Hajime Hoshi
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a9b94a183b
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shader: Implement swapping variables
Fixes #1248
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2020-08-16 18:40:45 +09:00 |
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Hajime Hoshi
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06ed4f5444
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shader: Implement len function
Fixes #1279
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2020-08-16 02:07:39 +09:00 |
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Hajime Hoshi
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f6c3e0579f
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shaderir: Adopt the precision 10 for float literals
Adopted the same precision of (*math/big.Float).String().
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2020-08-13 00:01:16 +09:00 |
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Hajime Hoshi
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50cd33ed9b
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shader: Bug fix: Use integer literals in the integer context
Fixes #1299
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2020-08-12 13:47:22 +09:00 |
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Hajime Hoshi
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18732ca879
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shader: Bug fix: Wrong type deduction with int(x)
Fixes #1298
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2020-08-12 12:16:22 +09:00 |
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Hajime Hoshi
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ee049a19ac
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shader: Bug fix: Wrong local variable index in a block in the fragment entry point
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2020-08-10 02:29:49 +09:00 |
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Hajime Hoshi
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9b6b306ca3
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shader: Bug fix: Wrong local variable index in a block in an entry point
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2020-08-10 02:22:09 +09:00 |
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Hajime Hoshi
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e534fe8246
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shader: Add more tests using a for-loop
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2020-08-10 01:14:42 +09:00 |
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Hajime Hoshi
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5d2606b6a5
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shader: Bug fix: Wrong local variable indices in blocks
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2020-08-10 01:09:02 +09:00 |
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Hajime Hoshi
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a0494210c3
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shader: Bug fix: Wrong local variable index in a block
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2020-08-09 23:14:28 +09:00 |
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Hajime Hoshi
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5dc0d4e1a4
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shader: Add more tests about 'for' loops
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2020-08-09 22:26:57 +09:00 |
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Hajime Hoshi
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dee8690502
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shaderir/glsl: Bug fix: Copying an array did not work on GLSL
Fixes #1286
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2020-08-09 22:18:58 +09:00 |
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Hajime Hoshi
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07514a37c8
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shaderir/glsl: Bug fix: Initialize an array
Updates #1285
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2020-08-09 04:59:29 +09:00 |
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Hajime Hoshi
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a4334c5464
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shader: Use arrays at uniform variables
Fixes #1274
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2020-08-01 17:22:10 +09:00 |
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Hajime Hoshi
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ac16564e95
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shaderir: Add indexing
Fixes #1235
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2020-07-29 23:49:57 +09:00 |
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Hajime Hoshi
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a0549820fd
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shadeir: Add array composite literals
Updates #1235
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2020-07-29 23:49:54 +09:00 |
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Hajime Hoshi
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004b279e4f
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shader: Add array initialization
Updates #1235
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2020-07-29 22:43:51 +09:00 |
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Hajime Hoshi
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d9c54bc0d0
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shader: Implement an array variable
Updates #1235
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2020-07-29 02:27:05 +09:00 |
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Hajime Hoshi
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a43efb66b2
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shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
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2020-07-28 00:04:03 +09:00 |
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Hajime Hoshi
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385ff8efdf
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shader: Bug fix: Wrong local variable names at for-loop
Fixes #1245
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2020-07-13 22:49:15 +09:00 |
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Hajime Hoshi
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0e6f4fccc0
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shader: Add break/continue
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2020-07-13 02:59:11 +09:00 |
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Hajime Hoshi
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c02213e900
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shader: Use the loop counters in the test
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2020-07-13 01:48:00 +09:00 |
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Hajime Hoshi
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2ca551cdc6
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shader: Implement 'for' statement
Fixes #1230
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2020-07-13 01:44:05 +09:00 |
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Hajime Hoshi
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e15ee77e8e
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shader: Implement operators ++ and --
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2020-07-12 23:07:30 +09:00 |
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Hajime Hoshi
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4a8bd688a9
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shader: Bug fix: index out of range at defining a var
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2020-07-12 18:40:01 +09:00 |
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Hajime Hoshi
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98ae0826c7
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shaderir: Bug fix: Early-returns in the entry points didn't work
Fixes #1238
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2020-07-05 17:57:57 +09:00 |
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Hajime Hoshi
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f4a72165e4
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shader: Bug fix: Comparison with constants didn't work
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2020-07-05 17:33:10 +09:00 |
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Hajime Hoshi
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8369a4cc15
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shader: Bug fix: Wrong out-params when returning is in a block
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2020-07-05 04:30:14 +09:00 |
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Hajime Hoshi
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ce4732a7dc
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shader: Treat if's 'init' part correctly
Updates #1230
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2020-07-05 04:08:57 +09:00 |
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Hajime Hoshi
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380b7382ac
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shader: Add 'if'
Updates #1230
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2020-07-05 02:33:49 +09:00 |
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Hajime Hoshi
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f362455387
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shader: Bug fix: correct type deduction from 'mat2*vec2'
Fixes #1236
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2020-07-04 20:08:01 +09:00 |
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Hajime Hoshi
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f10263fff7
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shader: Bug fix: Test failures
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2020-06-21 22:32:54 +09:00 |
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Hajime Hoshi
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c36d2165e6
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shader: Parse number literals in unary expressions correctly
Fixes #1190
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2020-06-21 21:47:27 +09:00 |
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Hajime Hoshi
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29b70bea95
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shader: Parse number literals in binary expressions correctly
Updates #1190
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2020-06-21 21:32:40 +09:00 |
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Hajime Hoshi
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afc39a100c
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shader: Reduce the calls of parseExpr so that unneeded variables are reduced
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2020-06-21 16:39:26 +09:00 |
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Hajime Hoshi
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ac9bb92885
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shader: Refactoring: Reduce calls of parseExpr at definings
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2020-06-21 05:26:23 +09:00 |
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Hajime Hoshi
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912135d1e7
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shaderir: Use constant.Value for number literals
Updates #1190
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2020-06-21 01:30:23 +09:00 |
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Hajime Hoshi
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5e0e12d290
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shader: Bug fix: Resolve types in a binary expression correctly
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2020-06-20 17:49:23 +09:00 |
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Hajime Hoshi
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f36d6c02a9
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shader: Refactoring: Remove detectType
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2020-06-20 17:20:44 +09:00 |
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Hajime Hoshi
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2869885816
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shaderir: Fix the initial variable values on GLSL
This is for consistency with number literals we are introducing.
Updates #1190
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2020-06-17 01:59:02 +09:00 |
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Hajime Hoshi
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d04fdbde61
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shader: Add more tests
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2020-06-11 23:26:32 +09:00 |
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Hajime Hoshi
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4a60c01f03
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shader: Implement assigning
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2020-06-10 22:29:45 +09:00 |
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Hajime Hoshi
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91fb8e92d8
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shader: Implment defining variables in multiple-value context
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2020-06-08 12:15:09 +09:00 |
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Hajime Hoshi
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75706504bf
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shader: Add testdata directory
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2020-06-08 11:18:27 +09:00 |
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