Hajime Hoshi
ece60af1b7
internal/graphicsdriver/metal: stop using presentsWithTransaction
...
presentsWithTransaction caused many troubles. The critical thing was
that nextDrawable sometimes took more than one second when a user
inputs with NSTextView.
Fortunately, applications work well even without presentsWithTransaction.
Updates #1029
Updates #1196
Updates #1745
Updates #1974
2022-12-27 19:00:56 +09:00
Hajime Hoshi
0a6813c17f
internal/graphics: use flatten []float32 slice instead of [][]float32
...
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
5356b44286
internal/graphicsdriver/opengl: add comments about Firefox
...
Updates #2077
2022-11-23 00:57:16 +09:00
Hajime Hoshi
0b9cbaa1ed
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
...
Closes #1911
2022-11-21 00:31:23 +09:00
Hajime Hoshi
90213d5d80
internal/graphicsdriver/opengl: refactoring
2022-11-18 13:32:09 +09:00
Hajime Hoshi
95b4e67c77
internal/graphicsdriver/opengl: reduce context functions
2022-11-18 03:18:30 +09:00
Hajime Hoshi
4de6da0a50
internal/graphicsdriver/opengl: use an appropriate stencil buffer format
2022-11-17 13:31:36 +09:00
Hajime Hoshi
21670691b1
internal/graphicsdriver/opengl: remove duplicated code
2022-11-17 13:22:48 +09:00
Hajime Hoshi
d6027a9357
internal/graphicsdriver/opengl: remove duplicated code
2022-11-17 13:13:15 +09:00
Hajime Hoshi
8cc6fa82fd
internal/graphicsdriver/opengl: remove fnIsContextLost
...
As restoring from context lost doesn't happen on browsers, isContextLost
doesn't have to be called.
2022-11-17 12:43:26 +09:00
Hajime Hoshi
c768860f3f
internal/graphicsdriver/opengl: remove fnGetExtension
2022-11-17 12:40:56 +09:00
Hajime Hoshi
bae5aa7732
internal/graphicsdriver/opengl: move initGL to NewGraphics
...
As restoring from context lost doesn't happen on browsers, initilizing
GL doesn't have to be done at reset.
2022-11-17 12:34:55 +09:00
Hajime Hoshi
4082223aec
internal/graphicsdriver/opengl: remove webGLVersion
2022-11-17 12:27:32 +09:00
Hajime Hoshi
74d9515345
internal/graphicsdriver/opengl: refactoring: move gl_js to gl/context_js.go
...
This unifies the OpenGL context interface for all the platforms.
2022-11-17 12:22:46 +09:00
Hajime Hoshi
f08983e14d
internal/graphicsdriver/opengl: remove unused variables
...
It should be safe to assume 0 is an invalid texture ID in OpenGL.
https://registry.khronos.org/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
> If texture is zero, or is a non-zero value that is not currently the
> name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.
2022-11-17 10:53:28 +09:00
Hajime Hoshi
de3702e4c2
internal/graphicsdriver/opengl: reduce unnecessary slice allocations
2022-11-17 03:01:31 +09:00
Hajime Hoshi
9df4770d20
internal/graphicsdriver/opengl/gl: make Context closer to gomobile's Context
2022-11-17 01:23:27 +09:00
Hajime Hoshi
49fc1cfdc0
internal/graphicsdriver/opengl/gl: refactoring: replace some *iv functions with *i
2022-11-17 00:26:33 +09:00
Hajime Hoshi
098fed65d5
internal/graphicsdriver/opengl/gl: refactoring: replace GetIntegerv -> GetInteger
2022-11-16 23:59:28 +09:00
Hajime Hoshi
4c389c1752
internal/graphicsdriver/opengl/gl: bug fix: compile error
2022-11-15 02:41:59 +09:00
Hajime Hoshi
056042ca92
internal/graphicsdriver/opengl/gl: refactoring
2022-11-15 02:38:38 +09:00
Hajime Hoshi
0d8912e7ae
internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS
...
This change also fixes the issue that *EXT functions are missing
in OpenGLES.framework.
Closes #2456
2022-11-15 02:33:45 +09:00
Hajime Hoshi
f4e63602d3
internal/graphicsdriver/opengl/gl: dynamic function loading for Android
...
