Commit Graph

3081 Commits

Author SHA1 Message Date
Hajime Hoshi
9999b65261 internal/uidriver/glfw: bug fix: a callback must be registered at createWindow 2022-02-03 01:00:24 +09:00
Hajime Hoshi
80f178b5e8 internal/uidriver/glfw: initialize the callback at init 2022-02-03 00:31:49 +09:00
Hajime Hoshi
a19bbd3b09 internal/uidriver/glfw: use shoten sleeping time at waitForFramebufferSizeCallback
Updates #1918
2022-02-03 00:28:14 +09:00
Hajime Hoshi
85bebece04 internal/uidriver/js: bug fix: compile error 2022-02-02 02:27:08 +09:00
Hajime Hoshi
f3f8f6177c internal/gamepad: add gamepad_null.go 2022-02-02 02:18:02 +09:00
Hajime Hoshi
ea39fca10c internal/gamepad: rename functions *Num -> *Count 2022-02-02 02:01:46 +09:00
Hajime Hoshi
a8576008f0 internal/gamepads: refactoring: remove a struct member 2022-02-02 00:32:29 +09:00
Hajime Hoshi
96ddec1753 internal/gamepad: refactoring reorder implementations for consistency 2022-02-01 13:54:33 +09:00
Hajime Hoshi
f5b68e5dc1 internal/gamepad: implement for Windows
Updates #1452
Updates #1764
2022-02-01 13:23:05 +09:00
Hajime Hoshi
cbf13630a9 internal/uidriver/glfw: remove an unnecessary error handling 2022-02-01 01:03:10 +09:00
Hajime Hoshi
e261951946 internal/gamepad: remove nativeGamepad.present 2022-01-30 18:59:25 +09:00
Hajime Hoshi
84e53d4c61 internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
The returned errors from syscall.Syscall* and windows.LazyProc.Call come
from GetLastError. The value of GetLastError is not reliable when the
function succeeds.

This change fixes the usages of error values. The error value is now
used only when the API explicitly fails.
2022-01-30 15:54:24 +09:00
Hajime Hoshi
178a1d929c internal/gamepad: add comments and make Vibrate concurrent-safe 2022-01-29 03:50:43 +09:00
Hajime Hoshi
1d59023649 internal/gamepad: make the APIs concurrent-safe again 2022-01-29 03:41:47 +09:00
Hajime Hoshi
2e9ce94ed0 internal/gamepad: call init in update to make the initialization faster 2022-01-29 03:06:56 +09:00
Hajime Hoshi
d3cf8935e8 internal/gamepad: add comments 2022-01-29 02:22:10 +09:00
Hajime Hoshi
71e17efd80 internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe 2022-01-29 02:07:15 +09:00
Hajime Hoshi
5edfd1b743 internal/gamepad: move the implementation of gamepad for GOOS=js
Updates #1957
2022-01-29 01:44:42 +09:00
Hajime Hoshi
2df4e17ae9 internal/uidriver/mobile: bug fix: use AVFoudation instead of AVFAudio for old iOS 2022-01-27 00:28:01 +09:00
Hajime Hoshi
12de3a7749 internal/uidriver/mobile: bug fix: specify a shared AVAudioSession for CHHapticEngine
Closes #1976
2022-01-26 23:53:56 +09:00
Hajime Hoshi
eabd82cda0 internal/uidriver/mobile: make Vibrate async 2022-01-26 22:36:31 +09:00
Hajime Hoshi
8f1f9e3a5f internal/uidriver/glfw: do not set the window size on fullscreen
The window size and the framebuffer size of fullscreen doesn't match.

Updates #1960
2022-01-26 16:23:34 +09:00
Hajime Hoshi
5ee493e85a internal/uidriver/glfw: bug fix: needed to adjuts the units between the framebuffer and the window
Updates #1960
Closes #1975
2022-01-26 04:58:08 +09:00
Hajime Hoshi
f76d1c8d50 Revert "internal/uidriver/glfw: bug fix: needed to set the window position after restoring from fullscreen"
This reverts commit 99a15d81f4.

