Hajime Hoshi
09a7d39874
internal/graphicsdriver: add Blend struct
...
This is a preparation to specify blend factors and blend operators.
Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
35e9f26681
internal/graphicsdriver/directx: refactoring
2022-10-15 12:16:41 +09:00
Hajime Hoshi
08e6f5af86
internal/graphicsdriver: remove FramebufferYDirection
2022-10-14 00:05:59 +09:00
Hajime Hoshi
080d936d42
internal/graphics: remove unused arguments from DrawTriangles
...
Updates #2369
2022-10-02 22:13:31 +09:00
Hajime Hoshi
a9574627e8
internal/graphicsdriver/directx: remove the built-in shaders
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Updates #2369
2022-10-02 21:35:23 +09:00
Hajime Hoshi
cff64894cc
internal/affine: refactoring: use slices instead of array pointers
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This doesn't change the performance at the test using ColorM:
```
name old time/op new time/op delta
ColorMScale-8 1.11µs ±43% 1.23µs ±70% ~ (p=1.000 n=5+5)
```
2022-09-30 22:20:32 +09:00
Hajime Hoshi
c7fcfe5bf7
internal/graphicsdriver/directx: refactoring
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This makes more explicit that the pixels are sent after the slice
for the pixels finishes modification.
2022-09-19 00:31:44 +09:00
Hajime Hoshi
cfdf59ef8d
internal/graphicsdriver/directx: revert changes to remove GetCopyableFootprints
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This reverts these commits
* ccddd4ee20
* 8e40c2ce7e
* 2eb1efe3cc
Without GetCopyableFootprints, the test results on 32bit Windows seemed
much more flaky. This didn't fix the memory issue like #2294 anyway.
2022-09-19 00:26:59 +09:00
Hajime Hoshi
ccddd4ee20
internal/graphicsdriver/directx: refactoring: make the lifetime of uploadingStagingBuffer more explicit
2022-09-19 00:16:53 +09:00
Hajime Hoshi
8e40c2ce7e
internal/graphicsdriver/directx: refactoring
2022-09-19 00:06:43 +09:00
Hajime Hoshi
2eb1efe3cc
internal/graphicsdriver/directx: stop using GetCopyableFootprints
...
GetCopyableFootprints seems very conservative and returns a quite
big memory size. Instead of using the info from GetCopyableFootprints
let's use our own minimum footprint.
2022-09-18 23:10:15 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
...
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
35f597e682
internal/graphicsdriver: refactoring: remove FilterScreen
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Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
bd43b42ee5
internal/ui: reland the screen shader in Kage
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This change relads a part of the change to use the screen shader
instead of FilterScreen, but with the issue on iOS fixed.
Let's remove FilterScreen later.
Updates #2282
2022-09-06 18:48:19 +09:00
Hajime Hoshi
37bae461d1
internal/graphicsdriver/directx: bug fix: processtest failures
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The command allocators should be reset only when the frame index was
updated.
Closes #2249
2022-09-02 12:48:06 +09:00
Hajime Hoshi
c126dea7fb
Revert "internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin"
...
This reverts commit 9d303e8dc5
.
Reason: A GPU memory leak (#2292 ). Though this reverting reveals the error #2249
again, a memory leak is more critical. Then revert the change once, and then
take time to investigate how to resolve #2249 .
Closes #2292
Updates #2249
2022-09-02 02:27:40 +09:00
Hajime Hoshi
cdf83ad2fc
internal/atlas: dispose images at ReadPixels
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Without resolveDeferred() at ReadPixels, many images are never disposed
in tests.
Updates #2292
2022-09-01 23:54:57 +09:00
Hajime Hoshi
63e3c4adea
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
...
This reverts these commits
* 3259ef3daf
* 7c55065490
* 5bb70f485e
Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.
Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
313c70f4b4
internal/graphicsdriver/directx: support 32bit Windows
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Closes #2088
2022-08-28 00:04:55 +09:00
Hajime Hoshi
b2f874a244
image/rectangle: read pixels only for necessary parts
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Closes #2274
2022-08-27 23:23:33 +09:00
Hajime Hoshi
5bb70f485e
internal/graphics: remove FilterScreen and use an original Kage program instead
...
Updates #2046
2022-08-26 17:41:29 +09:00
Hajime Hoshi
9d303e8dc5
internal/graphicsdriver/directx: bug fix: do not reset command allocators at Begin
...
Closes #2249
2022-08-17 22:37:26 +09:00
Hajime Hoshi
bb2df24f83
internal/graphicsdriver/directx: use DXGI_PRESENT_TEST when the screen is invisible
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This change also reduces FPS to about 10 when the screen is invisible
in order to save CPU power.