Closes #2450
2022-11-14 23:23:50 +09:00
Hajime Hoshi
31af27b926
internal/graphicsdriver/opengl/gl: fix error message
2022-11-14 13:19:19 +09:00
Hajime Hoshi
f6f7ed3e3d
internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES
...
Updates #292
2022-11-14 12:50:53 +09:00
Hajime Hoshi
fcf454ef20
internal/graphicsdriver/opengl/gl: use RTLD_LAZY instead of RTLD_NOW
...
See the discussion at #2453 .
2022-11-14 04:46:11 +09:00
TotallyGamerJet
56ec19caa1
all: use RTLD_LAZY in dlopen for darwin ( #2453 )
...
dlopen requires either RTLD_LAZY or RTLD_NOW but there was neither.
Updates #1162
2022-11-14 04:44:51 +09:00
Hajime Hoshi
072e91d67f
internal/graphicsdriver/opengl/gl: dynamic-load functions with GLX
...
Updates #292
Updates #2450
2022-11-14 03:21:42 +09:00
Hajime Hoshi
f093996284
internal/graphicsdriver/opengl/gl: refactoring
2022-11-14 03:14:21 +09:00
Hajime Hoshi
1e86e7fa18
internal/ui: refactoring: reduce opengles build tags
...
Updates #292
2022-11-14 02:46:34 +09:00
Hajime Hoshi
114a8aa6ea
internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
...
Updates #292
2022-11-14 02:33:23 +09:00
Hajime Hoshi
e8810495cf
internal/graphicsdriver/opengl/gl: reland: refactoring: reduce opengles build tags
...
This is a reland of c9cff69dcb
.
Updates #292
2022-11-14 02:21:18 +09:00
Hajime Hoshi
e87e4ffbd2
Revert "internal/graphicsdriver/opengl/gl: refactoring"
...
This reverts commit c9cff69dcb
.
Reason: compmile error for browsers
2022-11-14 02:17:27 +09:00
Hajime Hoshi
c9cff69dcb
internal/graphicsdriver/opengl/gl: refactoring
2022-11-14 02:13:32 +09:00
Hajime Hoshi
94291ecb17
internal/graphicsdriver/opengl/gl: update copyrights
...
These files are already completely different from the original files.
2022-11-14 01:56:30 +09:00
Hajime Hoshi
39b8a66359
internal/graphicsdriver/opengl/gl: dynamic function load for OpenGL ES
...
Updates #292
Updates #2450
2022-11-13 08:48:26 -08:00
Hajime Hoshi
e5e7ceb688
internal/graphicsdriver/opengl/gl: refactoring
2022-11-13 23:10:20 +09:00
Hajime Hoshi
144d2374bf
internal/graphicsdriver/opengl/gl: remove 'egl' build tag
...
Probably nobody uses this.
2022-11-13 22:50:21 +09:00
Hajime Hoshi
5b96d93d13
internal/graphicsdriver/opengl/gl: refactoring
2022-11-13 22:26:13 +09:00
Hajime Hoshi
78f8ddbda8
internal/graphicsdriver/opengl/gl: load OpenGLES.framework if possible on Darwin
...
Closes #2449
2022-11-13 19:51:43 +09:00
Hajime Hoshi
b6ed95750b
internal/graphicsdriver/opengl: unify context_gl.go and context_gles.go
...
Closes #2451
2022-11-13 19:42:21 +09:00
Hajime Hoshi
f69beffc6c
internal/graphicsdriver/opengl: bug fix: initialization was too early on Windows
...
Closes #2452
2022-11-13 18:00:40 +09:00
Hajime Hoshi
b536b82109
internal/graphicsdriver/opengl/gl: hide concrete context types
2022-11-13 17:13:52 +09:00
Hajime Hoshi
b66cf74c99
internal/graphicsdriver/opengl: bug fix: compile error
2022-11-13 16:16:19 +09:00
Hajime Hoshi
656a2d758e
internal/graphicsdriver/opengl: bug fix: compile error
2022-11-13 15:55:33 +09:00
Hajime Hoshi
8393211ed7
internal/graphicsdriver/opengl: bug fix: compile error
2022-11-13 15:44:15 +09:00
Hajime Hoshi
8c49c88b08
internal/graphicsdriver/opengl: refactoring
2022-11-13 15:27:37 +09:00
Hajime Hoshi
42566c6c9a
internal/graphicsdriver/opengl: refactoring: remove SetCanvas
2022-11-13 15:18:44 +09:00
Hajime Hoshi
a0a5f2b301
internal/graphicsdriver/opengl: remove SetGomobileGLContext
...
