Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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Hajime Hoshi
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7f19d4a1ac
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ui: Remove CurrentUI()
|
2016-05-18 10:51:11 +09:00 |
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Hajime Hoshi
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4d04413bf9
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ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
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2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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295e3c0a0a
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ui: Bug fixed: there was an error shadowed and not used
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2016-05-14 03:25:44 +09:00 |
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Hajime Hoshi
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a04ce352f8
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opengl: Bug fixed: there were some errors shadowed and not used
|
2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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0083fe5df1
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Changed the copyright year to 2013 (#216)
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2016-05-14 00:20:27 +09:00 |
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Hajime Hoshi
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57a9ecd821
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ui: Refactoring
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2016-05-07 22:27:10 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
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2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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75ef9a6d47
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ui: Add read-write lock
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2016-03-26 17:24:40 +09:00 |
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Hajime Hoshi
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4a60343fe6
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ui: Don't use currentUI directly
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2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
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95485441f4
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ui: Remove dataset attributes
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2016-03-25 01:15:47 +09:00 |
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Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
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2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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6efead974f
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ui: Rename ActualScale -> ActualScreenScale
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2016-03-23 01:14:28 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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2157061479
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ui: Use actualScale to calc minimum window size
|
2016-03-22 12:01:53 +09:00 |
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Hajime Hoshi
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993a55abde
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ui: Set window width limitation for Windows (#165)
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2016-03-22 11:56:40 +09:00 |
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Hajime Hoshi
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8f15978c83
|
ui: Bug fix: Quit soon after the window is closed (#185)
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2016-03-15 00:32:06 +09:00 |
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Hajime Hoshi
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b1f856a0e0
|
Add FPS const
|
2016-03-13 04:57:31 +09:00 |
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Hajime Hoshi
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3588d0b485
