Commit Graph

988 Commits

Author SHA1 Message Date
Hajime Hoshi
2d6e13cda4 examples/shader: bug fix: wrong usages of position
Closes #2638
Updates #1431
2023-04-13 02:02:15 +09:00
Hajime Hoshi
3564a44638 examples/windowsize: add a new flag -runnableonunfocused 2023-04-01 03:13:47 +09:00
Hajime Hoshi
cbff3555db internal/graphicsdriver/opengl: drop WebGL 1 support
Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
8bd7ce5c20 vector: add anti-alias options to the utility functions
Closes #2606
2023-03-18 11:01:48 +09:00
Hajime Hoshi
e4aace6c40 examples/blend: shrink the window for small displays 2023-03-14 22:21:35 +09:00
Hajime Hoshi
3951df05c8 examples/audiopanning: fix the initial panning 2023-03-14 21:30:55 +09:00
Hajime Hoshi
84a86c86e4 examples/blend: disable resizing the window 2023-03-14 21:22:27 +09:00
Hajime Hoshi
903b5ab046 examples/blend: clean up 2023-03-13 02:11:05 +09:00
Hajime Hoshi
80cbf7cbae examples: bug fix: wrong sample rate 2023-03-13 00:23:57 +09:00
Hajime Hoshi
597fe171a4 examples/additive: remove examples/additive
This is duplicated with examples/blend.
2023-03-12 23:44:53 +09:00
Hajime Hoshi
c568668149 examples/subimage: add a comment
Updates #2471
2023-02-17 02:06:40 +09:00
Hajime Hoshi
68775cf065 examples/vector: specify alpha values explicitly 2023-02-14 19:26:14 +09:00
Hajime Hoshi
cb61633b70 examples/lines: specify color values explicitly 2023-02-14 19:14:38 +09:00
Hajime Hoshi
10f022e129 examples/lines: specify alpha values explicitly 2023-02-14 19:12:26 +09:00
Artem Sedykh
da54f19df5
add blend modes example (#2563) 2023-02-07 11:59:49 +09:00
quasilyte
ce36527d16
examples/camera: fix window title (#2564) 2023-02-06 17:31:23 +09:00
Hajime Hoshi
38a6583438 examples/audio: change the sample rate from 32000 -> 48000 2023-01-27 14:58:17 +09:00
Hajime Hoshi
0c76a0cbd7 examples/dropfile: bug fix: handle errors correctly 2023-01-25 15:25:06 +09:00
Hajime Hoshi
f009dd8dd2 ebiten: implement DroppedFiles to replace AppendDroppedFiles
Closes #2552
2023-01-25 14:27:11 +09:00
Hajime Hoshi
e03cb0d4df examples/dropfile: bug fix: go vet failed 2023-01-22 17:31:24 +09:00
Hajime Hoshi
8c25fac860 ebiten: add AppendDroppedFiles
Closes #1868
2023-01-22 17:22:25 +09:00
Hajime Hoshi
f054a7634a ebiten: deprecate (*Image).Size
Closes #2351
2023-01-20 01:26:37 +09:00
Hajime Hoshi
95f1ef0fb9 internal/ui: bug fix: recover the cursor shape when the cursor is visible
Closes #2527
2023-01-07 20:03:21 +09:00
Hajime Hoshi
dd7e125d9c ebiten: add KeyName for desktops and browsers
Updates #1904
2022-12-25 03:37:29 +09:00
Hajime Hoshi
0bec1e65fa ebiten: add RunGameOptions.SkipTaskbar
Closes #1518
2022-12-13 02:00:44 +09:00
Hajime Hoshi
8e5ae88738 examples/mascot: use RunGameWithOptions
Updates #2378
2022-12-13 01:06:48 +09:00
Hajime Hoshi
3024e07ecc ebiten: add RunGameOptions.ScreenTransparent
Closes #2378
2022-12-09 22:50:57 +09:00
Hajime Hoshi
d31b0189a2 ebiten: add RunGameOptions.InitUnfocused
Updates #2378
2022-12-09 21:27:32 +09:00
Hajime Hoshi
bb68ebfcad ebiten: add RunGameWithOptions to specify graphics library
This also adds mobile.SetGameWithOptions.

