Hajime Hoshi
ba8ea50d57
ebiten: Follow image.RGBA64Image's aim
...
image.RGBA64Image aims to get 64bit color values efficiently to avoid
allocating an original color value and converting it to colorRGBA64.
Thus, we should avoid allocating color.RGBA for RGBA64At.
Updates #1769
2021-08-21 15:22:38 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At ( #1773 )
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Closes #1769 .
2021-08-21 15:15:48 +09:00
Hajime Hoshi
21aa96f9f5
internal/affine: Refactoring: Make ColorM interface
2021-07-27 12:10:22 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
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Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
66be53804d
ebiten: Bug fix: Fill on a sub-image didn't work correctly
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Closes #1691
2021-07-02 22:42:28 +09:00
Hajime Hoshi
d94a89f37b
ebiten: Update the comments of (*Image).SubImage
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Closes #1643
2021-05-13 21:23:17 +09:00
Hajime Hoshi
5c8d8ab2eb
ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes
...
Closes #1149
2021-04-03 18:44:43 +09:00
Hajime Hoshi
41f060b1d2
ebiten: Use the common vertices backend at DrawTriangles
2021-03-20 20:25:42 +09:00
Hajime Hoshi
26b9fa20c1
internal/graphics: Bug fix: Race condition at QuadVertices
...
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
b23dfff2ff
ebiten: Refactoring
2021-01-31 22:45:47 +09:00
Hajime Hoshi
5a62587df5
ebiten: Bug fix: The vertex backend was not flushed when the screen is shrunk
...
The last parameter of QuadVertices represents whether we can flush
the backend vertices (on Wasm). The problem was that this was
unexpectedly false even though the image is the screen, when the
screen rendering is done with FilterLinear instead of FilterScreen.
Closes #1479
2021-01-31 22:37:18 +09:00
Hajime Hoshi
569964d7e4
Cache SubImage for the empty images
2021-01-25 01:31:18 +09:00
Hajime Hoshi
170ddd70a5
ebiten: Add comments
2020-11-08 04:12:48 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
...
Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
...
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
9464dc2f58
ebiten: Refactoring: canSkipMipmap
2020-10-31 02:59:48 +09:00
Hajime Hoshi
2259378430
ebiten: Panic immediately when zero size is given to NewImage(FromImage)
2020-10-23 00:42:57 +09:00
Hajime Hoshi
1b816eb249
ebiten: Remove the error returning value from NewImageFromImage
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Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
c6053bcf14
ebiten: Remove the error returning value from NewImage
...
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
54da0d9763
ebiten: Remove the returning value from (*Image).DrawImage
...
Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
04bbe1ebb6
ebiten: Remove the returning value from (*Image).ReplacePixels
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Updates #1380
2020-10-06 00:16:18 +09:00
Hajime Hoshi
525d16bec8
ebiten: Remove the returning value from (*Image).Dispose
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Updates #1380
2020-10-06 00:13:23 +09:00
Hajime Hoshi
c2ee8e8d59
ebiten: Remove returning values from (*Image).Clear and Fill
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Updates #1380
2020-10-06 00:08:55 +09:00
Hajime Hoshi
83ead375a4
ebiten: Update comments
2020-10-05 02:00:50 +09:00
Hajime Hoshi
448a863eb1
ebiten: Remove FilterDefault
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Fixes #503
2020-10-05 01:48:47 +09:00
Hajime Hoshi
fe97e7b0a5
ebiten: Remove the filter argument from NewImage and NewImageFromImage
...
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
2dadc6a7a9
ebiten: Make AddressUnsafe default
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Fixes #1228
2020-10-04 23:49:35 +09:00
Hajime Hoshi
0c85100898
ebiten: Remove some deprecated members from DrawImageOptions
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Updates #1127
2020-10-04 04:51:56 +09:00
Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
...
Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite ( #1369 )
2020-09-29 16:55:39 +09:00
Hajime Hoshi
9f49e68fea
ebiten: Add links to documents/shader.html
2020-09-23 16:45:00 +09:00
Hajime Hoshi
76b701a03d
ebiten: Better comments about uniform variables
2020-09-23 16:24:41 +09:00
Hajime Hoshi
b2f6cc5791
ebiten: Revive DrawTrianglesShader
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Updates #1325
2020-09-20 18:55:24 +09:00
Hajime Hoshi
938d78122f
ebiten: Remove shaders from DrawImage
...
