Hajime Hoshi
02e87d027c
internal/glfw: reduce TLS usages
2024-10-12 23:11:20 +09:00
Hajime Hoshi
201bb36822
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
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Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2
all: rename files
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This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
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Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
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This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
9a511fecb5
internal/jsutil: move to internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
Hajime Hoshi
a36f6210c0
all: use Go 1.20 APIs
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Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
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This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
ed45843c13
internal/graphicsdriver/opengl: assume custom attributes are vec4
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Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
2024-08-25 17:11:28 +09:00
Hajime Hoshi
7142a3bcd9
internal/graphicsdriver/opengl: bug fix: total must be reset
2024-08-25 15:29:22 +09:00
Hajime Hoshi
3547d999b1
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
2024-08-25 11:45:54 +09:00
Hajime Hoshi
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
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Updates #2640
2024-08-12 04:08:02 +09:00
Hajime Hoshi
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
2024-08-11 22:41:21 +09:00
Hajime Hoshi
a5235eea86
internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
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Closes #2944
2024-08-10 01:21:35 +09:00
Hajime Hoshi
2a34d1d47b
internal/graphicsdriver/opengl/gl: use PureGo version for Android again
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This is basically a revert for 297efea68b
.
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
2024-08-05 23:34:56 +09:00
Hajime Hoshi
9bd17de2d3
internal/graphicsdriver/opengl: remove unused members
2024-08-04 04:26:53 +09:00
Hajime Hoshi
297efea68b
internal/graphicsdriver/opengl/gl: use C version for Android
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Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.
Closes #3052
2024-08-01 11:52:07 +09:00
Hajime Hoshi
3106f98b52
internal/graphicsdriver/opengl/gl: add more error messages to load libraries
2024-07-31 21:35:24 +09:00
Hajime Hoshi
1804d56777
Revert "all: open up for more destinations images ( #3013 )"
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This reverts commit 46d171c3c5
.
Reason: MRT is now suspended. Let's revisit this when we work on MRT again.
2024-07-16 22:43:49 +09:00
Bertrand Jung
46d171c3c5
all: open up for more destinations images ( #3013 )
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Updates #2930
2024-07-09 02:05:55 +09:00
Hajime Hoshi
073d022c2e
internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer
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These function return true in most cases, and when these return false,
the situation is pretty bad and recovering the situation would not be
possible.
IsFramebuffer and IsRenderbuffer cause round trips and affect performance.
Let's remove them.
2024-07-06 19:15:01 +09:00
Hajime Hoshi
4997e7e254
internal/graphicsdriver/opengl: lazy error check of shaders
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See https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#dont_check_shader_compile_status_unless_linking_fails
2024-07-04 21:47:52 +09:00
Hajime Hoshi
c29d4b24bb
internal/graphicsdriver/opengl: skip checkFramebufferStatus on browsers
2024-07-03 20:34:44 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
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This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
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This reverts commit ab4a3af1b5
.
Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
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Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
59fb259181
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
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Updates #2284
2024-04-29 21:25:15 +09:00
Hajime Hoshi
4647e9de53
internal/glfw, internal/gamepad: update GLFW to v3.3.9
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Updates #2960
2024-04-14 01:14:22 +09:00
Hajime Hoshi
3cf3b27729
internal/graphicsdriver/opengl: refactoring: rename variables
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A framebuffer's width and height are unclear. Rename them to
viewportWidth and viewportHeight.
2024-04-10 23:38:25 +09:00
Hajime Hoshi
9c070eb2f3
Revert "internal/graphicsdriver/gl: use PureGo for Linux and UNIX"
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This reverts commit 5701206229
.
Reason: error on Android:
```
/Users/runner/go/pkg/mod/github.com/ebitengine/purego@v0.8.0-alpha.0.20240404024320-d0aedd0f4393/func.go:301:4: too few values in struct literal of type syscall15Args
```
https://github.com/hajimehoshi/ebiten/actions/runs/8582651053/job/23521003819
2024-04-07 03:00:13 +09:00
Hajime Hoshi
5701206229
internal/graphicsdriver/gl: use PureGo for Linux and UNIX
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Updates #2284
2024-04-07 02:08:40 +09:00
Hajime Hoshi
732eedf2e0
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
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Closes #2748
Closes #2899
2024-02-24 22:07:27 +09:00
Hajime Hoshi
5a36b4bb48
internal/graphicsdriver/opengl/gl: remove IsTexture
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Updates #805
2024-01-09 02:35:30 +09:00
Hajime Hoshi
48e3c766f7
internal/graphicsdriver: remove Image.IsInvalidated
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Updates #805
2024-01-09 00:30:21 +09:00
Hajime Hoshi
771e5685f8
internal/graphicsdriver: remove NeedsRestoring()
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Updates #805
2024-01-08 23:27:28 +09:00
Hajime Hoshi
a30f075896
cmd/ebitenmobile: use setPreserveEGLContextOnPause(true)
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setPreserveEGLContextOnPause(true) suppresses context losts, and
basically we will no longer need our restoring logic.
Updates #805
2024-01-08 20:13:13 +09:00
Hajime Hoshi
9539a87b17
all: drop the support of gomobile-build
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Closes #2741
2024-01-08 00:43:26 +09:00
Hajime Hoshi
4895ae7f93
internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
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Updates #2714
2023-12-23 22:30:13 +09:00
Hajime Hoshi
ee2ca6d20c
internal/graphicsdriver/opengl: refactoring
2023-12-23 19:28:41 +09:00
Hajime Hoshi
01a4e29c5b
internal/graphicsdriver/opengl/gl: add a build tag for PS5
2023-12-23 19:01:36 +09:00
Hajime Hoshi
037a818601
internal/graphicsdriver/opengl: bug fix: go-vet failed
2023-12-20 03:06:58 +09:00
Hajime Hoshi
4ef7b5c166
internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
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Updates #2714
2023-12-20 02:47:19 +09:00
Hajime Hoshi
f6f0cf05e6
internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
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Updates #2714
2023-12-20 02:38:20 +09:00
Hajime Hoshi
12ae411d15
internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring
2023-12-20 02:19:33 +09:00
Hajime Hoshi
6fd18150d8
internal/graphicsdriver/opengl: move egl
to the package opengl
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Updates #2714
2023-12-19 23:41:14 +09:00
Hajime Hoshi
425b4dd99a
internal/graphicsdriver/opengl: fix a wrong comment
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Updates #2517
2023-12-18 01:44:27 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
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Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
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Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
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This reverts commit 38cf964a3b
.
Reason: build failure on Windows
2023-11-04 19:02:40 +09:00