Commit Graph

7534 Commits

Author SHA1 Message Date
Hajime Hoshi
b28b323920 internal/shaderir: use parentheses for vector equal operators 2022-08-21 04:19:56 +09:00
Hajime Hoshi
9c5ba4b857 release v2.5.0-alpha 2022-08-21 04:03:01 +09:00
Hajime Hoshi
b4589254f8 update Oto
Initializing an audio context might take long and reduce TPS/FPS
on Linux. With the latest Oto, the initialization happens in
parallel thanks to the 'ready' channel.
2022-08-21 00:58:13 +09:00
Hajime Hoshi
833473316f internal/ui: forbide RestoreWindow when the window size limits are specified
Closes #2259
2022-08-20 22:36:37 +09:00
Hajime Hoshi
31141d5112 internal/ui: forbid maximizing window when a window size is limited
Closes #2258
2022-08-20 22:24:13 +09:00
Hajime Hoshi
e150745598 internal/ui: bug fix: do not register a framebuffer-size callback on macOS
When a decorating state is switched, a framebuffer-size callback was
invoked but with wrong parameters on macOS.

This callback was originally implemented for i3 window manager, and
was not needed for macOS. Then, let's not use this on macOS. Probably
we can also skip this registering on Windows.

Updates #1960
Closes #2257
2022-08-20 19:10:42 +09:00
Hajime Hoshi
85d54515cd internal/shader: check types for && and || correctly
Updates #2256
2022-08-19 17:34:03 +09:00
Hajime Hoshi
d6047f3988 internal/shader: add type checks to compare two values
Closes #2187
2022-08-19 17:03:29 +09:00
Hajime Hoshi
f63b87f675 internal/shader: refactoring 2022-08-19 15:24:00 +09:00
Hajime Hoshi
a4b9d3c241 internal/gamepaddb: update the database
Adopts 74ebd51889
2022-08-19 02:54:03 +09:00
Hajime Hoshi
c585ea3018 update Oto to v2.3.0-alpha.7 2022-08-19 02:51:01 +09:00
Hajime Hoshi
71013e0527 update dependencies 2022-08-19 02:49:43 +09:00
Hajime Hoshi
73cd05eeec update github.com/jfreymuth/oggvorbis to v1.0.4
This improves an error message when an empty source is passed to
the decoder.

Updates #2251
2022-08-19 02:46:54 +09:00
Hajime Hoshi
590147acda internal/shader: add type checks for the builtin function texture2D
Note that texture2D is usually not called by users.

