Hajime Hoshi
|
ae9781cd53
|
internal/graphicscommand: add comments
|
2023-08-01 00:18:12 +09:00 |
|
Hajime Hoshi
|
ce25583438
|
internal/atlas: refactoring: move temporaryBytes to internal/graphicscommand
|
2023-08-01 00:11:40 +09:00 |
|
Hajime Hoshi
|
0fb1cdcfbd
|
internal/atlas: bug fix: there should be multiple temporaryBytes objects for pipelining
Closes #2716
|
2023-07-31 16:18:17 +09:00 |
|
Hajime Hoshi
|
f81dbd9288
|
internal/graphicsdriver: flush commands asynchronously whenever possible
Closes #2664
|
2023-07-30 22:44:13 +09:00 |
|
Hajime Hoshi
|
a7e4665f71
|
internal/graphicscommand: use multiple command queues
This is a preparation for asynchronous rendering.
Updates #2664
|
2023-07-30 22:42:58 +09:00 |
|
Hajime Hoshi
|
5a64f8299e
|
internal/thread: refactoring: add a common interface Thread
|
2023-07-30 22:42:24 +09:00 |
|
Hajime Hoshi
|
81b7fd7641
|
internal/graphicscommand: refactoring
|
2023-07-30 18:37:18 +09:00 |
|
Hajime Hoshi
|
d13bea29dc
|
internal/ui: refactoring
|
2023-07-30 03:52:54 +09:00 |
|
Hajime Hoshi
|
3869e2e4f6
|
internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
Updates #2664
|
2023-07-30 03:50:49 +09:00 |
|
Hajime Hoshi
|
246bd41695
|
internal/graphicscommand: fix a wrong comment
|
2023-07-30 01:56:58 +09:00 |
|
Hajime Hoshi
|
4df647a400
|
internal/shader: bug fix: forbid to have an initial value for uniform variables
Closes #2711
|
2023-07-29 20:51:02 +09:00 |
|
Hajime Hoshi
|
1b8580fab7
|
ebiten: panic if a non-existent uniform variable name is given
Closes #2710
|
2023-07-29 20:24:42 +09:00 |
|
Hajime Hoshi
|
0b1c7404d5
|
ebiten: use zero values for an unspecified uniform variable
Closes #2709
|
2023-07-29 19:11:49 +09:00 |
|
Hajime Hoshi
|
d0e4023d88
|
internal/ui: add a length check for uniform variables
|
2023-07-29 18:59:36 +09:00 |
|
Hajime Hoshi
|
5ddf1df423
|
internal/shaderir: remove ConstType
Closes #2550
|
2023-07-29 15:34:30 +09:00 |
|
Hajime Hoshi
|
7549f4fcd6
|
internal/shader: reduce ConstType usages
Updates #2550
|
2023-07-29 14:18:32 +09:00 |
|
Hajime Hoshi
|
e225f118fb
|
internal/shaderir: use ConstType just for an assetion
Updates #2550
|
2023-07-29 14:02:26 +09:00 |
|
Hajime Hoshi
|
900b687f40
|
internal/shader: add tests
Updates #2712
|
2023-07-28 01:59:31 +09:00 |
|
Hajime Hoshi
|
692d119818
|
internal/shader: refactoring: reduce ConstType usages
Updates #2550
|
2023-07-28 01:36:15 +09:00 |
|
Hajime Hoshi
|
88be4c5b7c
|
internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions
Closes #2712
|
2023-07-28 01:33:27 +09:00 |
|
Hajime Hoshi
|
be2123f7fd
|
Revert "internal/shader: bug fix: stricter type checks for the built-in functions"
This reverts commit 287545b02a .
Reason: test failures
Updates #2712
|
2023-07-28 00:54:36 +09:00 |
|
Hajime Hoshi
|
287545b02a
|
internal/shader: bug fix: stricter type checks for the built-in functions
Closes #2712
|
2023-07-28 00:51:42 +09:00 |
|
Hajime Hoshi
|
ef08873f30
|
internal/shader: reland2: bug fix: int + ivec failed
Closes #2707
|
2023-07-26 01:23:02 +09:00 |
|
Hajime Hoshi
|
8aefa49510
|
Revert "internal/shader: reland: bug fix: int + ivec failed"
This reverts commit 1c4a0ac0dc .
Reason: TestShaderUniformMatrix2 failed on Windows
Updates #2707
|
2023-07-26 00:30:17 +09:00 |
|
Hajime Hoshi
|
1c4a0ac0dc
|
internal/shader: reland: bug fix: int + ivec failed
Closes #2707
|
2023-07-25 23:02:06 +09:00 |
|
Hajime Hoshi
|
3d8d759976
|
Revert "internal/shader: bug fix: int + ivec failed"
This reverts commit a93908503a .
