Commit Graph

348 Commits

Author SHA1 Message Date
Hajime Hoshi
b1afe6aeb2 loop: Refactoring: Remove FPS 2016-05-18 23:27:28 +09:00
Hajime Hoshi
335781759c ui: Introduce ScreenSizeEvent to simplify the run loop 2016-05-18 11:56:43 +09:00
Hajime Hoshi
faff188574 ui: Move Now() to internal/loop and hide it 2016-05-18 11:24:17 +09:00
Hajime Hoshi
cd5436712b ui: Hide Init() func 2016-05-18 11:12:23 +09:00
Hajime Hoshi
a35064db7d ui: Add ui.GLContext() 2016-05-18 11:10:03 +09:00
Hajime Hoshi
063ed564fd Move the run loop to internal/loop 2016-05-18 10:59:37 +09:00
Hajime Hoshi
7f19d4a1ac ui: Remove CurrentUI() 2016-05-18 10:51:11 +09:00
Hajime Hoshi
4d04413bf9 ui: Move the run loop to internal/ui 2016-05-18 10:46:23 +09:00
Hajime Hoshi
5c68ee4034 ui: Use events in the game loop 2016-05-18 02:03:41 +09:00
Hajime Hoshi
49c156d2b5 ui: Rename DoEvents -> Update 2016-05-18 01:22:01 +09:00
Hajime Hoshi
fbd07b1865 graphics: Simplify the size of pixels 2016-05-16 12:27:28 +09:00
Hajime Hoshi
46cbd0c4a0 graphics: Add a func to delete programs and buffers 2016-05-16 11:54:34 +09:00
Hajime Hoshi
ba6d10dec0 graphics: Remove indexBufferLines 2016-05-16 11:34:41 +09:00
Hajime Hoshi
d6bfa72c5c graphics: Remove openGLState.initialize 2016-05-16 11:32:26 +09:00
Hajime Hoshi
9f2b53d24c graphics: Add InitializeIfNeeded function (preparing for Android) 2016-05-15 04:05:57 +09:00
Hajime Hoshi
ebe6296222 opengl: Remove (*Program).Equals 2016-05-15 02:37:25 +09:00
Hajime Hoshi
a3272d0b49 graphics: Refactoring: Reduce global variables 2016-05-15 02:29:54 +09:00
Hajime Hoshi
295e3c0a0a ui: Bug fixed: there was an error shadowed and not used 2016-05-14 03:25:44 +09:00
Hajime Hoshi
a04ce352f8 opengl: Bug fixed: there were some errors shadowed and not used 2016-05-14 03:24:01 +09:00
Hajime Hoshi
0083fe5df1 Changed the copyright year to 2013 (#216) 2016-05-14 00:20:27 +09:00
Hajime Hoshi
9d569e3e49 graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213) 2016-05-12 11:23:52 +09:00
Hajime Hoshi
9c2857c15d graphics: Compile error of shaders should panic 2016-05-11 00:49:31 +09:00
Hajime Hoshi
c07f16d9a4 opengl: Prepare for Android 2016-05-11 00:47:54 +09:00
Hajime Hoshi
2fee1fae22 graphics: Dispose now returns errors 2016-05-07 23:34:10 +09:00
Hajime Hoshi
57a9ecd821 ui: Refactoring 2016-05-07 22:27:10 +09:00
Hajime Hoshi
9560824dfc opengl: Add context.go 2016-05-07 19:42:07 +09:00
Hajime Hoshi
df23b57b16 openg: Refactoring 2016-05-07 19:26:35 +09:00
Hajime Hoshi
de541bdd7d opengl: Update context_mobile.go 2016-05-07 19:12:19 +09:00
Hajime Hoshi
e99736d5a5 opengl: Refactoring 2016-05-07 19:07:56 +09:00
Hajime Hoshi
209b4e6864 ui: Add Main for the OS main thread 2016-05-06 21:30:23 +09:00
Hajime Hoshi
5a379cb7cb Reduce panics (#196) 2016-04-11 01:48:40 +09:00
Hajime Hoshi
3ec0020f02 graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer) 2016-04-08 21:45:53 +09:00
Hajime Hoshi
07da7a2348 graphics: Refactoring 2016-04-08 04:39:13 +09:00
Hajime Hoshi
b2c5cb164a graphics: Calculate vertices ahead of locking 2016-04-08 03:18:52 +09:00
Hajime Hoshi
492f471ec3 graphics: Early return when num of vertices is 0 2016-04-08 02:49:53 +09:00
Hajime Hoshi
75ef9a6d47 ui: Add read-write lock 2016-03-26 17:24:40 +09:00
Hajime Hoshi
4a60343fe6 ui: Don't use currentUI directly 2016-03-26 15:17:01 +09:00
Hajime Hoshi
95485441f4 ui: Remove dataset attributes 2016-03-25 01:15:47 +09:00
Hajime Hoshi
fb3bf4e3b4 ui: Add CurrentUI() 2016-03-25 00:38:30 +09:00
Hajime Hoshi
6ac6b8e7c0 input: Make functions goroutine-safe (#192) 2016-03-24 23:51:20 +09:00
Hajime Hoshi
6efead974f ui: Rename ActualScale -> ActualScreenScale 2016-03-23 01:14:28 +09:00
Hajime Hoshi
62dffe5405 Add ebiten.ScreenScale() (#191) 2016-03-23 00:44:16 +09:00
Hajime Hoshi
2157061479 ui: Use actualScale to calc minimum window size 2016-03-22 12:01:53 +09:00
Hajime Hoshi
993a55abde ui: Set window width limitation for Windows (#165) 2016-03-22 11:56:40 +09:00
Hajime Hoshi
b02df7b542 graphics: Bug fix #186 by clearing non-black-or-white color 2016-03-17 03:31:12 +09:00
Hajime Hoshi
8f15978c83 ui: Bug fix: Quit soon after the window is closed (#185) 2016-03-15 00:32:06 +09:00
Hajime Hoshi
b1f856a0e0 Add FPS const 2016-03-13 04:57:31 +09:00
Hajime Hoshi
c6fc5ab865 graphics: CompositionMode -> CompositeMode (#170) 2016-03-01 02:16:32 +09:00
Hajime Hoshi
1eb623cf16 Add example 'masking' (#39) 2016-03-01 02:10:45 +09:00
Hajime Hoshi
321f5e376e opengl: Cache a composition mode 2016-02-29 01:44:09 +09:00