Hajime Hoshi
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6b77e2edff
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update go-mp3
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2022-04-11 10:46:57 +09:00 |
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Hajime Hoshi
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699b58c02b
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examples/flappy: bug fix: touches didn't work
Closes #2067
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2022-04-11 10:44:41 +09:00 |
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Hajime Hoshi
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b53f93c614
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examples/windowclosing: update the message
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2022-04-11 01:10:48 +09:00 |
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Hajime Hoshi
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e4d6381452
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examples/fullscreen: forbid quiting on browsers
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2022-04-10 20:04:52 +09:00 |
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Hajime Hoshi
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535e64f2bf
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examples/audioinfiniteloop, examples/audiopanning: avoid resamplings
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2022-04-10 19:41:44 +09:00 |
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Hajime Hoshi
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a65631bccc
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examples/spriteshd: remove a call of SetWindowSize
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2022-04-10 19:15:39 +09:00 |
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Hajime Hoshi
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2a5b5b4823
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internal/ui: avoid a busy loop in restoreWindow
Updates #1826
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2022-04-10 17:55:39 +09:00 |
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Hajime Hoshi
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3fe1df8b3b
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internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified
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2022-04-10 16:50:47 +09:00 |
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Hajime Hoshi
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aae866350a
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internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
Closes #2066
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2022-04-10 16:43:03 +09:00 |
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Hajime Hoshi
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648c8ed1f9
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examples/flappy: use DecodeWithSampleRate instead of Decode
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2022-04-10 14:55:48 +09:00 |
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Hajime Hoshi
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9b7328442b
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examples/minify: reorder renderings
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2022-04-09 23:27:58 +09:00 |
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Hajime Hoshi
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d3b83dd4ea
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internal/ui: refactoring
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2022-04-09 18:23:56 +09:00 |
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Hajime Hoshi
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fcb7df0a59
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internal/ui: bug fix: checking fullscreen on Safari was wrong
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2022-04-09 17:25:19 +09:00 |
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Hajime Hoshi
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a69be34001
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internal/ui: update the error message for fullscreen
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2022-04-09 16:55:09 +09:00 |
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Hajime Hoshi
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d6fe8ed694
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examples/fullscreen: handle F key to enter fullscreen
On browsers, fullscreen requires an explicit user input.
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2022-04-09 16:23:23 +09:00 |
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Hajime Hoshi
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063960c9bd
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examples/font: simplify the logic
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2022-04-09 16:08:20 +09:00 |
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Hajime Hoshi
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853d94c3ef
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internal/shader: implement strict type checks when calling a function
Closes #2032
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2022-04-09 00:32:27 +09:00 |
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Hajime Hoshi
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15fe7158fd
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internal/shader: implement strict type checks in assignments
Closes #1972
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2022-04-09 00:02:20 +09:00 |
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Hajime Hoshi
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93b4c0d9b1
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internal/ui: add comments
Updates #1590
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2022-04-08 18:40:13 +09:00 |
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Hajime Hoshi
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2008916261
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internal/ui: bug fix: use the native unit for origWindowPosByOS
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2022-04-08 16:43:13 +09:00 |
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Hajime Hoshi
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90070c09fe
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internal/ui: rename origPos -> origWindowPos
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2022-04-08 15:59:16 +09:00 |
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Hajime Hoshi
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352d332097
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internal/ui: remove redundant comments
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2022-04-08 15:51:56 +09:00 |
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Hajime Hoshi
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ee124baf60
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internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
Closes #2062
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2022-04-08 14:57:51 +09:00 |
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Hajime Hoshi
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ad66c3d90b
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internal/png: clean up files before generating
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2022-04-06 11:48:46 +09:00 |
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Hajime Hoshi
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20beb9d2b8
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internal/gamepaddb: update the database
Updates #1902
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2022-04-06 11:41:05 +09:00 |
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Hajime Hoshi
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6e19c793f6
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internal/png: update for Go 1.18
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2022-04-06 11:32:48 +09:00 |
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Hajime Hoshi
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bb2cd3059b
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update dependencies
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2022-04-06 10:54:52 +09:00 |
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Hajime Hoshi
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edeaf7b6ab
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update Oto to v2.1.0-alpha.9
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2022-04-05 11:38:20 +09:00 |
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Hajime Hoshi
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32de5ec2d0
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internal/graphics: refactoring
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2022-04-05 11:12:25 +09:00 |
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Hajime Hoshi
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c6e5582c56
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Revert "internal/graphics: refactoring"
This reverts commit b6cc164e96 .
