Hajime Hoshi
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447bda7d68
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Remove calling gl.checkFramebufferStatus
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2015-01-03 02:01:30 +09:00 |
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Hajime Hoshi
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091cc215fb
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Remove NextPowerOf2 (for uint64)
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2015-01-03 01:46:25 +09:00 |
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Hajime Hoshi
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62f47ed02f
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Change the body's background color black
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2015-01-03 01:19:25 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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47227139db
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Implement keyboard events for js
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2015-01-03 00:52:49 +09:00 |
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Hajime Hoshi
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5c755f2f31
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Fix BindFramebuffer to pass JS null object explicitly
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2015-01-02 23:52:40 +09:00 |
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Hajime Hoshi
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24c39bcd18
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Fix shaders for WebGL
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2015-01-02 23:31:32 +09:00 |
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Hajime Hoshi
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bd4434c62c
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Add loadimage_js.go
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2015-01-02 16:48:07 +09:00 |
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Hajime Hoshi
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cadb3fffdf
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Add ui_js.go and input_js.go
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2015-01-02 15:20:05 +09:00 |
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Hajime Hoshi
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c95390801a
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Add keys.go
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2015-01-02 03:29:51 +09:00 |
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Hajime Hoshi
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c4e104a5d2
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Remove ui.ActualScale()
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2015-01-02 03:28:43 +09:00 |
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Hajime Hoshi
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3d01084a2a
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Hide structs in internal/ui
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2015-01-02 03:25:31 +09:00 |
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Hajime Hoshi
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a9e323d02c
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Rename input -> Input
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2015-01-02 02:44:00 +09:00 |
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Hajime Hoshi
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8994bf4fad
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Rename RealScale -> ActualScale
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2015-01-02 02:23:47 +09:00 |
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Hajime Hoshi
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96f5315c49
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Add internal/ui module
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2015-01-02 02:13:27 +09:00 |
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Hajime Hoshi
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bcbaf2e674
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Bug fix: opengl.Program can't take 0 (in gopherjs)
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2014-12-31 23:53:54 +09:00 |
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Hajime Hoshi
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438380bb6e
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Add context_js.go
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2014-12-31 23:34:50 +09:00 |
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Hajime Hoshi
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25fb0a9e31
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Unify Uniform* methods
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2014-12-31 20:07:27 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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4e3beb65f0
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Rename Framebuffer.framebuffer -> Framebuffer.native
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2014-12-31 18:00:53 +09:00 |
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Hajime Hoshi
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cdcc46543b
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Remove all dependencies on go-gl/gl from internal/graphics
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2014-12-31 17:54:29 +09:00 |
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Hajime Hoshi
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f88154f380
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Add opengl.Context.NewBuffer
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2014-12-31 17:45:23 +09:00 |
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Hajime Hoshi
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7597268e85
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Remove dependency on go-gl/gl in framebuffer.go
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2014-12-31 17:04:03 +09:00 |
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Hajime Hoshi
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37828c452f
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Add opengl.AttribLocation
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2014-12-31 17:01:08 +09:00 |
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Hajime Hoshi
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b8dde70b03
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Add opengl.UniformLocation
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2014-12-31 16:48:25 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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a4a4c91eb1
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Add opengl.Framebuffer.Fill
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2014-12-31 15:26:06 +09:00 |
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Hajime Hoshi
|
fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
|
b1d4ce2120
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Add opengl.Texture.Pixels
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2014-12-31 15:11:19 +09:00 |
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Hajime Hoshi
|
cc9b874dd0
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Add opengl.NewTexture
|
2014-12-31 15:00:28 +09:00 |
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Hajime Hoshi
|
efb759d23c
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Add package internal/opengl
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2014-12-31 03:04:52 +09:00 |
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Hajime Hoshi
|
450a8da267
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Rename internal/opengl -> internal/graphics
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2014-12-31 02:55:17 +09:00 |
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Hajime Hoshi
|
0f569807e2
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Bug fix: rename short32Size -> float32Size
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2014-12-31 02:46:37 +09:00 |
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Hajime Hoshi
|
957b4d392f
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Refactoring: Hide some functions of opengl
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2014-12-31 02:06:08 +09:00 |
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Hajime Hoshi
|
22035e79fe
|
Reduce panics (#16)
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2014-12-29 00:21:40 +09:00 |
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Hajime Hoshi
|
7dd9368ad7
|
Compress text.png
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2014-12-27 23:09:52 +09:00 |
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Hajime Hoshi
|
4a07c6f0df
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Refactoring: gl bug fix
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2014-12-27 17:58:39 +09:00 |
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Hajime Hoshi
|
48f639db02
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Bug fix: glfw's framebuffer might be lately changed after consuming some events
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2014-12-26 20:44:35 +09:00 |
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Hajime Hoshi
|
ce81251730
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Bug fix: gl.EnableClientState should not be called
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2014-12-26 20:13:57 +09:00 |
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Hajime Hoshi
|
f2fbd991d2
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Rename ImageDrawOptions -> DrawImageOptions (#43)
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2014-12-26 01:39:48 +09:00 |
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Hajime Hoshi
|
389b2b75f2
|
Remove currentVBO
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2014-12-26 01:19:08 +09:00 |
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Hajime Hoshi
|
c156cb1e66
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Use VBO for vertices, tex coords (#2)
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2014-12-26 01:11:42 +09:00 |
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Hajime Hoshi
|
7f6e440d97
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Use VBO for indices (#2)
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2014-12-25 23:16:18 +09:00 |
|
Hajime Hoshi
|
373371d1b2
|
Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
|
2014-12-24 11:04:10 +09:00 |
|
Hajime Hoshi
|
27fe3d9ab8
|
Reduce depndencies on go-gl/gl
|
2014-12-23 04:32:36 +09:00 |
|
Hajime Hoshi
|
cd9efd3932
|
Implement image.Image at ebiten.Image (#35)
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2014-12-23 01:27:11 +09:00 |
|
Hajime Hoshi
|
095c3ca380
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Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer
|
2014-12-23 00:01:22 +09:00 |
|
Hajime Hoshi
|
1663ad2250
|
Remove shader programColorFinal
|
2014-12-22 22:49:14 +09:00 |
|
Hajime Hoshi
|
2620414409
|
Simplify shaders
|
2014-12-22 21:51:58 +09:00 |
|
Hajime Hoshi
|
a3b0831472
|
Change the texture pixel format to premultiplied alpha (#36)
|
2014-12-22 21:39:25 +09:00 |
|
Hajime Hoshi
|
0f8ac49055
|
Unify RenderTarget and Image into Image (#34)
|
2014-12-22 11:10:08 +09:00 |
|
Hajime Hoshi
|
89c6e7c371
|
Add comments
|
2014-12-22 01:54:07 +09:00 |
|
Hajime Hoshi
|
99434fa9d3
|
Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
|
2014-12-22 01:05:21 +09:00 |
|
Hajime Hoshi
|
79b67db0d8
|
Rename AdjustSizeForTexture -> NextPowerOf2Int
|
2014-12-21 02:05:08 +09:00 |
|
Hajime Hoshi
|
59270a6b54
|
Refactoring
|
2014-12-21 01:04:49 +09:00 |
|
Hajime Hoshi
|
aed317649f
|
Rename members of TextureQuad
|
2014-12-21 00:59:32 +09:00 |
|
Hajime Hoshi
|
991adb7449
|
Change RenderTexture to interface
|
2014-12-21 00:36:27 +09:00 |
|
Hajime Hoshi
|
01e0d42451
|
Remove GraphicsContext; Add rendering methods to RenderTarget (#26)
|
2014-12-20 23:24:15 +09:00 |
|
Hajime Hoshi
|
d4cd858eeb
|
Improve alphablending example
|
2014-12-20 19:11:06 +09:00 |
|
Hajime Hoshi
|
df35a0ce1e
|
Bug fix: the default framebuffer can't bind a texture
|
2014-12-20 18:57:00 +09:00 |
|
Hajime Hoshi
|
02660346c3
|
Call gl.Flush in DrawTexture
|
2014-12-20 15:36:31 +09:00 |
|
Hajime Hoshi
|
ccef1b5e65
|
Remove unneeded shaders
|
2014-12-20 05:59:07 +09:00 |
|
Hajime Hoshi
|
6673a39fa2
|
Introduce Photoshop-like alpha blending
|
2014-12-20 05:57:18 +09:00 |
|
Hajime Hoshi
|
f3e4d1703d
|
Add Texture.Width, Height and RenderTarget.Width, Height
|
2014-12-17 22:50:44 +09:00 |
|
Hajime Hoshi
|
1c460d80c3
|
Add examples/image
|
2014-12-17 17:10:38 +09:00 |
|
Hajime Hoshi
|
c1fa38ebed
|
Remove panic
|
2014-12-14 21:38:54 +09:00 |
|
Hajime Hoshi
|
60aad4326e
|
Hide members of RenderTarget (again)
|
2014-12-14 18:34:47 +09:00 |
|
Hajime Hoshi
|
8319e0d41d
|
Remove package glfw (once)
|
2014-12-14 17:00:11 +09:00 |
|
Hajime Hoshi
|
76b7da090c
|
Remove dependencies on ebiten from opengl
|
2014-12-14 15:26:10 +09:00 |
|
Hajime Hoshi
|
d264d7a06b
|
Remove dependencies on ebiten from shader
|
2014-12-13 14:53:54 +09:00 |
|
Hajime Hoshi
|
4addf8f9af
|
Rename PushOffscreen -> PushRenderTarget
|
2014-12-13 14:53:53 +09:00 |
|
Hajime Hoshi
|
54509e42cf
|
Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
|
2014-12-11 03:50:35 +09:00 |
|
Hajime Hoshi
|
f388a48d52
|
Add go:generate gofmt
|
2014-12-11 02:03:13 +09:00 |
|
Hajime Hoshi
|
d5529d4351
|
Add ebitenutil/debugprint.go
|
2014-12-11 01:59:38 +09:00 |
|
Hajime Hoshi
|
a39f0e904d
|
Remove some methods; Add Game.Initialize
|
2014-12-11 01:12:46 +09:00 |
|
Hajime Hoshi
|
343916ad29
|
Add GameContext; Remove Input and TextureFactory
|
2014-12-10 23:52:37 +09:00 |
|
Hajime Hoshi
|
b313578a24
|
Add ebiten/runner; Move glfw -> internal/glfw
|
2014-12-10 22:55:34 +09:00 |
|
Hajime Hoshi
|
ab47f14124
|
Move opengl -> internal/opengl
|
2014-12-10 00:25:54 +09:00 |
|