Hajime Hoshi
|
205c6f1462
|
audio: Bug fix: Reduce delay for desktops
|
2015-01-26 01:58:32 +09:00 |
|
Hajime Hoshi
|
7692cf6a1b
|
audio: Refactoring
|
2015-01-26 01:39:43 +09:00 |
|
Hajime Hoshi
|
9e7dfa2f16
|
audio: Bug fix: Multi source (or nodes) should be used to play multi sounds
|
2015-01-26 01:20:56 +09:00 |
|
Hajime Hoshi
|
701de9f82b
|
audio: Bug fix: half volume of any sound on GopherJS
|
2015-01-25 23:38:26 +09:00 |
|
Hajime Hoshi
|
e1336c2eba
|
audio: Change API: accept []int16 instead of []float32
|
2015-01-25 19:17:53 +09:00 |
|
Hajime Hoshi
|
c2313c10c1
|
audio: Grace returning when audio is not available
|
2015-01-25 16:04:49 +09:00 |
|
Hajime Hoshi
|
fe91d341ac
|
audio: Implement for desktops with OpenAL (#104)
|
2015-01-25 01:51:51 +09:00 |
|
Hajime Hoshi
|
a8e3b2b619
|
audio: Start implementing with OpenAL (not finished yet)
|
2015-01-24 22:20:09 +09:00 |
|
Hajime Hoshi
|
2d5ac9e987
|
audio: Add comments, add IsPlaying
|
2015-01-24 21:46:35 +09:00 |
|
Hajime Hoshi
|
2c7430171d
|
audio: Add comments
|
2015-01-24 15:48:48 +09:00 |
|
Hajime Hoshi
|
edda664ca8
|
audio: Refactoring
|
2015-01-24 14:53:42 +09:00 |
|
Hajime Hoshi
|
b57c675996
|
Remove internal.RGBA
|
2015-01-24 14:53:40 +09:00 |
|
Hajime Hoshi
|
4d702f964f
|
audio: CurrentBytes returns the time on inserting new sound chunk
|
2015-01-24 14:53:33 +09:00 |
|
Hajime Hoshi
|
88ac129dd6
|
Refactoring: only one nextInsertion is needed
|
2015-01-23 21:51:21 +09:00 |
|
Hajime Hoshi
|
8d250c6b25
|
audio: Add channel.nextInsertion
|
2015-01-23 10:58:18 +09:00 |
|
Hajime Hoshi
|
4b74411922
|
audio: Introduce channels
|
2015-01-23 03:02:23 +09:00 |
|
Hajime Hoshi
|
ba3a612ce4
|
Bug fix: Add 'Add' method for non-js environment
|
2015-01-21 10:37:15 +09:00 |
|
Hajime Hoshi
|
4c37efd673
|
Merge branch 'master' into audio
|
2015-01-21 10:12:14 +09:00 |
|
Hajime Hoshi
|
1fa39e3b8a
|
Fix a variable name
|
2015-01-21 10:12:05 +09:00 |
|
Hajime Hoshi
|
5b41374ac7
|
Support touch events (esp. for mobile browsers) (#76)
|
2015-01-21 02:58:29 +09:00 |
|
Hajime Hoshi
|
d994f34d53
|
Add image.ReplacePixels; Add example/noise (#89)
|
2015-01-20 23:58:58 +09:00 |
|
Hajime Hoshi
|
ff020e8b1c
|
example/keyboard: Add a keyboard image
|
2015-01-18 21:33:59 +09:00 |
|
Hajime Hoshi
|
0bd0a4dbc2
|
Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
|
2015-01-18 04:19:38 +09:00 |
|
Hajime Hoshi
|
26358f3e63
|
Revert lines' vetices (float64 -> int)
|
2015-01-17 23:33:57 +09:00 |
|
Hajime Hoshi
|
f0d40b4e1f
|
Revert rectangles' vetices (float64 -> int)
|
2015-01-17 23:31:09 +09:00 |
|
Hajime Hoshi
|
1659e9abab
|
Bug fix: Line's vertices should be moved by 0.5
|
2015-01-17 23:04:19 +09:00 |
|
Hajime Hoshi
|
683ffafe8d
|
Bug fix: image.Pixels didn't work on WebGL
|
2015-01-17 19:06:58 +09:00 |
|
Hajime Hoshi
|
efe7b62745
|
Refactoring (use math.MaxUint16)
|
2015-01-17 14:44:47 +09:00 |
|
Hajime Hoshi
|
58e2f27513
|
Use gl.* types instead of int
|
2015-01-17 14:21:38 +09:00 |
|
Hajime Hoshi
|
8c15b57d58
|
Add image.DrawLine / DrawLines
|
2015-01-17 14:17:42 +09:00 |
|
Hajime Hoshi
|
22e6996f74
|
Remove rectVertexQuads
|
2015-01-17 03:51:21 +09:00 |
|
Hajime Hoshi
|
db9f5e0984
|
example:shapes Bug fix: Structs containing js.Object can't be compared again
|
2015-01-17 01:11:30 +09:00 |
|
Hajime Hoshi
|
fe69c04f8f
|
Bug fix: Structs containing js.Object can't be compared (for now)
|
2015-01-17 00:56:38 +09:00 |
|
Hajime Hoshi
|
8564ba8541
|
Use (un)signed short vertices (#90)
|
2015-01-16 10:37:26 +09:00 |
|
Hajime Hoshi
|
155be5a88d
|
Add Rect.Color
|
2015-01-16 01:57:10 +09:00 |
|
Hajime Hoshi
|
037f35b0db
|
Pass color values for each vertex on drawing rects
|
2015-01-16 01:57:07 +09:00 |
|
Hajime Hoshi
|
b2924d193b
|
Use vertices for DrawTexture
|
2015-01-16 01:01:52 +09:00 |
|
Hajime Hoshi
|
2ec8c39cdd
|
Remove the first argument of FillFramebuffer
|
2015-01-15 23:42:08 +09:00 |
|
Hajime Hoshi
|
3e376cae18
