Commit Graph

1161 Commits

Author SHA1 Message Date
Hajime Hoshi
96296f076d audio: Lock OS Thread during initializing OpenAL audio 2016-04-09 23:13:54 +09:00
Hajime Hoshi
52aa9d4784 Revert "audio: Use another OpenAL library for Mac OS X (#195)"
This reverts commit 6e5b8a28dc.
2016-04-09 22:56:25 +09:00
Hajime Hoshi
6e5b8a28dc audio: Use another OpenAL library for Mac OS X (#195) 2016-04-09 22:15:00 +09:00
Hajime Hoshi
c2d1f99e7e ui: less error adjustment is better 2016-04-09 19:08:19 +09:00
Hajime Hoshi
e608837943 ui: Make FPS more stable (#203) 2016-04-09 18:56:07 +09:00
Hajime Hoshi
884719264e ui: Use integers as much as possible 2016-04-09 16:57:04 +09:00
Hajime Hoshi
328900ec80 ui: Bug fix: 'frames' should be incremanted only when drawing happens 2016-04-09 02:36:41 +09:00
Hajime Hoshi
5fa81ebe78 ui: Refactoring: Don't re-get ui.Now() to calculate FPS 2016-04-09 02:33:06 +09:00
Hajime Hoshi
9dfbb4161e audio: Remove unused functions 2016-04-09 01:15:39 +09:00
Hajime Hoshi
38ee66070e audio: Fix error messages 2016-04-09 01:10:42 +09:00
Hajime Hoshi
2ba5105ba9 audio: Use channel num and bytes per sample on OpenAL 2016-04-09 01:10:11 +09:00
Hajime Hoshi
bbdb522b15 audio: Bug fix: compilation error on Windows 2016-04-09 00:58:50 +09:00
Hajime Hoshi
2840bafd0a audio: Move drivers to internal/driver 2016-04-09 00:54:18 +09:00
Hajime Hoshi
5c73357ef8 graphics: Fix wrong comment 2016-04-08 21:47:44 +09:00
Hajime Hoshi
3ec0020f02 graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
Hajime Hoshi
07da7a2348 graphics: Refactoring 2016-04-08 04:39:13 +09:00
Hajime Hoshi
e9ffe13739 graphics: Avoid copying receivers for JS 2016-04-08 04:20:45 +09:00
Hajime Hoshi
9e58128ea8 graphics: Add 'concurrent-safe' comments 2016-04-08 04:09:43 +09:00
Hajime Hoshi
92e56d53f1 graphics: Reduce the size of vertices array 2016-04-08 04:08:45 +09:00
Hajime Hoshi
0c932fbf84 examples/sprites: Skip rendering when the game is slow 2016-04-08 03:31:10 +09:00
Hajime Hoshi
b2c5cb164a graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
Hajime Hoshi
492f471ec3 graphics: Early return when num of vertices is 0 2016-04-08 02:49:53 +09:00
Hajime Hoshi
c3d8cf2366 graphics: Make Image functions concurrent safe (#201) 2016-04-07 03:49:11 +09:00
Hajime Hoshi
bcf406f058 image: NewImage/NewImageFromImage are now cocurrent-safe (#201) 2016-04-06 11:11:31 +09:00
Hajime Hoshi
922fc7edfc doc: goroutine-safe -> concurrent-safe 2016-04-06 10:57:30 +09:00
Hajime Hoshi
6a6f9ad2a2 audio: Bug fix: unneeded import 2016-04-06 03:32:50 +09:00
Hajime Hoshi
25665f5035 audio: No need for loop in audio_openal; alSource's state might be al.Initial 2016-04-06 03:31:06 +09:00
Hajime Hoshi
1ded7dc6b8 audio: Refactoring 2016-04-06 01:26:21 +09:00
Hajime Hoshi
3cedae882f audio: Bug fix: buffers must be consumed (reproduced on go-inovation) 2016-04-06 01:17:11 +09:00
Hajime Hoshi
398d7710ae audio: Stream reading must be done only when buffers are available (Windows) 2016-04-05 12:17:23 +09:00
Hajime Hoshi
2d3c3e361e audio: Replace 'for' with 'if' as preparation to avoid goroutine 2016-04-05 03:31:37 +09:00
Hajime Hoshi
ff8f15a212 audio: Refactoring 2016-04-05 02:56:25 +09:00
Hajime Hoshi
7bdda4e9ca audio: Refactoring: Remove context.sampleRate 2016-04-05 02:40:14 +09:00
Hajime Hoshi
805e6b7b36 audio: Use Read-write lock 2016-04-05 02:24:54 +09:00
Hajime Hoshi
79985535c3 audio: Refactoring: mixingStream has the global lock 2016-04-05 02:17:39 +09:00
Hajime Hoshi
da6ffdf2b9 audio: Refactoring: context doesn't have to have a reference to stream 2016-04-05 00:40:31 +09:00
Hajime Hoshi
f222885d97 audio: Context.Update now returns error (#197) 2016-04-05 00:09:00 +09:00
Hajime Hoshi
b6a02ddc94 audio: Refactoring: Unify loop 2016-04-04 23:42:44 +09:00
Hajime Hoshi
cc51bc2a08 audio: Sleep 1 msec instead of calling Gosched in JavaScript 2016-04-04 02:54:54 +09:00
Hajime Hoshi
0b040e92e8 audio: Bug fix: compilation error on JavaScript 2016-04-04 02:53:07 +09:00
Hajime Hoshi
ab793d9c8b audio: Reduce panic on Windows 2016-04-04 02:50:00 +09:00
Hajime Hoshi
68cf7bf6fa audio: Refactoring: Add player.proceed on Windows 2016-04-04 02:42:37 +09:00
Hajime Hoshi
11141cc52a audio: Refactoring: Remove *player.start in JS 2016-04-04 02:23:15 +09:00
Hajime Hoshi
26bc94ca4a audio: Reduce panic 2016-04-04 02:16:26 +09:00
Hajime Hoshi
3d8de3254c audio: Reduce panic 2016-04-03 16:13:00 +09:00
Hajime Hoshi
8d6ed85145 audio: Bug fix: old API in JavaScript 2016-04-03 06:36:04 +09:00
Hajime Hoshi
65a8d4013a examples/blocks: Bug fix: moving piece never landed (#178) 2016-04-03 04:27:18 +09:00
Hajime Hoshi
8dc3c2fb70 audio: Refactoring: Remove player.start 2016-04-03 03:15:57 +09:00
Hajime Hoshi
911de8d196 audio: Refactoring: Remove Loop.pos 2016-04-03 03:08:45 +09:00
Hajime Hoshi
1ec786f83a audio: audio.NewContext now returns error 2016-04-03 02:59:44 +09:00