Hajime Hoshi
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5a3ea34cfc
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ui: Delay initializing the context
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2016-07-23 21:43:35 +09:00 |
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Hajime Hoshi
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3553fc55c3
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ui: Unify the context thread and the UI thread
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2016-07-23 21:22:59 +09:00 |
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Hajime Hoshi
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e3ef0540a3
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opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
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2016-07-23 02:09:48 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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1627176d59
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graphics: Restoring by recording drawing-images history
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2016-07-13 12:38:59 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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Hajime Hoshi
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1b152ae771
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opengl: Bug fix: Reset lastTexture when deleting
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2016-07-10 05:04:25 +09:00 |
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Hajime Hoshi
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d8e7ec5274
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opengl: Initialize lastTexture
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2016-07-09 23:14:24 +09:00 |
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Hajime Hoshi
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275fc66f06
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graphics: Bug fix: textuer should be stored at OpenGL layer
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2016-07-09 19:36:34 +09:00 |
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Hajime Hoshi
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79bdfc0718
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opengl: Misspelling
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2016-07-07 02:08:28 +09:00 |
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Hajime Hoshi
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302f5a5437
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opengl: Remove BindScreenFramebuffer
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2016-07-05 03:07:33 +09:00 |
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Hajime Hoshi
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7e296b1aae
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graphics: Bug Fix: The screen image should be recreated
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2016-07-05 02:57:41 +09:00 |
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Hajime Hoshi
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7903fe2108
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graphics: Remove texture's width/height
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2016-07-05 00:31:02 +09:00 |
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Hajime Hoshi
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93f7fdd349
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graphics: Remove framebuffer's width/height
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2016-07-05 00:29:46 +09:00 |
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Hajime Hoshi
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085336d50f
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graphics: Add newImageImpl
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2016-07-05 00:24:06 +09:00 |
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Hajime Hoshi
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55bfe19bf8
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opengl: Add context.DoWork (mobile)
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2016-07-04 01:25:35 +09:00 |
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Hajime Hoshi
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61ba8dad17
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opegnl: Remove initialization (use Reset instead) (mobile)
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2016-07-04 01:04:35 +09:00 |
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Hajime Hoshi
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6cfb92c4c4
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opengl: Remove init (JavaScript)
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2016-07-04 00:55:04 +09:00 |
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Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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Hajime Hoshi
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c2d21bc39f
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opengl: Misspelling
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2016-07-04 00:31:51 +09:00 |
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Hajime Hoshi
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163ee01bd5
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graphics: Rename Initialize/Resume -> Reset
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2016-07-04 00:30:14 +09:00 |
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Hajime Hoshi
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d0a779e272
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graphics: Delete programs and buffers when resuming
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2016-07-04 00:23:45 +09:00 |
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Hajime Hoshi
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d70bf66a59
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graphics: Reduce imageM usages
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2016-07-03 23:23:57 +09:00 |
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Hajime Hoshi
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f7a84fe969
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graphics: Move all context usages to internal/graphics
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2016-07-03 22:35:27 +09:00 |
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Hajime Hoshi
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6e76c3ed6b
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graphics: Move context.resume() to internal/graphics
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2016-07-03 21:42:01 +09:00 |
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Hajime Hoshi
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86144a1cd6
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opengl: Move members to variables
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2016-07-03 18:23:19 +09:00 |
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Hajime Hoshi
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cc39cdc8f5
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opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
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2016-07-01 02:40:53 +09:00 |
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Hajime Hoshi
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ff30f01c1b
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graphics: Remove Finalize
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2016-06-30 00:21:47 +09:00 |
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Hajime Hoshi
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9453f9e7b5
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graphics: Fix a comment
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2016-06-28 03:05:47 +09:00 |
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Hajime Hoshi
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3004d4d7af
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opengl: Fix a misspell
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2016-06-28 02:53:35 +09:00 |
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Hajime Hoshi
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af87d3fcf4
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graphics: Move a comment
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2016-06-27 13:00:32 +09:00 |
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Hajime Hoshi
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e822aae4a2
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graphics: Add a comment
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2016-06-27 02:51:46 +09:00 |
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Hajime Hoshi
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f537378f2a
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opengl: Bug fix: div 0 in shader
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2016-06-26 15:57:45 +09:00 |
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Hajime Hoshi
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24bb5b5ca8
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graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
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2016-06-23 00:25:31 +09:00 |
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Hajime Hoshi
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bae27e19d7
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doc: Fix README
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2016-06-22 12:37:26 +09:00 |
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Hajime Hoshi
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56c4e71859
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opengl: Remove unneeded glViewport calls
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2016-06-22 02:13:23 +09:00 |
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Hajime Hoshi
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6f50ef3604
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ui: Get correct device scale for iOS
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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7528977842
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opengl: Bug fix: bindFramebufferImpl should return error
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2016-06-19 00:40:44 +09:00 |
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Hajime Hoshi
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bc2703c345
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opengl: Call glViewport each time when different framebuffer is set
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2016-06-18 22:47:34 +09:00 |
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Hajime Hoshi
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83ab4352f8
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opengl: Consider framebuffer size on iOS
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2016-06-18 19:55:04 +09:00 |
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Hajime Hoshi
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98fccb563e
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graphics: Bug fix: Need to reset viewport size after resizing (#232)
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2016-06-18 06:47:35 +09:00 |
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Hajime Hoshi
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5eb77d2fb5
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Remove 'default framebuffer' and add 'screen framebuffer' for iOS
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2016-06-18 04:56:13 +09:00 |
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Hajime Hoshi
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0b8fe25350
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opengl: Implement GlslHighpSupported for iOS
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2016-06-17 04:13:46 +09:00 |
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Hajime Hoshi
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dfe4db67be
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
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Hajime Hoshi
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10ebe3274c
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Fix build tags
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2016-06-15 03:35:35 +09:00 |
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