Hajime Hoshi
567e2fa04c
ebiten: add BlendOperationMin
and BlendOperationMax
...
Closes #2395
2023-10-13 01:56:33 +09:00
Hajime Hoshi
e7ad5c52fe
internal/glfw: merge internal/goglfw into internal/glfw
...
This also changes APIs in internal/glfw to return errors.
Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
0e722669ef
internal/glfw: add const definitions
...
This is one of the steps to merge internal/glfw and internal/goglfw.
Updates #2703
2023-10-04 03:04:47 +09:00
Hajime Hoshi
b2a6e79a5a
internal/graphicsdriver/opengl/gl: rename procaddr_others.go to procaddr_linbsd.go
2023-10-02 01:02:51 +09:00
Hajime Hoshi
386bda3c84
internal/graphicsdriver/opengl/gl: add do-not-edit comment
2023-10-02 00:21:53 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle ( #2791 )
...
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
915ed48f7a
internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15
...
Updates #2732
Closes #2784
2023-09-24 16:15:54 +09:00
Hajime Hoshi
6f41a05264
Revert "internal/graphicsdriver/directx: remove tearing"
...
This reverts commit 78d3e4273b
.
Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])
Closes #2697
[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
dec08b9e4e
all: bug fix: relative paths for dlopen didn't work on macOS Sonoma
...
Closes #2732
2023-08-26 14:52:52 +09:00
Hajime Hoshi
592d6c57b7
internal/graphicsdriver/metal: improve an error message for Metal initialization
...
Updates #2732
2023-08-26 12:43:16 +09:00
Hajime Hoshi
e270dea460
internal/graphicsdriver: use []PixelsArgs for ReadPixels
...
Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd
internal/graphicscommand: use a slice to values instead of pointers
...
This should reduce heap allocations.
2023-08-16 23:23:30 +09:00
Hajime Hoshi
377b0b8502
internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
...
Updates #2592
2023-08-16 22:34:56 +09:00
Hajime Hoshi
4158e206e6
internal/graphicsdriver/metal: rename files
2023-08-03 23:54:48 +09:00
Hajime Hoshi
d410d740a3
internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
...
Updates #2695
2023-08-01 23:45:43 +09:00
Hajime Hoshi
f8d8d7a231
examples/life, internal/graphicsdriver/opengl/gl: format copyright texts
2023-07-08 02:50:54 +09:00
Hajime Hoshi
d16b591a35
internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
...
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.
This change fixes the issue by getting a factory from a device and
using it.
Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
e98acd3dc7
internal/graphicsdriver: refactoring: use image.Rectangle
2023-04-29 01:12:05 +09:00
Hajime Hoshi
00e45affe9
all: update OpenGL version from 2.1 to 3.2
...
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
40c38eb9ee
internal/graphicsdriver/opengl: refactoring: remove contextPlatform
2023-04-22 21:52:20 +09:00
Hajime Hoshi
8926a4213e
internal/graphicsdriver/opengl: refactoring: move consts to gl
2023-04-22 21:20:34 +09:00
Hajime Hoshi
00ed6f08fc
internal/graphicsdriver/opengl/gl: refactoring: reduce types
2023-04-22 19:27:56 +09:00
Hajime Hoshi
504006fc22
internal/graphicsdriver/opengl/gl: refactoring: remove unused types
2023-04-22 16:18:18 +09:00
Hajime Hoshi
0495101450
internal/graphicsdriver/opengl/gl: bug fix: build error with GOOS=js
2023-04-22 16:10:49 +09:00
Hajime Hoshi
0542f9daa3
internal/graphicsdriver/opengl/gl: refactoring
2023-04-22 15:59:18 +09:00
Hajime Hoshi
4f69ca4ea9
internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug
...
In the debug mode, GetError is inserted in each GL function call.
Closes #2650
2023-04-22 13:17:08 +09:00
Hajime Hoshi
95709d9182
internal/graphicsdriver/opengl: update GLES version to 3.0
...
GLES 3.0 is required for GLSL ES 3.0
Updates #1431
2023-04-19 22:43:26 +09:00
Hajime Hoshi
7509c1d7f5
internal/graphicsdriver/opengl: remove the version es100
...
es300 is requried for 'texelFetch' [1].
[1] https://registry.khronos.org/OpenGL-Refpages/es3.0/html/texelFetch.xhtml
Updates #1431
2023-04-19 22:10:32 +09:00
Hajime Hoshi
a56924b22f
internal/graphicsdriver/directx: refactoring
2023-04-09 16:49:52 +09:00
Hajime Hoshi
4473557e23
internal/graphicsdriver/directx: smooth rendering when resizing the window with DirectX 12
...
