Hajime Hoshi
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1f8cd41326
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windows: Add comments
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2016-09-11 22:34:39 +09:00 |
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Hajime Hoshi
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5cd048011e
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restorable: Fix a comment
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2016-09-10 01:36:56 +09:00 |
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Hajime Hoshi
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959abec06d
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restoring: Refactoring: Add Image.screen and unify restoring functions
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2016-09-04 02:31:50 +09:00 |
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Hajime Hoshi
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c73860caa2
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restorable: Bug fix: volatile images are not relaiable when restoring
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2016-09-04 02:16:58 +09:00 |
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Hajime Hoshi
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865a45e052
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restorable: Reset states after restoring
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2016-09-04 02:11:02 +09:00 |
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Hajime Hoshi
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d386f57ac6
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restoring: Refactoring: Add Image.volatile
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2016-09-04 02:06:54 +09:00 |
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Hajime Hoshi
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43e8349567
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graphics: Remove imageImpl.width/height
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2016-09-04 01:25:02 +09:00 |
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Hajime Hoshi
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b8b7e97511
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restorable: Remove arguments from restoring functions
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2016-09-04 00:57:23 +09:00 |
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Hajime Hoshi
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02151e48ea
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restorable: Remove Image()
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2016-09-04 00:53:30 +09:00 |
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Hajime Hoshi
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82febc9c6e
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restorable: Reduce Image() usage and remove MakeStale()
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2016-09-03 23:54:52 +09:00 |
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Hajime Hoshi
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e7558036ae
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restorable: Remove IsStale
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2016-09-03 23:42:44 +09:00 |
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Hajime Hoshi
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cae75fac69
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graphics: Bug fix: Invalid Clear calling in Dispose
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2016-09-03 23:42:28 +09:00 |
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Hajime Hoshi
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fb3724a40e
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graphics: Remove imageImpl.image member
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2016-09-03 23:08:51 +09:00 |
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Hajime Hoshi
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438afdac5b
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restorable: Add NewImage
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2016-09-03 22:24:37 +09:00 |
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Hajime Hoshi
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9c079917f1
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Rename pixels -> restorable
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2016-09-03 22:19:59 +09:00 |
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Hajime Hoshi
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071b65f173
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loop: Remove IsRunning
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2016-09-03 21:14:06 +09:00 |
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Hajime Hoshi
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cd885ce7c5
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ui: Add SetCursorVisibility (#258)
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2016-09-03 18:54:21 +09:00 |
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Hajime Hoshi
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d08beef412
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ui: Bug fix: ScreenScale should not cause deadlock (#264)
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2016-09-03 18:04:22 +09:00 |
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Hajime Hoshi
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87efaafcff
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Update GLFW version 3.1 -> 3.2
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2016-09-03 16:25:43 +09:00 |
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Hajime Hoshi
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84b512a3ac
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ui: Bug fix: Remove unneeded argument
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2016-09-03 02:12:11 +09:00 |
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Hajime Hoshi
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ec70ea3be5
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ui: Refactoring
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2016-09-03 01:06:16 +09:00 |
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Hajime Hoshi
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db782ff0d9
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ui: Remove UserInterface interface
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2016-09-03 00:20:05 +09:00 |
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Hajime Hoshi
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f204c14f90
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ui: Rename Run -> RunMainThreadLoop
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2016-09-03 00:00:44 +09:00 |
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Hajime Hoshi
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6164ecb9fc
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ui: Reduce functions in UserInterface
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2016-09-02 23:45:54 +09:00 |
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Hajime Hoshi
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128dcaa342
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ui: Rename Main -> Run
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2016-09-02 02:59:40 +09:00 |
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Hajime Hoshi
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571d67f967
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ui: Reduce methods in UserInterface
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2016-09-02 02:31:03 +09:00 |
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Hajime Hoshi
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93a994f1d6
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ui: Refactoring on mobile
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2016-09-02 01:34:51 +09:00 |
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Hajime Hoshi
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453c2c4589
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ui: Remove Terminate
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2016-09-02 01:07:41 +09:00 |
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Hajime Hoshi
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6da16aa1a0
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ui: Refactoring: Remove events
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2016-09-02 00:53:05 +09:00 |
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Hajime Hoshi
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b95d714eed
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loop: Simplify update
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2016-09-01 22:21:58 +09:00 |
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Hajime Hoshi
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068bc55ded
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loop: Remove comments
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2016-09-01 10:37:08 +09:00 |