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ui: Move vsync to ui.SwapBuffers on JavaScript version
|
2016-02-28 03:49:57 +09:00 |
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Hajime Hoshi
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fc200ec6f2
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ui: Bug fix: The default framebuffer must be bound before swapping buffers
|
2016-02-28 00:56:39 +09:00 |
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Hajime Hoshi
|
05eaec6dd9
|
ui: Bug fix: scale for cursor was wrong (#166)
|
2016-02-27 17:04:35 +09:00 |
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Hajime Hoshi
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7617a225f6
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ui: deviceScaleFactor -> deviceScale
|
2016-02-27 02:17:31 +09:00 |
|
Hajime Hoshi
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651d803107
|
ui: Change how to calc framebuffer scale
|
2016-02-27 01:53:02 +09:00 |
|
Hajime Hoshi
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8069c980c3
|
ui: Refactoring: Add ui.ActualScale()
|
2016-02-27 01:44:01 +09:00 |
|
Hajime Hoshi
|
138a689382
|
ui: Refactoring
|
2016-02-27 01:35:14 +09:00 |
|
Hajime Hoshi
|
e2cf288ed7
|
ui: Bug fix: Wrong framebuffer scale
|
2016-02-26 03:50:00 +09:00 |
|
Hajime Hoshi
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c97cae9598
|
ui: Remove println :-(
|
2016-02-26 03:45:52 +09:00 |
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Hajime Hoshi
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868eef0c2f
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ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164)
|
2016-02-26 03:44:37 +09:00 |
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Hajime Hoshi
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fc7be5be3c
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ui: Bug fix: monitor's size might be 0 e.g. on Linux VM
|
2016-02-26 03:14:51 +09:00 |
|
Hajime Hoshi
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4d53cf20da
|
ui: Calculate DPI and set the actual scale based on DPI
|
2016-02-26 03:09:23 +09:00 |
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Hajime Hoshi
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922f392544
|
ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
|
2016-02-24 22:57:19 +09:00 |
|
Hajime Hoshi
|
ffb8a78e37
|
ui: Error prefix
|
2016-02-23 03:27:06 +09:00 |
|
Hajime Hoshi
|
59adc6979a
|
ui: Bug fix: Adjust scaling factor on Linux (#157)
|
2016-02-23 01:41:57 +09:00 |
|
Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
|
2016-02-22 03:14:31 +09:00 |
|
Hajime Hoshi
|
18a798f85c
|
ui: Refactoring
|
2016-02-22 01:30:33 +09:00 |
|
Hajime Hoshi
|
0a07d8531b
|
ui: Bug fix: SetPos should be called after Show at least on Linux
|
2016-02-21 23:11:39 +09:00 |
|
Hajime Hoshi
|
6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
|
2016-02-21 22:20:33 +09:00 |
|
Hajime Hoshi
|
bb39766873
|
ui: Bug fix: gl* method should be called after looping starts
|
2016-02-21 21:53:48 +09:00 |
|
Hajime Hoshi
|
60a504543f
|
ui: Add OpenGL version
|
2016-02-21 17:27:26 +09:00 |
|
Hajime Hoshi
|
6c14c31c55
|
ui: Remove an unneeded prefix
|
2016-02-21 17:12:00 +09:00 |
|
Hajime Hoshi
|
591d71b447
|
ui: Bug fix: Init should always return a opengl context
|
2016-02-21 04:56:27 +09:00 |
|
Hajime Hoshi
|
46c74ec818
|
ui: Bug fix: compile error (a return value is required)
|
2016-02-21 02:19:40 +09:00 |
|
Hajime Hoshi
|
a4092a1bf1
|
ui: Bug fix: compile error
|
2016-02-21 02:15:14 +09:00 |
|
Hajime Hoshi
|
408444842a
|
Refactoring: ui.Init now returns gl.Context object
|
2016-02-20 20:08:53 +09:00 |
|
Hajime Hoshi
|
63f2c3cb9f
|
graphics: Refactoring: remove ExecOnUIThread
|
2016-02-20 04:39:43 +09:00 |
|
Hajime Hoshi
|
5cfefaf1a2
|
graphics: Refactoring: remove ui goroutines
|
2016-02-20 04:08:06 +09:00 |
|
Hajime Hoshi
|
269d94b145
|
graphics: Add worker consumer
|
2016-02-19 11:43:16 +09:00 |
|
Hajime Hoshi
|
5687d9d0ef
|
go generate
|
2016-02-11 03:53:36 +09:00 |
|
Hajime Hoshi
|
ccf7b0c159
|
Revert an unreasonable change at 633ee409
|
2016-02-06 15:54:29 +09:00 |
|
Hajime Hoshi
|
633ee4096e
|
#132 Temporal hack to run with Go1.5
