Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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fbd07b1865
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graphics: Simplify the size of pixels
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2016-05-16 12:27:28 +09:00 |
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Hajime Hoshi
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46cbd0c4a0
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graphics: Add a func to delete programs and buffers
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2016-05-16 11:54:34 +09:00 |
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Hajime Hoshi
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ba6d10dec0
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graphics: Remove indexBufferLines
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2016-05-16 11:34:41 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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Hajime Hoshi
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a04ce352f8
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opengl: Bug fixed: there were some errors shadowed and not used
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2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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9d569e3e49
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graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
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2016-05-12 11:23:52 +09:00 |
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Hajime Hoshi
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9c2857c15d
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graphics: Compile error of shaders should panic
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2016-05-11 00:49:31 +09:00 |
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Hajime Hoshi
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c07f16d9a4
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opengl: Prepare for Android
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2016-05-11 00:47:54 +09:00 |
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Hajime Hoshi
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2fee1fae22
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graphics: Dispose now returns errors
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2016-05-07 23:34:10 +09:00 |
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Hajime Hoshi
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9560824dfc
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opengl: Add context.go
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2016-05-07 19:42:07 +09:00 |
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Hajime Hoshi
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df23b57b16
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openg: Refactoring
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2016-05-07 19:26:35 +09:00 |
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Hajime Hoshi
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de541bdd7d
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opengl: Update context_mobile.go
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2016-05-07 19:12:19 +09:00 |
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Hajime Hoshi
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e99736d5a5
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opengl: Refactoring
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2016-05-07 19:07:56 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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492f471ec3
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graphics: Early return when num of vertices is 0
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2016-04-08 02:49:53 +09:00 |
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Hajime Hoshi
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b02df7b542
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graphics: Bug fix #186 by clearing non-black-or-white color
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2016-03-17 03:31:12 +09:00 |
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Hajime Hoshi
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c6fc5ab865
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graphics: CompositionMode -> CompositeMode (#170)
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2016-03-01 02:16:32 +09:00 |
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Hajime Hoshi
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1eb623cf16
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Add example 'masking' (#39)
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2016-03-01 02:10:45 +09:00 |
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Hajime Hoshi
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321f5e376e
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opengl: Cache a composition mode
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2016-02-29 01:44:09 +09:00 |
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Hajime Hoshi
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8ae1e292ab
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graphics: Introduce CompositionMode (#151)
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2016-02-29 01:37:06 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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ccf0acf7ca
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opengl: Reduce global variables
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2016-02-27 03:05:12 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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3c4aa7ec1e
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opengl: Unexport some interfaces
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2016-02-27 02:43:00 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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495d7ca0d1
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graphics: NextPowerOf2Int -> NextPowerOf2Int32
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2016-02-27 02:35:05 +09:00 |
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Hajime Hoshi
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5fe013ddbd
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graphics: Remove Lines and Rects
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2016-02-27 02:30:06 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
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2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
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2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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Hajime Hoshi
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20e9b91336
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opengl: Bug fix: Misusage of Texture
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2016-02-25 02:21:44 +09:00 |
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Hajime Hoshi
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73856a2298
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opengl: IsTexture/IsFramebuffer fails on OSX
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2016-02-25 02:17:28 +09:00 |
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Hajime Hoshi
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06ec244ff3
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opengl: Use gl.IsTexture and gl.IsFramebuffer
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2016-02-25 01:11:40 +09:00 |
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Hajime Hoshi
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6d5e09ad36
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opengl: use fmt.Errorf for error messages
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2016-02-24 23:30:43 +09:00 |
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Hajime Hoshi
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922f392544
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ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161)
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2016-02-24 22:57:19 +09:00 |
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Hajime Hoshi
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888c7dadfd
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opengl: Bug fix: Use attrib/uniform cache
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2016-02-24 01:34:24 +09:00 |
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Hajime Hoshi
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2d78d14e83
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opengl: Avoid using encoding/binary for speed
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2016-02-24 01:32:56 +09:00 |
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Hajime Hoshi
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e8a3e04535
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opengl: Error prefix
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2016-02-24 00:31:28 +09:00 |
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Hajime Hoshi
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9e161864f6
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ui: Bug fix: Make sure current framebuffers rendered (#158)
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2016-02-22 03:14:31 +09:00 |
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Hajime Hoshi
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6e98e0716d
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ui: SwapBuffer is now done on the rendering context thread
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2016-02-21 22:20:33 +09:00 |
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Hajime Hoshi
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bb39766873
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ui: Bug fix: gl* method should be called after looping starts
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2016-02-21 21:53:48 +09:00 |
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