Updates #1325
2020-09-20 18:14:01 +09:00
Hajime Hoshi
0db7dc22b2
ebiten: Allow SubImage at DrawTriangles
2020-09-20 05:10:08 +09:00
Hajime Hoshi
41564533f9
ebiten: Allow SubImage at DrawRectShader
2020-09-20 04:48:10 +09:00
Hajime Hoshi
f287fada13
ebiten: Update comments
2020-09-20 01:05:16 +09:00
Hajime Hoshi
85a6ef2ea6
ebiten: Add comments
2020-09-19 21:07:23 +09:00
Hajime Hoshi
1d51be7f68
ebiten: Merge DrawTriangles and DrawTrianglesShader
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Updates #1325
2020-09-19 19:18:02 +09:00
Hajime Hoshi
abbb929148
ebiten: Bug fix: Wrong uniform type was used
...
This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.
Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
850303b770
ebiten: Change the type of Uniforms to map[string]interface{}
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Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
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Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
d4042a5cfa
ebiten: Bug fix: Source regions should not be passed when not needed
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The source region information affects the condition of merging
graphics commands. To avoid performance issues by the big number of
graphcis commands, do not pass the source region whenever possible.
Fixes #1293
2020-08-12 02:12:35 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Muang
5a5a45a42f
ebiten: Correct a typo ( #1282 )
2020-08-08 03:12:18 +09:00
szzhiyang
4249697062
Fix typo in the documentation for DrawImageOptions ( #1275 )
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"The default (zero) value is identify" -> "The default (zero) value is identity"
2020-07-30 11:32:57 +09:00
Hajime Hoshi
52a5ea2d44
ebiten: More precise calculation for mipmap
2020-07-26 18:41:59 +09:00
Hajime Hoshi
637afe6d67
mipmap: Skip mipmap calculation if possible
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If we know we can skip mipmap calculation from GeoM, let's skip it.
Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e
Swap the order of the dependencies 'buffered and 'mipmap'
2020-07-26 12:15:23 +09:00
Hajime Hoshi
968f077bab
ebiten: Enable to specify a shader to (*Image).DrawTriangles
2020-07-25 23:29:10 +09:00
Hajime Hoshi
2bdbcd724d
ebiten: Rename Draw*WithShader -> Draw*Shader
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Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
434c58e8b3
ebiten: Use the term 'sub-image' instead of subimage
2020-07-23 19:57:43 +09:00
Hajime Hoshi
96921668ca
ebiten: Move the definition DrawImageOptions
2020-07-23 18:55:19 +09:00
Hajime Hoshi
0123c0676a
ebiten: Fix comments
2020-07-23 17:14:36 +09:00
Hajime Hoshi
388e2623e8
ebiten: Merge DrawImage and DrawImageWithShader
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Updates #1168
2020-07-23 17:08:35 +09:00
Hajime Hoshi
ec9863dfef
ebiten: Bug fix: Wrong argument type at DrawImageWithShader
2020-07-21 06:23:39 +09:00
Hajime Hoshi
65783489a5
ebiten: Panic when a sub-image is specified at DrawRectangleWithImage and DrawTrianglesWithShader
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Updates #1168
2020-07-20 23:04:19 +09:00
Hajime Hoshi
63f83ceeaa
ebiten: Add DrawImageWithShader
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Fixes #1168
2020-07-20 22:55:21 +09:00
Hajime Hoshi
c567a7b507
ebiten: Add DrawRectangleWithShader
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Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
76534fcf5f
ebiten: Fix comments: a triangle -> triangles
2020-07-20 20:54:12 +09:00
Hajime Hoshi
1123cf46f9
ebiten: DrawTriangles is no longer experimental
2020-07-20 20:38:24 +09:00
Hajime Hoshi
e34bb20dcd
ebiten: Add comments for DrawTrianglesWithShader(Options)
2020-07-20 20:37:10 +09:00
Hajime Hoshi
fe79bb27af
graphicscommand: Refactoring
2020-07-18 23:25:16 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
...
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
0c13fff62a
ebiten: Add a restriction that all the source image sizes are same
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Updates #1193
2020-07-17 02:17:31 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
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Fixes #909
2020-07-16 02:31:17 +09:00
Hajime Hoshi
7f2be42410
mipmap: Use mipmap for DrawTriangles
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Updates #909
2020-07-16 02:31:11 +09:00
Hajime Hoshi
7f70797a6d
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
2020-07-15 03:49:05 +09:00
Hajime Hoshi
d6bce5b9d2
ebiten: Add a comment
2020-07-12 03:17:05 +09:00
Hajime Hoshi
d217bc6033
ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
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Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
02ef92f4cd
ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes)
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This optimization utilizes the fact that copying happens in the
'shareable' package to add paddings.
