Hajime Hoshi
a93897d9d2
audio: Remove Oto (v0) usages
...
Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
9f1113b733
audio/internal/readerdriver: Remove goroutines for Windows
...
Also this change changed the buffers to use smaller but more
headers to improve latency.
Updates #1768
2021-08-19 02:19:06 +09:00
Hajime Hoshi
ded679c071
audio/internal/readerdriver: Experimental increase of buffers
...
Also, this change reduces goroutine uses for efficiency.
Updates #1768
2021-08-19 00:03:12 +09:00
Hajime Hoshi
045b14ba21
audio/internal/readerdriver: Reimplement Windows audio with the common players
...
Updates #1710
Updates #1768
2021-08-18 22:49:07 +09:00
Hajime Hoshi
c87e0df8a4
audio/internal/readerdriver: Make the implementation thread safe (Unix)
...
Closes #1771
2021-08-18 21:53:45 +09:00
Hajime Hoshi
9f0e95f6a2
audio/internal/readerdriver: Clean the build tags up
2021-08-18 02:37:15 +09:00
Hajime Hoshi
13e84f0224
audio/internal/readerdriver: Use ALSA instead of PulseAudio
...
Updates #1633
Closes #1761
Updates #1766
2021-08-18 02:03:12 +09:00
Hajime Hoshi
12350e2fee
Fix build tags for Go 1.17
2021-08-17 12:27:19 +09:00
Hajime Hoshi
226e981ebe
audio/internal/readerdriver: Refactoring: Clean the build tags up
2021-08-17 00:43:50 +09:00
Hajime Hoshi
92bc5c1908
audio: Add (*Context).NewPlayer and (*Context).NewPlayerFromBytes
...
Closes #1708
2021-07-22 16:41:04 +09:00
Hajime Hoshi
c2a5f4ab94
audio/internal/readerdriver: Add comments about Windows
...
Updates #1710
2021-07-21 23:23:12 +09:00
Hajime Hoshi
5750c48a3b
audio/internal/oboe: Remove 'generate' build tag
2021-07-21 21:33:31 +09:00
Hajime Hoshi
e9d0c84803
audio/internal/oboe: Add //go:build
2021-07-21 21:25:30 +09:00
Hajime Hoshi
502455f5b2
audio: Bug fix: Deadlock in ensurePlayer
...
Updates #1709
2021-07-10 19:52:15 +09:00
Hajime Hoshi
1e3df9f391
audio: Bug fix: readerdriver.NewContext might be called multiple times
...
Updates #1709
2021-07-10 19:50:48 +09:00
Hajime Hoshi
4b7064ac58
audio: Bug fix: Do not create players every call of IsReady
...
Close #1709
2021-07-10 19:21:32 +09:00
Hajime Hoshi
17869143c0
audio/internal/readerdriver: Do mixing on Ebiten side
...
Creating a new AudioQueue is more expensive than expected, and
this caused a little blocking the game when playing a lot of SEs.
Closes #1702
Updates #1680
2021-07-08 23:11:05 +09:00
Hajime Hoshi
371bbfc0f2
audio/internal/readerdriver: Bug fix: Avoid AudioQueueReset
...
Instead, call AudioQueueStop and discard the current AudioQueue.
Closes #1680
Updates #1650
2021-06-26 01:14:37 +09:00
Hajime Hoshi
ab5f5cbfea
audio/internal/readerdriver: Bug fix: Race condition on UNIX/Linux
...
Updates #1680
2021-06-25 03:17:42 +09:00
Hajime Hoshi
c7ac5a32b5
audio/internal/readerdriver: Stop using the reader driver
...
Apparently #1680 seems pretty hard to fix. Use the old Oto
implementation until this issue is fixed.
Updates #1680
2021-06-25 01:05:00 +09:00
Hajime Hoshi
47dfba69a5
audio/internal/readerdriver: Bug fix: Race condition on macOS/iOS
...
Updates #1680
2021-06-25 00:32:27 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
95c494f47e
audio/internal/readerdriver: Share one goroutine to read the source to the buffers (iOS/macOS)
...
This fix improves the latency of the audio.
Closes #1662
2021-06-09 01:52:21 +09:00
Hajime Hoshi
67e5fae9c0
audio/internal/readerdriver: Refactoring
2021-06-09 00:29:01 +09:00
Hajime Hoshi
a627c41217
Remove support of Go 1.13 and Go 1.14
...
Updates #1258
Updates #1415
Updates #1462
2021-06-07 21:44:22 +09:00
Hajime Hoshi
4276e2964e
audio/internal/oboe: Use a bigger buffer for safety
...
There were sometimes slight noises on a low-end device like Asus
Zenfone (ASUS_X013DB).
