Hajime Hoshi
dd6f5c4565
exp/textinput: bug fix: flaky behavior on iOS Safari
...
Closes #2898
2024-02-06 12:46:37 +09:00
Hajime Hoshi
5c7bfd3ed7
exp/textinput, examples/textinput: bug fix: handle input states correctly on Android Chrome
...
Updates #2898
2024-02-03 22:53:42 +09:00
Hajime Hoshi
f9fa5a14f2
examples/textinput: bug fix: accept touches
...
The remaining task is to enable a backspace key.
Updates #2898
2024-01-31 00:15:32 +09:00
Hajime Hoshi
08ae0f4a94
ebiten: add type GamepadAxisType
...
Updates #1718
2023-12-25 02:02:56 +09:00
Hajime Hoshi
f57703175e
text/v2: rename LineSpaceInPixels -> LineSpace for consistency
...
Updates #2454
2023-12-24 15:06:19 +09:00
Hajime Hoshi
6878bd79fc
text/v2: bug fix: correct rendering vertical texts in Mongolian
...
Closes #2849
Updates go-text/typesetting#111
2023-12-21 22:58:15 +09:00
Ahmet Affan
ef1fea890f
examples/snake: update comments ( #2869 )
2023-12-21 04:30:42 +09:00
Hajime Hoshi
06ca0157bf
examples/texti18n: sort texts in an alphabetical order of languages
2023-12-20 13:38:07 +09:00
Hajime Hoshi
127e686564
examples/texti18n: update LICENSE.md
2023-12-20 12:59:19 +09:00
Hajime Hoshi
08b7f1ff9d
examples/texti18n: add Burmese
2023-12-20 12:53:00 +09:00
LidlDev
c80a82c501
examples/platformer: add more descrpitive comments ( #2866 )
2023-12-18 01:25:57 +09:00
bsski
b8df1217c3
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
BioErrorLog
d05afcbcfa
all: fix typos ( #2859 )
2023-12-08 13:35:52 +09:00
Hajime Hoshi
668124d25c
text/v2: add a non-image glyphs for index info
2023-12-05 20:06:06 +09:00
Hajime Hoshi
800835d081
Revert "text/v2: rename Glyph -> Cluster"
...
This reverts commit f0d23de3d3
.
Reason: Cluster doesn't represent a cluster but a part of a cluster.
2023-12-05 19:44:32 +09:00
Hajime Hoshi
f0d23de3d3
text/v2: rename Glyph -> Cluster
...
This also changes AppendClusters to return cluster info even if a
cluster doesn't have a glyph.
2023-12-05 18:00:30 +09:00
Hajime Hoshi
81e0e61a43
text/v2: let NewMultiFace return an error
...
Updates #2845
2023-12-04 01:16:47 +09:00
Hajime Hoshi
dfa058a961
text/v2: change the signature of NewMultiFace
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Updates #2845
2023-12-02 22:51:37 +09:00
Hajime Hoshi
5790597a15
text/v2: add LimitedFace
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Closes #2857
2023-12-02 16:01:28 +09:00
Hajime Hoshi
a6b4a7a2ac
text/v2: add NewMultiFace
...
Updates #2857
2023-12-02 14:56:03 +09:00
Hajime Hoshi
a444f2dd40
text/v2: replace Metrics.Height/Width with HLineGap and VLineGap
...
Updates #2454
2023-12-02 14:33:41 +09:00
Hajime Hoshi
b925f28104
text/v2: add MultiFace
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Closes #2845
2023-11-26 03:32:22 +09:00
Hajime Hoshi
b9b365a576
text/v2: bug fix: Measure didn't work correctly with vertical faces
...
This also updates examples/texti18n to use text.Measure.
Updates #2143
Updates #2454
2023-11-23 23:25:10 +09:00
Hajime Hoshi
c4b16bec9b
text/v2: add an example for font variations
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Updates #2454
2023-11-23 22:30:13 +09:00
Hajime Hoshi
b1bd03329e
examples/fontfeature: improve a text
2023-11-23 19:30:03 +09:00
Hajime Hoshi
daa14ac686
examples/fontfeature: show the state of 'zero'
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Updates #2454
2023-11-23 18:51:36 +09:00
Hajime Hoshi
30f05f4ad7
text/v2: add an example for font features
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Updates #2454
2023-11-23 18:47:49 +09:00
Hajime Hoshi
1be6aa5e98
examples/fontvector: add alphabets
2023-11-20 03:50:41 +09:00
Hajime Hoshi
c0e41de921
text/v2: add AppendVectorPath
...
Closes #1937
Updates #2454
2023-11-20 03:38:26 +09:00
Hajime Hoshi
ecb1ac03d6
examples/keyboard/keyboard: use text/v2
...
Updates #2454
2023-11-19 16:47:08 +09:00
Hajime Hoshi
e4c0fa9d62
examples/fullscreen: use text/v2
...
Updates #2454
2023-11-19 16:07:16 +09:00
Weilin Shi
058973adda
examples/drag: remove duplicated calls ( #2846 )
2023-11-18 19:52:42 +09:00
Hajime Hoshi
2a1eac3b73
examples/font: use text/v2
...
