Commit Graph

186 Commits

Author SHA1 Message Date
Hajime Hoshi
460c47a9eb opengl: Pass slices to js.Value 2018-06-16 02:19:18 +09:00
Hajime Hoshi
3fbe8d8ecb opengl: Change Shader/Program/Buffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
2497b64cf7 opengl: Change uniformLocation to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
17ccf06755 opengl: Change Texture/Framebuffer to js.Value 2018-06-16 00:30:16 +09:00
Hajime Hoshi
48e2c2aba9 opengl: Use gopherwasm 2018-06-16 00:30:16 +09:00
Hajime Hoshi
03e3f0f5f7 graphics: Call glBufferSubData for element array buffer every frame
This is a preparation for more flexible drawing commands.
2018-05-31 00:53:05 +09:00
Hajime Hoshi
399f965729 opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
Hajime Hoshi
4c5613d73c opengl: Remove unneeded casts 2018-05-23 01:29:16 +09:00
Hajime Hoshi
b84dc0585d opengl: Remove dependencies on gopherjs/webgl
This is a preparation for #528
2018-05-23 00:48:24 +09:00
Hajime Hoshi
f5336ce7bc opengl: Use 'EXT' functions for framebuffers
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.

After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.

Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
6a34b87a6c opengl: Refactoring 2018-05-02 01:01:04 +09:00
Hajime Hoshi
c0b1919020 opengl: Refactoring: More similar way to golang.org/x/mobile/app 2018-03-25 18:23:34 +09:00
Hajime Hoshi
2110191794 mobile: Accept gomobile build (#249) 2018-03-24 02:52:42 +09:00
Hajime Hoshi
b8025d06f8 opengl: Specify texture wrap (CLAMP_TO_EDGE) 2018-03-21 02:27:11 +09:00
Hajime Hoshi
e977019d2f graphics: Detect maximum texture size for each environment
Fixes #537, #539