|
Update for the latest GopherJS (js.Object can't be casted to other types)
|
2015-01-15 23:26:05 +09:00 |
|
Hajime Hoshi
|
59ed15b2f7
|
Bug fix: Use prevent default properly
|
2015-01-15 22:28:05 +09:00 |
|
Hajime Hoshi
|
25cf2dab22
|
sprites: Speed up: use float64 as often as possible
|
2015-01-14 23:58:34 +09:00 |
|
Hajime Hoshi
|
3200ae58a4
|
Fix a comment
|
2015-01-14 23:38:25 +09:00 |
|
Hajime Hoshi
|
cb26342b3d
|
Bug fix (#85): The limit of the size of vertices was wrong
|
2015-01-14 23:29:14 +09:00 |
|
Hajime Hoshi
|
f27ba0ea03
|
Enable gopherjs test
|
2015-01-14 23:16:06 +09:00 |
|
Hajime Hoshi
|
6aef42d6fa
|
Bug fix: limit for the number of vertices
|
2015-01-14 10:31:09 +09:00 |
|
Hajime Hoshi
|
665ef46064
|
Add example/sprites (#83)
|
2015-01-13 23:03:37 +09:00 |
|
Hajime Hoshi
|
0328b049d0
|
Add image.DrawRects (experimental)
|
2015-01-13 10:36:19 +09:00 |
|
Hajime Hoshi
|
f0519b8604
|
Use location cache
|
2015-01-12 23:16:34 +09:00 |
|
Hajime Hoshi
|
9418d4c577
|
Change useProgramTexture not to return program
|
2015-01-12 21:04:52 +09:00 |
|
Hajime Hoshi
|
243208b849
|
Rename programColorMatrix -> programFragmentShader
|
2015-01-12 18:34:02 +09:00 |
|
Hajime Hoshi
|
02dbeef1b9
|
Add docs for gamepad API (I checked it worked on Chrome)
|
2015-01-12 14:59:12 +09:00 |
|
Hajime Hoshi
|
8987f7a645
|
Implement Gamepad API for JavaScript (working on Firefox so far)
|
2015-01-12 14:36:13 +09:00 |
|
Hajime Hoshi
|
a500d3a3f8
|
Improve example/gamepad
|
2015-01-12 13:33:21 +09:00 |
|
Hajime Hoshi
|
a6b7eab71b
|
Add Gamepad API
|
2015-01-12 02:29:56 +09:00 |
|
Hajime Hoshi
|
a220251716
|
Play music at example/audio
|
2015-01-11 19:52:11 +09:00 |
|
Hajime Hoshi
|
355da1bcbc
|
Add Experimental Audio API
|
2015-01-11 18:03:51 +09:00 |
|
Hajime Hoshi
|
3b02993a5d
|
Modify comments
|
2015-01-10 19:59:47 +09:00 |
|
Hajime Hoshi
|
15c7341816
|
Replace .on* = func -> addEventListener = func
|
2015-01-10 15:51:07 +09:00 |
|
Hajime Hoshi
|
e656b607f6
|
Add TODO comment
|
2015-01-10 01:02:26 +09:00 |
|
Hajime Hoshi
|
6dbe57ec11
|
Change test import paths
|
2015-01-10 00:55:53 +09:00 |
|
Hajime Hoshi
|
e7599a6d85
|
docs: Move example *.js and *.js.map files to another repository
|
2015-01-10 00:45:21 +09:00 |
|
Hajime Hoshi
|
d96de18074
|
Remove TODOs
|
2015-01-09 12:13:29 +09:00 |
|
Hajime Hoshi
|
1dd1403aac
|
Bug fix: opengl.NewBuffer may accept integer value (glfw)
|
2015-01-09 02:28:16 +09:00 |
|
Hajime Hoshi
|
636ae84ad5
|
Resolve TODOs
|
2015-01-09 02:02:56 +09:00 |
|
Hajime Hoshi
|
eb325c9684
|
Update docs
|
2015-01-08 23:45:30 +09:00 |
|
Hajime Hoshi
|
5dade52621
|
Bug fix: Use document.hidden (focus/blue event is not reliable when using <iframe>)
|
2015-01-08 11:56:21 +09:00 |
|
Hajime Hoshi
|
d933c54e20
|
Bug fix: Check window.top's focus in case that game is in <iframe>
|
2015-01-08 02:24:05 +09:00 |
|
Hajime Hoshi
|
a1214ff735
|
Stop the game when the window is not active (#69)
|
2015-01-08 01:35:09 +09:00 |
|
Hajime Hoshi
|
6efb806cc2
|
Stabilize FPS for JS
|
2015-01-08 00:44:41 +09:00 |
|
Hajime Hoshi
|
9915e6764a
|
Bug fix: blurred canvas in Retina display (#68)
|
2015-01-08 00:01:18 +09:00 |
|
Hajime Hoshi
|
27cd0610d1
|
Add 'auto-generated' notices (#66)
|
2015-01-07 23:21:52 +09:00 |
|
Hajime Hoshi
|
4eaa16b8d1
|
Rename mod key names
|
2015-01-07 23:18:40 +09:00 |
|
Hajime Hoshi
|
6bdc875596
|
Bug fix: Ignore unknown keys
|
2015-01-07 23:02:58 +09:00 |
|
Hajime Hoshi
|
f78c79a5dd
|
Bug fix: onkeydown function should return false to prevent browser shortcuts
|
2015-01-07 23:01:23 +09:00 |
|
Hajime Hoshi
|
a710db4c9e
|
Bug fix: invalidate function keys, backspace on browsers
|
2015-01-07 11:22:48 +09:00 |
|
Hajime Hoshi
|
9f40da41fc
|
Add backspace (not tested)
|
2015-01-07 11:22:25 +09:00 |
|
Hajime Hoshi
|
62d1395670
|
Arrange key's order
|
2015-01-07 11:00:15 +09:00 |
|
Hajime Hoshi
|
74e3c40740
|
Yield focus to canvas on clicking body