Updates #2454
2023-11-17 13:07:55 +09:00
Hajime Hoshi
147175d400
text/v2: rename LineHeight -> LineSpacingInPixels
...
Updates #2454
2023-11-17 01:19:05 +09:00
Hajime Hoshi
9fa60e1656
examples/flappy: adjust text layouts
2023-11-16 23:03:32 +09:00
Hajime Hoshi
3635b67f31
examples/flappy: use text/v2
...
Updates #2454
2023-11-16 22:49:51 +09:00
Hajime Hoshi
a749f6fbc3
examples/blend: use text/v2
...
Updates #2454
2023-11-16 22:18:56 +09:00
Hajime Hoshi
006777220c
examples/piano: use text/v2
...
Updates #2454
2023-11-16 02:20:18 +09:00
Hajime Hoshi
bf338eb76b
examples/ui: use a sub-image instead of a buffer image
2023-11-15 23:05:43 +09:00
Hajime Hoshi
2641f65863
examples/ui: use text/v2
...
Updates #2454
2023-11-15 23:03:06 +09:00
Hajime Hoshi
9c95b4accc
examples/block: use text/v2
2023-11-15 22:38:28 +09:00
Hajime Hoshi
acd5207142
examples/text: use GoTextFace
2023-11-15 22:01:29 +09:00
Hajime Hoshi
b2c45a369a
text/v2: remove the suffix 'InPixels'
...
Now all the units are pixels, the suffix is redundant.
Updates #2454
2023-11-15 21:53:58 +09:00
Hajime Hoshi
586a4b6d6e
all: rename sizeInPoints -> sizeInPixels
2023-11-15 14:03:22 +09:00
Hajime Hoshi
f2180a5dc5
text/v2: rename SizeInPoints -> SizeInPixels
2023-11-15 13:14:36 +09:00
Hajime Hoshi
5fa2c00014
examples/texti18n: adjust positions and texts
2023-11-15 12:46:06 +09:00
Hajime Hoshi
5354ccc44f
examples/2048: use text/v2
...
Also, this changes fixes a bug in (*text/v2.GoTextFace).Metrics.
Updates #2454
2023-11-15 12:28:39 +09:00
Hajime Hoshi
3080d361ec
examples/texti18n: remove unnecessary variables
2023-11-15 03:54:19 +09:00
Hajime Hoshi
c24ade7af9
examples/texti18n: bug fix: wrong language was specified
2023-11-15 03:43:27 +09:00
Hajime Hoshi
fe35180b78
text/v2: implement GoTextFace
...
Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
46600b42f9
text/v2: swap the arguments of Advance for consistency
2023-11-15 03:18:23 +09:00
Hajime Hoshi
ea1d9dde4e
text/v2: add LayoutOptions
...
Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
cca4e78651
examples/text: add an example to use alignments of text/v2
...
Closes #2143
2023-11-13 23:02:15 +09:00
Hajime Hoshi
56faf34932
examples/text: adjust the rendering position
...
text/v2's Draw uses the given position as the upper-left position
of the bounds by default, while text (v1) uses the given position
as the origin position. In order to approximate the same result of
the original text version, adjust the Y values.
Updates #2454
2023-11-13 01:37:36 +09:00
Hajime Hoshi
b8b8b16098
all: add text/v2
...
This change adds some basic APIs incuding StdFace.
GoTextFace will be added later.
Updates #2454
2023-11-12 17:04:25 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
...
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
...
Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
f6ffd86ca8
examples/drag: refactoring
2023-10-28 00:10:15 +09:00
Hajime Hoshi
a7b87fddb4
examples/drag: use image.Alpha to detect user interaction
2023-10-27 10:04:11 +09:00
Hajime Hoshi
630789757f
all: add files for PlayStation 5
...
The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
dce18d7c23
internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
...
Closes #2796
2023-09-30 02:46:40 +09:00
Hajime Hoshi
a269cf3785
ebiten: remove (*Monitor).Bounds()
...
Now the unit of Bounds is device-dependent pixels, and this is useless
and Ebitengine API always treat device-independent pixels. Rather,
this might confuse users.
Until we find a good solution, let's remove Bounds() for v2.6.
MonitorType itself is still useful to specify a monitor to show a
window.
2023-09-23 18:24:03 +09:00
Hajime Hoshi
67b3bc14da
examples/monitor: use DebugPrint to simplify the sample
2023-09-23 15:56:41 +09:00
Hajime Hoshi
20ef839e03
all: rename arguments in Fragment
...
Updates #2767
2023-09-21 01:35:57 +09:00
Hajime Hoshi
d7a8f73a37
examples/textinput: add a log message about environments
...
Updates #2735
Updates #2736
2023-09-20 22:25:13 +09:00
Hajime Hoshi
14f2ee198e
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
...
Closes #2511
2023-09-18 18:31:22 +09:00
Ketchetwahmeegwun T. Southall
60b7de6a3c
ebiten: add APIs to treat monitors ( #2597 )
...
This change adds these APIs:
* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`
Closes #1835
2023-08-30 21:02:04 +09:00
Hajime Hoshi
db34930ae8
internal/graphics: add built-in Kage functions
...