This change is needed to initialize the context at opengl.NewGraphics.
Updates #2451
2022-11-13 15:07:14 +09:00
Hajime Hoshi
5cfb7c9469
internal/graphicsdriver/opengl: make context_gles.go closer to context_gl.go
...
Updates #2451
2022-11-13 14:20:47 +09:00
Hajime Hoshi
0c5a77eaa4
internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl
...
Updates #2451
2022-11-13 14:15:22 +09:00
Hajime Hoshi
c4abaa32f5
internal/graphicsdriver/opengl: initialize gl at init()
...
This changes context_gl.go a little closer to context_gles.go.
Updates #2451
2022-11-13 04:13:18 +09:00
Hajime Hoshi
bb30b85d29
internal/graphicsdriver/opengl/gl: simplify C code
2022-11-13 03:35:40 +09:00
Hajime Hoshi
879cf50aaf
internal/graphicsdriver/opengl: remove unused functions
2022-11-13 02:54:34 +09:00
Hajime Hoshi
fad9f1592c
internal/graphicsdriver/opengl/gles: remove unused functions
2022-11-13 02:45:53 +09:00
Hajime Hoshi
c5fb6fa23f
internal/graphicsdriver/opengl/gl: remove unused functions
2022-11-13 02:35:45 +09:00
Hajime Hoshi
1ecac8d834
all: allow integer uniform variables for Kage shaders
...
Closes #2305
Updates #2448
2022-11-13 01:49:24 +09:00
Hajime Hoshi
a406904a51
internal/graphicsdriver: refactoring
2022-11-12 21:03:54 +09:00
Hajime Hoshi
419bb4c1e9
all: use uint32 instead of float32 for uniform values
...
This is a preparation for other types of uniform values.
Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
0db2318a8d
internal/graphicsdriver/opengl: update comments
2022-11-12 19:31:16 +09:00
Hajime Hoshi
cee948048d
internal/graphicsdriver/opengl: remove unused functions
2022-11-12 19:28:14 +09:00
Hajime Hoshi
303965e1a9
all: remove unnecessary copying
...
Copying []byte to string should copy the data if necessary, as the
Go specification assures that strings are immutable.
2022-11-11 00:28:47 +09:00
Hajime Hoshi
097adcf8b6
internal/graphicsdriver/opengl/gl: reladn: refactoring
...
This is a reland of a1ad87a262
2022-11-09 21:02:31 +09:00
Hajime Hoshi
96298bb59d
Revert "internal/graphicsdriver/opengl/gl: refactoring"
...
This reverts commit a1ad87a262
.
Reason: compile error
2022-11-09 18:27:06 +09:00
Hajime Hoshi
a1ad87a262
internal/graphicsdriver/opengl/gl: refactoring
2022-11-09 16:07:30 +09:00
Hajime Hoshi
915fff96f8
all: reduce reflect usages
2022-11-09 13:24:31 +09:00
Hajime Hoshi
d73e8f785d
internal/graphicsdriver: render various destination regions as one command
...
Closes #2232
2022-11-04 20:49:44 +09:00
Hajime Hoshi
384dee7160
internal/graphicscommand: remove unused uniform variables
...
This improves possibility of merging graphics commands by reducing
uniform variables.
Updates #2232
2022-11-03 22:45:17 +09:00
Artem Yadelskyi
10415d417a
all: replace interface{}
with any
( #2430 )
...
Closes #2429
2022-11-03 15:33:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
...
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
1b3696a7ff
internal/graphicsdriver/opengl: fix comments
2022-10-31 12:59:27 +09:00
Hajime Hoshi
a5993f09a2
internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
...
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.
Updates #2232
2022-10-30 22:30:52 +09:00
Hajime Hoshi
690e73c11b
all: replace reflect.SliceHeader with unsafe.Slice
...
Closes #2420
2022-10-30 12:25:30 +09:00
Nathan Levett
f220eb729c
internal/graphicsdriver/opengl: move OpenGL constants to seperate package ( #2408 )
...
Closes #2389
2022-10-24 23:22:14 +09:00
Hajime Hoshi
da5f5ea327
ebiten: add blend factors
...