|
2015-01-07 04:39:33 +09:00 |
|
Hajime Hoshi
|
795e7c8eb2
|
Focus canvas on start (#64)
|
2015-01-07 04:34:47 +09:00 |
|
Hajime Hoshi
|
03cf0a7069
|
Bug fix: glfw.MouseButton should be converted to MouseButton
|
2015-01-07 04:04:04 +09:00 |
|
Hajime Hoshi
|
7677d885a2
|
Remove MouseButtonMax
|
2015-01-07 03:08:33 +09:00 |
|
Hajime Hoshi
|
bc26690b14
|
Add genkey.go
|
2015-01-07 03:05:59 +09:00 |
|
Hajime Hoshi
|
9d12a23172
|
Bug fix: preventDefault may prevent other events
|
2015-01-07 02:24:47 +09:00 |
|
Hajime Hoshi
|
a9f1b4f0e9
|
Add keys_glfw.go and keys_js.go
|
2015-01-07 00:05:46 +09:00 |
|
Hajime Hoshi
|
0ab90197a3
|
Implement IsMouseButtonPressed / CursorPosition in JS (#53)
|
2015-01-06 23:41:03 +09:00 |
|
Hajime Hoshi
|
b85bae38e9
|
Change the way to generate assets not to use unsafe; Unsafe doesn't work in GopherJS at least
|
2015-01-06 22:59:15 +09:00 |
|
Hajime Hoshi
|
c98631a703
|
Add input_glfw.go; Rename ui.go -> ui_glfw.go
|
2015-01-06 21:54:42 +09:00 |
|
Hajime Hoshi
|
324e8653fb
|
Update docs to use GopherJS (#54)
|
2015-01-06 00:44:39 +09:00 |
|
Hajime Hoshi
|
3f45685136
|
Centering <canvas>
|
2015-01-05 22:22:47 +09:00 |
|
Hajime Hoshi
|
1a4b25b23f
|
Change <title> on ui.Start (#56)
|
2015-01-05 22:08:22 +09:00 |
|
Hajime Hoshi
|
cdc29210db
|
Introduce ImageParts
|
2015-01-05 09:32:27 +09:00 |
|
Hajime Hoshi
|
8994ffad9b
|
Avoid copying arrays
|
2015-01-04 22:26:20 +09:00 |
|
Hajime Hoshi
|
265a85e922
|
Update for newer gopherjs
|
2015-01-04 22:25:58 +09:00 |
|
Hajime Hoshi
|
abed162e91
|
Bug fix: initial capacity of vertices
|
2015-01-03 16:25:17 +09:00 |
|
Hajime Hoshi
|
f80850ef14
|
Reduce calling gl.Flush
|
2015-01-03 16:21:09 +09:00 |
|
Hajime Hoshi
|
52e610845b
|
Avoid using struct key
|
2015-01-03 16:16:43 +09:00 |
|
Hajime Hoshi
|
3ad8d8ea2c
|
Use attrib location cache
|
2015-01-03 15:56:54 +09:00 |
|
Hajime Hoshi
|
13a94d3446
|
Avoid type switch
|
2015-01-03 15:52:02 +09:00 |
|
Hajime Hoshi
|
71d463c102
|
Avoid copying for performance; Use location caches
|
2015-01-03 15:21:47 +09:00 |
|
Hajime Hoshi
|
1117862d19
|
Avoid copying for performance
|
2015-01-03 14:23:31 +09:00 |
|
Hajime Hoshi
|
447bda7d68
|
Remove calling gl.checkFramebufferStatus
|
2015-01-03 02:01:30 +09:00 |
|
Hajime Hoshi
|
091cc215fb
|
Remove NextPowerOf2 (for uint64)
|
2015-01-03 01:46:25 +09:00 |
|
Hajime Hoshi
|
62f47ed02f
|
Change the body's background color black
|
2015-01-03 01:19:25 +09:00 |
|
Hajime Hoshi
|
ae04bb17f6
|
Reduce calling glFlush
|
2015-01-03 01:14:36 +09:00 |
|
Hajime Hoshi
|
47227139db
|
Implement keyboard events for js
|
2015-01-03 00:52:49 +09:00 |
|
Hajime Hoshi
|
5c755f2f31
|
Fix BindFramebuffer to pass JS null object explicitly
|
2015-01-02 23:52:40 +09:00 |
|
Hajime Hoshi
|
24c39bcd18
|
Fix shaders for WebGL
|
2015-01-02 23:31:32 +09:00 |
|
Hajime Hoshi
|
bd4434c62c
|
Add loadimage_js.go
|
2015-01-02 16:48:07 +09:00 |
|
Hajime Hoshi
|
cadb3fffdf
|
Add ui_js.go and input_js.go
|
2015-01-02 15:20:05 +09:00 |
|
Hajime Hoshi
|
c95390801a
|
Add keys.go
|
2015-01-02 03:29:51 +09:00 |
|
Hajime Hoshi
|
c4e104a5d2
|
Remove ui.ActualScale()
|
2015-01-02 03:28:43 +09:00 |
|
Hajime Hoshi
|
3d01084a2a
|
Hide structs in internal/ui
|
2015-01-02 03:25:31 +09:00 |
|
Hajime Hoshi
|
a9e323d02c
|
Rename input -> Input
|
2015-01-02 02:44:00 +09:00 |
|
Hajime Hoshi
|
8994bf4fad
|
Rename RealScale -> ActualScale
|
2015-01-02 02:23:47 +09:00 |
|
Hajime Hoshi
|
96f5315c49
|
Add internal/ui module
|
2015-01-02 02:13:27 +09:00 |
|
Hajime Hoshi
|
bcbaf2e674
|
Bug fix: opengl.Program can't take 0 (in gopherjs)
|
2014-12-31 23:53:54 +09:00 |
|
Hajime Hoshi
|
438380bb6e
|
Add context_js.go
|
2014-12-31 23:34:50 +09:00 |
|
Hajime Hoshi
|
25fb0a9e31
|
Unify Uniform* methods
|
2014-12-31 20:07:27 +09:00 |
|
Hajime Hoshi
|
e10bcb3dd8
|
Move some methods to opengl.Context
|
2014-12-31 19:27:41 +09:00 |
|
Hajime Hoshi
|
4e3beb65f0
|
