Hajime Hoshi
8de08295e9
internal/restorable: refactoring
2023-05-26 01:44:13 +09:00
Hajime Hoshi
0f4066e7ac
internal/restorable: remove clearIfOverlapped
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We found clearIfOverlapped could be a heavy task in some actual applications.
Instead of clearing existing data in the pixels records, add a new record
with a nil slice which indicates a cleared region.
2023-05-25 21:26:53 +09:00
Hajime Hoshi
47f19da710
internal/restorable: early return for an empty rectangle
2023-05-25 19:17:22 +09:00
Hajime Hoshi
90562ee84b
internal/goglfw: enable to build for GOOS=darwin
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Updates #2546
2023-05-21 21:29:40 +09:00
Hajime Hoshi
0ab214b018
internal/goglfw: move updateWindowStyles call to win32window_windows.go
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updateWindowStyles is originally a Windows-specific function in GLFW,
so this should be in win32window_windows.go.
2023-05-14 02:56:32 +09:00
the-goodies
12a179aab9
internal/goglfw: fix _GET_X_LPARAM and _GET_Y_LPARAM from api_windows.go ( #2665 )
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Negative values should not disappear. For example, if _HIWORD returns 63000,
then _GET_Y_LPARAM should return -2536, but now it returns 63000.
This fixes that.
2023-05-10 09:27:40 +09:00
Hajime Hoshi
50b68a0427
internal/goglfw: refactoring: use unsafe.Add
2023-05-10 00:41:57 +09:00
Hajime Hoshi
1035b1d182
internal/shader: bug fix: wrong issue number
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Updates #2590
Updates #2648
2023-05-09 01:40:33 +09:00
Hajime Hoshi
ad23ae81c1
internal/shader: bug fix: forbide assigning to a uniform variable
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Closes #2648
2023-05-09 01:38:41 +09:00
Hajime Hoshi
0785502be3
internal/ui: refactoring
2023-05-09 00:35:54 +09:00
Hajime Hoshi
20edb04e5e
internal/restorable: refactoring: add EndFrame
2023-05-08 01:09:25 +09:00
Hajime Hoshi
befe990562
internal/shaderir: refactoring
2023-05-05 14:24:48 +09:00
Hajime Hoshi
ceb2bfc89c
internal/shaderir: refactoring: use the append pattern
2023-05-04 14:34:22 +09:00
Hajime Hoshi
e4c9d6705c
internal/shaderir: refactoring
2023-05-04 14:26:08 +09:00
Hajime Hoshi
ecf07ad09e
internal/graphicscommand: speed optimization: reduce boundary checks
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Co-authored-by: Egon Elbre <egonelbre@gmail.com>
2023-05-04 12:55:53 +09:00
Hajime Hoshi
d16b591a35
internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
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In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.
This change fixes the issue by getting a factory from a device and
using it.
Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
b32258ab8c
internal/atlas: refactoring
2023-04-29 13:41:39 +09:00
Hajime Hoshi
e98acd3dc7
internal/graphicsdriver: refactoring: use image.Rectangle
2023-04-29 01:12:05 +09:00
Hajime Hoshi
d2c991b774
all: refactoring: use image.Rectangle
2023-04-28 01:03:38 +09:00
Hajime Hoshi
cdcffd7d4f
internal/restorable: refactoring: use image.Rectangle
2023-04-28 00:42:40 +09:00
Hajime Hoshi
d9a2b0922d
internal/atlas: refactoring: remove unnecessary calculations
2023-04-28 00:26:09 +09:00
Hajime Hoshi
9e61b52a70
internal/atlas: refactoring: use image.Rectangle
2023-04-27 23:55:11 +09:00
Hajime Hoshi
82c7436be5
internal/packing: refactoring: use image.Rectangle
2023-04-27 23:45:57 +09:00
Hajime Hoshi
6c5477adea
internal/atlas: remove borders at the upper and the left sides
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Updates #2657
2023-04-27 09:06:05 +09:00
Hajime Hoshi
2a1d23d926
internal/shader: bug fix: panic when an assignment mismatch happens
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Closes #2654
2023-04-26 22:09:25 +09:00
Hajime Hoshi
56b4cdc3c4
internal/graphics: use pixels for offsets
2023-04-26 00:38:23 +09:00
Hajime Hoshi
9d2178cf71
internal/shaderir: rename the built-in func to get a texel to __texelAt
2023-04-23 22:57:30 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
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This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
b5ca404c42
internal/shader: bug fix: a swizzling 'r' didn't work for vec2
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Closes #2652
2023-04-23 21:29:20 +09:00
Hajime Hoshi
00e45affe9
all: update OpenGL version from 2.1 to 3.2
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'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
40c38eb9ee
internal/graphicsdriver/opengl: refactoring: remove contextPlatform
2023-04-22 21:52:20 +09:00
Hajime Hoshi
8926a4213e
internal/graphicsdriver/opengl: refactoring: move consts to gl
2023-04-22 21:20:34 +09:00
Hajime Hoshi
00ed6f08fc
internal/graphicsdriver/opengl/gl: refactoring: reduce types
2023-04-22 19:27:56 +09:00
Hajime Hoshi
504006fc22
internal/graphicsdriver/opengl/gl: refactoring: remove unused types
2023-04-22 16:18:18 +09:00
Hajime Hoshi
0495101450
internal/graphicsdriver/opengl/gl: bug fix: build error with GOOS=js
2023-04-22 16:10:49 +09:00
Hajime Hoshi
0542f9daa3
internal/graphicsdriver/opengl/gl: refactoring
2023-04-22 15:59:18 +09:00
Hajime Hoshi
4f69ca4ea9
internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
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In the debug mode, GetError is inserted in each GL function call.
Closes #2650
2023-04-22 13:17:08 +09:00
Hajime Hoshi
b40c5b1e99
internal/ui: catch an error at At at updateIconIfNeeded
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Closes #2647
2023-04-20 00:59:14 +09:00
Hajime Hoshi
95709d9182
internal/graphicsdriver/opengl: update GLES version to 3.0
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GLES 3.0 is required for GLSL ES 3.0
Updates #1431
2023-04-19 22:43:26 +09:00
Hajime Hoshi
7509c1d7f5
internal/graphicsdriver/opengl: remove the version es100
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es300 is requried for 'texelFetch' [1].
[1] https://registry.khronos.org/OpenGL-Refpages/es3.0/html/texelFetch.xhtml
Updates #1431
2023-04-19 22:10:32 +09:00
Hajime Hoshi
2f55bb1b3d
internal/atlas, internal/graphicscommand: refactoring
2023-04-19 21:43:08 +09:00
Hajime Hoshi
6817be2594
internal/goglfw: ignore the invalid-handle error at DestroyWindow
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Updates #2551
2023-04-18 23:53:26 +09:00
Hajime Hoshi
eb6a773d3f
internal/graphicscommand: remove unnecessary space chars
2023-04-18 01:19:28 +09:00
Hajime Hoshi
df32901dce
internal/shader: refactoring
2023-04-16 18:37:06 +09:00
Hajime Hoshi
c00579509a
internal/ui: bug fix: wrong mouse cursor movement calculation
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Closes #2634
2023-04-10 15:25:04 +09:00
Hajime Hoshi
a56924b22f
internal/graphicsdriver/directx: refactoring
2023-04-09 16:49:52 +09:00
Hajime Hoshi
4473557e23
internal/graphicsdriver/directx: smooth rendering when resizing the window with DirectX 12
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Updates #2615
2023-04-09 16:38:29 +09:00
Hajime Hoshi
2423733598
internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
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Updates #2633
2023-04-09 16:34:56 +09:00
Hajime Hoshi
2c088b9059
internal/graphicsdriver/directx: resize the swap chain after presenting is done
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Updates #2633
2023-04-09 16:29:00 +09:00
Hajime Hoshi
730c7a2ad0
internal/graphicsdriver/directx: refactoring
2023-04-09 15:30:46 +09:00