guangwu
54e1263565
all: unnecessary use of fmt.Sprintf ( #2691 )
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Signed-off-by: guoguangwu <guoguangwu@magic-shield.com>
2023-07-05 16:36:29 +09:00
Hajime Hoshi
1035b1d182
internal/shader: bug fix: wrong issue number
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Updates #2590
Updates #2648
2023-05-09 01:40:33 +09:00
Hajime Hoshi
ad23ae81c1
internal/shader: bug fix: forbide assigning to a uniform variable
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Closes #2648
2023-05-09 01:38:41 +09:00
Hajime Hoshi
2a1d23d926
internal/shader: bug fix: panic when an assignment mismatch happens
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Closes #2654
2023-04-26 22:09:25 +09:00
Hajime Hoshi
9d2178cf71
internal/shaderir: rename the built-in func to get a texel to __texelAt
2023-04-23 22:57:30 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
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This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
b5ca404c42
internal/shader: bug fix: a swizzling 'r' didn't work for vec2
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Closes #2652
2023-04-23 21:29:20 +09:00
Hajime Hoshi
00e45affe9
all: update OpenGL version from 2.1 to 3.2
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'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.
Updates #1431
2023-04-23 14:25:36 +09:00
Hajime Hoshi
df32901dce
internal/shader: refactoring
2023-04-16 18:37:06 +09:00
Hajime Hoshi
ad7d5a86f9
internal/shader: bug fix: check the type for composite literal
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Closes #2348
2023-02-20 23:07:11 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
06bc569b73
internal/shader: bug fix: wrongly typed constants were unexpectedly used
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Closes #2549
2023-01-20 02:26:39 +09:00
Hajime Hoshi
fda0b1cbcb
internal/graphicsdriver/directx: reuse a compiled vertex shader if possible
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D3DCompile can be a very slow function, and let's skip this if possible.
2022-12-24 17:44:54 +09:00
Hajime Hoshi
88fe3d1287
internal/shaderir: rename TextureNum to TextureCount
2022-12-24 15:55:05 +09:00
Hajime Hoshi
88e5d5e059
Revert "internal/shaderir: refactoring: remove Program.TextureNum"
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This reverts commit c2bea16776
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Reason: test compilation errors
2022-12-24 15:53:16 +09:00
Hajime Hoshi
c2bea16776
internal/shaderir: refactoring: remove Program.TextureNum
2022-12-24 15:15:41 +09:00
Hajime Hoshi
f129c23393
all: update URLs in comments
2022-11-21 01:46:50 +09:00
Hajime Hoshi
e9e5d27d2c
internal/shader: bug fix: % operators for integer vecs didn't work
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Closes #1911
2022-11-21 01:39:20 +09:00
Hajime Hoshi
0b9cbaa1ed
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
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Closes #1911
2022-11-21 00:31:23 +09:00
Hajime Hoshi
5aecd6762c
internal/shader: refactoring
2022-11-20 18:25:08 +09:00
Hajime Hoshi
dc1df824a5
internal/shader: more strict type checks with built-in functions
2022-11-20 17:47:53 +09:00
Hajime Hoshi
5d8216def3
internal/shader: stricter const type check
2022-11-20 15:52:33 +09:00
Hajime Hoshi
5f4e3a0348
internal/shader: add swizzling check
2022-11-19 22:39:17 +09:00
Hajime Hoshi
c4e4e55d75
internal/shaderir: cache reachable uniform variables
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Updates #2232
2022-11-04 01:28:24 +09:00
Hajime Hoshi
384dee7160
internal/graphicscommand: remove unused uniform variables
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This improves possibility of merging graphics commands by reducing
uniform variables.
Updates #2232
2022-11-03 22:45:17 +09:00
Hajime Hoshi
1703297f37
internal/shader: add a test for type shadowing
2022-09-24 19:00:23 +09:00
Hajime Hoshi
7f91a681e3
internal/shader: check type redeclaration
2022-09-24 18:56:01 +09:00
Hajime Hoshi
5404e4d68a
all: replace io/ioutil
with io
and os
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Closes #1770
2022-09-15 02:54:25 +09:00
Hajime Hoshi
c19f45b91c
internal/shader: bug fix: test failures
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Updates #2304
2022-09-05 02:52:16 +09:00
Hajime Hoshi
4ade34bc02
internal/shaderir: bug fix: wrong argument check on pow
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Closes #2304
2022-09-05 02:35:48 +09:00
Hajime Hoshi
85d54515cd
internal/shader: check types for && and || correctly
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Updates #2256
2022-08-19 17:34:03 +09:00
Hajime Hoshi
d6047f3988
internal/shader: add type checks to compare two values
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Closes #2187
2022-08-19 17:03:29 +09:00
Hajime Hoshi
f63b87f675
internal/shader: refactoring
2022-08-19 15:24:00 +09:00
Hajime Hoshi
590147acda
internal/shader: add type checks for the builtin function texture2D
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Note that texture2D is usually not called by users.
Closes #2184
2022-08-19 02:27:40 +09:00
Hajime Hoshi
63eee0600e
internal/shader: add type checks for the builtin function transpose
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Updates #2184
2022-08-19 01:57:24 +09:00
Hajime Hoshi
7a94cbbd62
internal/shader: add refract
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Closes #2255
2022-08-19 01:48:35 +09:00
Hajime Hoshi
13ae8f5872
internal/shader: add type checks for the builtin function faceforward
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Updates #2184
2022-08-19 01:48:30 +09:00
Hajime Hoshi
73f12fa704
internal/shader: add type checks for the builtin function smoothstep
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Updates #2184
2022-08-19 01:27:01 +09:00
Hajime Hoshi
f3ea274d20
internal/shader: add type checks for the builtin function mix
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Updates #2184
2022-08-19 01:19:20 +09:00
Hajime Hoshi
ec851a85f5
internal/shader: add type checks for the builtin function step
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Updates #2184
2022-08-19 00:25:04 +09:00
Hajime Hoshi
34cc6405dd
internal/shader: add type checks for the builtin function clamp
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Updates #2184
2022-08-19 00:14:38 +09:00
Hajime Hoshi
82a9aac689
internal/shader: add type checks for the builtin function cross
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Updates #2184
2022-08-18 23:45:01 +09:00
Hajime Hoshi
7af6c99954
internal/shader: add type checks for some builtin functions
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Updates #2184
2022-08-18 23:21:25 +09:00
Hajime Hoshi
fb775d806c
internal/shader: disallow 'discard' in other functions than the fragment entry point
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Closes #2248
2022-08-17 23:39:52 +09:00
Hajime Hoshi
b211b79a5c
internal/shader: use a return statement in a fragment shader entrypoint
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Updates #2247
2022-08-17 22:02:13 +09:00
Hajime Hoshi
cf92158e33
ebiten: bug fix: add an indirect function call for a fragment shader
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Closes #2245
Closes #2247
2022-08-17 16:37:37 +09:00
Hajime Hoshi
205245b094
internal/shader: implement a new built-in function discard
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Closes #1969
2022-08-09 11:31:59 +09:00
mattn
2bacecca24
fix typos ( #2227 )
2022-08-03 22:40:39 +09:00
Hajime Hoshi
dce34d2306
internal/shader: change the naming convention: Num -> Count
2022-07-13 02:02:48 +09:00
Hajime Hoshi
4afabe34ae
internal/shader: optimization: remove unnecessary local variables
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Updates #2034
Updates #2188
2022-07-10 19:01:58 +09:00