Updates #2378
2022-12-09 21:27:31 +09:00
Hajime Hoshi
760e6b9ebd examples/shader: bug fix: use pixels instead of texels for offsets
Closes #2483
2022-12-03 22:46:10 +09:00
Hajime Hoshi
746fbc7b5c examples/fontvector: refactoring 2022-11-25 23:44:48 +09:00
Hajime Hoshi
881d3b2018 examples/fontvector: adjust width 2022-11-25 23:29:28 +09:00
Hajime Hoshi
477bff3f62 add examples/vectorfont
Updates #1937
2022-11-25 18:49:26 +09:00
Hajime Hoshi
a042af98b1 text: improve rendering quality with HintingVertical
When HintingVertical is used, the interval between two glyphs is not
quantized (i.e. not a whole pixel). The text package didn't consider
this situation.

This change improves the quality by using more various glyph images
with 1/4 pixels granularity in vertical direction.

Closes #2469
2022-11-25 16:45:37 +09:00
Hajime Hoshi
f4b12462e6 ebiten: rename FloatLayouter -> LayoutFer
Updates #2285
2022-11-09 02:00:23 +09:00
Hajime Hoshi
8567c3c654 ebiten: add FloatLayouter
Closes #2285
2022-11-09 01:52:48 +09:00
Hajime Hoshi
156c34a316 ebiten: separate a package for ColorM: colorm
Closes #2171
2022-11-08 23:50:04 +09:00
Hajime Hoshi
d73e8f785d internal/graphicsdriver: render various destination regions as one command
Closes #2232
2022-11-04 20:49:44 +09:00
Artem Yadelskyi
86e694941f
examples: remove example build tag (#2433)
Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{} with any (#2430)
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
ac6843639d ebiten: undeprecate SetVsyncEnabled / IsVsyncEnabled
This change deprecates FPSMode and SetFPSMode.

Closes #2342
2022-10-29 01:16:08 +09:00
Hajime Hoshi
b019a3723a internal/ui: optimize GPU usages when the screen doesn't have to be updated
This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).

Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
6ba14fdb00 vector: rename functions
Fill* was confusing especially when the color is a transparent color.

Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
c34c072efa vector: change the specificatino of Path.ArcTo
Closes #2401
2022-10-22 02:03:27 +09:00
Hajime Hoshi
5e15bafde8 vector: add FillCircle and StrokeCircle
Updates #2387
2022-10-22 01:24:51 +09:00
Hajime Hoshi
6f7b1a81d7 vector: add StrokeLine, FillRect, and StrokeRect
Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
a75472b524 vector: add (*Path).Close
Updates #2387
2022-10-21 18:16:48 +09:00
Hajime Hoshi
f04e391cb4 all: rename emptyImage -> whiteImage 2022-10-21 15:26:56 +09:00
Hajime Hoshi
9ec23ddeb4 ebiten: add DrawTrianglesOptions.AntiAlias and DrawTrianglesShaderOptions.AntiAlias
Closes #2385
2022-10-21 02:07:41 +09:00
Hajime Hoshi
885a3fa7cc examples/vector: bug fix: wrong offscreen resetting 2022-10-20 14:13:06 +09:00
Hajime Hoshi
e4b056bac6 examples/vector: fill the background with a solid color 2022-10-18 23:45:52 +09:00
Hajime Hoshi
b79495761e ebiten: add Blend and deprecate CompositeMode
Updates #2382
2022-10-16 22:47:00 +09:00
Hajime Hoshi
bcc5dc1703 examples/lines: show FPS/TPS 2022-10-15 02:23:26 +09:00
Hajime Hoshi
d2f6d8593b vector: add LineCap
Closes #1843
2022-10-15 00:40:28 +09:00
Hajime Hoshi
599571c7a7 ebiten: add geoM argument to DrawFinalScreen
Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
596efc86fe examples/lines: more dynaic effect 2022-10-14 23:26:15 +09:00
Hajime Hoshi
225bf1bbb4 vector: add StrokeOptions.MiterLimit 2022-10-14 23:25:59 +09:00
Hajime Hoshi
a1a598471b vector: add LineJoin
Updates #1843
2022-10-14 22:11:00 +09:00
Hajime Hoshi
d2eeca3067 examples/flappy: typo 2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba ebiten: add FinalScreenDrawer
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.