Reason: wrong shader program
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2022-04-04 14:31:37 +09:00 |
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Hajime Hoshi
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b6cc164e96
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internal/graphics: refactoring
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2022-04-04 14:30:51 +09:00 |
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Hajime Hoshi
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c56665b23c
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internal/processtest: bug fix: shadernomain is no longer a valid test
Updates #2035
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2022-04-04 03:12:34 +09:00 |
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Hajime Hoshi
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736d77e0d2
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internal/graphicsdriver: remove Graphics.NDCYDirection
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2022-04-04 03:03:44 +09:00 |
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Hajime Hoshi
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04d1dbb263
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text: update comments
Updates #1992
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2022-04-04 02:55:15 +09:00 |
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Hajime Hoshi
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6710808cd1
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ebiten: compile shaders at NewShader
Closes #2035
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2022-04-04 02:52:57 +09:00 |
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Hajime Hoshi
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02db3bad53
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internal/graphicscommand: remove the dependency on a graphics driver from compileShader
Updates #2035
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2022-04-04 02:09:08 +09:00 |
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Hajime Hoshi
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e05cfdb00a
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text: update comments about BoundsString
The way in which space characters are treated is exactly same as
golang.org/x/image/font's `BoundsString`.
Updates #1992
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2022-04-04 01:56:32 +09:00 |
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Hajime Hoshi
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4b0967be42
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internal/ui: gofmt
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2022-04-04 01:48:15 +09:00 |
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Hajime Hoshi
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d58ef294b2
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examples/text: add leading space characters
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2022-04-04 00:18:35 +09:00 |
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Hajime Hoshi
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f756be3d22
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internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
Retrying to call GetContentScale solved this.
Closes #2051
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2022-04-03 19:32:01 +09:00 |
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Hajime Hoshi
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f1f9f74e5c
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internal/ui: bug fix: force to refresh the framebuffer by resizing the window very quickly
Closes #2050
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2022-04-03 18:43:22 +09:00 |
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Hajime Hoshi
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65094c61b1
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internal/graphicscommand: reland: merge adjacent commands if the same shader and uniform variables are used
Closes #1846
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2022-04-03 03:57:49 +09:00 |
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Hajime Hoshi
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f75a70dc40
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internal/graphicscommand: treat []float32 instead of interface{} for uniform variables
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2022-04-03 03:51:52 +09:00 |
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Hajime Hoshi
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990228e216
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internal/graphicscommand: cache uniform name locations and types
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2022-04-03 03:28:11 +09:00 |
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Hajime Hoshi
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9be454ef25
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internal/graphicsdriver: remove an old comment
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2022-04-03 02:53:43 +09:00 |
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Hajime Hoshi
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9f3f9e64cc
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internal/graphicscommand: add panic at convertUniforms
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2022-04-03 00:39:05 +09:00 |
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Hajime Hoshi
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b52a02a178
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internal/ui: bug fix: crash when Image.MarkDisposed is called multiple times
Closes #2048
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2022-04-03 00:21:26 +09:00 |
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Hajime Hoshi
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651c5693c6
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Revert "internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used"
This reverts commit 425ce27976 .
Reason: test failures
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2022-04-03 00:11:15 +09:00 |
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Hajime Hoshi
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425ce27976
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internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used
Closes #1846
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2022-04-02 23:55:14 +09:00 |
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Hajime Hoshi
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33078c764c
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internal/gamepaddb: make Update atomic
Closes #1978
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2022-04-02 20:19:04 +09:00 |
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