Updates #2382
2022-10-18 00:21:13 +09:00
Hajime Hoshi
d2a99afa44
internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES
2022-10-17 16:05:09 +09:00
Hajime Hoshi
871a8869db
ebiten: bug fix: wrong renaming
...
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e
ebiten: rename members of Blend
...
Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
e03825bf08
ebiten: add BlendOperationSubtract and BlendOperationReverseSubtract
...
Updates #2382
2022-10-17 00:30:24 +09:00
Hajime Hoshi
06c53c1445
internal/grphicsdriver/opengl: bug fix: wrong consntant was used for blend operations
...
Updates #2382
2022-10-17 00:21:12 +09:00
Hajime Hoshi
b6987b6312
internal/graphicsdriver/opengl: bug fix: needed to reset lastBlend
2022-10-16 20:44:09 +09:00
Hajime Hoshi
09a7d39874
internal/graphicsdriver: add Blend struct
...
This is a preparation to specify blend factors and blend operators.
Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
2f146d5e4f
internal/graphicsdriver/opengl: bug fix: build failure for browsers
2022-10-15 23:29:22 +09:00
Hajime Hoshi
257f05883c
internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag
...
The 'opengles' tag is just ignored for browsers.
2022-10-15 22:22:28 +09:00
Hajime Hoshi
37c5f53890
internal/graphicsdriver/opengl: refactoring
2022-10-15 22:14:21 +09:00
Hajime Hoshi
1d9f1474e9
internal/graphicsdriver: rename constants
2022-10-15 21:14:59 +09:00
Hajime Hoshi
272d0c6a3f
internal/graphicsdriver: rename Operator -> BlendFactor
...
Updates #2382
2022-10-15 17:34:03 +09:00
Hajime Hoshi
08e6f5af86
internal/graphicsdriver: remove FramebufferYDirection
2022-10-14 00:05:59 +09:00
Hajime Hoshi
080d936d42
internal/graphics: remove unused arguments from DrawTriangles
...
Updates #2369
2022-10-02 22:13:31 +09:00
Hajime Hoshi
033997d928
internal/graphicsdriver/opengl: remove the built-in shaders
...
Updates #2369
2022-10-02 21:26:13 +09:00
Hajime Hoshi
5e459bbe42
internal/graphicsdriver/opengl, metal, directx: use premultiplied alpha format for color scales
...
Updates #2365
2022-10-02 13:38:21 +09:00
Hajime Hoshi
eb3c45c8af
Revert "internal/graphicsdriver/opengl, metal, directx: skip multiplying a scale when a color matrix is used"
...
This reverts commit b457dc3307
.
Reason: a color scale might be used with ColorM (DrawTriangles)
2022-10-02 00:19:41 +09:00
Hajime Hoshi
b457dc3307
internal/graphicsdriver/opengl, metal, directx: skip multiplying a scale when a color matrix is used
2022-10-01 18:14:22 +09:00
Hajime Hoshi
4203a3b68a
internal/graphicsdriver/opengl, metal, directx: add comments
...
Updates #1212
2022-10-01 15:21:02 +09:00
Hajime Hoshi
a10f3d1dad
internal/graphicsdriver/opengl, metal, directx: refactoring: clean up the built-in shaders
2022-10-01 14:35:26 +09:00
Hajime Hoshi
cff64894cc
internal/affine: refactoring: use slices instead of array pointers
...
This doesn't change the performance at the test using ColorM:
```
name old time/op new time/op delta
ColorMScale-8 1.11µs ±43% 1.23µs ±70% ~ (p=1.000 n=5+5)
```
2022-09-30 22:20:32 +09:00
Hajime Hoshi
86706c0335
internal/graphicsdriver/opengl: add opengles
build tag
...
This enables to use OpenGL ES instead of OpenGL.
Closes #292
2022-09-13 11:10:48 -07:00
Hajime Hoshi
6ea455f4e1
internal/graphicsdriver/opengl/gles: remove cString
2022-09-13 00:17:33 +09:00
Hajime Hoshi
e46bfd8d30
internal/graphicsdriver: rename files
...
Updates #292
2022-09-12 23:03:54 +09:00
Hajime Hoshi
14a3a0f6bc
internal/graphicsdriver/opengl/gl: better error message
2022-09-10 14:21:59 +09:00
Hajime Hoshi
fe11facbb8
internal/graphicsdriver/opengl/gl: better error message
2022-09-10 14:14:42 +09:00
Hajime Hoshi
d8eaf0a394
internal/graphicsdriver/opengl/gl: reland: integrate files for ebitengine/purego
...
