Hajime Hoshi
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714930eaf7
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Rename example/internal -> example/common
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2015-01-26 22:20:36 +09:00 |
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Hajime Hoshi
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d2d32d3956
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example/blocks: Use gamepad
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2015-01-20 10:36:21 +09:00 |
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Hajime Hoshi
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a5e335819d
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Add example/internal and move font rendering into it
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2015-01-18 14:31:21 +09:00 |
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Hajime Hoshi
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0bd0a4dbc2
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Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
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2015-01-18 04:19:38 +09:00 |
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Hajime Hoshi
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c892f84816
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example/blocks: Use FillRect (imageEmpty is no longer needed)
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2015-01-18 00:05:15 +09:00 |
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Hajime Hoshi
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243208b849
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Rename programColorMatrix -> programFragmentShader
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2015-01-12 18:34:02 +09:00 |
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Hajime Hoshi
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5f0bc87402
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Implement rotating left (blocks)
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2015-01-08 00:50:02 +09:00 |
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Hajime Hoshi
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bc26690b14
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Add genkey.go
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2015-01-07 03:05:59 +09:00 |
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Hajime Hoshi
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7b47e37d34
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Spped up blocks (#59)
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2015-01-05 22:02:56 +09:00 |
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Hajime Hoshi
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8145561219
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Use new style methods of matrices (ColorM)
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2015-01-05 10:31:48 +09:00 |
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Hajime Hoshi
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4226354e4a
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Use new style methods of matrices
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2015-01-05 10:30:33 +09:00 |
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Hajime Hoshi
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f697501531
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Use ImageParts
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2015-01-05 10:08:00 +09:00 |
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Hajime Hoshi
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cdc29210db
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Introduce ImageParts
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2015-01-05 09:32:27 +09:00 |
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Hajime Hoshi
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9bec0cf1c6
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Speed up: avoid allocating
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2015-01-03 23:42:37 +09:00 |
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Hajime Hoshi
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ea98fefc4f
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Refactoring: matrix initialization
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2015-01-03 22:54:01 +09:00 |
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Hajime Hoshi
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2eea1afcd1
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Optimize ColorM and GeoM
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2015-01-03 18:35:44 +09:00 |
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Hajime Hoshi
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1117862d19
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Avoid copying for performance
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2015-01-03 14:23:31 +09:00 |
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Hajime Hoshi
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e9527df0f5
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Remove calling runtime.LockOSThread (now blocks can be built with gopherjs)
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2015-01-02 15:37:36 +09:00 |
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Hajime Hoshi
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2d667a399c
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Bug fix: blocks/main.go
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2014-12-29 18:52:56 +09:00 |
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Hajime Hoshi
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1e6f51ed23
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Add blocks example to index.html
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2014-12-29 18:43:35 +09:00 |
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Hajime Hoshi
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1c4a652a6d
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blocks: Change font color
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2014-12-29 18:33:57 +09:00 |
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Hajime Hoshi
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bb1d168154
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blocks: Show background image; Go back to title after gameover
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2014-12-29 18:30:36 +09:00 |
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Hajime Hoshi
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083dafa627
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blocks: Flushing blocks
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2014-12-29 17:44:06 +09:00 |
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Hajime Hoshi
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9288c9dcc9
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blocks: Gameover
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2014-12-29 16:41:58 +09:00 |
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Hajime Hoshi
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b02bce4876
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Add score, level, lines
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2014-12-29 16:12:26 +09:00 |
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Hajime Hoshi
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0346e81161
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blocks: Introduce level and gravity
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2014-12-29 15:24:20 +09:00 |
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Hajime Hoshi
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bb0dfcfc3e
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blocks: Show next
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2014-12-29 14:27:43 +09:00 |
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Hajime Hoshi
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f0277727d1
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Refactoring
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2014-12-29 13:39:35 +09:00 |
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Hajime Hoshi
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83d129e674
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Remove blocks.Images
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2014-12-29 01:07:34 +09:00 |
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Hajime Hoshi
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0a2a76be3b
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Remove imagePaths and renderTargetSizes; Initialize images in init()
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2014-12-29 01:04:43 +09:00 |
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Hajime Hoshi
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89a3297e74
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Further optimization for RecordScreenAsGIF
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2014-12-28 04:10:47 +09:00 |
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Hajime Hoshi
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325e05259a
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Introduce ImagePart again
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2014-12-27 17:37:31 +09:00 |
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Hajime Hoshi
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7849a68cd0
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Remove DrawImageAt
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2014-12-26 23:01:47 +09:00 |
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Hajime Hoshi
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ffab448d40
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Rename ColorGeometry -> ColorM, GeometryMatrix -> GeoM (#27)
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2014-12-26 22:50:25 +09:00 |
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Hajime Hoshi
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ec6dc4b7ec
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Use value-type values for some of DrawImageOption's members
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2014-12-26 11:29:44 +09:00 |
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Hajime Hoshi
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843b0d8621
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Remove the struct DrawImageAt; Add a method (*Image).DrawImageAt
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2014-12-26 03:46:25 +09:00 |
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Hajime Hoshi
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cdc84567ca
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Rename At -> DrawImageAt
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2014-12-26 03:00:40 +09:00 |
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Hajime Hoshi
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f2fbd991d2
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Rename ImageDrawOptions -> DrawImageOptions (#43)
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2014-12-26 01:39:48 +09:00 |
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Hajime Hoshi
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90665944b9
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Rename ImageDrawOption -> ImageDrawOptions
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2014-12-24 23:38:04 +09:00 |
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Hajime Hoshi
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494d07387d
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Remove DrawImage.+ function (#41)
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2014-12-24 23:17:58 +09:00 |
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Hajime Hoshi
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b39df50979
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Introduce ImageDrawOption
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2014-12-24 22:46:00 +09:00 |
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Hajime Hoshi
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373371d1b2
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Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
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2014-12-24 11:04:10 +09:00 |
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Hajime Hoshi
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6cb8dac860
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Add DrawImage* functions (#40)
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2014-12-24 03:05:45 +09:00 |
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Hajime Hoshi
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604c0d095f
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Remove ImagePart
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2014-12-24 02:04:56 +09:00 |
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Hajime Hoshi
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84f2e8aad2
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Remove ebiten.Rect (#37)
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2014-12-24 01:15:16 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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Hajime Hoshi
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99434fa9d3
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Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
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2014-12-22 01:05:21 +09:00 |
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Hajime Hoshi
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d34c94aa09
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examples: Rename texture -> image
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2014-12-21 03:08:01 +09:00 |
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Hajime Hoshi
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3a9a7fed87
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Rename Texture -> Image (#29)
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2014-12-21 02:55:15 +09:00 |
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Hajime Hoshi
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146c1db44a
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Rename RenderTarget.Texture -> .Image
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2014-12-21 02:45:50 +09:00 |
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