Reason: test failures at TestShaderUniformMatrix2
Updates #2070
|
2023-07-25 22:53:02 +09:00 |
|
Hajime Hoshi
|
a93908503a
|
internal/shader: bug fix: int + ivec failed
Closes #2707
|
2023-07-25 22:42:06 +09:00 |
|
Hajime Hoshi
|
ad63d0842c
|
internal/shader: refactoring: check dimensions at AreValidTypesForBinaryOp
|
2023-07-25 13:46:44 +09:00 |
|
Hajime Hoshi
|
6b94de4ef6
|
internal/shader: refactoring: integrate type checks to shaderir.AreValidTypesForBinaryOp
|
2023-07-25 02:51:25 +09:00 |
|
Hajime Hoshi
|
b743b7ab50
|
internal/shader: bug fix: return true for float must fail
Closes #2706
|
2023-07-25 02:51:18 +09:00 |
|
Hajime Hoshi
|
29545906c0
|
internal/shader: refactoring
|
2023-07-25 01:40:47 +09:00 |
|
Hajime Hoshi
|
c329eab1b2
|
internal/shader: refactoring
|
2023-07-24 12:29:27 +09:00 |
|
Hajime Hoshi
|
20123e8420
|
internal/shader: bug fix: unary operators should keep the type info
Closes #2705
|
2023-07-24 02:21:42 +09:00 |
|
Hajime Hoshi
|
5a1109e56a
|
internal/shader: refactoring
|
2023-07-24 02:06:54 +09:00 |
|
Hajime Hoshi
|
0657e67cef
|
internal/shader: add more tests for % op
|
2023-07-24 02:00:00 +09:00 |
|
Hajime Hoshi
|
d99da81203
|
internal/shader: refactoring
|
2023-07-24 01:49:37 +09:00 |
|
Hajime Hoshi
|
a8c3eb7167
|
internal/shader: bug fix: don't allow a binary op with different typed constants
Closes #2704
|
2023-07-24 01:41:22 +09:00 |
|
Hajime Hoshi
|
9ffbc51607
|
internal/shader: remove ConstType usages from canApplyBinaryOp
Updates #2550
|
2023-07-23 14:55:15 +09:00 |
|
Hajime Hoshi
|
94d1df8c7d
|
internal/shader: simplify canBeFloatImplicitly
Updates #2550
|
2023-07-23 14:06:18 +09:00 |
|
Hajime Hoshi
|
12e60b7273
|
internal/shader: reduce shaderir.ConstType usages
Updates #2550
|
2023-07-23 13:08:08 +09:00 |
|
Hajime Hoshi
|
a5af8f3b0b
|
internal/shaderir: remove isUntypedInteger
Updates #2550
|
2023-07-23 13:04:25 +09:00 |
|
Hajime Hoshi
|
8b4c744ca8
|
internal/ui: rename a file
Use `_linbsd.go` suffix for Linux and BSDs.
|
2023-07-23 02:29:57 +09:00 |
|
Hajime Hoshi
|
91e1c0ea29
|
ebiten: add more cursor shapes
This change adds these new cursor shapes:
* CursorShapeNESWResize
* CursorShapeNWSEResize
* CursorShapeMove
* CursorShapeNotAllowed
Closes #2476
|
2023-07-23 00:49:45 +09:00 |
|
Hajime Hoshi
|
269b557e38
|
internal/glfw: rename files
Updates #1162
|
2023-07-22 18:15:46 +09:00 |
|
Hajime Hoshi
|
3d41e8171e
|
internal/cglfw: refactoring: split build.go into each platform
|
2023-07-22 17:37:48 +09:00 |
|
Hajime Hoshi
|
47dea6fac4
|
move internal/glfw/glfw to internal/cglfw
|
2023-07-22 01:02:55 +09:00 |
|
Hajime Hoshi
|
c85c5b1884
|
internal/glfw: move Wayland files
|
2023-07-21 01:59:40 +09:00 |
|
Hajime Hoshi
|
0324db5657
|
internal/glfw/glfw: remove -l options
DLLs for OpenGL are loaded automatically and doesn't have to link them
when compiling.
DLLs for Vulkan are not used.
|
2023-07-21 01:09:25 +09:00 |
|
Hajime Hoshi
|
65bbfad84a
|
internal/glfw/glfw: remove null_platform.h
|
2023-07-21 01:04:08 +09:00 |
|
Hajime Hoshi
|
214f6094f8
|
internal/glfw/glfw: move osmesa_context.h
|
2023-07-21 00:09:17 +09:00 |
|