Closes #2313
2022-09-10 13:37:20 +09:00
Hajime Hoshi
45a9cdda30
Revert "internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego"
...
This reverts commit be8edb984f
.
Reason: Test failures. See #2313
Updates #2313
2022-09-10 03:45:14 +09:00
Hajime Hoshi
be8edb984f
internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego
2022-09-10 03:31:16 +09:00
Hajime Hoshi
f2255b8fa6
internal/graphicsdriver/opengl/gl: remove .errcheck_excludes_windows
...
Updates #2287
2022-09-10 02:44:24 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
...
Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
35f597e682
internal/graphicsdriver: refactoring: remove FilterScreen
...
Closes #2282
2022-09-06 19:04:15 +09:00
Hajime Hoshi
63e3c4adea
Revert "internal/graphics: remove FilterScreen and use an original Kage program instead"
...
This reverts these commits
* 3259ef3daf
* 7c55065490
* 5bb70f485e
Reason: iOS crash. Probably we have to prepare a special rendering
pipeline for the final screen.
Closes #2278
2022-08-30 01:56:06 +09:00
Hajime Hoshi
f7c44f086f
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
Hajime Hoshi
ec68534c73
internal/graphicsdriver/opengl: introduce EBITENGINE_OPENGL
replacing ebitenginewebgl1
...
This change inroduces a new environment variable `EBITENGINE_OPENGL`
to replace the build tag `ebitenginewebgl1`.
2022-08-28 01:45:58 +09:00
Hajime Hoshi
b2f874a244
image/rectangle: read pixels only for necessary parts
...
Closes #2274
2022-08-27 23:23:33 +09:00
Hajime Hoshi
5bb70f485e
internal/graphics: remove FilterScreen and use an original Kage program instead
...
Updates #2046
2022-08-26 17:41:29 +09:00
Hajime Hoshi
e7c0a121c4
all: remove the build tag 'ebitencbackend'
...
This also automatically enables 'egl' when 'nintendosdk' is specified.
Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
dac6548c0c
all: rename ebitenginecbackend to nintendosdk
...
Updates #2242
2022-08-12 02:05:29 +09:00
Hajime Hoshi
70f5e84098
internal/graphicsdriver: rename ReplacePixels to WritePixels
...
Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
72d5002e72
remove go2cpp support
...
Closes #2126
2022-08-07 22:17:53 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 ( #2228 )
2022-08-03 20:48:02 +09:00
Hajime Hoshi
90ac7d047d
internal/graphicsdriver/opengl/gl: bug fix: wrong build tag syntax
2022-07-15 23:34:09 +09:00
Hajime Hoshi
16ff5c5039
internal/shaderir: change the naming convention: Num -> Count
2022-07-13 02:02:48 +09:00
Hajime Hoshi
afed6a83c6
internal/graphics: change the naming convention: Num -> Count
...
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
55c7a2df6c
internal/graphicsdriver/opengl/gl: bug fix: wrong build tags
2022-07-09 16:15:56 +09:00
Hajime Hoshi
28fd3ec9e5
add the ebitengine version build tags besides the ebiten version
...
Closes #2111
Updates #2190
2022-07-09 15:38:03 +09:00
Hajime Hoshi
428b1263d9
add ebitenginecbackend build tag besides ebitencbackend
...
Updates #2111
Updates #2190
2022-07-09 15:23:52 +09:00
Hajime Hoshi
a6d415ebf2
internal/graphicsdriver/opengl: replace Get with NewGraphics ( #2146 )
...
This is a prepartion to return an error when a graphics driver, especially
DirectX, fails to initialize.
Updates #2142
2022-06-17 02:02:29 +09:00
Hajime Hoshi
4a19d645b7
internal/graphicsdriver/opengl: remove a comment
2022-06-11 15:36:10 +09:00
Hajime Hoshi
71a32d2036
internal/ui: pass the canvas element directly instead of an ID
2022-06-11 15:34:17 +09:00
Hajime Hoshi
95628ee5f7
internal/ui: add a unique ID to the canvas for browsers
2022-06-11 15:24:50 +09:00
Hajime Hoshi
abef203a70
rename github.com/ebitne/purego -> github.com/ebitengine/purego
2022-06-10 21:59:01 +09:00
Hajime Hoshi
ad380a32f4
internal/glfwwin: split GDK part to a new package internal/microsoftgdk
...