This change adds these Kage functions:
* imageDstOrigin
* imageDstSrc
* imageSrcNOrigin
* imageSrcNSrc
and deprecates these functions:
* imageDstRegionOnTexture
* imageSrcRegionOnTexture
Closes #1870
2023-08-28 15:06:45 +09:00
Hajime Hoshi
101c9cbf5c
examples/flappy: use the pixels mode
2023-08-28 03:52:52 +09:00
David Poirier
7fe89b173b
examples/gamepad: bug fix: correct iteration start button in gamepad example ( #2730 )
...
Start iterating at zero instead of gamepad id (which is usually 0).
2023-08-24 16:27:35 +09:00
Hajime Hoshi
2b03637b52
examples/textinput: bug fix: reset the state after committing
2023-08-02 18:09:55 +09:00
Hajime Hoshi
af5edf136d
examples/textinput: add a comment
2023-08-02 18:02:42 +09:00
Hajime Hoshi
fbea792fe4
audio: rename Seek -> SetPosition and Current -> Position
...
Seek and Current are not removed but marked as deprecated.
Closes #2698
2023-08-02 01:24:52 +09:00
Hajime Hoshi
b3851839f9
examples/life: change the license to Apache License 2.0
...
Updates #2695
2023-08-01 23:36:02 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
...
This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Mathieu Champlon
f3023ae88e
examples/lines: remove duplicated code ( #2713 )
2023-07-29 13:29:19 +09:00
Hajime Hoshi
91e1c0ea29
ebiten: add more cursor shapes
...
This change adds these new cursor shapes:
* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed
Closes #2476
2023-07-23 00:49:45 +09:00
Hajime Hoshi
58f1415cac
examples/texti18n: use Jpan as a Japanese script
2023-07-09 15:17:25 +09:00
Hajime Hoshi
f8d8d7a231
examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
2023-07-08 02:50:54 +09:00
Hajime Hoshi
929539b66e
add exp/textinput package
...
This works only for macOS and browsers so far.
Updates #1029
2023-07-05 02:09:04 +09:00
Hajime Hoshi
1d143ffccb
examples/texti18n: add comments
...
Updates #2454
2023-07-01 19:57:45 +09:00
Hajime Hoshi
198bd4788e
examples/texti18n: bug fix: space characters were ignored
2023-07-01 18:17:01 +09:00
Hajime Hoshi
3ab50c91df
examples: add examples/texti18n
...
This example shows how to render complex glyphs like Thai and Arabic.
Updates #675
2023-07-01 18:04:05 +09:00
Hajime Hoshi
1514749041
examples/text: remove a dependency on math/rand
2023-06-25 01:33:25 +09:00
Hajime Hoshi
569f472475
examples: replace BoundString with MeasureString and Metrics
2023-06-11 04:26:16 +09:00
Hajime Hoshi
7791ae3029
examples/text: bug fix: go-vet error
2023-06-10 19:29:14 +09:00
Hajime Hoshi
911cf0c48c
text: deprecate BoundString
...
After we found a correct definition of the term 'dot', BoundString seems
less useful than expected. In order to adjust the position of a text, we
should use a face's Metrics and a string's advance (font.MeasureString).
2023-06-10 19:21:04 +09:00
Hajime Hoshi
41906115f4
examples/blend: use the face's metrics to calculate the position
...
For centering, using bounds is slightly inaccurate as the bounds
don't consider left/right-side bearings. Also, using bounds for
heights is slightly inaccurate as baselines for texts on the same
line would not be the same.
Updates #2143
2023-06-02 01:58:21 +09:00
Hajime Hoshi
f446288e0c
update bitmapfont to v3
2023-05-30 11:17:36 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
...
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
01bb42526a
examples/shader: refactoring
2023-04-23 16:29:23 +09:00
Eric H
1fdc45e652
example: add a mouse capture example ( #2642 )
...
Closes #2641
2023-04-19 13:02:02 +09:00
Hajime Hoshi
bf18a5e998
examples/shader: bug fix: normalize pos correctly
2023-04-17 22:36:31 +09:00
Hajime Hoshi
820548ed68
example/shader: make default.go more deterministic
2023-04-17 22:27:27 +09:00
Hajime Hoshi
1c14ba8eeb
examples/shader: add comments
...
Updates #1431
2023-04-13 14:16:55 +09:00
Hajime Hoshi
0776a54712
examples/shader: remove comments
2023-04-13 14:10:34 +09:00
Hajime Hoshi
2d6e13cda4
examples/shader: bug fix: wrong usages of position
...
Closes #2638
Updates #1431
2023-04-13 02:02:15 +09:00
Hajime Hoshi
3564a44638
examples/windowsize: add a new flag -runnableonunfocused
2023-04-01 03:13:47 +09:00
Hajime Hoshi
cbff3555db
internal/graphicsdriver/opengl: drop WebGL 1 support
...
Closes #2191
2023-03-18 22:50:09 +09:00
Hajime Hoshi
8bd7ce5c20
vector: add anti-alias options to the utility functions
...
Closes #2606
2023-03-18 11:01:48 +09:00