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Hajime Hoshi
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1e0bdf844d
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loop: Bug fix: vsync should not use channels on browsers (#259)
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2016-09-01 10:36:00 +09:00 |
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Hajime Hoshi
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57a32464dc
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loop: Use RLock
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2016-08-30 23:56:34 +09:00 |
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Hajime Hoshi
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53e1f90146
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graphics: Bug fix: Don't store interface color.Color value inside (#261)
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2016-08-30 23:34:18 +09:00 |
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Hajime Hoshi
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c23224c56b
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loop: Bug fix: the threshold to detect if the game stops was too strict (#)
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2016-08-29 01:40:43 +09:00 |
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Hajime Hoshi
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cddaae55dd
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ui: Simplify vsync
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2016-08-28 17:09:58 +09:00 |
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Hajime Hoshi
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de1bb1b392
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go generate
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2016-08-27 00:50:26 +09:00 |
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Hajime Hoshi
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1cb66048ad
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doc: go generate; Add style.css
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2016-08-26 23:33:36 +09:00 |
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Hajime Hoshi
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3dad97af8a
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Add comments
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2016-08-23 00:05:23 +09:00 |
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Hajime Hoshi
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749a751369
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graphics: Bug fix: Make an image stale when another stale image is drawn to this (#257)
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2016-08-23 00:05:11 +09:00 |
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Hajime Hoshi
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c54dc8ee1c
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graphics: Less calls of ReadPixelsFromVRAM
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2016-08-20 23:25:45 +09:00 |
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Hajime Hoshi
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7b32d7a206
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graphics: Bug fix: Pixels should be copied to store it as a command
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2016-08-17 22:10:29 +09:00 |
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Hajime Hoshi
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612d3b07b0
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ui: Bug fix: ui.funcs might be closed before sending a value
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2016-08-17 01:57:20 +09:00 |
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Hajime Hoshi
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3619a796dc
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ui: Check the return value of ReleaseDC()
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2016-08-09 00:25:47 +09:00 |
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Hajime Hoshi
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96a43bcb4d
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ui: Bug fix: must call ReleaseGC (#251)
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2016-08-09 00:09:22 +09:00 |
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Hajime Hoshi
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c8edcde2d5
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graphics: Image minimum size changed to 1
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2016-08-07 17:27:17 +09:00 |
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Hajime Hoshi
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f556b19f22
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Add error checks
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2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
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0aca79ed0b
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graphics: Add error checks
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2016-08-03 11:05:10 +09:00 |
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Hajime Hoshi
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8e58f3ce0a
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ui: Bug fix: closed channel never blocks
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2016-08-03 01:07:46 +09:00 |
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Hajime Hoshi
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30b521f3b8
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Add error checks
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2016-08-03 01:02:05 +09:00 |
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Hajime Hoshi
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6968e898c3
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Bug fix: ui.Main should be suspended when error occurs in the loop
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2016-08-02 02:48:19 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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9b6b5372ef
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pixels: Remove image member
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2016-07-27 12:24:30 +09:00 |
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Hajime Hoshi
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3bc2239a3b
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pixels: Bug fix: Update image member when creating a new image
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2016-07-27 12:13:54 +09:00 |
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Hajime Hoshi
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3724815f21
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pixels: Rename functions
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2016-07-27 02:50:53 +09:00 |
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Hajime Hoshi
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459046f52a
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pixels: Ensure pixels is not stale when restoring
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2016-07-27 02:25:08 +09:00 |
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Hajime Hoshi
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e0894879f1
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pixels: Remove IsStale
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2016-07-27 02:20:42 +09:00 |
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Hajime Hoshi
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56732d9a23
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pixels: Add 'stale' member
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2016-07-27 02:17:27 +09:00 |
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Hajime Hoshi
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c18756352d
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pixels: Refactoring
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2016-07-27 01:54:23 +09:00 |
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Hajime Hoshi
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5c56058d6e
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pixels Rename s/history/dependency/
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2016-07-27 01:28:16 +09:00 |
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Hajime Hoshi
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c5f3eaf925
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graphics: Refactoring
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2016-07-26 12:28:05 +09:00 |
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Hajime Hoshi
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40427b6263
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pixels: Bug fix: Reset pixels correctly
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2016-07-26 11:40:41 +09:00 |
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Hajime Hoshi
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0fc61ed568
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pixels: Rename fuctions
