Commit Graph

88 Commits

Author SHA1 Message Date
Hajime Hoshi
4120e868be graphicsdriver/opengl: Remove unused functions 2019-11-17 05:10:22 +09:00
Hajime Hoshi
acc933b7c3 graphicsdriver/opengl: Experimental PBO implementation
This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.

This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.

Updates #976
2019-11-17 05:01:43 +09:00
Hajime Hoshi
8c54cf639a graphicsdriver/opengl: Reduce glFlush calls
Fixes #981
2019-11-14 01:21:08 +09:00
Hajime Hoshi
3c29fbdce2 jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
4088de5349 graphicsdriver/opengl/gl: Fix go-vet errors on Windows
Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6 graphicsdriver/opengl/gl: Indentation 2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80 graphicsdriver/opengl/gl: Remove unused functions
This improves `go vet` results.

Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672 graphicsdriver/opengl/gl: Remove unnecessary consts 2019-10-06 04:27:57 +09:00
Hajime Hoshi
38ee9113ee graphicsdriver/opengl/gl: Remvoe PtrOffset
Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
899fc38d23 Add wasm test with wasmbrowsertest
Fixes #881
2019-09-23 02:45:37 +09:00
Hajime Hoshi
33c7f39f0f graphicsdriver/opengl/gl: Exclude all the files for Wasm
Fixes #938
2019-09-23 00:42:54 +09:00
Hajime Hoshi
3a0dbd3977 graphicsdriver/opengl: Use sync.Once for concurrent safety 2019-07-04 01:15:51 +09:00
Hajime Hoshi
6b7f21f0c8 driver: Add Graphics.MaxImageSize and use it
There are some devices that cannot accept 4096x4096 pixels
textures. Get the maximum size and use it.

Fixes #892
2019-07-04 01:10:11 +09:00
Hajime Hoshi
480c5527a3 ui/mobile: Move 'DoWork' logic to ui/mobile package
This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
f40798b586 graphics: Move const definitions to driver package
Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible.
2019-06-26 01:05:13 +09:00
Hajime Hoshi
9bff33472a driver: Add (Graphics).HasHighPrecisionFlaot
This enables to determine whether vertices should be adjusted or
not.

Fixes #879
2019-06-22 14:57:53 +09:00
Hajime Hoshi
c52e043006 Add jsutil package for new API of Go 1.13
Audio part still cannot be compiled due to Oto.

Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
1e93d9c699 graphicsdriver/opengl: Use context.Context when possible 2019-06-08 01:30:15 +09:00
Hajime Hoshi
85dcafe176 thread: Rename Run -> Call 2019-06-06 00:25:57 +09:00
Hajime Hoshi
15a5896efd thread: Rename mainthread -> thread and add struct Thread
This enables thread available not only for the main thread but also
any threads.

This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.

Updates #737
2019-06-06 00:25:53 +09:00
Hajime Hoshi
9b82ec41de graphicsdriver/opengl: Refactoring: Remove unused variables 2019-06-04 02:11:14 +09:00
Hajime Hoshi
ca907e2846 uidriver/mobile: Refactoring 2019-06-01 00:21:59 +09:00
Hajime Hoshi
fcb5554aa1 driver: Add Graphics.NeedsRestoring 2019-05-26 19:46:12 +09:00
Acid147
21abd85a63 Small cleanup (#877)
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
a064955a13 graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
7445144194 Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
Hajime Hoshi
0bf911905a Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
This reverts commit 04dc1faa9c.

Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
84b1c282ff graphicsdriver/opengl: Refactoring by reduing unused variables 2019-02-17 20:22:03 +09:00
Hajime Hoshi
3aa6eb3a66 graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95 graphicsdriver: Refactoring
This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd graphicsdriver: Simplify clamping color values
For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770 graphicsdriver/opengl: Refactoring 2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223 graphicsdriver/opengl: Remove unnecessary function calls 2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717 graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
a8b97c9755 graphicsdriver: Optimize shader (skip color matrix calculation)
Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2 graphicsdriver: Optimize shader by removing 'if' 2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870 graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter 2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1 graphics: Move texel-region adjustment from shaders to program
This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41 graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
Attribute variables are often optimized out and it is really hard
to prevent this.

Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.

Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965 graphicsdriver/opengl: Remove glGetError calls
As glGetError doesn't tell where the error happens, this is not
useful.

Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fd250c8d8c graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.

Issue: #810
2019-02-14 23:06:01 +09:00
Hajime Hoshi
04dc1faa9c graphicsdriver/opengl: Call glFinish before glReadPixels
It looks like glFlush is not enough at least on Travis CI.

Fixes #814
2019-02-14 02:03:05 +09:00
Hajime Hoshi
c2c3579cde graphicsdriver/opengl: Reduce 'if' in shader programs
Fixes #812
2019-02-12 12:46:18 +09:00
Hajime Hoshi
6c4260d0e1 Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
This reverts commit f5044f3d8f.

Reason: This doesn't work on some iOS machines
2019-02-12 03:34:06 +09:00
Hajime Hoshi
f5044f3d8f graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
Related: #810
2019-02-09 21:27:46 +09:00
Hajime Hoshi
a3eddeb50f Improve panic messages 2019-02-06 23:43:03 -10:00
Hajime Hoshi
5be567d58f ui: Implement restoring context lost on browsers correctly
Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
ba47a19b17 mobile: Bug fix: error must be received without waiting for renderCh
Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
fd4cdd445c graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00