Commit Graph

7547 Commits

Author SHA1 Message Date
Hajime Hoshi
ac18f69f9c update Oto: asynchronous initialization of audio for Xbox
Updates #2084
2022-07-24 15:25:31 +09:00
Hajime Hoshi
67ae8d9851 update Oto: bug fix: Suspend and Resume were concurrent-unsafe on WASAPI 2022-07-23 23:10:49 +09:00
Hajime Hoshi
7d75f1ad04 update Oto: implement Pause and Resume for WASAPI 2022-07-23 23:00:44 +09:00
Hajime Hoshi
20082b3879 audio: add more explanations to Resample 2022-07-23 18:35:53 +09:00
Hajime Hoshi
2c053cce30 add Vseslav Kochenov to AUTHORS 2022-07-23 18:33:08 +09:00
Vseslav Kochenov
00b530bfcc
audio: add Resample (#2212)
Closes #2055
2022-07-23 18:32:22 +09:00
Hajime Hoshi
017ad69e93 audio: add comments 2022-07-23 18:17:05 +09:00
Hajime Hoshi
46b0563ddd update Oto for WASAPI
Updates #2084
2022-07-22 22:56:06 +09:00
Hajime Hoshi
c83eb8c0c9 update dependencies 2022-07-22 03:44:02 +09:00
Hajime Hoshi
2386ccc4cb update Oto to v2.3.0-alpha.5 2022-07-22 03:41:48 +09:00
Hajime Hoshi
9ea399e7cc internal/graphicsdriver/directx: typo 2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7 internal/graphicsdriver/directx: check DirectX availability earlier for Wine
Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145 internal/graphicsdriver/directx: early error check for Wine
Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device 2022-07-19 03:22:46 +09:00
Hajime Hoshi
0f9ec45709 internal/graphicsdriver/directx: refactoring 2022-07-18 23:36:42 +09:00
Hajime Hoshi
0f52381580 ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()

Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
356c625601 internal/gamepad: improve resetting vibrations 2022-07-16 02:44:54 +09:00
Hajime Hoshi
90ac7d047d internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax 2022-07-15 23:34:09 +09:00
Hajime Hoshi
9e1a2bcb30 internal/gamepad: reorder function implements 2022-07-15 21:52:26 +09:00
Hajime Hoshi
d6547f12c6 internal/gamepad: implement gamepad vibrations for Xbox
Updates #2084
2022-07-15 21:33:23 +09:00
Hajime Hoshi
a7beddbc94 update Oto to v2.2.0-alpha.6 2022-07-15 19:15:38 +09:00
Hajime Hoshi
d231a35d3b internal/gamepad: bug fix: release IDirectInputDevice8W on disconnecting
Closes #2205
2022-07-15 15:44:40 +09:00
Hajime Hoshi
520a30f3c7 internal/gamepad: bug fix: memory leak on Xbox
Updates #2084
2022-07-15 15:12:56 +09:00
Hajime Hoshi
c14403f195 internal/gamepad: bug fix: Y axis values are opposite on Xbox
Updates #2084
2022-07-15 14:55:38 +09:00
Hajime Hoshi
b31ce0a568 internal/graphicsdriver/directx: update comments 2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103 internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f internal/graphicsdriver/directx: fix a wrong constant usage 2022-07-15 02:49:01 +09:00
Hajime Hoshi
8d74039617 internal/graphicsdriver/directx: increment numDescriptorsPerFrame
16 seems too conservative. Let's double it.

Updates #2188
2022-07-15 02:42:23 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands (#2203)
Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675 Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
This reverts commit f92107c2ee.

Reason: Performance regression

Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee internal/graphicsdriver/directx: batch ExecuteCommandList
Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7 internal/graphicsdriver/directx: remove redundant resetting of allocators
Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d internal/graphicsdriver/directx: bug fix: need to reset command allocators
Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
42d5d91829 internal/graphicsdriver/directx: unmap constant buffers appropriately
Updates #2198
2022-07-14 01:54:34 +09:00
Hajime Hoshi
6f182d1124 internal/graphicsdriver/directx: fix a suspicious error chceck 2022-07-14 01:45:21 +09:00
Hajime Hoshi
1daf3bd8ff ebiten: update comments 2022-07-13 02:26:30 +09:00
Hajime Hoshi
7bf179472b internal/restorable: change the naming convention: Num -> Count 2022-07-13 02:11:12 +09:00
Hajime Hoshi
921aeb4ea7 audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
Hajime Hoshi
36b7b85477 examples: change the name convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
16ff5c5039 internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
dce34d2306 internal/shader: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
c77e5884aa audio: change the naming convention: Num -> Count 2022-07-13 01:46:20 +09:00
Hajime Hoshi
5f17264c74 ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count 2022-07-13 01:27:14 +09:00
Hajime Hoshi
2203c3c448 internal/ui: remove the keypress event and the charCode preperty usages
These APIs are deprecated.

Closes #2199
2022-07-12 23:36:58 +09:00
Hajime Hoshi
55adc2113e internal/clock: Update -> UpdateFrame 2022-07-12 13:18:49 +09:00
Hajime Hoshi
e05df6a778 internal/ui: refactoring 2022-07-12 12:47:34 +09:00
Hajime Hoshi
d4e1787154 internal/clock: refactoring 2022-07-12 12:42:16 +09:00
Hajime Hoshi
c5e952d196 internal/ui: refactoring: reduce members from globalState 2022-07-12 12:35:07 +09:00