Hajime Hoshi
a615be69c7
examples: Add //go:build
2021-06-24 21:49:37 +09:00
Hajime Hoshi
bd13e96727
examples/noise: Show FPS
2021-06-24 12:06:59 +09:00
Hajime Hoshi
49c3c30c79
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
...
IsWindowBeingClosed reports whether the window is being closed by
the user.
SetWindowClosingHandled sets whether the window closing is handled
or not. If the state is true, the window is not closed immediately
by the user and the game can handle the closing state. In this case,
the Update function should return an error in order to end the game.
This change also adds examples/windowclosing.
Closes #1574
2021-06-14 02:29:11 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95a98950b8
examples/resources: Unify jab.wav to 48000 Hz
...
Updates #1649
2021-05-25 22:32:50 +09:00
Hajime Hoshi
ac526b1b83
examples/wav: Use 48000 Hz
...
Updates #1649
2021-05-25 22:09:48 +09:00
Hajime Hoshi
0247261d34
examples/flappy: Change the sample rate to 48000
2021-05-23 22:04:41 +09:00
Hajime Hoshi
7f67fb7b90
examples/flappy: Accept gamepads
2021-05-23 19:44:03 +09:00
Hajime Hoshi
44e96f2377
examples/resources/images: Add a license about alert.png
2021-05-04 18:17:17 +09:00
Hajime Hoshi
e1d0b902e1
examples/audio: Add buttons
2021-05-04 02:02:17 +09:00
Tom Lister
bea5ab3335
internal/uidriver/glfw: Native macOS implementation for setting cursor shape ( #1624 )
...
Updates #1624
2021-05-02 14:50:50 +09:00
Hajime Hoshi
34be0371be
examples/windowsize: Bug fix: Suppress calling SetWindowPosition if the position is not updated
...
This is a temoprary fix for the issue that the window size unexpectedly
shrunk on Linux.
Updates #1607
Closes #1605
2021-04-20 20:48:46 +09:00
Hajime Hoshi
7f8c3a13b3
examples/audiopanning: Bug fix: Align the buffer size
...
Closes #1598
2021-04-20 02:47:14 +09:00
Hajime Hoshi
5b96439fed
Revert "examples/audiopanning: Bug fix: Out of range at reading bytes"
...
This reverts commit b1545b115c
.
Reason: Calling UnreadByte twice is illegal
Updates #1598
2021-04-20 00:20:21 +09:00
Hajime Hoshi
b1545b115c
examples/audiopanning: Bug fix: Out of range at reading bytes
...
Closes #1598
2021-04-19 22:06:00 +09:00
Hajime Hoshi
2f451e6014
examples/windowsize: Enable to specify either maxwindowsize or minwindowsize
2021-04-18 23:21:34 +09:00
Hajime Hoshi
45642668f7
examples/cursor: Change the background colors
...
On Windows, cursor colors are determined based on the background
color, and if the background color is gray, the cursor might be
invisible. This change adjust the color so that the cursor should
be visible in any cases.
Closes #1583
2021-04-18 19:34:53 +09:00
Hajime Hoshi
81ef20ddd0
examples: Use the new keys
...
Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
1b70901659
examples/windowsize: Swap arrow keys for resizing
2021-04-18 01:07:09 +09:00
Hajime Hoshi
ed4dded094
examples/hsv, examples/hue: Use wider screens
2021-04-17 22:10:14 +09:00
Hajime Hoshi
c950e03fb1
examples/blocks/blocks: Use gamepads to go back to the title
2021-04-17 21:55:58 +09:00
Hajime Hoshi
c8ed6ec12e
examples/keyboard/keyboard: go generate
2021-04-17 19:30:04 +09:00
Hajime Hoshi
9b6ba5ed2c
ebiten: Add {Set,}WindowSizeLimits
...
Closes #1385
2021-04-17 03:58:06 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
...
This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
3043c6cb8e
examples/windowsize: Enable to switch CursorMode
2021-04-11 03:33:02 +09:00
Hajime Hoshi
d46b0c5b49
examples/shader: Use const
...
Closes #1192
2021-04-09 02:02:03 +09:00
Hajime Hoshi
0300be7d9e
examples/keyboard: Use inpututil functions in Update rather than Draw
...
This is not a strict rule, but it is preferrable to use input functions
in Update rather than Draw.
2021-04-07 01:54:53 +09:00
Hajime Hoshi
0fcf5c8470
inpututil: Add PressedKeys
...
Closes #770
2021-04-07 01:50:39 +09:00
Huw Griffiths
e1e213cc10
Add a new Touch example ( #1547 )
2021-03-24 22:27:12 +09:00
Hajime Hoshi
2c0108e178
examples/tiles: Misspelling
2021-03-09 03:23:53 +09:00
Hajime Hoshi
a13930650d
examples/audiopanning: Bug fix: Fix several issues
...
* The stream was not looped.
* The shown position was wrong.
Closes #1502
2021-02-22 02:00:52 +09:00
Hajime Hoshi
311d53ce2e
examples/audio: Enable to touch
2021-02-21 19:20:24 +09:00
Hajime Hoshi
6f462e824f
examples/audio: Use the same audio file for Ogg and MP3
...
This also changes the sample rate to 32000 for some special
environments.
2021-02-21 17:57:06 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
...
Closes #1468
2021-02-07 21:18:30 +09:00
Chris S. Kim
3d5733f693
examples/keyboard: Minor typo fix ( #1436 )
2020-12-15 11:55:17 +09:00
Hajime Hoshi
ede16afd30
examples/shader: Add a new example 'texel'
2020-12-09 23:33:59 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
...
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
61a8f2c69c
examples/rotate: Update the resolution
2020-11-05 00:37:24 +09:00
Hajime Hoshi
552fbb7ed9
examples/contextlost: Enable to build on non-JS environments
2020-11-05 00:36:07 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
...
Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
19d6f8d20a
examples: Update resolutions
...
Fixes #1408
2020-10-31 02:06:45 +09:00
Hajime Hoshi
fd41042dcb
examples/airship: Update the resolution
...
Updates #1408
2020-10-31 01:56:58 +09:00
Hajime Hoshi
e7d080ca4a
mipmap: Bug fix: Too big scale tried to allocate too big images
...
Fixes #1399
2020-10-21 11:28:05 +09:00
Hajime Hoshi
75158feccf
examples/shader: Add build tags for the generated files
2020-10-17 22:38:45 +09:00
Hajime Hoshi
fe6a2daef4
graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
...
Fixes #1364
2020-10-14 01:58:56 +09:00
Hajime Hoshi
dfeb48b154
examples/windowsize: Fix the message
2020-10-10 23:00:49 +09:00
Hajime Hoshi
10f394f72b
examples/wav: Play SE immediately
2020-10-10 05:03:51 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
...
Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
...
Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
bb20e62435
examples/gamepad: Bug fix: Misuse of indices and gamepad IDs
2020-10-08 01:13:51 +09:00