Hajime Hoshi
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5a1eb24138
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graphics: Improve speed by using []int16 instead of []uint8
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2016-10-26 00:20:41 +09:00 |
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Hajime Hoshi
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a65ededc3c
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graphics: Merge draw commands if possible
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2016-10-25 11:53:00 +09:00 |
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Hajime Hoshi
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a70f61b1d5
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graphics: Remove passing GeoM to the lower layers
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2016-10-25 10:42:49 +09:00 |
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Hajime Hoshi
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bc8a8fbae8
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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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2016-10-23 03:12:11 +09:00 |
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Hajime Hoshi
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2c844ec70c
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graphics: Refactoring: Simplify NextPowerOf2Int
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2016-10-23 01:59:04 +09:00 |
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Hajime Hoshi
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e72ccee61b
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graphics: Expose graphics.QuadVertexNum
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2016-10-23 01:52:55 +09:00 |
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Hajime Hoshi
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f21f6d357e
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graphics: Bug fix: Command splitting threshold is more strict on browsers?
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2016-10-22 20:25:58 +09:00 |
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Hajime Hoshi
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3efabe988a
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graphics: Reduce magic numbers
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2016-10-17 11:16:17 +09:00 |
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Hajime Hoshi
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53e1f90146
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graphics: Bug fix: Don't store interface color.Color value inside (#261)
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2016-08-30 23:34:18 +09:00 |
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Hajime Hoshi
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c8edcde2d5
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graphics: Image minimum size changed to 1
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2016-08-07 17:27:17 +09:00 |
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Hajime Hoshi
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0aca79ed0b
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graphics: Add error checks
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2016-08-03 11:05:10 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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Hajime Hoshi
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7e296b1aae
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graphics: Bug Fix: The screen image should be recreated
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2016-07-05 02:57:41 +09:00 |
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Hajime Hoshi
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7903fe2108
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graphics: Remove texture's width/height
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2016-07-05 00:31:02 +09:00 |
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Hajime Hoshi
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93f7fdd349
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graphics: Remove framebuffer's width/height
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2016-07-05 00:29:46 +09:00 |
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Hajime Hoshi
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d70bf66a59
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graphics: Reduce imageM usages
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2016-07-03 23:23:57 +09:00 |
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Hajime Hoshi
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f7a84fe969
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graphics: Move all context usages to internal/graphics
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2016-07-03 22:35:27 +09:00 |
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Hajime Hoshi
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86144a1cd6
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opengl: Move members to variables
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2016-07-03 18:23:19 +09:00 |
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Hajime Hoshi
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9453f9e7b5
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graphics: Fix a comment
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2016-06-28 03:05:47 +09:00 |
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Hajime Hoshi
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af87d3fcf4
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graphics: Move a comment
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2016-06-27 13:00:32 +09:00 |
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Hajime Hoshi
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e822aae4a2
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graphics: Add a comment
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2016-06-27 02:51:46 +09:00 |
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Hajime Hoshi
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5eb77d2fb5
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Remove 'default framebuffer' and add 'screen framebuffer' for iOS
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2016-06-18 04:56:13 +09:00 |
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Hajime Hoshi
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8d258b3c38
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graphics: Replace textures/framebuffers with images in commands
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2016-06-12 22:44:23 +09:00 |
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Hajime Hoshi
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f056204a7c
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graphics: Add image.go
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2016-06-12 01:45:40 +09:00 |
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Hajime Hoshi
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68c19d7cae
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graphics: Hide Texture/Framebuffer
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2016-06-12 01:41:50 +09:00 |
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Hajime Hoshi
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32c2cb3ead
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graphics: Add commands to create textures/framebuffers
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2016-06-12 00:23:26 +09:00 |
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Hajime Hoshi
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2a58c095b8
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graphics: Add disposeCommand
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2016-06-11 22:52:07 +09:00 |
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Hajime Hoshi
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912d498cdf
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graphics: Remove unused arguments
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2016-06-11 05:48:09 +09:00 |
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Hajime Hoshi
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cabea24815
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graphics: Move glFlush to a more appropriate place
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2016-06-07 03:02:15 +09:00 |
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Hajime Hoshi
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83a96dc532
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android: Bug fix: Black flicking (#226)
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2016-06-07 02:24:36 +09:00 |
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Hajime Hoshi
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37473d2f9f
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graphics: Move a comment
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2016-06-05 03:26:00 +09:00 |
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Hajime Hoshi
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aa83167e56
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graphics: Check the number of vertices
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2016-06-05 03:17:53 +09:00 |
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Hajime Hoshi
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3e912ce7f8
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graphics: Optimize commands: call glBufferSubData as less times as possible
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2016-06-03 12:52:20 +09:00 |
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Hajime Hoshi
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208b27d5de
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graphics: Use command buffers
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2016-06-03 03:24:27 +09:00 |
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Hajime Hoshi
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17f4bcbd95
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graphics: Introduce Commands (WIP)
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2016-06-03 03:01:27 +09:00 |
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