Commit Graph

590 Commits

Author SHA1 Message Date
Hajime Hoshi
47f415fe5a examples/raycasting: Use RunGame
Updates #1111
2020-05-24 00:12:44 +09:00
Hajime Hoshi
0bbf0d5291 examples: Use RunGame
Updates #1111
2020-05-23 23:36:53 +09:00
Hajime Hoshi
837f767f45 examples: Use RunGame
Updates #1111
2020-05-15 03:55:28 +09:00
Hajime Hoshi
dc3ed76e3e examples: Use RunGame
Updates #1111
2020-05-12 02:35:26 +09:00
Hajime Hoshi
b71fa0b59b examples: Use RunGame
Updates #1111
2020-05-10 05:40:50 +09:00
Hajime Hoshi
a1e65a5e90 examples/hue: Use RunGame
Updates #1111
2020-05-10 05:29:18 +09:00
Hajime Hoshi
ce965077d8 examples/hsv: Use Game interface and RunGame
Updates #1111
2020-05-07 16:55:42 +09:00
Hajime Hoshi
9c1b99bd26
examples/audioinfiniteloop: Fix a wrong comment 2020-04-22 21:57:15 +09:00
Hajime Hoshi
29ef737413 examples/gamepad: Use RunGame
Updates #1111
2020-04-20 01:36:12 +09:00
Hajime Hoshi
ff271493e2 examples/fullscreen: Use RunGame
Updates #1111
2020-04-20 01:10:05 +09:00
Hajime Hoshi
de8707f6a1 examples/highdpi: Use RunGame
Updates #1111
2020-04-12 20:49:52 +09:00
Hajime Hoshi
6529629d29 examples: Use RunGame
Updates #1111
2020-04-12 20:30:51 +09:00
Hajime Hoshi
e16a4cd85c examples: Use RunGame
Updates #1111
2020-04-12 19:03:04 +09:00
Hajime Hoshi
cd4a0ba489 examples/rotate: Use RunGame
Updates #1111
2020-04-12 18:05:35 +09:00
Hajime Hoshi
9302160486 examples/flappy: Use RunGame
Updates #1111
2020-04-01 15:59:49 +09:00
Hajime Hoshi
01a1334639 examples/blocks: Use RunGame
Updates #1111
2020-04-01 15:57:49 +09:00
Hajime Hoshi
a70d6a314e examples/2048: Use RunGame
Updates #1111
2020-04-01 15:51:54 +09:00
Hajime Hoshi
7ac6b0bfa3 Update dependencies 2020-03-31 03:32:38 +09:00
Hajime Hoshi
161d8aae8f ui: Forbid RestoreWindow when the window is not maximized nor minimized
Fixes #1124
2020-03-31 02:48:22 +09:00
Hajime Hoshi
b470dace1a examples/windowsize: Bug fix: Nothing was rendered with -legacy mode 2020-03-31 02:22:21 +09:00
Hajime Hoshi
f01f5045ba examples/mascot: Use RunGame
Updates #1111
2020-03-31 01:06:47 +09:00
Hajime Hoshi
569f684d9b examples/windowsize: Improve messages 2020-03-29 02:36:14 +09:00
Hajime Hoshi
b7d555e724 examples/blocks: Bug fix: ESC key caused crashing 2020-03-29 02:35:58 +09:00
Hajime Hoshi
231edfbd3f example/contextlost: Bug fix: Compilie error on Go 1.14, Should use WebGL2 2020-03-29 02:03:14 +09:00
Hajime Hoshi
4fe5acd711 ui: Panic on MaximizeWindow when the window is not resizable
On Windows, the window could be maximized even when the window was
not resizable. This behavior is confusing. Forbid it so that the
behavior will be clearer.
2020-03-28 22:08:48 +09:00
Hajime Hoshi
7b5fb0a0d0 ui: Bug fix: The window was not shown on the secondary monitor on launching
This change changes the behavior of WindowPosition /
SetWindowPosition. The window position is now a relative position
and the origin position is the left-upper of the current monitor.