Closes #2181
2022-08-17 00:10:44 +09:00
Hajime Hoshi
70f5e84098
internal/graphicsdriver: rename ReplacePixels to WritePixels
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Updates #2236
2022-08-08 03:05:04 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
Hajime Hoshi
2aa595de52
Revert "internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization"
...
This reverts commit c183555cc8
.
Reason: this didn't help anything on the reporter's machine
2022-07-31 00:46:26 +09:00
Hajime Hoshi
c183555cc8
internal/graphicsdriver/directx: bug fix: check the error at CreateGraphicsPipelineState at initialization
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CreateGraphicsPipelineState someitmes causes an error
DXGI_ERROR_DEVICE_HUNG, but we failed to know why.
Instead of fixing this, check the error earlier and use the fallback
grpahics library OpenGL in this case.
Updates #2198
2022-07-29 16:20:09 +09:00
Hajime Hoshi
9ea399e7cc
internal/graphicsdriver/directx: typo
2022-07-20 01:24:08 +09:00
Hajime Hoshi
7025f195a7
internal/graphicsdriver/directx: check DirectX availability earlier for Wine
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Closes #2114
2022-07-20 01:22:45 +09:00
Hajime Hoshi
e861080145
internal/graphicsdriver/directx: early error check for Wine
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Updates #2114
2022-07-19 23:55:44 +09:00
Hajime Hoshi
f8acd5e7ee
internal/graphicsdriver/directx: bug fix: D3D12CreateDevice could be called without creating a device
2022-07-19 03:22:46 +09:00
Hajime Hoshi
0f9ec45709
internal/graphicsdriver/directx: refactoring
2022-07-18 23:36:42 +09:00
Hajime Hoshi
b31ce0a568
internal/graphicsdriver/directx: update comments
2022-07-15 13:33:45 +09:00
Hajime Hoshi
b48c2aa103
internal/graphicsdriver/directx: bug fix: too many constant buffers could be allocated
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Closes #2204
2022-07-15 03:40:24 +09:00
Hajime Hoshi
e3d025bf4f
internal/graphicsdriver/directx: fix a wrong constant usage
2022-07-15 02:49:01 +09:00
Hajime Hoshi
9a35366380
internal/graphicsdriver/directx: batch ResourceBarrier commands ( #2203 )
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Updates #2188
2022-07-15 02:34:38 +09:00
Hajime Hoshi
41edd98675
Revert "internal/graphicsdriver/directx: batch ExecuteCommandList"
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This reverts commit f92107c2ee
.
Reason: Performance regression
Updates #2188
2022-07-15 01:06:08 +09:00
Hajime Hoshi
f92107c2ee
internal/graphicsdriver/directx: batch ExecuteCommandList
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Updates #2188
2022-07-15 00:51:02 +09:00
Hajime Hoshi
82d31c5fb7
internal/graphicsdriver/directx: remove redundant resetting of allocators
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Updates #2202
2022-07-15 00:13:28 +09:00
Hajime Hoshi
479483b76d
internal/graphicsdriver/directx: bug fix: need to reset command allocators
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Closes #2202
2022-07-14 21:21:55 +09:00
Hajime Hoshi
b3267a7126
internal/graphicsdriver/directx: bug fix: wrong offsets
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* Wrong offsets were speicified when creating a constant buffer view and
a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
one descriptor table for a constant buffer and textures should be used.
Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
Hajime Hoshi
afed6a83c6
internal/graphics: change the naming convention: Num -> Count
...
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
b27b7ec483
internal/graphicsdriver/directx: use CreateEventEx to follow the official example
2022-07-10 22:44:40 +09:00
Hajime Hoshi
4c121ae5eb
internal/graphicsdriver/directx: bug fix: a wrong fence value was passed to SetEventOnCompletion
2022-07-10 22:24:39 +09:00
Hajime Hoshi
a22125a075
internal/graphicsdriver/directx: bug fix: ResizeBuffers failed without the flag
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Closes #2193
2022-07-10 19:55:28 +09:00
Hajime Hoshi
0035ba0bd1
internal/graphicsdriver/directx: allow tearing when vsync is off
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Updates #2034
Updates #2188
2022-07-10 01:17:36 +09:00
Hajime Hoshi
a32a137fa8
internal/graphicsdriver/directx: skip unnecessary flushing commands
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Updates #2034
Updates #2188
2022-07-10 00:24:14 +09:00
Hajime Hoshi
204fb5935b
add new environment variables with the EBITENGINE_ suffix
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Updates #2111
Updates #2190
2022-07-09 15:00:28 +09:00
Hajime Hoshi
8311ff1e46
internal/graphicsdriver/directx: bug fix: wrong pointer usage
2022-06-22 01:49:23 +09:00
Hajime Hoshi
7e92b79a00
internal/graphicsdriver/directx: implement swap chains for Xbox
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Updates #2084
2022-06-21 12:21:00 +09:00