Hajime Hoshi
20beb9d2b8
internal/gamepaddb: update the database
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Updates #1902
2022-04-06 11:41:05 +09:00
Hajime Hoshi
6e19c793f6
internal/png: update for Go 1.18
2022-04-06 11:32:48 +09:00
Hajime Hoshi
bb2cd3059b
update dependencies
2022-04-06 10:54:52 +09:00
Hajime Hoshi
edeaf7b6ab
update Oto to v2.1.0-alpha.9
2022-04-05 11:38:20 +09:00
Hajime Hoshi
32de5ec2d0
internal/graphics: refactoring
2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56
Revert "internal/graphics: refactoring"
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This reverts commit b6cc164e96
.
Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96
internal/graphics: refactoring
2022-04-04 14:30:51 +09:00
Hajime Hoshi
c56665b23c
internal/processtest: bug fix: shadernomain is no longer a valid test
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Updates #2035
2022-04-04 03:12:34 +09:00
Hajime Hoshi
736d77e0d2
internal/graphicsdriver: remove Graphics.NDCYDirection
2022-04-04 03:03:44 +09:00
Hajime Hoshi
04d1dbb263
text: update comments
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Updates #1992
2022-04-04 02:55:15 +09:00
Hajime Hoshi
6710808cd1
ebiten: compile shaders at NewShader
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Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
02db3bad53
internal/graphicscommand: remove the dependency on a graphics driver from compileShader
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Updates #2035
2022-04-04 02:09:08 +09:00
Hajime Hoshi
e05cfdb00a
text: update comments about BoundsString
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The way in which space characters are treated is exactly same as
golang.org/x/image/font's `BoundsString`.
Updates #1992
2022-04-04 01:56:32 +09:00
Hajime Hoshi
4b0967be42
internal/ui: gofmt
2022-04-04 01:48:15 +09:00
Hajime Hoshi
d58ef294b2
examples/text: add leading space characters
2022-04-04 00:18:35 +09:00
Hajime Hoshi
f756be3d22
internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
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Retrying to call GetContentScale solved this.
Closes #2051
2022-04-03 19:32:01 +09:00
Hajime Hoshi
f1f9f74e5c
internal/ui: bug fix: force to refresh the framebuffer by resizing the window very quickly
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Closes #2050
2022-04-03 18:43:22 +09:00
Hajime Hoshi
65094c61b1
internal/graphicscommand: reland: merge adjacent commands if the same shader and uniform variables are used
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Closes #1846
2022-04-03 03:57:49 +09:00
Hajime Hoshi
f75a70dc40
internal/graphicscommand: treat []float32 instead of interface{} for uniform variables
2022-04-03 03:51:52 +09:00
Hajime Hoshi
990228e216
internal/graphicscommand: cache uniform name locations and types
2022-04-03 03:28:11 +09:00
Hajime Hoshi
9be454ef25
internal/graphicsdriver: remove an old comment
2022-04-03 02:53:43 +09:00
Hajime Hoshi
9f3f9e64cc
internal/graphicscommand: add panic at convertUniforms
2022-04-03 00:39:05 +09:00
Hajime Hoshi
b52a02a178
internal/ui: bug fix: crash when Image.MarkDisposed is called multiple times
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Closes #2048
2022-04-03 00:21:26 +09:00
Hajime Hoshi
651c5693c6
Revert "internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used"
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This reverts commit 425ce27976
.
Reason: test failures
2022-04-03 00:11:15 +09:00
Hajime Hoshi
425ce27976
internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used
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Closes #1846
2022-04-02 23:55:14 +09:00
Hajime Hoshi
33078c764c
internal/gamepaddb: make Update atomic
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Closes #1978
2022-04-02 20:19:04 +09:00
Hajime Hoshi
98b8fbe2df
text: English
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Updates #2047
2022-04-02 19:00:13 +09:00
Hajime Hoshi
7cee60f00f
text: add a comment about Glyph.Image
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Updates #2047
2022-04-02 18:59:25 +09:00
Hajime Hoshi
9ddcf58728
ebiten: allow passing ebiten.Image to NewImageFromImage
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Closes #1917
2022-04-02 06:10:22 +09:00
Hajime Hoshi
3fafc05411
internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
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Updates #879
2022-04-02 05:19:30 +09:00
Hajime Hoshi
351ef9fbb7
internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
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Now pixels are adjusted even when the graphics driver doesn't have
high-precision floats, but this should not be problematic. This was
introduced at 9bff33472a
, but the
adjusting way is much different from the current way.