Also this adds `-crt` option to examples/flappy.

Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
0803342d01 examples/shader: remove the CRT effect 2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee examples/shader: bug fix: wrong function usages
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
69c8fd745b vector: add AppendVerticesAndIndicesForStroke
Updates #1843
2022-10-10 23:19:29 +09:00
Hajime Hoshi
010bf69f5a examples/vector: improve readability of the debug message 2022-10-10 00:22:57 +09:00
Hajime Hoshi
5d9acfe7ec examples/vector: add switching anti-alias
This change is a proof-of-concept of anti-alias with a pseudo MSAA
effect.

Updates #663
2022-10-09 21:27:16 +09:00
Hajime Hoshi
cda6fa156f examples/flappy: reorder build tags 2022-09-20 23:56:27 +09:00
Hajime Hoshi
67400d242b examples/resource: use go:embed for images
Closes #1258
2022-09-17 23:27:45 +09:00
Hajime Hoshi
5305735055 examples/resource: use go:embed for audio and fonts
Updates #1258
2022-09-17 22:15:40 +09:00
Hajime Hoshi
289129c9e5 examples/shader: use go:embed
Updates #1258
2022-09-15 23:18:49 +09:00
Hajime Hoshi
d57cd39bb9 examples/resources/images/keyboard: fix comment 2022-09-15 23:18:49 +09:00
Hajime Hoshi
6e6145541d examples/keyboard/keyboard: use go:embed
Updates #1258
2022-09-15 22:58:57 +09:00
Hajime Hoshi
5404e4d68a all: replace io/ioutil with io and os
Closes #1770
2022-09-15 02:54:25 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis (#2293)
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
6b1502ee71 examples/audio: handle errors
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
610e9ce14c gofmt -s -w 2022-08-28 00:04:32 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination for a regular termination (#2272)
Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
b858f36d54 remove the dependency on file2byteslice
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
4d03b9fd98 examples/audio: use ebitenutil.DrawCircle
Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
bcba362e7e inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition
Closes #2057
2022-08-16 02:21:55 +09:00
Hajime Hoshi
e21c881644 examples/paint: refactoring: avoid calling input functions in Draw 2022-08-16 01:06:22 +09:00
Hajime Hoshi
1c548c0641 examples/keyboard: refactoring 2022-08-13 13:37:01 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
05baee51d2 examples/highdpi: remove an old comment 2022-08-12 00:16:08 +09:00
Hajime Hoshi
094726915b
ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
Closes #2040
2022-08-11 12:35:20 +09:00
Hajime Hoshi
0217ed0544 ebiten: add WritePixels replacing ReplacePixels
Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
05dd36ec7b examples/fullscreen: enable to test on mobile browsers
Closes #2060
2022-08-07 19:31:56 +09:00
mattn
2bacecca24
fix typos (#2227) 2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Hajime Hoshi
e41a8be9e4 add tools.go 2022-07-30 02:16:53 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. (#2221)
The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
ca8c36499d ebiten: recommend errors.Is instead of comparing the returned value directly
Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
0f52381580 ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()

Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
36b7b85477 examples: change the name convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
5f17264c74 ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count 2022-07-13 01:27:14 +09:00
Hajime Hoshi
bd72ca971e examples/shader: bug fix: the CRT example crashed 2022-07-09 22:29:59 +09:00
Hajime Hoshi
be356390e0 examples/gamepad: add vibrations 2022-07-09 16:58:54 +09:00
Hajime Hoshi
75e84f6eda audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
Updates #2055
2022-07-01 01:46:37 +09:00
Hajime Hoshi
4836266c2b examples/tiles: improve readability by calculating tileXNum on the fly 2022-06-10 23:54:45 +09:00