Commit Graph

7056 Commits

Author SHA1 Message Date
Hajime Hoshi
45929e04e1 internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
Closes #2079
2022-04-26 01:14:40 +09:00
Hajime Hoshi
e6b1c81bda update Oto to v2.1.0 2022-04-25 19:37:02 +09:00
Hajime Hoshi
cd917cc1d0 add Vivek Murali to AUTHORS 2022-04-24 12:16:08 +09:00
Vivek Murali
68f37bc7fd vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:15:59 +09:00
Hajime Hoshi
3b97d09772 internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
Closes #2076
2022-04-19 23:38:14 +09:00
Hajime Hoshi
b37962e4ff internal/atlas: potential bug fix: restore images before other image manipulations
From the reported stack trace, there could be a potential issue in
atlas.BeginFrame: images were manipulated before the images are restored.
Restoring images assumes that all images are not stale, but manipulating
images like putOnAtlas might cause other images stale in ReplacePixels.

Though we failed to reproduce the case, this fix should make sense.

Updates #2075
2022-04-18 02:45:41 +09:00
Hajime Hoshi
4a7fd6d78d ebiten: fix a doc 2022-04-15 15:05:40 +09:00
Hajime Hoshi
25a16a2143 ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled 2022-04-15 14:27:45 +09:00
Hajime Hoshi
efe11b2890 ebiten: update comments about VibrateGamepad 2022-04-15 13:56:04 +09:00
Hajime Hoshi
46aceb19b4 cmd/ebitenmobile: adjust gomobile version 2022-04-13 23:50:19 +09:00
Hajime Hoshi
efdc13a1ca ebiten: update the comments of the Game interface 2022-04-13 22:54:08 +09:00
Hajime Hoshi
5529ca2b58 update README 2022-04-12 22:23:19 +09:00
Hajime Hoshi
ab14c9ba9c Revert "examples/vibrate: bug fix: touches didn't work correctly"
This reverts commit c790d8aa7a.

Reason: This was not needed
2022-04-12 00:10:32 +09:00
Hajime Hoshi
c790d8aa7a examples/vibrate: bug fix: touches didn't work correctly 2022-04-12 00:06:36 +09:00
Hajime Hoshi
93e9e8249f update Oto to v2.1.0-rc.1 2022-04-11 11:31:08 +09:00
Hajime Hoshi
d189a120d2 update Oto 2022-04-11 10:56:42 +09:00
Hajime Hoshi
6b77e2edff update go-mp3 2022-04-11 10:46:57 +09:00
Hajime Hoshi
699b58c02b examples/flappy: bug fix: touches didn't work
Closes #2067
2022-04-11 10:44:41 +09:00
Hajime Hoshi
b53f93c614 examples/windowclosing: update the message 2022-04-11 01:10:48 +09:00
Hajime Hoshi
e4d6381452 examples/fullscreen: forbid quiting on browsers 2022-04-10 20:04:52 +09:00
Hajime Hoshi
535e64f2bf examples/audioinfiniteloop, examples/audiopanning: avoid resamplings 2022-04-10 19:41:44 +09:00
Hajime Hoshi
a65631bccc examples/spriteshd: remove a call of SetWindowSize 2022-04-10 19:15:39 +09:00
Hajime Hoshi
2a5b5b4823 internal/ui: avoid a busy loop in restoreWindow
Updates #1826
2022-04-10 17:55:39 +09:00
Hajime Hoshi
3fe1df8b3b internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified 2022-04-10 16:50:47 +09:00
Hajime Hoshi
aae866350a internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
Closes #2066
2022-04-10 16:43:03 +09:00
Hajime Hoshi
648c8ed1f9 examples/flappy: use DecodeWithSampleRate instead of Decode 2022-04-10 14:55:48 +09:00
Hajime Hoshi
9b7328442b examples/minify: reorder renderings 2022-04-09 23:27:58 +09:00
Hajime Hoshi
d3b83dd4ea internal/ui: refactoring 2022-04-09 18:23:56 +09:00
Hajime Hoshi
fcb7df0a59 internal/ui: bug fix: checking fullscreen on Safari was wrong 2022-04-09 17:25:19 +09:00
Hajime Hoshi
a69be34001 internal/ui: update the error message for fullscreen 2022-04-09 16:55:09 +09:00
Hajime Hoshi
d6fe8ed694 examples/fullscreen: handle F key to enter fullscreen
On browsers, fullscreen requires an explicit user input.
2022-04-09 16:23:23 +09:00
Hajime Hoshi
063960c9bd examples/font: simplify the logic 2022-04-09 16:08:20 +09:00
Hajime Hoshi
853d94c3ef internal/shader: implement strict type checks when calling a function
Closes #2032
2022-04-09 00:32:27 +09:00
Hajime Hoshi
15fe7158fd internal/shader: implement strict type checks in assignments
Closes #1972
2022-04-09 00:02:20 +09:00
Hajime Hoshi
93b4c0d9b1 internal/ui: add comments
Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
2008916261 internal/ui: bug fix: use the native unit for origWindowPosByOS 2022-04-08 16:43:13 +09:00
Hajime Hoshi
90070c09fe internal/ui: rename origPos -> origWindowPos 2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097 internal/ui: remove redundant comments 2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60 internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
ad66c3d90b internal/png: clean up files before generating 2022-04-06 11:48:46 +09:00
Hajime Hoshi
20beb9d2b8 internal/gamepaddb: update the database
Updates #1902
2022-04-06 11:41:05 +09:00
Hajime Hoshi
6e19c793f6 internal/png: update for Go 1.18 2022-04-06 11:32:48 +09:00
Hajime Hoshi
bb2cd3059b update dependencies 2022-04-06 10:54:52 +09:00
Hajime Hoshi
edeaf7b6ab update Oto to v2.1.0-alpha.9 2022-04-05 11:38:20 +09:00
Hajime Hoshi
32de5ec2d0 internal/graphics: refactoring 2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56 Revert "internal/graphics: refactoring"
This reverts commit b6cc164e96.

Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96 internal/graphics: refactoring 2022-04-04 14:30:51 +09:00
Hajime Hoshi
c56665b23c internal/processtest: bug fix: shadernomain is no longer a valid test
Updates #2035
2022-04-04 03:12:34 +09:00
Hajime Hoshi
736d77e0d2 internal/graphicsdriver: remove Graphics.NDCYDirection 2022-04-04 03:03:44 +09:00
Hajime Hoshi
04d1dbb263 text: update comments
Updates #1992
2022-04-04 02:55:15 +09:00