Commit Graph

  • 97857715fa Add syncer Hajime Hoshi 2014-12-14 21:04:26 +0900
  • 3190609f07 Remove canvas Hajime Hoshi 2014-12-14 18:57:29 +0900
  • 60aad4326e Hide members of RenderTarget (again) Hajime Hoshi 2014-12-14 18:34:47 +0900
  • d0c0dea2be Remove GameContext Hajime Hoshi 2014-12-14 17:28:19 +0900
  • 87bdd1a994 Hide Input Hajime Hoshi 2014-12-14 17:07:45 +0900
  • 8319e0d41d Remove package glfw (once) Hajime Hoshi 2014-12-14 16:53:32 +0900
  • 76b7da090c Remove dependencies on ebiten from opengl Hajime Hoshi 2014-12-14 15:26:10 +0900
  • d264d7a06b Remove dependencies on ebiten from shader Hajime Hoshi 2014-12-13 14:41:38 +0900
  • 4addf8f9af Rename PushOffscreen -> PushRenderTarget Hajime Hoshi 2014-12-11 04:02:46 +0900
  • d340baf97d Bug fix: installation for Mac OS X Hajime Hoshi 2014-12-11 20:03:08 +0900
  • 54509e42cf Add GraphicsContext.PushOffscreen / PopOffscreen (#21) Hajime Hoshi 2014-12-11 03:50:35 +0900
  • f388a48d52 Add go:generate gofmt Hajime Hoshi 2014-12-11 02:03:13 +0900
  • d5529d4351 Add ebitenutil/debugprint.go Hajime Hoshi 2014-12-11 01:59:38 +0900
  • a39f0e904d Remove some methods; Add Game.Initialize Hajime Hoshi 2014-12-11 01:06:38 +0900
  • 343916ad29 Add GameContext; Remove Input and TextureFactory Hajime Hoshi 2014-12-10 23:52:37 +0900
  • b313578a24 Add ebiten/runner; Move glfw -> internal/glfw Hajime Hoshi 2014-12-10 22:55:34 +0900
  • 00552d91c2 Remove Canvas Hajime Hoshi 2014-12-10 10:42:47 +0900
  • ed46099c1e Bug fix: Rename GeometryDim -> GeometryMatrixDim Hajime Hoshi 2014-12-10 00:32:49 +0900
  • ab47f14124 Move opengl -> internal/opengl Hajime Hoshi 2014-12-10 00:25:54 +0900
  • d1f513a043 Unify keyboard and mouse to input Hajime Hoshi 2014-12-10 00:00:45 +0900
  • 225f1fa7b1 Add license comments (#18) Hajime Hoshi 2014-12-09 23:16:04 +0900
  • 31f33b0154 Bug fix: Drawer2 -> GraphicsContextDrawer Hajime Hoshi 2014-12-09 22:22:17 +0900
  • 164b320170 Unify packages to ebiten (#19) Hajime Hoshi 2014-12-09 22:09:22 +0900
  • 7311369a07 Revert main.go as blocks.go Hajime Hoshi 2014-12-09 01:35:35 +0900
  • 60e4d6f6ff Bug fix: can't call canvas.use recursively Hajime Hoshi 2014-12-09 01:08:47 +0900
  • 0d78f9937f Move main.go; Change the package name blocks -> main Hajime Hoshi 2014-12-08 23:14:20 +0900
  • 5fc5acd3d9 Add input.Mouse Hajime Hoshi 2014-12-08 22:51:40 +0900
  • eb8c592269 Add ebiten.png to license.md Hajime Hoshi 2014-12-08 10:35:19 +0900
  • 111234ee69 Add license.md Hajime Hoshi 2014-12-08 10:26:38 +0900
  • 1c3273e0a6 Refactoring: removing new* functions Hajime Hoshi 2014-12-08 04:22:50 +0900
  • 1c52a28a83 Add comments Hajime Hoshi 2014-12-08 01:07:39 +0900