Closes #2184
2022-08-19 02:27:40 +09:00
Hajime Hoshi
63eee0600e internal/shader: add type checks for the builtin function transpose
Updates #2184
2022-08-19 01:57:24 +09:00
Hajime Hoshi
7a94cbbd62 internal/shader: add refract
Closes #2255
2022-08-19 01:48:35 +09:00
Hajime Hoshi
13ae8f5872 internal/shader: add type checks for the builtin function faceforward
Updates #2184
2022-08-19 01:48:30 +09:00
Hajime Hoshi
73f12fa704 internal/shader: add type checks for the builtin function smoothstep
Updates #2184
2022-08-19 01:27:01 +09:00
Hajime Hoshi
f3ea274d20 internal/shader: add type checks for the builtin function mix
Updates #2184
2022-08-19 01:19:20 +09:00
Hajime Hoshi
ec851a85f5 internal/shader: add type checks for the builtin function step
Updates #2184
2022-08-19 00:25:04 +09:00
Hajime Hoshi
34cc6405dd internal/shader: add type checks for the builtin function clamp
Updates #2184
2022-08-19 00:14:38 +09:00
Hajime Hoshi
82a9aac689 internal/shader: add type checks for the builtin function cross
Updates #2184
2022-08-18 23:45:01 +09:00
Hajime Hoshi
7af6c99954 internal/shader: add type checks for some builtin functions
Updates #2184
2022-08-18 23:21:25 +09:00
Hajime Hoshi
3aad4fada1 internal/shaderir: add comments
Updates #2253
2022-08-18 17:46:53 +09:00
Hajime Hoshi
33616600e4 audio/vorbis: test Length with a non-seekable source
Updates #2252
2022-08-18 15:48:26 +09:00
Hajime Hoshi
4d03b9fd98 examples/audio: use ebitenutil.DrawCircle
Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
1251bd5792 audio/vorbis: bug fix: error when a non-seeker source is given to Decode*
Closes #2252
2022-08-18 15:31:54 +09:00
Hajime Hoshi
f8395e234a .github/workflows: bug fix: NintendoSDK is available only with GOOS=linux 2022-08-18 12:23:36 +09:00
Hajime Hoshi
3f4e3ef41f .github/workflows: fix the build tag name for NintendoSDK
Updates #2242
2022-08-18 03:44:42 +09:00
Hajime Hoshi
c3c4a5e9b7 .github/workflows: always use the latest version of Go on the Steam bot 2022-08-18 02:07:10 +09:00
Hajime Hoshi
78ad9f9c30 .github/workflows: update Go version for Steam 2022-08-18 01:47:26 +09:00
TotallyGamerJet
05470f7706
internal/graphicsdriver/metal: remove C for macOS (#2243)
Updates #1162
2022-08-18 01:39:34 +09:00
Hajime Hoshi
fb775d806c internal/shader: disallow 'discard' in other functions than the fragment entry point
Closes #2248
2022-08-17 23:39:52 +09:00
Hajime Hoshi
9d303e8dc5 internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin
Closes #2249
2022-08-17 22:37:26 +09:00
Hajime Hoshi
e9e48919df internal/processtest: rename test 2022-08-17 22:04:51 +09:00
Hajime Hoshi
b211b79a5c internal/shader: use a return statement in a fragment shader entrypoint
Updates #2247
2022-08-17 22:02:13 +09:00
Hajime Hoshi
bf4648eb35 internal/shaderir: fix a wrong comment 2022-08-17 17:43:59 +09:00
Hajime Hoshi
cf92158e33 ebiten: bug fix: add an indirect function call for a fragment shader
Closes #2245
Closes #2247
2022-08-17 16:37:37 +09:00
Hajime Hoshi
652cd169b2 ebiten: revert the changes for DrawRectShader
This reverts these commits:
- 9bd46cb2b5.
- f8c4634017.

This causes test failures on the Steam bot. See #2246.

Updates #2166
Closes #2246
2022-08-17 00:56:33 +09:00
Hajime Hoshi
bb2df24f83 internal/graphicsdriver/directx: use DXGI_PRESENT_TEST when the screen is invisible
This change also reduces FPS to about 10 when the screen is invisible
in order to save CPU power.

Closes #2181
2022-08-17 00:10:44 +09:00
Hajime Hoshi
9bd46cb2b5 ebiten: bug fix: assigning to arguments doesn't work with OpenGL
Updates #2166
2022-08-16 23:07:15 +09:00
Hajime Hoshi
f8c4634017 ebiten: always specify the source region at DrawRectShader
imageSrcRegionOnTexture should work even without any images.

Updates #2166
2022-08-16 22:43:33 +09:00
Hajime Hoshi
bcba362e7e inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition
Closes #2057
2022-08-16 02:21:55 +09:00
Hajime Hoshi
e21c881644 examples/paint: refactoring: avoid calling input functions in Draw 2022-08-16 01:06:22 +09:00
Hajime Hoshi
5b182efe7e internal/ui: forbide SetWindowSize when the window is maximized
On Windows, changing the size of a maximized window results in
unexpected states. Let's forbid this.

On macOS, a maximized window is just a regular window so it is
OK to allow resizing by `SetWindowSize`.

On Linux or other Unix, the behavior depends on window systems
and it is hard to expect what would happen, so forbid this just in
case.

Closes #1986
2022-08-15 16:29:20 +09:00
Hajime Hoshi
1c548c0641 examples/keyboard: refactoring 2022-08-13 13:37:01 +09:00
Hajime Hoshi
33da481d60 text: refactoring
Updates #1992
2022-08-13 00:28:41 +09:00
Hajime Hoshi
bc8e2fe6ac internal/glfw: bug fix: the window should be focused when closing is handled
Closes #2165
2022-08-12 22:34:19 +09:00
Hajime Hoshi
dd292552d5 audio: move the implementation for NintendoSDK to Oto
Updates #2242
2022-08-12 20:53:55 +09:00
Hajime Hoshi
8081d0636a internal/cbackend: rename to nintendosdk
Updates #2242
2022-08-12 17:19:37 +09:00