Commit Graph

7555 Commits

Author SHA1 Message Date
Terra Brown
de35a5a6f1
ebiten: add Termination for a regular termination (#2272)
Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
0587a45c61 .github/workflows: enable -shuffle on browsers
Closes #2273
2022-08-27 20:29:37 +09:00
Hajime Hoshi
c7026a81f0 update the link to the subreddit 2022-08-27 13:53:06 +09:00
Hajime Hoshi
2239a9b719 updated an outdated URL in CoC 2022-08-27 13:26:52 +09:00
Terra Brown
232cadf15a
internal/graphicscommand: browser screenshot/image dump support (#2269)
Closes #2265
2022-08-27 12:51:30 +09:00
Hajime Hoshi
3259ef3daf internal/ui: fix comments 2022-08-26 22:55:22 +09:00
Hajime Hoshi
7c55065490 internal/ui: simplify the screen shader 2022-08-26 22:49:17 +09:00
Hajime Hoshi
5bb70f485e internal/graphics: remove FilterScreen and use an original Kage program instead
Updates #2046
2022-08-26 17:41:29 +09:00
Hajime Hoshi
3b50e57f19 internal/ui: move convertUniforms to ui.Shader
This is a preparation to use a Kage program as the screen filter.

Update #2046
2022-08-26 17:41:26 +09:00
Hajime Hoshi
7703ab17fc update Oto (a fix was applied for the main branch)
Updates #2268
Updates hajimehoshi/oto#183
2022-08-26 01:26:30 +09:00
Hajime Hoshi
64ce59c4fa update Oto to fix crashes with Go 1.15 and 1.16
Closes #2268
2022-08-25 01:28:25 +09:00
Hajime Hoshi
7c64000c09 .build: add arch.yml again 2022-08-24 10:34:00 +09:00
Hajime Hoshi
b858f36d54 remove the dependency on file2byteslice
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
de20b855b9 ebiten: add comments about termination 2022-08-22 23:30:19 +09:00
Hajime Hoshi
386f9cb63e Revert "update Oto (pure Go for macOS)"
This reverts commit 99b69813e2.

Reason: test failures: https://github.com/hajimehoshi/ebiten/runs/7943880948

Updates #2264
2022-08-22 12:02:35 +09:00
Hajime Hoshi
99b69813e2 update Oto (pure Go for macOS)
Now Oto is pure Go for macOS.

Updates #1162
2022-08-22 11:48:56 +09:00
Hajime Hoshi
344d66c365 audio/internal/convert: remove Resampling.Close
This function is not used anywhere.
2022-08-21 23:48:33 +09:00
Hajime Hoshi
d9704f2ba9 ebiten: typo 2022-08-21 23:01:25 +09:00
Hajime Hoshi
ef7966b625 ebiten: typo 2022-08-21 21:58:10 +09:00
Hajime Hoshi
f923250a65 ebiten: typo 2022-08-21 20:02:53 +09:00
Hajime Hoshi
371f369a9f update Oto 2022-08-21 04:47:01 +09:00
Hajime Hoshi
b28b323920 internal/shaderir: use parentheses for vector equal operators 2022-08-21 04:19:56 +09:00
Hajime Hoshi
9c5ba4b857 release v2.5.0-alpha 2022-08-21 04:03:01 +09:00
Hajime Hoshi
b4589254f8 update Oto
Initializing an audio context might take long and reduce TPS/FPS
on Linux. With the latest Oto, the initialization happens in
parallel thanks to the 'ready' channel.
2022-08-21 00:58:13 +09:00
Hajime Hoshi
833473316f internal/ui: forbide RestoreWindow when the window size limits are specified
Closes #2259
2022-08-20 22:36:37 +09:00
Hajime Hoshi
31141d5112 internal/ui: forbid maximizing window when a window size is limited
Closes #2258
2022-08-20 22:24:13 +09:00
Hajime Hoshi
e150745598 internal/ui: bug fix: do not register a framebuffer-size callback on macOS
When a decorating state is switched, a framebuffer-size callback was
invoked but with wrong parameters on macOS.