Rename Framebuffer.framebuffer -> Framebuffer.native
|
2014-12-31 18:00:53 +09:00 |
|
Hajime Hoshi
|
cdcc46543b
|
Remove all dependencies on go-gl/gl from internal/graphics
|
2014-12-31 17:54:29 +09:00 |
|
Hajime Hoshi
|
f88154f380
|
Add opengl.Context.NewBuffer
|
2014-12-31 17:45:23 +09:00 |
|
Hajime Hoshi
|
7597268e85
|
Remove dependency on go-gl/gl in framebuffer.go
|
2014-12-31 17:04:03 +09:00 |
|
Hajime Hoshi
|
37828c452f
|
Add opengl.AttribLocation
|
2014-12-31 17:01:08 +09:00 |
|
Hajime Hoshi
|
b8dde70b03
|
Add opengl.UniformLocation
|
2014-12-31 16:48:25 +09:00 |
|
Hajime Hoshi
|
dc6a153c65
|
Add opengl.Context.NewShader
|
2014-12-31 16:12:13 +09:00 |
|
Hajime Hoshi
|
a4a4c91eb1
|
Add opengl.Framebuffer.Fill
|
2014-12-31 15:26:06 +09:00 |
|
Hajime Hoshi
|
fbcd04cda8
|
Add opengl.Framebuffer.SetAsViewport
|
2014-12-31 15:22:15 +09:00 |
|
Hajime Hoshi
|
b1d4ce2120
|
Add opengl.Texture.Pixels
|
2014-12-31 15:11:19 +09:00 |
|
Hajime Hoshi
|
cc9b874dd0
|
Add opengl.NewTexture
|
2014-12-31 15:00:28 +09:00 |
|
Hajime Hoshi
|
efb759d23c
|
Add package internal/opengl
|
2014-12-31 03:04:52 +09:00 |
|
Hajime Hoshi
|
450a8da267
|
Rename internal/opengl -> internal/graphics
|
2014-12-31 02:55:17 +09:00 |
|
Hajime Hoshi
|
0f569807e2
|
Bug fix: rename short32Size -> float32Size
|
2014-12-31 02:46:37 +09:00 |
|
Hajime Hoshi
|
957b4d392f
|
Refactoring: Hide some functions of opengl
|
2014-12-31 02:06:08 +09:00 |
|
Hajime Hoshi
|
22035e79fe
|
Reduce panics (#16)
|
2014-12-29 00:21:40 +09:00 |
|
Hajime Hoshi
|
7dd9368ad7
|
Compress text.png
|
2014-12-27 23:09:52 +09:00 |
|
Hajime Hoshi
|
4a07c6f0df
|
Refactoring: gl bug fix
|
2014-12-27 17:58:39 +09:00 |
|
Hajime Hoshi
|
48f639db02
|
Bug fix: glfw's framebuffer might be lately changed after consuming some events
|
2014-12-26 20:44:35 +09:00 |
|
Hajime Hoshi
|
ce81251730
|
Bug fix: gl.EnableClientState should not be called
|
2014-12-26 20:13:57 +09:00 |
|
Hajime Hoshi
|
f2fbd991d2
|
Rename ImageDrawOptions -> DrawImageOptions (#43)
|
2014-12-26 01:39:48 +09:00 |
|
Hajime Hoshi
|
389b2b75f2
|
Remove currentVBO
|
2014-12-26 01:19:08 +09:00 |
|
Hajime Hoshi
|
c156cb1e66
|
Use VBO for vertices, tex coords (#2)
|
2014-12-26 01:11:42 +09:00 |
|
Hajime Hoshi
|
7f6e440d97
|
Use VBO for indices (#2)
|
2014-12-25 23:16:18 +09:00 |
|
Hajime Hoshi
|
373371d1b2
|
Change license comments style to use magic comments (magic comments like +build should be placed before a general comment)
|
2014-12-24 11:04:10 +09:00 |
|
Hajime Hoshi
|
27fe3d9ab8
|
Reduce depndencies on go-gl/gl
|
2014-12-23 04:32:36 +09:00 |
|
Hajime Hoshi
|
cd9efd3932
|
Implement image.Image at ebiten.Image (#35)
|
2014-12-23 01:27:11 +09:00 |
|
Hajime Hoshi
|
095c3ca380
|
Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer
|
2014-12-23 00:01:22 +09:00 |
|
Hajime Hoshi
|
1663ad2250
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Remove shader programColorFinal
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2014-12-22 22:49:14 +09:00 |
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Hajime Hoshi
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2620414409
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Simplify shaders
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2014-12-22 21:51:58 +09:00 |
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Hajime Hoshi
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a3b0831472
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Change the texture pixel format to premultiplied alpha (#36)
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2014-12-22 21:39:25 +09:00 |
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Hajime Hoshi
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0f8ac49055
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Unify RenderTarget and Image into Image (#34)
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2014-12-22 11:10:08 +09:00 |