  • 43fbffebfb Rename create* -> new* Hajime Hoshi 2014-12-08 00:53:23 +0900
  • ca99e94b5c Remove TODOs; Hide some structs Hajime Hoshi 2014-12-08 00:07:36 +0900
  • 4c79f1bccd Hide Color.Dim / Geometry.Dim Hajime Hoshi 2014-12-07 23:20:41 +0900
  • 05c0cb5531 Change visibilities of the functions / structs Hajime Hoshi 2014-12-07 23:18:56 +0900
  • 7fd54f6bb3 Add input Hajime Hoshi 2014-12-07 22:10:04 +0900
  • c039c13acd Change API Hajime Hoshi 2014-12-07 19:25:49 +0900
  • 9b05640ddf Refactoring Hajime Hoshi 2014-12-07 18:25:28 +0900
  • 6a2229f973 Add -cpuprofile option (#14) Hajime Hoshi 2014-12-07 06:03:13 +0900
  • 4eb6c8d131 Rename Id -> ID Hajime Hoshi 2014-12-07 05:21:20 +0900
  • b27ba795df Change APIs to return errors Hajime Hoshi 2014-12-07 04:14:35 +0900
  • 53cb2fbce8 Add global function to create textures / render targets Hajime Hoshi 2014-12-07 03:28:50 +0900
  • 18141ecb6f Remove ui.InputState; Add ui.Keyboard Hajime Hoshi 2014-12-07 03:27:55 +0900
  • 71d9bb8958 Remove ui.Keys Hajime Hoshi 2014-12-07 02:27:08 +0900
  • f0f77c1a2f Add ui.Run Hajime Hoshi 2014-12-07 01:09:59 +0900
  • d47dd79e1c Rename methods: Identity* -> *I Hajime Hoshi 2014-12-06 23:03:17 +0900
  • 7d4540d863 gofmt Hajime Hoshi 2014-12-06 22:56:57 +0900
  • ca56d05dfa Use go-gl/gl Hajime Hoshi 2014-12-06 15:47:48 +0900
  • 1591e8299b Update readme.md Hajime Hoshi 2014-12-06 03:20:49 +0900
  • 0b32c6b35f Update readme.md Hajime Hoshi 2014-12-06 03:14:03 +0900
  • 7eb6b2f51f Implement input in ui/glfw (#7) Hajime Hoshi 2014-12-06 03:10:17 +0900
  • ca97ee6961 Implement ui/glfw except for inputting Hajime Hoshi 2014-12-06 02:26:02 +0900
  • a76102522a Move shaders -> internal/shaders Hajime Hoshi 2014-12-05 22:29:55 +0900
  • 3aa6f996a5 Remove underscores from the filenames (#9) Hajime Hoshi 2014-12-05 22:21:10 +0900
  • a32973a33e Fix the module paths (#12) Hajime Hoshi 2014-12-05 22:16:58 +0900
  • 69a3dfed40 Fix style in readme Hajime Hoshi 2014-12-05 19:50:04 +0900
  • 94148b6678 Rename readme Hajime Hoshi 2014-10-13 13:55:47 +0900
  • d570a397c5 Refactoring Hajime Hoshi 2014-10-12 14:07:44 +0900
  • cfff7bf081 Change the license to Apache 2.0 Hajime Hoshi 2014-10-12 13:09:19 +0900
  • a4e74eb4be Add ui.InputState Hajime Hoshi 2014-05-12 10:04:28 +0900
  • 0b9f27287b Add ui.Keys Hajime Hoshi 2014-05-12 02:16:23 +0900
  • fb4751e8cd Remove ui.GameWindow; Add ui.Canvas Hajime Hoshi 2014-05-11 21:24:37 +0900
  • 214f099ef7 Simplify main() Hajime Hoshi 2014-05-11 19:54:19 +0900
  • 86846b0171 Remove unnecessary channels Hajime Hoshi 2014-05-11 19:44:36 +0900
  • 1c187597e6 Add some comments Hajime Hoshi 2014-05-04 03:29:45 +0900
  • 742fbb3740 Empty Hajime Hoshi 2014-05-04 02:46:11 +0900