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2016-07-26 10:51:48 +09:00 |
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Hajime Hoshi
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558f559323
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graphics: Remove pixels when inconsistent
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2016-07-26 10:35:24 +09:00 |
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Hajime Hoshi
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1ec503e1b5
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pixels: Add comments
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2016-07-25 10:38:41 +09:00 |
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Hajime Hoshi
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939284820c
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pixels: Bug fix: Remove IsCleared: pixels state might not match with actual state
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2016-07-25 10:22:37 +09:00 |
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Hajime Hoshi
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c0eb01d69e
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pixels: Rename s/flush/reset/
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2016-07-25 09:10:51 +09:00 |
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Hajime Hoshi
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95dae4ad45
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pixels: Remove 'inconsistent' property
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2016-07-25 09:01:00 +09:00 |
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Hajime Hoshi
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931e60902f
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graphics: Refactoring
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2016-07-25 08:48:58 +09:00 |
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Hajime Hoshi
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f6be72fba2
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Add internal/pixels
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2016-07-25 02:28:59 +09:00 |
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Hajime Hoshi
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e118a755f5
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ui: Bug fix: Sizing also calls GLContext
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2016-07-24 05:29:47 +09:00 |
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Hajime Hoshi
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efe64d56f4
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ui: Bug fix: Avoid dead lock
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2016-07-24 04:32:12 +09:00 |
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Hajime Hoshi
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c5e42c91be
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ui: Add glcontext.go
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2016-07-24 00:05:36 +09:00 |
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Hajime Hoshi
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121063ee2b
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ui: Initialize GLContext at Start
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2016-07-23 22:17:36 +09:00 |
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Hajime Hoshi
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5a3ea34cfc
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ui: Delay initializing the context
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2016-07-23 21:43:35 +09:00 |
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Hajime Hoshi
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3553fc55c3
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ui: Unify the context thread and the UI thread
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2016-07-23 21:22:59 +09:00 |
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Hajime Hoshi
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8371426888
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ui: Refactoring
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2016-07-23 21:01:30 +09:00 |
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Hajime Hoshi
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1953539e22
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ui: Refactoring: Simplify initializing
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2016-07-23 20:25:52 +09:00 |
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Hajime Hoshi
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e3ef0540a3
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opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
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2016-07-23 02:09:48 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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1627176d59
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graphics: Restoring by recording drawing-images history
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2016-07-13 12:38:59 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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Hajime Hoshi
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1b152ae771
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opengl: Bug fix: Reset lastTexture when deleting
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2016-07-10 05:04:25 +09:00 |
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Hajime Hoshi
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d8e7ec5274
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opengl: Initialize lastTexture
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2016-07-09 23:14:24 +09:00 |
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Hajime Hoshi
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275fc66f06
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graphics: Bug fix: textuer should be stored at OpenGL layer
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2016-07-09 19:36:34 +09:00 |
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Hajime Hoshi
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193c03ea58
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ui: Bug fix: Don't use integer scale (JavaScript)
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2016-07-09 18:27:29 +09:00 |
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Hajime Hoshi
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76f694b948
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loop: Bug fix: IsRunning might crash when the game hasn't started yet
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2016-07-09 01:44:53 +09:00 |
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Hajime Hoshi
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79bdfc0718
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opengl: Misspelling
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2016-07-07 02:08:28 +09:00 |
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Hajime Hoshi
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302f5a5437
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opengl: Remove BindScreenFramebuffer
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2016-07-05 03:07:33 +09:00 |
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Hajime Hoshi
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7e296b1aae
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graphics: Bug Fix: The screen image should be recreated
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2016-07-05 02:57:41 +09:00 |
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Hajime Hoshi
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7903fe2108
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graphics: Remove texture's width/height
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2016-07-05 00:31:02 +09:00 |
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Hajime Hoshi
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93f7fdd349
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graphics: Remove framebuffer's width/height
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2016-07-05 00:29:46 +09:00 |
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Hajime Hoshi
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085336d50f
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graphics: Add newImageImpl
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2016-07-05 00:24:06 +09:00 |
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Hajime Hoshi
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910e1b760c
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ui: Introduce glfwScale
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2016-07-04 11:37:34 +09:00 |
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Hajime Hoshi
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55bfe19bf8
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opengl: Add context.DoWork (mobile)
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2016-07-04 01:25:35 +09:00 |
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