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Hajime Hoshi
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89c6e7c371
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Add comments
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2014-12-22 01:54:07 +09:00 |
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Hajime Hoshi
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99434fa9d3
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Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values
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2014-12-22 01:05:21 +09:00 |
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Hajime Hoshi
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79b67db0d8
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Rename AdjustSizeForTexture -> NextPowerOf2Int
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2014-12-21 02:05:08 +09:00 |
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Hajime Hoshi
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59270a6b54
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Refactoring
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2014-12-21 01:04:49 +09:00 |
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Hajime Hoshi
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aed317649f
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Rename members of TextureQuad
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2014-12-21 00:59:32 +09:00 |
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Hajime Hoshi
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991adb7449
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Change RenderTexture to interface
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2014-12-21 00:36:27 +09:00 |
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Hajime Hoshi
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01e0d42451
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Remove GraphicsContext; Add rendering methods to RenderTarget (#26)
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2014-12-20 23:24:15 +09:00 |
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Hajime Hoshi
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d4cd858eeb
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Improve alphablending example
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2014-12-20 19:11:06 +09:00 |
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Hajime Hoshi
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df35a0ce1e
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Bug fix: the default framebuffer can't bind a texture
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2014-12-20 18:57:00 +09:00 |
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Hajime Hoshi
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02660346c3
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Call gl.Flush in DrawTexture
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2014-12-20 15:36:31 +09:00 |
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Hajime Hoshi
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ccef1b5e65
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Remove unneeded shaders
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2014-12-20 05:59:07 +09:00 |
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Hajime Hoshi
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6673a39fa2
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Introduce Photoshop-like alpha blending
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2014-12-20 05:57:18 +09:00 |
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Hajime Hoshi
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f3e4d1703d
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Add Texture.Width, Height and RenderTarget.Width, Height
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2014-12-17 22:50:44 +09:00 |