Fixes #1115
2020-03-28 19:51:47 +09:00
Hajime Hoshi
eb5f5485b3 examples/mascot: Add comments 2020-03-28 16:40:00 +09:00
Hajime Hoshi
e9508f8fbd examples/windowsize: Bug fix: Key I was assigned for multiple purposes 2020-03-28 15:29:02 +09:00
Hajime Hoshi
844dbc4a9b examples/windowsize: Better instruction message 2020-03-28 15:27:31 +09:00
Hajime Hoshi
237498e51f
ui: Add an optional function Draw function to Game interface (#1107)
This change adds an optional function Draw to the Game interface.
With Draw function, the game logic and rendering are separate.
There are some benefits:

  * The API is clearer and easier to understand.
  * When TPS < FPS, smoother rendering can be performed without
    changing the game logic depending on TPS.
  * Porting to XNA, which has separate functions Update and Draw,
    would be a little easier.

Draw is optional due to backward compatibility. Game interface was
already used before v1.11.x in mobile packages, and adding a
function would break existing code unfortunately. Then, we adopted
switching the behavior based on whether Draw is implemented or not
by type assertions.

IsDrawingSkipped will always return false when Draw is implemented.

Fixes #1104
2020-03-24 12:01:37 +09:00
Hajime Hoshi
37a8ae06c5 example/mascot: Use vx16 instead of dir 2020-03-22 17:31:46 +09:00
Hajime Hoshi
77b7e961ff example/mascot: Remove unused variable 'state' 2020-03-22 16:48:55 +09:00
Hajime Hoshi
4eedeb6ab7 example: Add mascot
This change also revert ScreenSizeInFullscree from the deprecated
state.

Fixes #1108
2020-03-22 16:30:48 +09:00
Hajime Hoshi
f317f3b5fd ui: Add fuctions to maximize or minimize the window
This change adds these functions:

  * MaximizeWindow
  * IsWindowMaximized
  * MinimizeWIndow
  * IsWindowMinimized
  * RestoreWindow

Fixes #994
2020-03-21 22:13:58 +09:00
Hajime Hoshi
978ee26898 ui: Add function aliases *OnUnfocused for *InBackground
Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.

Fixes #1102
2020-03-21 00:42:00 +09:00
Hajime Hoshi
56358fd0c4 ui: Rename IsForeground -> IsFocused
Updates #1102
2020-03-21 00:12:47 +09:00
Hajime Hoshi
4ef3b3e804 ui: Add SetWindowFloating / IsWindowFloating
Fixes #880
2020-03-20 22:16:27 +09:00
Hajime Hoshi
f272da2980 examples/platformer: Add jumps
Fixes #1062
2020-03-19 02:11:03 +09:00
Hajime Hoshi
c6559f4f8e examples/platformer: Adjust screen size 2020-03-19 01:26:34 +09:00
Hajime Hoshi
1fdab58ff5 vector: Add FillOptions 2020-03-16 23:49:55 +09:00
Hajime Hoshi
099ce1b3b4 Revert "ui: Add SetInitFocused"
This reverts commit bb04fc8a29.

Reason: glfw.Focused / glfw.FocusOnShow did not work

Updates #769
2020-02-10 01:10:40 +09:00
Hajime Hoshi
bb04fc8a29 ui: Add SetInitFocused
Updates #769
2020-02-09 23:45:59 +09:00
Hajime Hoshi
67b166f732 examples/rotate: Revert resizeable window
This was accidentally introduced at 9ed8279fc8.
2020-02-06 03:05:31 +09:00
Hajime Hoshi
d6d17a7e85 uidriver/js: Implement GamepadSDLID
Fixes #1053
2020-02-05 00:00:00 +09:00
Sam Oen
69dc54232c
examples/raycasting: fix bug, swap height and width (#1067) 2020-02-01 17:28:23 +09:00
Hajime Hoshi
db40554715 examples/windowsize: Add usage of IsForeground
Updates #1037
2020-01-21 23:34:03 +09:00
Hajime Hoshi
bfa7e42368 docs: Use pkg.go.dev instead of godoc.org (Go files) 2020-01-19 04:52:12 +09:00
Hajime Hoshi
31482ebbbd docs: Use pkg.go.dev instead of godoc.org 2020-01-19 04:47:48 +09:00
dericmiller
7ee8d1aa5f examples/life: Fix initial world randomization (#1045)
Because golang executes the init function after establishing
the variables in the var block, the random number seed wasn't
initializing until after the initial world state had gotten
established (leading to an identical game of Life on every run).
To fix this, we establish an empty world in the var block,
and then populate it in the init function after the random
number generator has been seeded.
2020-01-06 13:09:51 +09:00
Hajime Hoshi
e725c7ee78 vector: Rename functions
Updates #844
2019-12-30 16:14:49 +09:00