  • 4a84c24b58 tmp Hajime Hoshi 2014-05-04 02:46:11 +0900
  • a6bf0f6634 Merge pull request #4 from hajimehoshi/remove-glget Hajime Hoshi 2014-05-04 02:40:03 +0900
  • cd62fb6492 Merge 52e7817c1d into 26122aa120 Hajime Hoshi 2014-05-03 17:35:42 +0000
  • 52e7817c1d Issue 1 Hajime Hoshi 2014-05-04 02:13:43 +0900
  • 26122aa120 Remove gl.go Hajime Hoshi 2014-05-04 00:40:53 +0900
  • de7d980289 Remove LICENSE.txt Hajime Hoshi 2014-05-03 18:15:16 +0900
  • 61db71e453 Make CreateTexture/RenderTarget synchronous Hajime Hoshi 2014-05-03 17:50:42 +0900
  • 4e6aeaa291 Add Textures Hajime Hoshi 2014-05-03 15:25:41 +0900
  • 322d0f1924 Remove graphics.Drawer.DrawParts Hajime Hoshi 2014-05-03 13:58:18 +0900
  • f0356748be Refactoring Hajime Hoshi 2014-05-03 00:06:20 +0900
  • 562d04cacc Change API of graphics.Context Hajime Hoshi 2014-05-01 22:45:48 +0900
  • 2d6818c81e Refactoring Hajime Hoshi 2014-05-01 21:42:57 +0900
  • 24430719ff Bug fix: move waiting onto the window's own thread Hajime Hoshi 2014-01-15 01:59:49 +0900
  • bbb28d2083 Add wait at drawing Hajime Hoshi 2014-01-13 16:02:44 +0900
  • 144b890558 Remove LazyContext Hajime Hoshi 2014-01-13 15:30:27 +0900
  • 8ff6e4efa0 Refactoring: Add NSAutoreleasePool Hajime Hoshi 2014-01-13 15:26:20 +0900
  • adbd0b1dac Edit README.md Hajime Hoshi 2014-01-13 01:16:32 +0900
  • ae7091c42f Add README.md Hajime Hoshi 2014-01-13 01:14:35 +0900
  • 2b18ce8748 Rename PollEvents -> DoEvents Hajime Hoshi 2014-01-11 18:11:13 +0900
  • ffc08a75d3 Add filter to CreateRenderTarget Hajime Hoshi 2014-01-11 18:07:12 +0900
  • ca4275d347 Refactoring Hajime Hoshi 2014-01-11 18:04:15 +0900
  • 11a9b77be3 Refactoring Hajime Hoshi 2014-01-11 15:18:04 +0900
  • ee23301538 Use signal to catch SIGINT and SIGTERM Hajime Hoshi 2014-01-11 15:14:47 +0900
  • 6f1799b1c6 Bug fix: Ignore Draw when the window is closed Hajime Hoshi 2014-01-11 14:48:43 +0900
  • 172dd4bca4 Refactoring Hajime Hoshi 2014-01-11 11:42:23 +0900
  • 738c06c28d Add gl.go Hajime Hoshi 2014-01-11 11:18:55 +0900
  • 41eb300065 Rename textureFactory -> sharedContext Hajime Hoshi 2014-01-11 10:34:38 +0900
  • 96c53234e5 Hide some functions of RenderTarget Hajime Hoshi 2014-01-11 09:03:00 +0900
  • 1b6bc12ead Remove Offscreen Hajime Hoshi 2014-01-11 08:59:38 +0900
  • 1772d85d58 Move Clear/Fill to RenderTarget Hajime Hoshi 2014-01-11 08:20:05 +0900
  • 1c10c45f69 Refactoring Hajime Hoshi 2014-01-10 21:28:50 +0900
  • 29e5aa331f Refactoring Hajime Hoshi 2014-01-10 00:42:42 +0900
  • a9711cd509 Delete a texture when deleting the render target Hajime Hoshi 2014-01-08 18:58:15 +0900
  • 92b2e0d948 Refactoring Hajime Hoshi 2014-01-08 18:47:38 +0900