Updates #1222
2020-07-03 03:01:48 +09:00
Hajime Hoshi
f7757ae025
ebiten: Add AddressUnsafe
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Fixes #1219
2020-07-03 00:33:07 +09:00
Hajime Hoshi
b83f0acc4d
Remove source-region information from vertices
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Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40
driver: Add Region and sourceRegion parameter at Draw
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This is a preparation to remove source-region information from
vertices.
Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500
buffered, restorable: Remove copying pixels
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Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.
Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
6fd2a82614
ebiten: Fix comments
2020-06-30 22:01:28 +09:00
Hajime Hoshi
1fe2f47701
graphicscommand: Remove the source-region parts from the uniform variables
2020-06-30 00:44:05 +09:00
Hajime Hoshi
36515eb1f5
Revert "ebiten: Make ebiten.Image and buffered.Image 1:1"
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This reverts commit 620981a09a
.
Fixes #1218
Updates #896
2020-06-28 01:01:39 +09:00
Hajime Hoshi
2a63512c6e
driver: Add AddressUnsafe
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This skips the source-region check and reduces 'if' branches from
shader programs.
AddressUnsafe is internal only so far. We might expose this value
later.
Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
530723ec66
ebiten: Bug fix: Crash at examples/shader
2020-06-17 01:47:01 +09:00
Hajime Hoshi
620981a09a
ebiten: Make ebiten.Image and buffered.Image 1:1
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This change creates a new buffered.Image even for a sub-image. This
can increase a memory usage a little, but decrease the GPU memory
usage since only the necessary pixels are allocated on a texture
atlas.
Fixes #896
Updates #1194
2020-06-14 11:15:38 +09:00
Hajime Hoshi
e180598ce0
ebiten: Rename a variable
2020-06-14 02:35:46 +09:00
Hajime Hoshi
137663c0df
ebiten: Refactoring
2020-06-13 21:21:37 +09:00
Hajime Hoshi
40906676e6
buffered: Add 'Pixels' and remove 'At'
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This is a preparation to make shareable.Image and ebiten.Image 1:1
Now sub-images doesn't have its own shareable.Image.
Updates #896
Updates #1194
2020-06-13 21:01:50 +09:00
Hajime Hoshi
5db4a55a07
ebiten: Check the source images are not disposed at DrawTriangles and DrawTrianglesWithShader
2020-06-13 18:12:21 +09:00
Hajime Hoshi
3566dddfbf
ebiten: Refactoring
2020-06-13 17:33:29 +09:00
Hajime Hoshi
ba36d5a8e9
shader: Reland: Add a predefined uniform variable: __viewportSize
2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971
Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
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This reverts commit 6f411842f0
.
Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0
shader: Add a predefined uniform variable: Internal_ViewportSize
2020-06-05 03:00:43 +09:00
Hajime Hoshi
d0aa18ddb9
Add shader public APIs experimentally
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Updates #1168
2020-06-04 01:40:50 +09:00
Hajime Hoshi
f92253487f
buffered: Add Shader
2020-05-30 03:36:28 +09:00
Hajime Hoshi
a1ac574a60
docs: Use 'Deprecated:' annotation
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Fixes #1160
2020-05-19 01:50:55 +09:00
Hajime Hoshi
4b63be0156
graphics: Use float64 in GeoM
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The reason why float32 was adopted was forgotten. Using float64
should not be problematic.
Fixes #883
2020-03-16 00:38:33 +09:00
Hajime Hoshi
dc96d25457
graphics: Fix comments on ReplacePixels
2020-02-16 22:25:32 +09:00
Hajime Hoshi
875a529708
graphics: Allow ReplacePixels on a sub-image
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Fixes #980
2020-02-16 22:18:07 +09:00
Hajime Hoshi
d9bd7ab07d
buffered: Remove (*Image).Set
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This is a preparation for ReplacePixels of a sub-image.
Updates #980
2020-02-16 21:45:28 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately ( #1060 )
...
Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.
This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.
Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
c99fd1a742
mipmap: Create mipmap package and bufferd.Image uses it
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Mipmap calculation must be executed after the main loop starts
because the graphics driver's HasHighPrecisionFloat is needed.
Then, operations on mipmap images must be called from images in
buffered package.
Updates #1044
2020-01-08 02:06:01 +09:00
Hajime Hoshi
8243c1838a
docs: Update the links
2019-11-19 01:59:36 +09:00