Updates #1162
2022-05-29 19:25:26 +09:00
Hajime Hoshi
d577cc5e7d
internal/graphicsdriver/opengl/gl: rename files
...
Updates #1162
2022-05-27 18:31:40 +09:00
TotallyGamerJet
726e88e520
internal/graphics/opengl/gl: remove CGO in openGL on macOS ( #2104 )
...
Updates #1162
2022-05-27 18:26:53 +09:00
Hajime Hoshi
7030840efa
internal/graphicsdriver/opengl/gl: refactoring
2022-05-25 02:24:40 +09:00
Hajime Hoshi
3745c0a2e0
internal/graphicsdriver/opengl/gl: remove an unused function GetBufferSubData
...
This is basically a revert of 86a0c7aa82
2022-05-24 20:45:45 +09:00
Hajime Hoshi
a1370a4791
internal/graphicsdriver/opengl: remove an unused member gl.getBufferSubData
2022-05-24 20:40:53 +09:00
Hajime Hoshi
f888b7868b
internal/graphicsdriver/opengl: fix the error message when GenFramebufferEXT fails
2022-05-23 22:25:40 +09:00
Hajime Hoshi
4396785829
Revert "internal/graphicsdriver/opengl: remove CGO in opengl for macOS ( #2091 )"
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This reverts commit f7e21983cf
.
Reason: test failures (#2102 )
Closes #2102
2022-05-22 01:24:48 +09:00
TotallyGamerJet
f7e21983cf
internal/graphicsdriver/opengl: remove CGO in opengl for macOS ( #2091 )
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Updates #1162
2022-05-22 00:58:45 +09:00
Hajime Hoshi
736d77e0d2
internal/graphicsdriver: remove Graphics.NDCYDirection
2022-04-04 03:03:44 +09:00
Hajime Hoshi
02db3bad53
internal/graphicscommand: remove the dependency on a graphics driver from compileShader
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Updates #2035
2022-04-04 02:09:08 +09:00
Hajime Hoshi
3fafc05411
internal/graphicsdriver: remove Graphics.HasHighPrecisionFloat
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Updates #879
2022-04-02 05:19:30 +09:00
Hajime Hoshi
79e93d3b12
internal/graphicsdriver: introduce the DirectX driver
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Closes #1007
2022-03-26 20:09:34 +09:00
Hajime Hoshi
eeb5687b73
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to pointers
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On second thought, returning pointers is more natural. Handling
nil is a caller's responsibility.
2022-03-24 13:20:36 +09:00
Hajime Hoshi
7bb7e45522
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: change the return type to interface
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Converting a nil with a pointer type to an interface type is no longer
a nil-nil interface, and then comparing with nil causes an unexpected
results.
2022-03-24 03:24:58 +09:00
Hajime Hoshi
cd57bccbfc
internal/graphicsdriver: let some functions return an error
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This is a preparation for the DirectX driver.
Updates #1007
2022-03-21 22:23:12 +09:00
Hajime Hoshi
7d0f95e9be
internal/graphicsdriver: refactoring: replace Uniform with []float32
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Closes #2016
2022-03-13 03:42:13 +09:00
Hajime Hoshi
35a5c88901
internal/graphics: rename constants
2022-03-12 04:01:48 +09:00
Hajime Hoshi
d4d4b9c070
internal/graphicsdriver/metal, internal/graphicsdriver/opengl: more efficient modulo
2022-03-04 03:47:55 +09:00
Hajime Hoshi
b22309a0e5
internal/graphicsdriver: replace Pixels with ReadPixels
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Now preparing a byte slice is the caller's responsibility.
2022-02-27 20:03:13 +09:00
Hajime Hoshi
566957dc1c
internal/graphicsdriver/metal: invert Y at the vertex shader
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Instead of using a negative height in the viewport, invert the Y direction
at the vertex shader. This is a little more readable as a negative height
is hacky.
This is a preparation for DirectX 12. DirectX 12's coodination system
is very similar to Metal, but doesn't treat a negative height in its
viewport unfortunately.
Updates #1007
2022-02-27 01:53:03 +09:00