Hajime Hoshi
2ef823ccd2
internal/ui: remove panic in adjustWindowSize
2024-09-28 02:45:56 +09:00
Hajime Hoshi
5fe818e17d
internal/ui: refactoring: remove updateOnceSwapped
2024-09-16 02:52:53 +09:00
Hajime Hoshi
e90f99bd4a
internal/ui: bug fix: InitUnfocused option didn't work
...
Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63
internal/ui: bug fix: skip focus check for the first update
2024-09-14 17:08:21 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
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This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
42209606b1
internal/ui: disable IME and enable it only when necessary
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Closes #2918
2024-08-27 02:22:30 +09:00
Hajime Hoshi
856b339298
internal/ui: bug fix: show a black dot at the red button when needed
...
When SetWindowClosingHandled(true) is called, a black dot should be
shown at the red button to close the window.
Closes #3020
2024-07-31 23:54:18 +09:00
Hajime Hoshi
f9b0451e08
internal/ui: call setRunning(true) at a more appropriate timing
2024-07-15 22:52:50 +09:00
Hajime Hoshi
d4dc2ef5d7
internal/ui: refactoring: remove an unused member
2024-07-15 21:53:07 +09:00
Hajime Hoshi
32417353d3
internal/ui: bug fix: the window size callback was not called on macOS
...
This is basically a revert of e150745598
.
As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.
Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.
Updates #2257
Closes #3029
2024-06-30 15:59:15 +09:00
Hajime Hoshi
9dc103491a
internal/ui: bug fix: a window was shown unexpectedly at start-up
...
Closes #2951
2024-04-07 02:55:48 +09:00
Hajime Hoshi
d6f7b50387
internal/ui: bug fix: setting a size failed for an invisible window
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Updates #2725
Closes #2951
2024-04-06 22:26:01 +09:00
Hajime Hoshi
f4029aaa77
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
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Also, this change fixes redundant checks the case when a monitor
does not exist. Now Ebitengine checks a monitor existence at the
initialization.
Closes #2145
Closes #2795
2024-03-23 23:32:43 +09:00
Hajime Hoshi
c9a973c6c1
internal/ui: bug fix: needed to focus the window at launch
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Updates #2725
Closes #2924
2024-03-10 12:44:28 +09:00
Hajime Hoshi
c0d9954b3e
exp/textinput: use native pixels for a candidate window position
2024-03-03 23:35:34 +09:00
Hajime Hoshi
3e4c47eb70
internal/ui: refactoring
2024-03-03 23:27:02 +09:00
Hajime Hoshi
6d898d752e
ebiten: add (*Monitor).DeviceScaleFactor()
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This replaces ebiten.DeviceScaleFactor().
Updates #2795
2024-02-12 17:09:03 +09:00
Hajime Hoshi
60725eba86
ebiten: add RunGameOptions.X11ClassName and X11InstanceName
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Closes #2904
2024-02-11 19:31:29 +09:00
theinternetftw
5774cf808f
internal/ui: show window after first draw on glfw ( #2875 )
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Fixes #2725 by avoiding the flash in the first place. Showing the
window this way was already default on macOS; This makes it default
for all glfw platforms.
Closes #2725
2023-12-29 14:16:54 +09:00
Hajime Hoshi
338b8957e8
internal/graphicscommand: add Terminate
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This change reduces a render thread usage in internal/ui.
Updates #2714
2023-12-27 02:28:55 +09:00
Hajime Hoshi
4895ae7f93
internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
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Updates #2714
2023-12-23 22:30:13 +09:00
Hajime Hoshi
b73d63da29
internal/glfw: change the default client API to No-API
2023-12-21 04:05:13 +09:00
Hajime Hoshi
4ef7b5c166
internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
...
Updates #2714
2023-12-20 02:47:19 +09:00
Hajime Hoshi
f6f0cf05e6
internal/ui: refactoring: move updateVsyncOnRenderThread to the OpenGL driver
...
Updates #2714
2023-12-20 02:38:20 +09:00
Hajime Hoshi
d7ebc19d04
internal/ui: refactoring: reduce usages of renderThread
...