Reason: The true culprit was 12c144070f

Updates #1975
2022-01-26 04:57:28 +09:00
Hajime Hoshi
99a15d81f4 internal/uidriver/glfw: bug fix: needed to set the window position after restoring from fullscreen
Closes #1975
2022-01-26 04:29:12 +09:00
Hajime Hoshi
da1d6ddf17 internal/uidriver/glfw: refactoring: SetTitle after restoring from fullscreen is no longer needed 2022-01-26 04:15:09 +09:00
Hajime Hoshi
d0a6ce6567 internal/graphicsdriver/metal: disable presentsWithTransaction in the fullscreen mode
Updates #1745
Closes #1974
2022-01-26 03:55:14 +09:00
Hajime Hoshi
11d01f4de1 internal/cbackend: add EbitenVibrateGamepad
Updates #1452
2022-01-26 03:32:52 +09:00
Hajime Hoshi
fb3a022327 ebiten: use the DB's name for GamepadName
Updates #1949
2022-01-25 21:14:03 +09:00
Hajime Hoshi
cdf2335f5a refactoring: better error handlings on Windows 2022-01-23 18:30:40 +09:00
Hajime Hoshi
a049c403cf internal/gamepad: bug fix: go-vet failed (misuse of unsafe.Pointer)
Updates #1452
2022-01-23 02:08:30 +09:00
Hajime Hoshi
580307f150 internal/gamepad: bug fix: go-vet failed
Updates #1452
2022-01-23 01:56:14 +09:00
Hajime Hoshi
ff24f7718c internal/uidriver/glfw: use an original implementation for macOS
Updates #1452
2022-01-23 01:48:24 +09:00
Hajime Hoshi
84c680c6ed internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
2022-01-21 03:37:34 +09:00
Hajime Hoshi
2e5b4954f3 internal/shader: bug fix: forbid mat + float
mat + float doesn't work on Metal.
2022-01-21 02:42:22 +09:00
Hajime Hoshi
99f003a17a internal/shader: bug fix: mat *= vec is not allowed
Updates #1971
2022-01-21 02:03:50 +09:00
Hajime Hoshi
0415773b94 internal/shader: bug fix: allow the *= operator for a vector and a matrix
Updates #1971
2022-01-21 01:59:58 +09:00
Hajime Hoshi
8b8b96c9e7 internal/shader: bug fix: wrong test (int*float) 2022-01-21 01:31:46 +09:00
Hajime Hoshi
8d2bf6525c internal/shader: bug fix: wrong type checkings for operator *
Updates #1971
2022-01-21 01:06:02 +09:00
Hajime Hoshi
8321cecfdd internal/atlas: typo 2022-01-19 23:44:59 +09:00
Hajime Hoshi
0a537b7ad2 internal/shader: bug fix: a number literal must be represented as floats in some contexts 2022-01-17 21:14:07 +09:00
Hajime Hoshi
4940159e5b internal/shader: bug fix: operators between vec/mat and float should work
Closes #1963
2022-01-17 20:52:44 +09:00
Hajime Hoshi
f5edc189e6 internal/uidriver/glfw: bug fix: wrong lock usages 2022-01-17 01:29:29 +09:00
Elias Daler
12c144070f
internal/uidriver/glfw: fix window float enable/disable (#1962)
Closes #1960
2022-01-17 00:28:25 +09:00
Bertrand Jung
c4fbcdd1ae
internal/uidriver/glfw: use FreeConsole instead of hiding (#1961)
Closes #485
2022-01-16 22:31:17 +09:00
Hajime Hoshi
260f7e07df internal/shader: bug fix: deduction checks for the % operator were lacked 2022-01-14 03:51:04 +09:00
Hajime Hoshi
bf48a0b11a internal/shaderir: bug fix: test failures 2022-01-12 01:57:06 +09:00
Hajime Hoshi
08ddb4233b internal/shaderir/glsl: bug fix: % was not available on old GLSLs
Use a new utility function modInt instead.

Closes #1951
2022-01-12 01:41:09 +09:00
Hajime Hoshi
d110716dc0 internal/shader: bug fix: check types correctly for assign operators
Closes #1950
2022-01-12 00:39:39 +09:00
Hajime Hoshi
83bd0772d4 internal/shader: bug fix: % should be valid only for integers
Closes #1947
2022-01-11 23:53:09 +09:00