Hajime Hoshi
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c5e42c91be
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ui: Add glcontext.go
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2016-07-24 00:05:36 +09:00 |
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Hajime Hoshi
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121063ee2b
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ui: Initialize GLContext at Start
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2016-07-23 22:17:36 +09:00 |
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Hajime Hoshi
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5a3ea34cfc
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ui: Delay initializing the context
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2016-07-23 21:43:35 +09:00 |
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Hajime Hoshi
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3553fc55c3
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ui: Unify the context thread and the UI thread
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2016-07-23 21:22:59 +09:00 |
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Hajime Hoshi
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8371426888
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ui: Refactoring
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2016-07-23 21:01:30 +09:00 |
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Hajime Hoshi
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1953539e22
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ui: Refactoring: Simplify initializing
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2016-07-23 20:25:52 +09:00 |
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Hajime Hoshi
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e3ef0540a3
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opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
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2016-07-23 02:09:48 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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1627176d59
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graphics: Restoring by recording drawing-images history
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2016-07-13 12:38:59 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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Hajime Hoshi
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1b152ae771
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opengl: Bug fix: Reset lastTexture when deleting
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2016-07-10 05:04:25 +09:00 |
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Hajime Hoshi
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d8e7ec5274
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opengl: Initialize lastTexture
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2016-07-09 23:14:24 +09:00 |
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Hajime Hoshi
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275fc66f06
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graphics: Bug fix: textuer should be stored at OpenGL layer
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2016-07-09 19:36:34 +09:00 |
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Hajime Hoshi
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193c03ea58
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ui: Bug fix: Don't use integer scale (JavaScript)
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2016-07-09 18:27:29 +09:00 |
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Hajime Hoshi
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76f694b948
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loop: Bug fix: IsRunning might crash when the game hasn't started yet
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2016-07-09 01:44:53 +09:00 |
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Hajime Hoshi
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79bdfc0718
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opengl: Misspelling
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2016-07-07 02:08:28 +09:00 |
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Hajime Hoshi
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302f5a5437
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opengl: Remove BindScreenFramebuffer
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2016-07-05 03:07:33 +09:00 |
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Hajime Hoshi
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7e296b1aae
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graphics: Bug Fix: The screen image should be recreated
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2016-07-05 02:57:41 +09:00 |
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Hajime Hoshi
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7903fe2108
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graphics: Remove texture's width/height
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2016-07-05 00:31:02 +09:00 |
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Hajime Hoshi
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93f7fdd349
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graphics: Remove framebuffer's width/height
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2016-07-05 00:29:46 +09:00 |
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Hajime Hoshi
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085336d50f
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graphics: Add newImageImpl
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2016-07-05 00:24:06 +09:00 |
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Hajime Hoshi
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910e1b760c
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ui: Introduce glfwScale
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2016-07-04 11:37:34 +09:00 |
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Hajime Hoshi
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55bfe19bf8
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opengl: Add context.DoWork (mobile)
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2016-07-04 01:25:35 +09:00 |
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Hajime Hoshi
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61ba8dad17
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opegnl: Remove initialization (use Reset instead) (mobile)
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2016-07-04 01:04:35 +09:00 |
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Hajime Hoshi
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6cfb92c4c4
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opengl: Remove init (JavaScript)
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2016-07-04 00:55:04 +09:00 |
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Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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Hajime Hoshi
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c2d21bc39f
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opengl: Misspelling
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2016-07-04 00:31:51 +09:00 |
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Hajime Hoshi
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163ee01bd5
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graphics: Rename Initialize/Resume -> Reset
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2016-07-04 00:30:14 +09:00 |
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Hajime Hoshi
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d0a779e272
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graphics: Delete programs and buffers when resuming
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2016-07-04 00:23:45 +09:00 |
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Hajime Hoshi
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d70bf66a59
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graphics: Reduce imageM usages
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2016-07-03 23:23:57 +09:00 |
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Hajime Hoshi
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f7a84fe969
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graphics: Move all context usages to internal/graphics
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2016-07-03 22:35:27 +09:00 |
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Hajime Hoshi
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6e76c3ed6b
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graphics: Move context.resume() to internal/graphics
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2016-07-03 21:42:01 +09:00 |
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Hajime Hoshi
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146c1e5846
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graphics: Refactoring: Remove graphicsContext.Draw and flush
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2016-07-03 18:56:44 +09:00 |
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Hajime Hoshi
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86144a1cd6
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opengl: Move members to variables
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2016-07-03 18:23:19 +09:00 |
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Hajime Hoshi
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fbc1a4238c
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graphics: Reduce calls of ui.GLContext()
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2016-07-03 17:27:33 +09:00 |
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Hajime Hoshi
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93f052de8c
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graphics: Refactoring
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2016-07-03 16:18:29 +09:00 |
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Hajime Hoshi
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0e2a1a1636
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mobile: Change the unit from px to dp on Android (#241)
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2016-07-03 05:37:56 +09:00 |
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Hajime Hoshi
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cc39cdc8f5
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opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
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2016-07-01 02:40:53 +09:00 |
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Hajime Hoshi
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47a0b3ccfa
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ui: Need LockOSThread for mobile
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2016-07-01 00:44:15 +09:00 |
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Hajime Hoshi
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3ebc5cc15a
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ui: Stop the game when the window is deactivated (#230)
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2016-06-30 01:07:54 +09:00 |
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Hajime Hoshi
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ff30f01c1b
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graphics: Remove Finalize
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2016-06-30 00:21:47 +09:00 |
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Hajime Hoshi
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328ef85606
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opengl: Prepare Context Losing for JavaScript (#217)
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2016-06-29 23:18:02 +09:00 |
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Hajime Hoshi
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9453f9e7b5
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graphics: Fix a comment
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2016-06-28 03:05:47 +09:00 |
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Hajime Hoshi
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3004d4d7af
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opengl: Fix a misspell
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2016-06-28 02:53:35 +09:00 |
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Hajime Hoshi
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af87d3fcf4
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graphics: Move a comment
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2016-06-27 13:00:32 +09:00 |
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