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Hajime Hoshi
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1c460d80c3
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Add examples/image
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2014-12-17 17:10:38 +09:00 |
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Hajime Hoshi
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c1fa38ebed
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Remove panic
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2014-12-14 21:38:54 +09:00 |
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Hajime Hoshi
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60aad4326e
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Hide members of RenderTarget (again)
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2014-12-14 18:34:47 +09:00 |
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Hajime Hoshi
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8319e0d41d
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Remove package glfw (once)
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2014-12-14 17:00:11 +09:00 |
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Hajime Hoshi
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76b7da090c
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Remove dependencies on ebiten from opengl
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2014-12-14 15:26:10 +09:00 |
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Hajime Hoshi
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d264d7a06b
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Remove dependencies on ebiten from shader
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2014-12-13 14:53:54 +09:00 |
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Hajime Hoshi
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4addf8f9af
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Rename PushOffscreen -> PushRenderTarget
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2014-12-13 14:53:53 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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f388a48d52
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Add go:generate gofmt
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2014-12-11 02:03:13 +09:00 |
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Hajime Hoshi
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d5529d4351
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Add ebitenutil/debugprint.go
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2014-12-11 01:59:38 +09:00 |
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Hajime Hoshi
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a39f0e904d
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Remove some methods; Add Game.Initialize
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2014-12-11 01:12:46 +09:00 |
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Hajime Hoshi
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343916ad29
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Add GameContext; Remove Input and TextureFactory
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2014-12-10 23:52:37 +09:00 |
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Hajime Hoshi
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b313578a24
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Add ebiten/runner; Move glfw -> internal/glfw
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2014-12-10 22:55:34 +09:00 |
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Hajime Hoshi
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ab47f14124
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Move opengl -> internal/opengl
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2014-12-10 00:25:54 +09:00 |
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