Commit Graph

113 Commits

Author SHA1 Message Date
Hajime Hoshi
609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
523dc6f2a0 graphicscommand: Add comments 2020-08-11 03:17:50 +09:00
Hajime Hoshi
985ff2d43f graphicscommand: 0th image must be adopted to calculate the size 2020-08-11 01:38:00 +09:00
Hajime Hoshi
a45e241da1 shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
2020-08-08 19:14:57 +09:00
Hajime Hoshi
fb59901609 graphicscommand: Bug fix: build error 2020-08-04 01:08:29 +09:00
Hajime Hoshi
cf2f7009aa graphicscommand: Allow shader tests on browsers
Updates #1166
2020-08-04 00:59:27 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
fe79bb27af graphicscommand: Refactoring 2020-07-18 23:25:16 +09:00
Hajime Hoshi
e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images 2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033 ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
b83f0acc4d Remove source-region information from vertices
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40 driver: Add Region and sourceRegion parameter at Draw
This is a preparation to remove source-region information from
vertices.

Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
1fe2f47701 graphicscommand: Remove the source-region parts from the uniform variables 2020-06-30 00:44:05 +09:00
Hajime Hoshi
2a63512c6e driver: Add AddressUnsafe
This skips the source-region check and reduces 'if' branches from
shader programs.

AddressUnsafe is internal only so far. We might expose this value
later.

Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
484473b6d9 graphicscommand: Span to 1/3 pixels
The center of pixels is problematic as the behavior depends on GPU.
In order to avoid this, align the vertices with about 1/3 pixels.

Updates #929
Fixes #1171
2020-06-16 03:56:53 +09:00
Hajime Hoshi
d74f7d3a77 shareable: Add gaps between images
After this change, each image on the texture atlases has a
transparent border around it.

This change removes the hack to round texels not to violate the
source regions.

Fixes #1194
Updates #1171
2020-06-14 18:05:41 +09:00
Hajime Hoshi
ba36d5a8e9 shader: Reland: Add a predefined uniform variable: __viewportSize 2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971 Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
This reverts commit 6f411842f0.

Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0 shader: Add a predefined uniform variable: Internal_ViewportSize 2020-06-05 03:00:43 +09:00
Hajime Hoshi
eb1b06c326 graphicscommand: Adjust texels 2020-05-30 22:41:14 +09:00
Hajime Hoshi
b2eee7ee8a graphicscommand: Adjust regions for secondory and following images correctly 2020-05-30 15:52:56 +09:00
Hajime Hoshi
915aecb960 graphicscomand: Fix comments 2020-05-30 15:08:28 +09:00
Hajime Hoshi
90e03a65c0 graphicscommand: Update comments 2020-05-30 05:19:49 +09:00
Hajime Hoshi
833a364ba8 testing: Bug fix: Image's size should not be in uniform variables 2020-05-30 05:16:50 +09:00
Hajime Hoshi
f80719ef9a driver: Use slices for uniform variables instead of maps
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
85730b433e graphicsdriver: Bug fix: Pass texture natives as uniform variables correctly 2020-05-25 02:31:54 +09:00
Hajime Hoshi
465d8aa273 graphicscommand: Add IsShaderAvailable for other packages 2020-05-24 19:15:18 +09:00
Hajime Hoshi
6506c20f4e graphicscommand: Use an image in the uniform variables 2020-05-24 16:43:08 +09:00
Hajime Hoshi
d94b84b8de graphciscommand: Add coments 2020-05-24 02:51:37 +09:00
Hajime Hoshi
1a0d92267b driver: Add shader API and implement it on OpenGL
Updates #482
2020-05-23 22:09:12 +09:00
Hajime Hoshi
8fd377f1e3 driver: Add ImageID and use this
This is a preparation to introduce shaders. Shader programs
require images as uniform variables, but the current way would make
API complex unnecessarily.
2020-05-20 00:11:08 +09:00
Hajime Hoshi
9b8c547342 graphicscommand: Do not flush (glFlush) when commands are empty
Fixes #1140
2020-04-23 00:51:28 +09:00
Hajime Hoshi
3437f35444 graphicscommand: Fix debug messages 2020-04-08 13:48:22 +09:00
Hajime Hoshi
fa90e48eec graphicscommand: Show the number of indices when dumping the command 2020-04-05 14:38:54 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately (#1060)
Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.

This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.

Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
c9bc5913fd driver: Refactoring: Remove Graphics.Flush
Updates #226
2019-12-06 08:56:55 +09:00
Hajime Hoshi
65fdf48cbf graphicsdriver: Refactoring: ReplacePixels takes multiple arguments
This reduces the number of graphics commands, and this works more
efficiently if the driver has an efficient way.
2019-11-21 23:52:12 +09:00
Hajime Hoshi
c2eae69b47 graphicscommand: Refactoring 2019-11-14 00:08:44 +09:00
Hajime Hoshi
e578b0bd49 graphicscommand: Bug fix: Needed to adjust vertices when highp is not available
Fixes #962
2019-10-19 17:05:04 +09:00
Hajime Hoshi
907302c440 graphicscommand: Keep the capacity at q.commands 2019-09-29 03:23:40 +09:00
Hajime Hoshi
5e6bdc25e5 gofmt 2019-09-28 23:09:20 +09:00
Hajime Hoshi
f873b66267 graphicscommand: Reduce calling InternalWidth/InternalHeight 2019-09-28 23:03:11 +09:00
Hajime Hoshi
791f96f980 graphicscommand: Reduce division operators 2019-09-28 02:31:04 +09:00
Hajime Hoshi
af6bda48c3 Reduce division operators
It looks like runtime.wasmDiv takes account for a big part at CPU
usages with examples/sprites.
2019-09-27 03:29:10 +09:00
Hajime Hoshi
fc3e8bebe4 Use 0-length slice instead of nil to keep capacities 2019-09-27 00:34:55 +09:00
Hajime Hoshi
70a38dc09a graphicscommand: Move pixel->texel conversion to graphicscommand 2019-09-20 23:59:04 +09:00
Hajime Hoshi
e0790ee950 Revert "graphics: Delay draw commands and execute them only when needed"
This reverts commit 0c70823f27.

Reason: Switching apps on Android sometimes broke the screen
2019-09-19 01:18:53 +09:00
Hajime Hoshi
0c70823f27 graphics: Delay draw commands and execute them only when needed
This change introduces a queue for delayed graphics commands.
When an image's pixels are retrieved or the screen is rendered,
Ebiten calculates the set of the necessary draw commands and
execute them.

This reduces the number of draw calls especially for the launching
phase.

Fixes #921
2019-09-19 01:09:48 +09:00