Hajime Hoshi
f75a70dc40
internal/graphicscommand: treat []float32 instead of interface{} for uniform variables
2022-04-03 03:51:52 +09:00
Hajime Hoshi
9ddcf58728
ebiten: allow passing ebiten.Image to NewImageFromImage
...
Closes #1917
2022-04-02 06:10:22 +09:00
Hajime Hoshi
0c6362c93a
internal/atlas: move the color scaling from internal/atlas to ebiten
...
Updates #1820
2022-04-02 02:47:56 +09:00
Hajime Hoshi
5c7917897c
internal/ui: refactoring: move the logic in gameForUI to context
2022-04-01 22:33:31 +09:00
Hajime Hoshi
3ae4e873e6
ebiten: refactoring: remove an unused member Image.screen
2022-04-01 18:17:07 +09:00
Hajime Hoshi
b5bb576a58
internal/ui: refactoring: unexport ConvertUniforms
2022-03-21 17:05:50 +09:00
Hajime Hoshi
c316aaae72
internal/buffered: simplify the API
2022-03-21 15:19:06 +09:00
Hajime Hoshi
14c327c89b
internal/atlas: replace Pixels with At to reduce unnecessary slice allocations
2022-03-20 18:39:17 +09:00
Hajime Hoshi
54b4e87506
internal/restorable: bug fix: ReplacePixels on a sub-image might panic on Android
...
If regions by ReplacePixel are overlapped, this can panics. This can
happen only on Android, where a context lost can happen.
Thus, a sub-image cannot call a direct ReplacePixels. internal/buffer
has to care this.
2022-03-20 18:01:37 +09:00
Hajime Hoshi
c3e855ab02
internal/buffered: refactoring
2022-03-20 16:44:11 +09:00
Hajime Hoshi
673556d03f
internal/ui: move the error handlings to the ui package
2022-03-20 16:26:26 +09:00
Hajime Hoshi
cc574ad67e
internal/atlas: rename functions: Area -> Region
2022-03-20 04:20:23 +09:00
Hajime Hoshi
b59dd45239
internal/buffered: separate ReplacePixels with the large-area and small-area versions
...
For the large-area version, this doesn't require a graphics driver.
This is necessary to ensure that ReplacePixels never needs a graphics
driver.
2022-03-20 04:13:31 +09:00
Hajime Hoshi
e78f34aa26
internal/ui: add Image
...
This is a preparation for a refactoring. Image will be a proxy to
pass a graphics driver to the lower layer.
2022-03-20 01:39:05 +09:00
Hajime Hoshi
86698481f6
ebiten: add a comment
2022-03-05 01:58:44 +09:00
Hajime Hoshi
4610505fc5
ebiten: check the current error at Set and ReplacePixels
2022-03-05 01:52:55 +09:00
Hajime Hoshi
9c6b7aaca3
internal/ui: catch the error at At correctly
2022-03-05 01:44:59 +09:00
divVerent
f2209a0b51
internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. ( #1996 )
...
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.
Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.
I assume this is a strict improvement, however this may warrant some testing.
Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.
Updates #1772
2022-02-24 02:27:50 +09:00
Hajime Hoshi
b282b1805b
internal/ui: refactoring: add ui.SetError
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This is a preparation to move uiContext to the package internal/ui.
2022-02-13 17:17:08 +09:00
Hajime Hoshi
df60c4c92d
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
Bertrand Jung
8a2965ba4a
ebiten: fixed a wrong function name mentioned in panic ( #1953 )
2022-01-13 03:33:59 +09:00
Hajime Hoshi
e687865c8c
ebiten: add ColorM.ScaleWithColor
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Updates #1944
2022-01-10 17:36:46 +09:00
Hajime Hoshi
5f942150e0
ebiten: update comments about DrawImage
2021-12-14 20:37:29 +09:00
Hajime Hoshi
9787e076bc
ebiten: Add comments about NewImage*
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Closes #1894
2021-12-09 21:03:25 +09:00
Hajime Hoshi
42cd923418
ebiten: Add FillRule
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Closes #1715
2021-09-19 17:17:00 +09:00
Hajime Hoshi
ba8ea50d57
ebiten: Follow image.RGBA64Image's aim
...
image.RGBA64Image aims to get 64bit color values efficiently to avoid
allocating an original color value and converting it to colorRGBA64.
Thus, we should avoid allocating color.RGBA for RGBA64At.