|
2015-07-22 23:28:15 +09:00 |
|
Hajime Hoshi
|
e3608d08eb
|
Use GL 2.1 (for Windows)
|
2015-06-21 01:33:28 +09:00 |
|
Hajime Hoshi
|
4b9c740ee8
|
Update the version of GLFW to 3.1
|
2015-06-20 18:52:17 +09:00 |
|
Hajime Hoshi
|
2b8e98cfbc
|
js: Revert 60 FPS from 30 FPS
|
2015-06-14 03:50:43 +09:00 |
|
Hajime Hoshi
|
82ea3fa020
|
#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
|
2015-04-13 00:49:30 +09:00 |
|
Hajime Hoshi
|
bca600a093
|
Update for the latest GopherJS (use *js.Object instead of js.Object)
|
2015-03-01 01:26:16 +09:00 |
|
Hajime Hoshi
|
246ac055bf
|
ui: Frame skip on JS
|
2015-02-21 22:19:26 +09:00 |
|
Hajime Hoshi
|
936942a28d
|
Add comments
|
2015-02-20 02:01:56 +09:00 |
|
Hajime Hoshi
|
8c2301e542
|
Fix misspelling
|
2015-02-16 02:49:17 +09:00 |
|
Hajime Hoshi
|
ba3feaf52f
|
ui: More precise clock
|
2015-02-15 19:30:29 +09:00 |
|
Hajime Hoshi
|
c5fc7ea0ab
|
ui: More precise space calc
|
2015-02-14 23:23:11 +09:00 |
|
Hajime Hoshi
|
beecf31937
|
Resolve some TODOs
|
2015-02-10 10:44:58 +09:00 |
|
Hajime Hoshi
|
cd4188b0a3
|
Add SetScreenScale (#115)
|
2015-02-10 00:10:50 +09:00 |
|
Hajime Hoshi
|
249add3979
|
Add SetScreenSize
|
2015-02-09 11:02:04 +09:00 |
|
Hajime Hoshi
|
3964944deb
|
Move ui_*.go back to internal/ui again
|
2015-01-27 22:37:00 +09:00 |
|
Hajime Hoshi
|
23b3f1afce
|
Move some files of internal/ui to the root
|
2015-01-27 01:10:17 +09:00 |
|
Hajime Hoshi
|
346bc53d53
|
Move internal/opengl -> internal/graphics/internal/opengl
|
2015-01-26 23:27:28 +09:00 |
|
Hajime Hoshi
|
4c37efd673
|
Merge branch 'master' into audio
|
2015-01-21 10:12:14 +09:00 |
|
Hajime Hoshi
|
5b41374ac7
|
Support touch events (esp. for mobile browsers) (#76)
|
2015-01-21 02:58:29 +09:00 |
|
Hajime Hoshi
|
59ed15b2f7
|
Bug fix: Use prevent default properly
|
2015-01-15 22:28:05 +09:00 |
|
Hajime Hoshi
|
f27ba0ea03
|
Enable gopherjs test
|
2015-01-14 23:16:06 +09:00 |
|
Hajime Hoshi
|
02dbeef1b9
|
Add docs for gamepad API (I checked it worked on Chrome)
|
2015-01-12 14:59:12 +09:00 |
|
Hajime Hoshi
|
8987f7a645
|
Implement Gamepad API for JavaScript (working on Firefox so far)
|
2015-01-12 14:36:13 +09:00 |
|
Hajime Hoshi
|
a500d3a3f8
|
Improve example/gamepad
|
2015-01-12 13:33:21 +09:00 |
|
Hajime Hoshi
|
a6b7eab71b
|
Add Gamepad API
|
2015-01-12 02:29:56 +09:00 |
|
Hajime Hoshi
|
355da1bcbc
|
Add Experimental Audio API
|
2015-01-11 18:03:51 +09:00 |
|
Hajime Hoshi
|
3b02993a5d
|
Modify comments
|
2015-01-10 19:59:47 +09:00 |
|
Hajime Hoshi
|
15c7341816
|
Replace .on* = func -> addEventListener = func
|
2015-01-10 15:51:07 +09:00 |
|
Hajime Hoshi
|
e656b607f6
|
Add TODO comment
|
2015-01-10 01:02:26 +09:00 |
|
Hajime Hoshi
|
e7599a6d85
|
docs: Move example *.js and *.js.map files to another repository
|
2015-01-10 00:45:21 +09:00 |
|
Hajime Hoshi
|
eb325c9684
|
Update docs
|
2015-01-08 23:45:30 +09:00 |
|
Hajime Hoshi
|
5dade52621
|
Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>)
|
2015-01-08 11:56:21 +09:00 |
|
Hajime Hoshi
|
d933c54e20
|
Bug fix: Check window.top's focus in case that game is in <iframe>
|
2015-01-08 02:24:05 +09:00 |
|
Hajime Hoshi
|
a1214ff735
|
Stop the game when the window is not active (#69)
|
2015-01-08 01:35:09 +09:00 |
|
Hajime Hoshi
|
6efb806cc2
|
Stabilize FPS for JS
|
2015-01-08 00:44:41 +09:00 |
|
Hajime Hoshi
|
9915e6764a
|
Bug fix: blurred canvas in Retina display (#68)
|
2015-01-08 00:01:18 +09:00 |
|
Hajime Hoshi
|
27cd0610d1
|
Add 'auto-generated' notices (#66)
|
2015-01-07 23:21:52 +09:00 |
|
Hajime Hoshi
|
4eaa16b8d1
|
Rename mod key names
|
2015-01-07 23:18:40 +09:00 |
|
Hajime Hoshi
|
6bdc875596
|
Bug fix: Ignore unknown keys
|
2015-01-07 23:02:58 +09:00 |
|
Hajime Hoshi
|
f78c79a5dd
|
Bug fix: onkeydown function should return false to prevent browser shortcuts
|
2015-01-07 23:01:23 +09:00 |
|
Hajime Hoshi
|
a710db4c9e
|
Bug fix: invalidate function keys, backspace on browsers
|
2015-01-07 11:22:48 +09:00 |
|
Hajime Hoshi
|
9f40da41fc
|
Add backspace (not tested)
|
2015-01-07 11:22:25 +09:00 |
|
Hajime Hoshi
|
62d1395670
|
Arrange key's order
|
2015-01-07 11:00:15 +09:00 |
|
Hajime Hoshi
|
74e3c40740
|
Yield focus to canvas on clicking body
|
2015-01-07 04:39:33 +09:00 |
|