Hajime Hoshi
45929e04e1
internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
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Closes #2079
2022-04-26 01:14:40 +09:00
Hajime Hoshi
e6b1c81bda
update Oto to v2.1.0
2022-04-25 19:37:02 +09:00
Hajime Hoshi
cd917cc1d0
add Vivek Murali to AUTHORS
2022-04-24 12:16:08 +09:00
Vivek Murali
68f37bc7fd
vector: fix spelling error in vector/path.go ( #2078 )
2022-04-24 12:15:59 +09:00
Hajime Hoshi
3b97d09772
internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
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Closes #2076
2022-04-19 23:38:14 +09:00
Hajime Hoshi
b37962e4ff
internal/atlas: potential bug fix: restore images before other image manipulations
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From the reported stack trace, there could be a potential issue in
atlas.BeginFrame: images were manipulated before the images are restored.
Restoring images assumes that all images are not stale, but manipulating
images like putOnAtlas might cause other images stale in ReplacePixels.
Though we failed to reproduce the case, this fix should make sense.
Updates #2075
2022-04-18 02:45:41 +09:00
Hajime Hoshi
4a7fd6d78d
ebiten: fix a doc
2022-04-15 15:05:40 +09:00
Hajime Hoshi
25a16a2143
ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled
2022-04-15 14:27:45 +09:00
Hajime Hoshi
efe11b2890
ebiten: update comments about VibrateGamepad
2022-04-15 13:56:04 +09:00
Hajime Hoshi
46aceb19b4
cmd/ebitenmobile: adjust gomobile version
2022-04-13 23:50:19 +09:00
Hajime Hoshi
efdc13a1ca
ebiten: update the comments of the Game interface
2022-04-13 22:54:08 +09:00
Hajime Hoshi
5529ca2b58
update README
2022-04-12 22:23:19 +09:00
Hajime Hoshi
ab14c9ba9c
Revert "examples/vibrate: bug fix: touches didn't work correctly"
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This reverts commit c790d8aa7a
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Reason: This was not needed
2022-04-12 00:10:32 +09:00
Hajime Hoshi
c790d8aa7a
examples/vibrate: bug fix: touches didn't work correctly
2022-04-12 00:06:36 +09:00
Hajime Hoshi
93e9e8249f
update Oto to v2.1.0-rc.1
2022-04-11 11:31:08 +09:00
Hajime Hoshi
d189a120d2
update Oto
2022-04-11 10:56:42 +09:00
Hajime Hoshi
6b77e2edff
update go-mp3
2022-04-11 10:46:57 +09:00
Hajime Hoshi
699b58c02b
examples/flappy: bug fix: touches didn't work
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Closes #2067
2022-04-11 10:44:41 +09:00
Hajime Hoshi
b53f93c614
examples/windowclosing: update the message
2022-04-11 01:10:48 +09:00
Hajime Hoshi
e4d6381452
examples/fullscreen: forbid quiting on browsers
2022-04-10 20:04:52 +09:00
Hajime Hoshi
535e64f2bf
examples/audioinfiniteloop, examples/audiopanning: avoid resamplings
2022-04-10 19:41:44 +09:00
Hajime Hoshi
a65631bccc
examples/spriteshd: remove a call of SetWindowSize
2022-04-10 19:15:39 +09:00
Hajime Hoshi
2a5b5b4823
internal/ui: avoid a busy loop in restoreWindow
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Updates #1826
2022-04-10 17:55:39 +09:00
Hajime Hoshi
3fe1df8b3b
internal/ui: bug fix: ebiten.WindowSize() returned (1,1) when iconified
2022-04-10 16:50:47 +09:00
Hajime Hoshi
aae866350a
internal/ui: bug fix: (*glfw.Window).GetSize() returns (0,0) when iconified
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Closes #2066
2022-04-10 16:43:03 +09:00
Hajime Hoshi
648c8ed1f9
examples/flappy: use DecodeWithSampleRate instead of Decode
2022-04-10 14:55:48 +09:00
Hajime Hoshi
9b7328442b
examples/minify: reorder renderings
2022-04-09 23:27:58 +09:00
Hajime Hoshi
d3b83dd4ea
internal/ui: refactoring
2022-04-09 18:23:56 +09:00
Hajime Hoshi
fcb7df0a59
internal/ui: bug fix: checking fullscreen on Safari was wrong
2022-04-09 17:25:19 +09:00
Hajime Hoshi
a69be34001
internal/ui: update the error message for fullscreen
2022-04-09 16:55:09 +09:00
Hajime Hoshi
d6fe8ed694
examples/fullscreen: handle F key to enter fullscreen
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On browsers, fullscreen requires an explicit user input.
2022-04-09 16:23:23 +09:00
Hajime Hoshi
063960c9bd
examples/font: simplify the logic
2022-04-09 16:08:20 +09:00
Hajime Hoshi
853d94c3ef
internal/shader: implement strict type checks when calling a function
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Closes #2032
2022-04-09 00:32:27 +09:00
Hajime Hoshi
15fe7158fd
internal/shader: implement strict type checks in assignments
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Closes #1972
2022-04-09 00:02:20 +09:00
Hajime Hoshi
93b4c0d9b1
internal/ui: add comments
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Updates #1590
2022-04-08 18:40:13 +09:00
Hajime Hoshi
2008916261
internal/ui: bug fix: use the native unit for origWindowPosByOS
2022-04-08 16:43:13 +09:00
Hajime Hoshi
90070c09fe
internal/ui: rename origPos -> origWindowPos
2022-04-08 15:59:16 +09:00
Hajime Hoshi
352d332097
internal/ui: remove redundant comments
2022-04-08 15:51:56 +09:00
Hajime Hoshi
ee124baf60
internal/ui: bug fix: WindowSize returned a wrong value on fullscreen on macOS
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Closes #2062
2022-04-08 14:57:51 +09:00
Hajime Hoshi
ad66c3d90b
internal/png: clean up files before generating
2022-04-06 11:48:46 +09:00
Hajime Hoshi
20beb9d2b8
internal/gamepaddb: update the database
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Updates #1902
2022-04-06 11:41:05 +09:00
Hajime Hoshi
6e19c793f6
internal/png: update for Go 1.18
2022-04-06 11:32:48 +09:00
Hajime Hoshi
bb2cd3059b
update dependencies
2022-04-06 10:54:52 +09:00
Hajime Hoshi
edeaf7b6ab
update Oto to v2.1.0-alpha.9
2022-04-05 11:38:20 +09:00
Hajime Hoshi
32de5ec2d0
internal/graphics: refactoring
2022-04-05 11:12:25 +09:00
Hajime Hoshi
c6e5582c56
Revert "internal/graphics: refactoring"
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This reverts commit b6cc164e96
.
Reason: wrong shader program
2022-04-04 14:31:37 +09:00
Hajime Hoshi
b6cc164e96
internal/graphics: refactoring
2022-04-04 14:30:51 +09:00
Hajime Hoshi
c56665b23c
internal/processtest: bug fix: shadernomain is no longer a valid test
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Updates #2035
2022-04-04 03:12:34 +09:00
Hajime Hoshi
736d77e0d2
internal/graphicsdriver: remove Graphics.NDCYDirection
2022-04-04 03:03:44 +09:00
Hajime Hoshi
04d1dbb263
text: update comments
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Updates #1992
2022-04-04 02:55:15 +09:00