Updates #1769
2021-08-21 15:22:38 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At ( #1773 )
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Closes #1769 .
2021-08-21 15:15:48 +09:00
Hajime Hoshi
21aa96f9f5
internal/affine: Refactoring: Make ColorM interface
2021-07-27 12:10:22 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
66be53804d
ebiten: Bug fix: Fill on a sub-image didn't work correctly
...
Closes #1691
2021-07-02 22:42:28 +09:00
Hajime Hoshi
d94a89f37b
ebiten: Update the comments of (*Image).SubImage
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Closes #1643
2021-05-13 21:23:17 +09:00
Hajime Hoshi
5c8d8ab2eb
ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes
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Closes #1149
2021-04-03 18:44:43 +09:00
Hajime Hoshi
41f060b1d2
ebiten: Use the common vertices backend at DrawTriangles
2021-03-20 20:25:42 +09:00
Hajime Hoshi
26b9fa20c1
internal/graphics: Bug fix: Race condition at QuadVertices
...
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
b23dfff2ff
ebiten: Refactoring
2021-01-31 22:45:47 +09:00
Hajime Hoshi
5a62587df5
ebiten: Bug fix: The vertex backend was not flushed when the screen is shrunk
...
The last parameter of QuadVertices represents whether we can flush
the backend vertices (on Wasm). The problem was that this was
unexpectedly false even though the image is the screen, when the
screen rendering is done with FilterLinear instead of FilterScreen.
Closes #1479
2021-01-31 22:37:18 +09:00
Hajime Hoshi
569964d7e4
Cache SubImage for the empty images
2021-01-25 01:31:18 +09:00
Hajime Hoshi
170ddd70a5
ebiten: Add comments
2020-11-08 04:12:48 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
...
Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
...
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
9464dc2f58
ebiten: Refactoring: canSkipMipmap
2020-10-31 02:59:48 +09:00
Hajime Hoshi
2259378430
ebiten: Panic immediately when zero size is given to NewImage(FromImage)
2020-10-23 00:42:57 +09:00
Hajime Hoshi
1b816eb249
ebiten: Remove the error returning value from NewImageFromImage
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Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
c6053bcf14
ebiten: Remove the error returning value from NewImage
...
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
54da0d9763
ebiten: Remove the returning value from (*Image).DrawImage
...
Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
04bbe1ebb6
ebiten: Remove the returning value from (*Image).ReplacePixels
...
Updates #1380
2020-10-06 00:16:18 +09:00
Hajime Hoshi
525d16bec8
ebiten: Remove the returning value from (*Image).Dispose
...
Updates #1380
2020-10-06 00:13:23 +09:00
Hajime Hoshi
c2ee8e8d59
ebiten: Remove returning values from (*Image).Clear and Fill
...
Updates #1380
2020-10-06 00:08:55 +09:00
Hajime Hoshi
83ead375a4
ebiten: Update comments
2020-10-05 02:00:50 +09:00
Hajime Hoshi
448a863eb1
ebiten: Remove FilterDefault
...
Fixes #503
2020-10-05 01:48:47 +09:00
Hajime Hoshi
fe97e7b0a5
ebiten: Remove the filter argument from NewImage and NewImageFromImage
...
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
2dadc6a7a9
ebiten: Make AddressUnsafe default
...
Fixes #1228
2020-10-04 23:49:35 +09:00
Hajime Hoshi
0c85100898
ebiten: Remove some deprecated members from DrawImageOptions
...
Updates #1127
2020-10-04 04:51:56 +09:00
Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
...
Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite ( #1369 )
2020-09-29 16:55:39 +09:00
Hajime Hoshi
9f49e68fea
ebiten: Add links to documents/shader.html
2020-09-23 16:45:00 +09:00
Hajime Hoshi
76b701a03d
ebiten: Better comments about uniform variables
2020-09-23 16:24:41 +09:00
Hajime Hoshi
b2f6cc5791
ebiten: Revive DrawTrianglesShader
...
Updates #1325
2020-09-20 18:55:24 +09:00
Hajime Hoshi
938d78122f
ebiten: Remove shaders from DrawImage
...
