Hajime Hoshi
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b9752ce97c
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ui: Fix comment
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2016-04-10 23:03:50 +09:00 |
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Hajime Hoshi
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e0a091194e
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audio: Fix wrong comments
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2016-04-10 01:13:15 +09:00 |
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Hajime Hoshi
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702884acf5
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audio: Don't check errors until making current context is done (#204)
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2016-04-10 01:11:42 +09:00 |
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Hajime Hoshi
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509aa22bae
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audio: Re-use another OpenAL library for Mac OS X (#195)
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2016-04-10 00:39:08 +09:00 |
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Hajime Hoshi
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96296f076d
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audio: Lock OS Thread during initializing OpenAL audio
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2016-04-09 23:13:54 +09:00 |
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Hajime Hoshi
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52aa9d4784
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Revert "audio: Use another OpenAL library for Mac OS X (#195)"
This reverts commit 6e5b8a28dc .
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2016-04-09 22:56:25 +09:00 |
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Hajime Hoshi
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6e5b8a28dc
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audio: Use another OpenAL library for Mac OS X (#195)
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2016-04-09 22:15:00 +09:00 |
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Hajime Hoshi
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c2d1f99e7e
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ui: less error adjustment is better
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2016-04-09 19:08:19 +09:00 |
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Hajime Hoshi
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e608837943
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ui: Make FPS more stable (#203)
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2016-04-09 18:56:07 +09:00 |
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Hajime Hoshi
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884719264e
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ui: Use integers as much as possible
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2016-04-09 16:57:04 +09:00 |
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Hajime Hoshi
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328900ec80
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ui: Bug fix: 'frames' should be incremanted only when drawing happens
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2016-04-09 02:36:41 +09:00 |
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Hajime Hoshi
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5fa81ebe78
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ui: Refactoring: Don't re-get ui.Now() to calculate FPS
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2016-04-09 02:33:06 +09:00 |
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Hajime Hoshi
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9dfbb4161e
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audio: Remove unused functions
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2016-04-09 01:15:39 +09:00 |
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Hajime Hoshi
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38ee66070e
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audio: Fix error messages
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2016-04-09 01:10:42 +09:00 |
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Hajime Hoshi
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2ba5105ba9
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audio: Use channel num and bytes per sample on OpenAL
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2016-04-09 01:10:11 +09:00 |
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Hajime Hoshi
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bbdb522b15
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audio: Bug fix: compilation error on Windows
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2016-04-09 00:58:50 +09:00 |
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Hajime Hoshi
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2840bafd0a
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audio: Move drivers to internal/driver
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2016-04-09 00:54:18 +09:00 |
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Hajime Hoshi
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5c73357ef8
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graphics: Fix wrong comment
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2016-04-08 21:47:44 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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e9ffe13739
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graphics: Avoid copying receivers for JS
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2016-04-08 04:20:45 +09:00 |
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Hajime Hoshi
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9e58128ea8
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graphics: Add 'concurrent-safe' comments
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2016-04-08 04:09:43 +09:00 |
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Hajime Hoshi
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92e56d53f1
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graphics: Reduce the size of vertices array
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2016-04-08 04:08:45 +09:00 |
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Hajime Hoshi
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0c932fbf84
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examples/sprites: Skip rendering when the game is slow
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2016-04-08 03:31:10 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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492f471ec3
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graphics: Early return when num of vertices is 0
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2016-04-08 02:49:53 +09:00 |
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Hajime Hoshi
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c3d8cf2366
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graphics: Make Image functions concurrent safe (#201)
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2016-04-07 03:49:11 +09:00 |
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Hajime Hoshi
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bcf406f058
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image: NewImage/NewImageFromImage are now cocurrent-safe (#201)
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2016-04-06 11:11:31 +09:00 |
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Hajime Hoshi
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922fc7edfc
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doc: goroutine-safe -> concurrent-safe
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2016-04-06 10:57:30 +09:00 |
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Hajime Hoshi
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6a6f9ad2a2
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audio: Bug fix: unneeded import
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2016-04-06 03:32:50 +09:00 |
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Hajime Hoshi
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25665f5035
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audio: No need for loop in audio_openal; alSource's state might be al.Initial
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2016-04-06 03:31:06 +09:00 |
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Hajime Hoshi
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1ded7dc6b8
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audio: Refactoring
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2016-04-06 01:26:21 +09:00 |
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Hajime Hoshi
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3cedae882f
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audio: Bug fix: buffers must be consumed (reproduced on go-inovation)
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2016-04-06 01:17:11 +09:00 |
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Hajime Hoshi
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398d7710ae
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audio: Stream reading must be done only when buffers are available (Windows)
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2016-04-05 12:17:23 +09:00 |
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Hajime Hoshi
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2d3c3e361e
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audio: Replace 'for' with 'if' as preparation to avoid goroutine
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2016-04-05 03:31:37 +09:00 |
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Hajime Hoshi
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ff8f15a212
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audio: Refactoring
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2016-04-05 02:56:25 +09:00 |
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Hajime Hoshi
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7bdda4e9ca
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audio: Refactoring: Remove context.sampleRate
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2016-04-05 02:40:14 +09:00 |
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Hajime Hoshi
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805e6b7b36
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audio: Use Read-write lock
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2016-04-05 02:24:54 +09:00 |
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Hajime Hoshi
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79985535c3
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audio: Refactoring: mixingStream has the global lock
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2016-04-05 02:17:39 +09:00 |
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Hajime Hoshi
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da6ffdf2b9
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audio: Refactoring: context doesn't have to have a reference to stream
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2016-04-05 00:40:31 +09:00 |
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Hajime Hoshi
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f222885d97
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audio: Context.Update now returns error (#197)
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2016-04-05 00:09:00 +09:00 |
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Hajime Hoshi
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b6a02ddc94
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audio: Refactoring: Unify loop
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2016-04-04 23:42:44 +09:00 |
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Hajime Hoshi
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cc51bc2a08
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audio: Sleep 1 msec instead of calling Gosched in JavaScript
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2016-04-04 02:54:54 +09:00 |
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Hajime Hoshi
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0b040e92e8
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audio: Bug fix: compilation error on JavaScript
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2016-04-04 02:53:07 +09:00 |
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Hajime Hoshi
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ab793d9c8b
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audio: Reduce panic on Windows
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2016-04-04 02:50:00 +09:00 |
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Hajime Hoshi
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68cf7bf6fa
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audio: Refactoring: Add player.proceed on Windows
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2016-04-04 02:42:37 +09:00 |
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Hajime Hoshi
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11141cc52a
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audio: Refactoring: Remove *player.start in JS
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2016-04-04 02:23:15 +09:00 |
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Hajime Hoshi
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26bc94ca4a
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audio: Reduce panic
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2016-04-04 02:16:26 +09:00 |
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Hajime Hoshi
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3d8de3254c
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audio: Reduce panic
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2016-04-03 16:13:00 +09:00 |
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Hajime Hoshi
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8d6ed85145
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audio: Bug fix: old API in JavaScript
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2016-04-03 06:36:04 +09:00 |
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