Hajime Hoshi
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86846b0171
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Remove unnecessary channels
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2014-05-11 19:44:36 +09:00 |
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Hajime Hoshi
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4e6aeaa291
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Add Textures
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2014-05-03 15:53:43 +09:00 |
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Hajime Hoshi
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8ff6e4efa0
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Refactoring: Add NSAutoreleasePool
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2014-01-13 15:26:29 +09:00 |
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Hajime Hoshi
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2b18ce8748
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Rename PollEvents -> DoEvents
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2014-01-11 18:11:13 +09:00 |
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Hajime Hoshi
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11a9b77be3
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Refactoring
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2014-01-11 15:18:04 +09:00 |
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Hajime Hoshi
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ee23301538
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Use signal to catch SIGINT and SIGTERM
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2014-01-11 15:14:47 +09:00 |
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Hajime Hoshi
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5d2e2476b6
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Refactoring: lazy initializing the application
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2014-01-07 02:14:53 +09:00 |
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Hajime Hoshi
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1f1c5cba95
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Add methods to ui/cocoa/texture_factory.go
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2014-01-07 00:10:46 +09:00 |
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Hajime Hoshi
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cc14882cb2
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Remove void*
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2013-12-31 03:17:39 +09:00 |
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Hajime Hoshi
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c35d0f85ec
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Title for blocks
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2013-12-18 18:05:28 +09:00 |
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Hajime Hoshi
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94ecfbba9c
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Refactoring event handling
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2013-12-16 09:39:49 +09:00 |
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Hajime Hoshi
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0a3ec197ff
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Rename InputStateUpdated -> MouseStateUpdated
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2013-12-15 23:45:50 +09:00 |
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Hajime Hoshi
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f61d9280e4
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Rename: Canvas -> Context
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2013-12-14 06:10:24 +09:00 |
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Hajime Hoshi
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b1062a80bf
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Refactoring
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2013-12-14 05:34:27 +09:00 |
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Hajime Hoshi
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5aa0b5f5c2
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Avoid a busy loop
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2013-12-13 01:27:02 +09:00 |
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Hajime Hoshi
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d087333e48
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Refactoring
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2013-12-13 00:45:24 +09:00 |
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Hajime Hoshi
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82e8849e01
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Refactoring
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2013-12-11 22:31:13 +09:00 |
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Hajime Hoshi
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0c51a7a362
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Remove ebiten_controller.c
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2013-12-11 00:54:00 +09:00 |
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Hajime Hoshi
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54557aadf2
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Add WindowClosedEvent
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2013-12-11 00:49:30 +09:00 |
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Hajime Hoshi
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2e17c366ca
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Add and use cocoa.Window
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2013-12-11 00:18:08 +09:00 |
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Hajime Hoshi
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a0cf1e5d55
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Remove GOMAXPROCS
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2013-12-10 21:17:39 +09:00 |
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Hajime Hoshi
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2bd77e949a
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Refactoring
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2013-12-09 09:45:40 +09:00 |
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Hajime Hoshi
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698d176ec3
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Refactoring
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2013-12-08 23:03:00 +09:00 |
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Hajime Hoshi
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8fbd818f28
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Async loading textures
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2013-12-08 16:28:18 +09:00 |
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Hajime Hoshi
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cbc5c38db6
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Remove games
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2013-12-08 16:19:24 +09:00 |
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Hajime Hoshi
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4489557c84
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UnuseGLContext
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2013-12-08 01:35:24 +09:00 |
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Hajime Hoshi
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e55060c239
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Add cocoa.textureFactory
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2013-12-07 02:20:53 +09:00 |
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Hajime Hoshi
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24a735dd0b
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Use runtime.LockOSThread at main
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2013-12-04 21:51:39 +09:00 |
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Hajime Hoshi
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dd979ac4d6
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Add 'Tag' to the methods of TextureFactory
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2013-12-03 23:24:34 +09:00 |
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Hajime Hoshi
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79c74273f5
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Fix the event handling model
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2013-12-03 22:15:00 +09:00 |
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Hajime Hoshi
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f9e5e754b2
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Move some definitions to the ui package
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2013-12-03 00:15:01 +09:00 |
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Hajime Hoshi
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add743572c
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Add LazyCanvas
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2013-12-02 21:47:41 +09:00 |
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Hajime Hoshi
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3e5d58ef85
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Close the observing channel
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2013-12-01 21:42:41 +09:00 |
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Hajime Hoshi
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e2a8b07a94
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Event handling
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2013-12-01 21:23:03 +09:00 |
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Hajime Hoshi
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da30a83491
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Remove ebiten.GameContext
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2013-11-30 04:24:52 +09:00 |
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Hajime Hoshi
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2a8af24518
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Remove InputState
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2013-11-30 03:21:10 +09:00 |
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Hajime Hoshi
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e8c518735b
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Rename graphics.Context -> graphics.Canvas
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2013-11-29 22:06:22 +09:00 |
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Hajime Hoshi
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0a16107cd6
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Refactoring
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2013-11-24 01:17:22 +09:00 |
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Hajime Hoshi
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bcb8c0d45a
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Remove ebiten.FPS
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2013-11-23 19:51:29 +09:00 |
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Hajime Hoshi
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cc7b78bb9a
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Refactoring
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2013-11-23 19:31:10 +09:00 |
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Hajime Hoshi
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75a362d5b1
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Clean up
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2013-11-23 18:10:15 +09:00 |
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Hajime Hoshi
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170ed689fa
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Stop using [NSApp run]
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2013-11-23 02:56:18 +09:00 |
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Hajime Hoshi
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f72076641a
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Refactoring
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2013-11-17 22:42:12 +09:00 |
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Hajime Hoshi
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d360f0effe
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Add TestPattern
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2013-10-19 02:58:00 +09:00 |
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Hajime Hoshi
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319d1bfc74
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Refactoring: glut.UI implements ui.UI
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2013-10-15 09:12:43 +09:00 |
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Hajime Hoshi
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9d83ae1cfa
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Add ui.UI
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2013-10-15 00:49:30 +09:00 |
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Hajime Hoshi
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ef932bd5ae
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Rename the project name
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2013-10-14 11:34:58 +09:00 |
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Hajime Hoshi
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983aeec03b
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Implement ui.cocoa
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2013-10-13 23:06:05 +09:00 |
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Hajime Hoshi
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54893c3031
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Remove GameContext.Terminate()
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2013-10-13 17:43:56 +09:00 |
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Hajime Hoshi
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38af973461
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Remove licenses on each files
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2013-10-12 22:33:55 +09:00 |
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