Updates #1662
2021-06-07 03:52:30 +09:00
Hajime Hoshi
61682d6d5c
audio/internal/oboe: Nil slice should be safe to convert to reflect.SliceHeader
2021-06-07 03:33:09 +09:00
Hajime Hoshi
658192f83d
audio/internal/readerdriver: Bug fix: A player must be the EOF state when the buffer is empty
2021-06-07 03:20:48 +09:00
Hajime Hoshi
9f9d53aad3
audio/internal/readerdriver: Bug fix: Possible busy loop when a player reaches EOF
2021-06-07 03:03:22 +09:00
Hajime Hoshi
ea6e2091c5
audio/internal/oboe: Do not call a Go function from onAudioReady
...
Calling a Go function from C has some overhead. onAudioReady is a
very performance-critical function and should not call Go function.
Updates #1662
2021-06-07 00:01:09 +09:00
Hajime Hoshi
78459953cf
audio/internal/readerdriver: Use the common player implementation for Android
...
Updates #1662
2021-06-06 22:53:56 +09:00
Hajime Hoshi
0aeb409eba
audio/internal/readerdriver: Refactoring: Separate the player part (Linux)
...
Updates #1549
2021-06-06 16:27:03 +09:00
Hajime Hoshi
a74c00074e
audio/internal/readerdriver: Refactoring
...
Updates #1549
2021-06-06 16:17:14 +09:00
Hajime Hoshi
048a30b4e7
audio/internal/readerdriver: Refactoring (Linux)
...
Updates #1549
2021-06-06 14:19:23 +09:00
Hajime Hoshi
7b320f2aeb
audio/internal/readerdriver: Adjust buffer size for low-spec machines (Linux)
...
Updates #1549
2021-06-05 23:00:52 +09:00
Hajime Hoshi
85b436b5bb
audio/internal/readerdriver: Reduce locked scopes (Linux)
...
Updates #1549
2021-06-05 22:01:55 +09:00
Hajime Hoshi
044a0c69a7
audio/internal/readerdriver: Avoid busy loop (Linux)
...
Updates #1549
2021-06-05 21:33:43 +09:00
Hajime Hoshi
be7bc5ae4c
audio/internal/readerdriver: Remove goroutines to improve latency (Linux)
...
Updates #1549
2021-06-05 21:09:20 +09:00
Hajime Hoshi
da55ab895a
audio/internal/readerdriver: Use PulseAudio for Linux/UNIX
...
Updates #1549
2021-06-05 19:46:36 +09:00
Hajime Hoshi
3fb469d5a5
audio/internal/readerdriver: Add comments (Windows)
...
Updates #1549
2021-06-04 23:58:35 +09:00
Hajime Hoshi
08dbb41b35
audio/internal/oboe: Implement self-mixing and re-enable Oboe
...
Updates #1549
Updates #1656
Closes #1660
2021-06-03 00:54:42 +09:00
Hajime Hoshi
633cfe3a0f
audio/internal/readerdriver: Update comments
...
Updates #1660
2021-06-02 00:35:20 +09:00
Hajime Hoshi
0f5aa315d6
audio/internal/oboe: Bug fix: Player must be protected by a mutex
...
As Close can be invoked by the finalizer, Player must be concurrent
safe. Especially the member player must be synced.
Updates #1549
Updates #1656
2021-06-01 03:01:35 +09:00
Hajime Hoshi
b0a8ecefeb
android/internal/oboe: Update Oboe to 1.6.0
2021-05-30 05:07:16 +09:00
Hajime Hoshi
cfb6c2c3ad
audio/internal/readerdriver: Disable Android readerdriver
...
Disable Android reade rdriver, which uses OpenSL. AAudio should be
used as OpenSL causes an issue especially on Android 8.
Updates #1656
2021-05-30 01:45:23 +09:00
Hajime Hoshi
c46981a719
audio/internal/readerdriver: Refactoring (Windows)
2021-05-29 03:43:05 +09:00
Hajime Hoshi
98bfe5a692
audio/internal/readerdriver: Reimplement Windows driver with multiple waveOutOpen
...
This improves the result of examples/piano significantly.
The issue of mutexes (#1652 ) is also resolved by this new
implementation.
Closes #1652
Closes #1653
2021-05-28 23:54:36 +09:00
Hajime Hoshi
3e113e69e8
audio/internal/readerdriver: Revert 2 commits
...
This reverts commit 43789c72a9
.
This reverts commit 100b42513e
.
Updates #1652
Updates #1653
Reason: This causes noises on examples/piano when a lot of notes played at the same time
2021-05-28 22:19:57 +09:00
Hajime Hoshi
43789c72a9
audio/internal/readerdriver: Bug fix: some of waveOut* functions should be protected by mutex (Windows)
...
Updates #1652
2021-05-28 21:10:39 +09:00
Hajime Hoshi
100b42513e
audio/internal/readerdriver: Reduce the mutex usages (Windows)
...
Closes #1652
2021-05-28 21:00:16 +09:00