See also #541
2018-03-09 11:47:23 +09:00
Hajime Hoshi
2dc4f3fdf0 opengl: Remove FillFramebuffer
Fixes #536
2018-03-08 12:01:24 +09:00
Hajime Hoshi
3479b80f1c opengl: Use unsafe-way to convert []float32/[]uint16 to []byte; Remove internal/endian 2018-03-04 18:06:35 +09:00
Hajime Hoshi
127f6c09c8 graphics: Specify rect to glTexSubImage2D 2018-03-01 01:58:09 +09:00
Hajime Hoshi
86671f3337 opengl: Remove pixels argument from NewTexture 2018-02-25 23:34:34 +09:00
Hajime Hoshi
591e0ad995 graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
Hajime Hoshi
2db1753503 opengl: Remove struct usages to avoid copying (texture) 2018-02-19 02:49:00 +09:00
Hajime Hoshi
f85c846596 opengl: Remove invalidFramebuffer and use nil instead 2018-02-19 02:22:05 +09:00
Hajime Hoshi
1154fcf470 opengl: Remove unused casts 2018-02-19 02:20:28 +09:00
Hajime Hoshi
2936ea5080 opengl: Remove struct usages to avoid copying (framebuffer) 2018-02-19 02:18:56 +09:00
Hajime Hoshi
9400720ddf opengl: Remove struct usages to avoid copying (shader) 2018-02-19 02:06:06 +09:00
Hajime Hoshi
9dc68289b8 opengl: Remove struct usages to avoid copying (buffer) 2018-02-19 02:03:01 +09:00
Hajime Hoshi
c6cf8e5184 opengl: Remove struct usages to avoid copying (program) 2018-02-19 01:45:03 +09:00
Hajime Hoshi
2fbfd0bdcb opengl: Remove struct usages to avoid copying 2018-02-19 01:38:17 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
eeea25f202 opengl: Remove 'normalize' argument from VertexAttribPointer 2017-12-03 19:21:59 +09:00
Hajime Hoshi
71ca838193 opengl: Refactoring 2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c graphics: Refactoring: Move adjustment logic for glClearColor to opengl package 2017-12-03 03:51:42 +09:00
Hajime Hoshi
c2fab6cca3 graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2 opengl: Remove Node.js support (#141) 2017-12-02 16:46:55 +09:00
Hajime Hoshi
d455b9b8bb opengl: SetViewport no longer returns error 2017-09-25 00:17:20 +09:00
Hajime Hoshi
b590005c7a opengl: BindFramebuffer no longer returns error 2017-09-25 00:14:25 +09:00
Hajime Hoshi
ade56f8176 opengl: BindTexture no longer returns error 2017-09-25 00:11:19 +09:00
Hajime Hoshi
2d5b062c3c opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
2017-09-01 01:30:09 +09:00
Hajime Hoshi
d46d9ac7c2 opengl: Remove GlslHighpSupported 2017-07-24 22:59:25 +09:00
Hajime Hoshi
26a83c0e00 opengl: Define Texture/Framebuffer Equals for JS performance 2017-07-02 22:18:49 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
90ec2c79ce opengl: Bug fix: return error when error occurs 2017-05-30 01:46:48 +09:00
Hajime Hoshi
b409631515 Add FreeBSD support (#352) 2017-05-11 19:09:13 +09:00
Hajime Hoshi
bb993a481b graphics: Bug fix: Outside texels are used (#317) 2017-02-06 09:10:44 +09:00
Hajime Hoshi
0ef1e61d55 mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479 graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
Hajime Hoshi
bccf76867e graphics: Try to restore the context on browsers (WIP) 2017-01-21 02:56:26 +09:00
Hajime Hoshi
de987be85f opengl: Add IsContextLost 2017-01-20 02:20:41 +09:00
Hajime Hoshi
74c552ea6c opengl: Should access the prototype of WebGLRenderingContext on Safari (#293) 2016-11-26 01:17:22 +09:00
Hajime Hoshi
3e2f2e9f08 opengl: Update error messages 2016-11-26 00:57:02 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
d994f34d53 Add image.ReplacePixels; Add example/noise (#89) 2015-01-20 23:58:58 +09:00
Hajime Hoshi
683ffafe8d Bug fix: image.Pixels didn't work on WebGL 2015-01-17 19:06:58 +09:00
Hajime Hoshi
58e2f27513 Use gl.* types instead of int 2015-01-17 14:21:38 +09:00
Hajime Hoshi
8c15b57d58 Add image.DrawLine / DrawLines 2015-01-17 14:17:42 +09:00
Hajime Hoshi
fe69c04f8f Bug fix: Structs containing js.Object can't be compared (for now) 2015-01-17 00:56:38 +09:00
Hajime Hoshi
8564ba8541 Use (un)signed short vertices (#90) 2015-01-16 10:37:26 +09:00
Hajime Hoshi
037f35b0db Pass color values for each vertex on drawing rects 2015-01-16 01:57:07 +09:00
Hajime Hoshi
2ec8c39cdd Remove the first argument of FillFramebuffer 2015-01-15 23:42:08 +09:00
Hajime Hoshi
3e376cae18 Update for the latest GopherJS (js.Object can't be casted to other types) 2015-01-15 23:26:05 +09:00
Hajime Hoshi
3200ae58a4 Fix a comment 2015-01-14 23:38:25 +09:00
Hajime Hoshi
cb26342b3d Bug fix (#85): The limit of the size of vertices was wrong 2015-01-14 23:29:14 +09:00
Hajime Hoshi
f27ba0ea03 Enable gopherjs test 2015-01-14 23:16:06 +09:00
Hajime Hoshi
f0519b8604 Use location cache 2015-01-12 23:16:34 +09:00
Hajime Hoshi
d96de18074 Remove TODOs 2015-01-09 12:13:29 +09:00
Hajime Hoshi
1dd1403aac Bug fix: opengl.NewBuffer may accept integer value (glfw) 2015-01-09 02:28:16 +09:00
Hajime Hoshi
636ae84ad5 Resolve TODOs 2015-01-09 02:02:56 +09:00
Hajime Hoshi
265a85e922 Update for newer gopherjs 2015-01-04 22:25:58 +09:00
Hajime Hoshi
f80850ef14 Reduce calling gl.Flush 2015-01-03 16:21:09 +09:00
Hajime Hoshi
52e610845b Avoid using struct key 2015-01-03 16:16:43 +09:00
Hajime Hoshi
3ad8d8ea2c Use attrib location cache 2015-01-03 15:56:54 +09:00
Hajime Hoshi
13a94d3446 Avoid type switch 2015-01-03 15:52:02 +09:00
Hajime Hoshi
71d463c102 Avoid copying for performance; Use location caches 2015-01-03 15:21:47 +09:00
Hajime Hoshi
447bda7d68 Remove calling gl.checkFramebufferStatus 2015-01-03 02:01:30 +09:00
Hajime Hoshi
ae04bb17f6 Reduce calling glFlush 2015-01-03 01:14:36 +09:00
Hajime Hoshi
5c755f2f31 Fix BindFramebuffer to pass JS null object explicitly 2015-01-02 23:52:40 +09:00
Hajime Hoshi
24c39bcd18 Fix shaders for WebGL 2015-01-02 23:31:32 +09:00
Hajime Hoshi
bd4434c62c Add loadimage_js.go 2015-01-02 16:48:07 +09:00
Hajime Hoshi
cadb3fffdf Add ui_js.go and input_js.go 2015-01-02 15:20:05 +09:00
Hajime Hoshi
438380bb6e Add context_js.go 2014-12-31 23:34:50 +09:00
Hajime Hoshi
25fb0a9e31 Unify Uniform* methods 2014-12-31 20:07:27 +09:00
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
cdcc46543b Remove all dependencies on go-gl/gl from internal/graphics 2014-12-31 17:54:29 +09:00
Hajime Hoshi
f88154f380 Add opengl.Context.NewBuffer 2014-12-31 17:45:23 +09:00
Hajime Hoshi
37828c452f Add opengl.AttribLocation 2014-12-31 17:01:08 +09:00
Hajime Hoshi
b8dde70b03 Add opengl.UniformLocation 2014-12-31 16:48:25 +09:00
Hajime Hoshi
dc6a153c65 Add opengl.Context.NewShader 2014-12-31 16:12:13 +09:00
Hajime Hoshi
a4a4c91eb1 Add opengl.Framebuffer.Fill 2014-12-31 15:26:06 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
b1d4ce2120 Add opengl.Texture.Pixels 2014-12-31 15:11:19 +09:00
Hajime Hoshi
cc9b874dd0 Add opengl.NewTexture 2014-12-31 15:00:28 +09:00
Hajime Hoshi
efb759d23c Add package internal/opengl 2014-12-31 03:04:52 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
0f569807e2 Bug fix: rename short32Size -> float32Size 2014-12-31 02:46:37 +09:00
Hajime Hoshi
957b4d392f Refactoring: Hide some functions of opengl 2014-12-31 02:06:08 +09:00