Updates #879
Closes #1820
2022-04-02 05:15:29 +09:00
Hajime Hoshi
34e23f5256
internal/restorable: treat texels instead of pixels
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Updates #1820
2022-04-02 04:25:27 +09:00
Hajime Hoshi
0c6362c93a
internal/atlas: move the color scaling from internal/atlas to ebiten
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Updates #1820
2022-04-02 02:47:56 +09:00
Hajime Hoshi
5c7917897c
internal/ui: refactoring: move the logic in gameForUI to context
2022-04-01 22:33:31 +09:00
Hajime Hoshi
9c448d207a
internal/ui: remove an unnecessary alias
2022-04-01 21:17:26 +09:00
Hajime Hoshi
b53cb2acd6
internal/ui, internal/mipmap, internal/graphicscommand: fix a wrong panic message
2022-04-01 20:12:12 +09:00
Hajime Hoshi
8e40b2562e
internal/ui: remove an error returning value from Game.Draw
2022-04-01 19:10:10 +09:00
Hajime Hoshi
3ae4e873e6
ebiten: refactoring: remove an unused member Image.screen
2022-04-01 18:17:07 +09:00
Hajime Hoshi
ea1c18d124
internal/ui: rename contextImpl -> context
2022-04-01 17:59:44 +09:00
Hajime Hoshi
09a548e055
internal/ui: consider the case when currentMonitor() returns nil
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Closes #1887
2022-04-01 03:51:28 +09:00
Hajime Hoshi
03bf60cd92
inpututil: revert inpututil changes
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This reverts these commits:
* 0fd630100f
* 798b60b67c
* 5bb22d2bcf
Reason: this change is no longer needed.
Updates #2027
Updates #2039
2022-04-01 02:24:53 +09:00
Hajime Hoshi
07a7aca1b3
internal/gamepad: skip gamepads with more than 32 buttons
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This change was removed at ef45058037
accidentally.
Updates #1173
Updates #2039
2022-04-01 02:24:15 +09:00
Hajime Hoshi
b5a9ff007c
internal/ui: bug fix: WindowPosition
/SetWindowPosition
didn't work on macOS fullscreen
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Updates #1590
Closes #2043
2022-03-30 12:10:48 +09:00
Hajime Hoshi
172da82aa7
internal/ui: optimization: reduce u.t.Call
2022-03-30 03:28:18 +09:00
Hajime Hoshi
f2860bebed
internal/ui: remove an unnecessary hack to resize the window
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The bug (#1606 ) is no longer reproducible even without the hack.
Updates #1606
Updates #1609
2022-03-30 02:48:39 +09:00
Hajime Hoshi
feb70963c6
internal/ui: force to put the window in the initial monitor
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To make things simple, let's not put the window outside the initial
monitor.
Updates #1351
Closes #1575
2022-03-30 01:56:35 +09:00
Hajime Hoshi
b2e0a7b267
update Oto
2022-03-29 03:34:08 +09:00
Hajime Hoshi
07d6419dc6
internal/ui: bug fix: DeviceScaleFactor was not concurrent-safe before the main loop
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Updates #1575
Closes #2042
2022-03-29 00:27:44 +09:00
Hajime Hoshi
2d912a2387
internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
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Closes #2038
2022-03-27 01:49:52 +09:00
Hajime Hoshi
aef00a5235
internal/shader: bug fix: wrong type deduction at (scalar)*(matrix)
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Updates #2037
2022-03-27 01:22:54 +09:00