Commit Graph

186 Commits

Author SHA1 Message Date
Hajime Hoshi
82e9f227d1 opengl: Remove arrayBufferLayoutPart.dataType 2018-11-06 01:13:55 +09:00
Hajime Hoshi
00f28dd896 opengl: Remove BeforeSwapping
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f ui: Remove opengl dependency from ui package (desktop) 2018-11-05 01:24:53 +09:00
Hajime Hoshi
02b570a8e1 opengl: Refactoring: Use value type for theContext 2018-11-05 00:48:15 +09:00
Hajime Hoshi
f7fa4ed8f9 opengl: Refactoring 2018-11-05 00:44:27 +09:00
Hajime Hoshi
4090258904 opengl: Remove Init (except for mobile) 2018-11-05 00:21:39 +09:00
Hajime Hoshi
16ada03928 opengl: Unexport (*Image).Framebuffer 2018-11-04 20:00:13 +09:00
Hajime Hoshi
293857d3a3 opengl: Remove (*Image).Size 2018-11-04 19:59:27 +09:00
Hajime Hoshi
beae772287 opengl: Unexport Framebuffer 2018-11-04 19:55:27 +09:00
Hajime Hoshi
7bbc32ce0e opengl: Unexport Texture 2018-11-04 19:46:20 +09:00
Hajime Hoshi
786b349579 opengl: Unexport TexSubImage2D 2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad opengl: Unexport NewTexture 2018-11-04 19:39:14 +09:00
Hajime Hoshi
bc7dd2f050 opengl: Unexport some functions 2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755 opengl: Move ensureFramebuffer to opengl.Image 2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a opengl: Refactoring 2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e opengl: Unexport DeleteTexture 2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6 opengl: Add Image struct 2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031 opengl: Rename FramebufferStruct -> Framebuffer 2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f opengl: Rename Framebuffer -> framebufferNative 2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498 opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct 2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112 opengl: Rename: BindScreenFramebuffer -> BeforeSwapping 2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f opengl: Unexport BindTexture 2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c opengl: Refactoring: Remove ResetViewportSize 2018-11-02 03:24:35 +09:00
Hajime Hoshi
bc3ca38f76 opengl: Rename ResetGLState -> Reset and other functions 2018-11-01 03:02:08 +09:00
Hajime Hoshi
45017213a7 opengl: Unexport (Element)ArrayBufferSubData 2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19 opengl: Unexport BindBuffer 2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7 opengl: Unexport consts 2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732 opengl: Remove type mode 2018-10-30 22:36:12 +09:00
Hajime Hoshi
bb0b8ca83b opengl: Unexport (*Context).Reset() 2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9 opengl: Unexport types 2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37 opengl: Unexport functions 2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c opengl: Move program.go and shader.go to opengl 2018-10-30 01:27:31 +09:00
Hajime Hoshi
6b02f0ae9e graphicscommand: Move OrthoProjectionMatrix to opengl package 2018-10-29 01:08:51 +09:00
Hajime Hoshi
ff54d3b681 Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
Hajime Hoshi
c4abed0a22 opengl: Add coments about #629 2018-09-29 02:20:23 +09:00
Hajime Hoshi
ce8d9df647 graphics: Update glTexImage2D signature 2018-09-10 12:44:42 +09:00
Hajime Hoshi
063edfcc4a opengl: Use the safer way to pass Go string to C 2018-08-04 05:22:59 +09:00
Hajime Hoshi
8f12dfc496 Use js.TypedArray
This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd opengl: Remove unused code 2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302 opengl: Bug fix: wrong argument to js.Value.Call 2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API (#634)
I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
f19e349d38 web: Remove IsNodeJS
gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.

This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
a9359e4ef8 Use GopherJS/GopherWasm 2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4 opengl: Rely on gopherwasm for typed-array creation 2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93 opengl: Refactoring 2018-06-23 04:43:56 +09:00
Hajime Hoshi
6c1c60d40d opengl: Make Program struct to avoid Get() 2018-06-22 01:45:25 +09:00
Hajime Hoshi
d83799acf8 opengl: Bug fix: mobile build failure 2018-06-20 11:16:21 +09:00
Hajime Hoshi
8d644479cc opengl: Initialize consts first to avoid 'Get' calls 2018-06-19 04:02:56 +09:00
Hajime Hoshi
62bd35e412 Avoid 'Get' call if possible
(*js.Value).Get has some overhead especially on Wasm.
2018-06-19 03:43:24 +09:00
Hajime Hoshi
702a429afb opengl: Faster conversion from []float32 to Float32Array 2018-06-19 03:31:53 +09:00