This callback was originally implemented for i3 window manager, and
was not needed for macOS. Then, let's not use this on macOS. Probably
we can also skip this registering on Windows.

Updates #1960
Closes #2257
2022-08-20 19:10:42 +09:00
Hajime Hoshi
85d54515cd internal/shader: check types for && and || correctly
Updates #2256
2022-08-19 17:34:03 +09:00
Hajime Hoshi
d6047f3988 internal/shader: add type checks to compare two values
Closes #2187
2022-08-19 17:03:29 +09:00
Hajime Hoshi
f63b87f675 internal/shader: refactoring 2022-08-19 15:24:00 +09:00
Hajime Hoshi
a4b9d3c241 internal/gamepaddb: update the database
Adopts 74ebd51889
2022-08-19 02:54:03 +09:00
Hajime Hoshi
c585ea3018 update Oto to v2.3.0-alpha.7 2022-08-19 02:51:01 +09:00
Hajime Hoshi
71013e0527 update dependencies 2022-08-19 02:49:43 +09:00
Hajime Hoshi
73cd05eeec update github.com/jfreymuth/oggvorbis to v1.0.4
This improves an error message when an empty source is passed to
the decoder.

Updates #2251
2022-08-19 02:46:54 +09:00
Hajime Hoshi
590147acda internal/shader: add type checks for the builtin function texture2D
Note that texture2D is usually not called by users.

Closes #2184
2022-08-19 02:27:40 +09:00
Hajime Hoshi
63eee0600e internal/shader: add type checks for the builtin function transpose
Updates #2184
2022-08-19 01:57:24 +09:00
Hajime Hoshi
7a94cbbd62 internal/shader: add refract
Closes #2255
2022-08-19 01:48:35 +09:00
Hajime Hoshi
13ae8f5872 internal/shader: add type checks for the builtin function faceforward
Updates #2184
2022-08-19 01:48:30 +09:00
Hajime Hoshi
73f12fa704 internal/shader: add type checks for the builtin function smoothstep
Updates #2184
2022-08-19 01:27:01 +09:00
Hajime Hoshi
f3ea274d20 internal/shader: add type checks for the builtin function mix
Updates #2184
2022-08-19 01:19:20 +09:00
Hajime Hoshi
ec851a85f5 internal/shader: add type checks for the builtin function step
Updates #2184
2022-08-19 00:25:04 +09:00
Hajime Hoshi
34cc6405dd internal/shader: add type checks for the builtin function clamp
Updates #2184
2022-08-19 00:14:38 +09:00
Hajime Hoshi
82a9aac689 internal/shader: add type checks for the builtin function cross
Updates #2184
2022-08-18 23:45:01 +09:00
Hajime Hoshi
7af6c99954 internal/shader: add type checks for some builtin functions
Updates #2184
2022-08-18 23:21:25 +09:00
Hajime Hoshi
3aad4fada1 internal/shaderir: add comments
Updates #2253
2022-08-18 17:46:53 +09:00
Hajime Hoshi
33616600e4 audio/vorbis: test Length with a non-seekable source
Updates #2252
2022-08-18 15:48:26 +09:00
Hajime Hoshi
4d03b9fd98 examples/audio: use ebitenutil.DrawCircle
Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
1251bd5792 audio/vorbis: bug fix: error when a non-seeker source is given to Decode*
Closes #2252
2022-08-18 15:31:54 +09:00
Hajime Hoshi
f8395e234a .github/workflows: bug fix: NintendoSDK is available only with GOOS=linux 2022-08-18 12:23:36 +09:00
Hajime Hoshi
3f4e3ef41f .github/workflows: fix the build tag name for NintendoSDK
Updates #2242
2022-08-18 03:44:42 +09:00