Updates #2615
2023-04-09 16:38:29 +09:00
Hajime Hoshi
2423733598
internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
...
Updates #2633
2023-04-09 16:34:56 +09:00
Hajime Hoshi
2c088b9059
internal/graphicsdriver/directx: resize the swap chain after presenting is done
...
Updates #2633
2023-04-09 16:29:00 +09:00
Hajime Hoshi
730c7a2ad0
internal/graphicsdriver/directx: refactoring
2023-04-09 15:30:46 +09:00
Hajime Hoshi
78d3e4273b
internal/graphicsdriver/directx: remove tearing
...
This is basically a revert of 0035ba0bd1
.
I couldn't confirm that allowing tearing improved FPS. Rather, this
has a potential risk to cause an error at Present of the swap chain due
to an inconsistent argument, though I have not confirmed an actual issue.
Now the DirectX 11 driver was introduced, the situation has changed.
Updates #2034
Updates #2188
2023-04-09 14:47:51 +09:00
Hajime Hoshi
182ac21866
internal/goglfw: separate the Windows version detection to a new package winver
2023-03-31 02:16:01 +09:00
Hajime Hoshi
c0adcee12c
Revert "internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7"
...
This reverts commit a4bfe8a869
.
Reason: This doesn't take any effects.
Updates #2613
2023-03-30 22:40:53 +09:00
Hajime Hoshi
a4bfe8a869
internal/graphicsdriver/directx: initialize the refresh rate explicitly for Windows 7
...
This is an experimental fix inspired by Chromium/ANGLE
https://source.chromium.org/chromium/chromium/src/+/main:third_party/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp;l=491-492;drc=79aa846e38739138918891e8b334fac464dd9b83
Updates #2613
2023-03-30 22:22:26 +09:00
Hajime Hoshi
09250ff4f3
internal/graphicsdriver/directx: adjust buffer count
...
Apparently the buffer count should be 1 with a non-flipping swap effect.
Updates #2613
2023-03-30 21:09:41 +09:00
Hajime Hoshi
61ced5127b
internal/graphicsdriver/directx: limit d3dcompiler versions
...
For example, the verions 45/44 are alpha and should not be used.
Updates #2613
Updates #2618
2023-03-30 17:54:42 +09:00
Hajime Hoshi
d22158b156
internal/graphicsdriver/directx: use non-flip swap effect for old Windows
...
Updates #2613
Updates #2619
2023-03-30 12:33:08 +09:00
Hajime Hoshi
0cd832f096
internal/graphicsdriver/directx: check the DLL availability at NewGraphics
...
Updates #2613
Updates #2618
2023-03-30 01:45:31 +09:00
Hajime Hoshi
3e477d0bbb
internal/graphicsdriver/directx: bug fix: d3dcomipler_47.dll might be missing
...
Updates #2613
Closes #2618
2023-03-30 01:12:46 +09:00
Hajime Hoshi
6858e4b60b
internal/graphicsdriver/directx: use QueryInterface to cast IDXGISwapChain to IDXGISwapChain4
...
QueryInterface is better in terms of error messages than a dumb
pointer casting.
2023-03-30 00:44:39 +09:00
Hajime Hoshi
7fa65ae983
internal/graphicsdriver/directx: reduce unnecessary usages of IDXGISwapChain4
...
IDXGISwapChain is enough for DirectX 11.
Updates #2613
2023-03-30 00:14:04 +09:00
Hajime Hoshi
c9f1696a5b
internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
...
CreateDXGIFactory2 is available in Windows 8.1 and newer. This is not
necessary for the current Ebitengine implementation. Use the old version
CreateDXGIFactory to support Windows 8 and older.
Updates #2613
2023-03-29 23:56:17 +09:00
Hajime Hoshi
fe67399022
internal/graphicsdriver/directx: use CreateSwapChain instead of CreateSwapChainForHwnd
...
This is a preparation to use IDXGIFactory instead of IDXGIFactory4.
Updates #2613
2023-03-29 23:37:08 +09:00
Hajime Hoshi
ad1bb4b2cb
internal/graphicsdriver/directx: remove unused functions
2023-03-29 23:21:08 +09:00
Hajime Hoshi
1017161c36
internal/graphicsdriver/directx: refactoring
2023-03-29 18:26:11 +09:00
Hajime Hoshi
0b0526a05b
internal/graphicsdriver/directx: bug fix: had to consider strides when copying resources
...
Closes #2617
2023-03-29 18:24:36 +09:00
Hajime Hoshi
0449126c5b
internal/graphicsdriver/directx: integrate EBITENGINE_DIRECTX and EBITENGINE_DIRECTX_FEATURE_LEVEL
2023-03-29 16:22:20 +09:00