Updates #2714
2023-12-17 16:21:07 +09:00
Hajime Hoshi
acd317bf91
internal/ui: bug fix: wrong for-loop condition
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Closes #2847
2023-11-18 20:01:24 +09:00
Hajime Hoshi
3df2ffebd1
internal/ui: refactoring: integrate Run except for mobiles
2023-11-05 00:49:53 +09:00
Hajime Hoshi
2db10b1e9c
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread
build tag
...
Closes #2830
2023-11-05 00:01:44 +09:00
Hajime Hoshi
accb777f51
internal/ui: refactoring: remove unused functions
2023-10-29 19:16:11 +09:00
Hajime Hoshi
ae1ea3ba05
internal/ui: bug fix: compile failure
2023-10-29 19:14:24 +09:00
Hajime Hoshi
5fe8c29b4c
internal/ui: refactoring: integrate (*UserInterface).run
2023-10-29 18:57:10 +09:00
Hajime Hoshi
ea842495cf
internal/ui: refactoring
2023-10-29 18:29:41 +09:00
Hajime Hoshi
6339872da8
internal/graphicscommand: disable asynchronous rendering when vsync is on
...
Asynchronouse rendering was introduced at #2664 , but apparently this
caused a delay between a game's update and its rendering.
Disable this when vsync is on. When vsync is off, we should not have
to care the delay since new renderings keep to come. Rather,
asynchronous renderings improves FPS.
Updates #2664
Updates #2822
2023-10-28 14:59:25 +09:00
Hajime Hoshi
98f2798b07
internal/ui: call a graphics driver's SetFPSMode only when necessary
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It was odd to call this in the swapBufferForGL function.
2023-10-28 14:50:40 +09:00
Hajime Hoshi
457f6bb964
Revert "internal/ui: bug fix: panic at ReadPixels before running"
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This reverts commit 2f6df3d4d6
.
Reason: regression by calling (*ebiten.Image).At from a different goroutine
Updates #2820
2023-10-27 14:29:41 +09:00
Hajime Hoshi
2f6df3d4d6
internal/ui: bug fix: panic at ReadPixels before running
...
Closes #2820
2023-10-27 12:18:34 +09:00
Hajime Hoshi
630789757f
all: add files for PlayStation 5
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The implementation is WIP.
Updates #2799
2023-10-16 00:54:08 +09:00
Hajime Hoshi
8274b32301
internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
2023-10-15 17:30:16 +09:00
Hajime Hoshi
83a4133577
internal/ui: refactoring: remove globalState
2023-10-15 16:51:16 +09:00
Hajime Hoshi
a16a03c9db
internal/ui: refactoring
2023-10-15 16:38:05 +09:00
Hajime Hoshi
a89aaa0756
internal/ui: refactoring: remove fpsMode from globalState
2023-10-15 16:19:41 +09:00
Hajime Hoshi
27fd10595b
internal/ui: refactoring: reduce global functions and prefer Get()
2023-10-15 03:40:48 +09:00
Hajime Hoshi
69f1fa5f29
internal/ui: unify the receivers for UI
2023-10-15 02:51:23 +09:00
Hajime Hoshi
2a8d8d71fc
internal/ui: merge init functions
...
The Go specification doesn't determine the order of init functions.
In order to reduce unexpected behavior, merge some init functions.
2023-10-15 00:17:09 +09:00
Hajime Hoshi
cede5027d3
internal/glfw: merge internal/cglfw into internal/glfw
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Closes #2703
2023-10-07 23:59:55 +09:00
Hajime Hoshi
82bceba847
internal/cglfw: let functions return errors in native_darwin.go and glfw_unix.go
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Updates #2703
2023-10-07 18:37:06 +09:00
Hajime Hoshi
82f2319020
internal/hook: rename hooks -> hook
2023-10-06 13:58:00 +09:00
Hajime Hoshi
e7ad5c52fe
internal/glfw: merge internal/goglfw into internal/glfw
...
This also changes APIs in internal/glfw to return errors.
Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
aa55953c11
internal/ui: replace (*userInterface).err with (*globalState).err
2023-10-05 00:45:04 +09:00
Hajime Hoshi
84030a3f77
internal/ui: refactoring: remove unused functions
2023-10-04 02:54:55 +09:00