Hajime Hoshi
1fc08d3d61
internal/graphicsdriver/directx: revert some commits for feture levels
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This reverts these commits
* a4d20094d7
* ed88559a50
* cc82ad19a1
Reason: As the default feature level becomes 11 again, we don't need the
environment variable EBITENGINE_DIRECTX_FEATURE_LEVEL for v2.4.
Updates #2466
Updates #2486
2022-12-09 15:58:23 +09:00
Hajime Hoshi
a4d20094d7
internal/graphicsdriver/directx: change the default feature level to 11_0
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The feature level 12_0 causes some issues on some machines. As we now
have EBITENGINE_DIRECTX_FEATURE_LEVEL, let's go back to the default
feature level 11_0.
Updates #2486
2022-12-07 21:18:33 +09:00
Hajime Hoshi
ed88559a50
internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL
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A fix for #2447 was a breaking-change as the DirectX driver was no longer
available for some old graphics card.
To support such old cards, provide a new environment variable
EBITENGINE_DIRECTX_FEATURE_LEVEL to specify a feature level.
The possible values are 11_0, 11_1, 12_0, 12_1, and 12_2. The default
value is 12_0.
Closes #2466
2022-11-21 02:53:37 +09:00
Hajime Hoshi
5cd7d9107e
internal/graphicsdriver/directx: bug fix: a software adaptor was unexpectedly chosen
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Closes #2459
2022-11-16 15:53:27 +09:00
Hajime Hoshi
cc82ad19a1
internal/graphicsdriver/directx: specify DX level 12
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The DirectX initialization passed but crashed later on some old machines
supporting the feature level 11 but not 12.
This change fixes the issue by changing the required feature level from
11 to 12 so that the initialization fails and OpenGL is used as the
fallback.
Closes #2447
2022-11-16 15:53:05 +09:00
Hajime Hoshi
2b261c6314
internal/glfwwin, internal/graphicsdriver/directx: bug fix: wrong error handlings for Windows HANDLE
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Closes #2366
2022-10-02 01:58:45 +09:00
Hajime Hoshi
7c6466cfa0
internal/graphicsdriver/directx: bug fix: processtest failures
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The command allocators should be reset only when the frame index was
updated.
Closes #2249
2022-09-02 12:48:38 +09:00
Hajime Hoshi
5459036d1c
Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
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This reverts commit 9d303e8dc5
.
Reason: A GPU memory leak (#2292 ). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249 .
Closes #2292
Updates #2249
2022-09-02 02:30:50 +09:00
TotallyGamerJet
05470f7706
internal/graphicsdriver/metal: remove C for macOS ( #2243 )
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Updates #1162
2022-08-18 01:39:34 +09:00
Hajime Hoshi
9d303e8dc5
internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin
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Closes #2249
2022-08-17 22:37:26 +09:00
Hajime Hoshi
bb2df24f83
internal/graphicsdriver/directx: use DXGI_PRESENT_TEST when the screen is invisible
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This change also reduces FPS to about 10 when the screen is invisible
in order to save CPU power.
Closes #2181
2022-08-17 00:10:44 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
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This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c
all: rename ebitenginecbackend to nintendosdk
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Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
70f5e84098
internal/graphicsdriver: rename ReplacePixels to WritePixels
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Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
72d5002e72
remove go2cpp support
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Closes #2126
2022-08-07 22:17:53 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Herczog Zoltán
fabf3fb374
internal/graphicsdriver/metal: remove supportsMetal check ( #2223 )
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Closes #2211
2022-07-31 21:20:53 +09:00
Hajime Hoshi
2aa595de52
Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
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This reverts commit c183555cc8
.
Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
c183555cc8
internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
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CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.
Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.
Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
9ea399e7cc
internal/graphicsdriver/directx: typo
2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7
internal/graphicsdriver/directx: check DirectX availability earlier for Wine
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Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145
internal/graphicsdriver/directx: early error check for Wine
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Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee
internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device
2022-07-19 03:22:46 +09:00
Hajime Hoshi
0f9ec45709
internal/graphicsdriver/directx: refactoring
2022-07-18 23:36:42 +09:00
Hajime Hoshi
90ac7d047d
internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax
2022-07-15 23:34:09 +09:00
Hajime Hoshi
b31ce0a568
internal/graphicsdriver/directx: update comments
2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103
internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
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Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f
internal/graphicsdriver/directx: fix a wrong constant usage
2022-07-15 02:49:01 +09:00
Hajime Hoshi
8d74039617
internal/graphicsdriver/directx: increment numDescriptorsPerFrame
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16 seems too conservative. Let's double it.
Updates #2188
2022-07-15 02:42:23 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands ( #2203 )
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Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675
Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
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This reverts commit f92107c2ee
.
Reason: Performance regression
Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee
internal/graphicsdriver/directx: batch ExecuteCommandList
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Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7
internal/graphicsdriver/directx: remove redundant resetting of allocators
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Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d
internal/graphicsdriver/directx: bug fix: need to reset command allocators
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Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126
internal/graphicsdriver/directx: bug fix: wrong offsets
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* Wrong offsets were speicified when creating a constant buffer view and
a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
one descriptor table for a constant buffer and textures should be used.
Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
42d5d91829
internal/graphicsdriver/directx: unmap constant buffers appropriately
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Updates #2198
2022-07-14 01:54:34 +09:00
Hajime Hoshi
6f182d1124
internal/graphicsdriver/directx: fix a suspicious error chceck
2022-07-14 01:45:21 +09:00
Hajime Hoshi
16ff5c5039
internal/shaderir: change the naming convention: Num -> Count
2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6
internal/graphics: change the naming convention: Num -> Count
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This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
b27b7ec483
internal/graphicsdriver/directx: use CreateEventEx to follow the official example
2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb
internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion
2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075
internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
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Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
bf0f3d304b
internal/graphicsdriver/directx: add optimization flag to D3DCompile
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Updates #2034
Updates #2188
2022-07-10 02:55:16 +09:00
Hajime Hoshi
0035ba0bd1
internal/graphicsdriver/directx: allow tearing when vsync is off
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Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8
internal/graphicsdriver/directx: skip unnecessary flushing commands
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Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
55c7a2df6c
internal/graphicsdriver/opengl/gl: bug fix: wrong build tags
2022-07-09 16:15:56 +09:00
Hajime Hoshi
28fd3ec9e5
add the ebitengine version build tags besides the ebiten version
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Closes #2111
Updates #2190
2022-07-09 15:38:03 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
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Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
204fb5935b
add new environment variables with the EBITENGINE_ suffix
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Updates #2111
Updates #2190
2022-07-09 15:00:28 +09:00