Updates #1325
2020-09-20 18:14:01 +09:00
Hajime Hoshi
0db7dc22b2
ebiten: Allow SubImage at DrawTriangles
2020-09-20 05:10:08 +09:00
Hajime Hoshi
41564533f9
ebiten: Allow SubImage at DrawRectShader
2020-09-20 04:48:10 +09:00
Hajime Hoshi
f287fada13
ebiten: Update comments
2020-09-20 01:05:16 +09:00
Hajime Hoshi
85a6ef2ea6
ebiten: Add comments
2020-09-19 21:07:23 +09:00
Hajime Hoshi
1d51be7f68
ebiten: Merge DrawTriangles and DrawTrianglesShader
...
Updates #1325
2020-09-19 19:18:02 +09:00
Hajime Hoshi
abbb929148
ebiten: Bug fix: Wrong uniform type was used
...
This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.
Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
850303b770
ebiten: Change the type of Uniforms to map[string]interface{}
...
Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
...
Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
d4042a5cfa
ebiten: Bug fix: Source regions should not be passed when not needed
...
The source region information affects the condition of merging
graphics commands. To avoid performance issues by the big number of
graphcis commands, do not pass the source region whenever possible.
Fixes #1293
2020-08-12 02:12:35 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
...
Fixes #1287
2020-08-11 03:24:54 +09:00
Muang
5a5a45a42f
ebiten: Correct a typo ( #1282 )
2020-08-08 03:12:18 +09:00
szzhiyang
4249697062
Fix typo in the documentation for DrawImageOptions ( #1275 )
...
"The default (zero) value is identify" -> "The default (zero) value is identity"
2020-07-30 11:32:57 +09:00
Hajime Hoshi
52a5ea2d44
ebiten: More precise calculation for mipmap
2020-07-26 18:41:59 +09:00
Hajime Hoshi
637afe6d67
mipmap: Skip mipmap calculation if possible
...
If we know we can skip mipmap calculation from GeoM, let's skip it.
Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e
Swap the order of the dependencies 'buffered and 'mipmap'
2020-07-26 12:15:23 +09:00
Hajime Hoshi
968f077bab
ebiten: Enable to specify a shader to (*Image).DrawTriangles
2020-07-25 23:29:10 +09:00
Hajime Hoshi
2bdbcd724d
ebiten: Rename Draw*WithShader -> Draw*Shader
...
Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
434c58e8b3
ebiten: Use the term 'sub-image' instead of subimage
2020-07-23 19:57:43 +09:00
Hajime Hoshi
96921668ca
ebiten: Move the definition DrawImageOptions
2020-07-23 18:55:19 +09:00
Hajime Hoshi
0123c0676a
ebiten: Fix comments
2020-07-23 17:14:36 +09:00
Hajime Hoshi
388e2623e8
ebiten: Merge DrawImage and DrawImageWithShader
...
Updates #1168
2020-07-23 17:08:35 +09:00
Hajime Hoshi
ec9863dfef
ebiten: Bug fix: Wrong argument type at DrawImageWithShader
2020-07-21 06:23:39 +09:00
Hajime Hoshi
65783489a5
ebiten: Panic when a sub-image is specified at DrawRectangleWithImage and DrawTrianglesWithShader
...
Updates #1168
2020-07-20 23:04:19 +09:00
Hajime Hoshi
63f83ceeaa
ebiten: Add DrawImageWithShader
...
Fixes #1168
2020-07-20 22:55:21 +09:00
Hajime Hoshi
c567a7b507
ebiten: Add DrawRectangleWithShader
...
Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
76534fcf5f
ebiten: Fix comments: a triangle -> triangles
2020-07-20 20:54:12 +09:00
Hajime Hoshi
1123cf46f9
ebiten: DrawTriangles is no longer experimental
2020-07-20 20:38:24 +09:00
Hajime Hoshi
e34bb20dcd
ebiten: Add comments for DrawTrianglesWithShader(Options)
2020-07-20 20:37:10 +09:00
Hajime Hoshi
fe79bb27af
graphicscommand: Refactoring
2020-07-18 23:25:16 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
...
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
0c13fff62a
ebiten: Add a restriction that all the source image sizes are same
...
Updates #1193
2020-07-17 02:17:31 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
...
Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
7f2be42410
mipmap: Use mipmap for DrawTriangles
...
Updates #909
2020-07-16 02:31:11 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d6bce5b9d2
ebiten: Add a comment
2020-07-12 03:17:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
...
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
02ef92f4cd
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
...
This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.
Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
f7757ae025
ebiten: Add AddressUnsafe
...
Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
...
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
...
This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00