Commit Graph

408 Commits

Author SHA1 Message Date
Hajime Hoshi
5182060899 Revert "audio: Bug fix: Fill empty data even when audio is suspended"
This reverts commit 529dddda53.

Updates #975

Reason: This causes PARTIAL_WAKE_LOCK on Android (AudioDirectOut) (#931)
2019-11-09 15:24:56 +09:00
Hajime Hoshi
529dddda53 audio: Bug fix: Fill empty data even when audio is suspended
When writing is stopped on Oto's players, unexpected delaying
happens.

The ideal solution is to have APIs to suspend and resume Oto's
player, but this is not easy. For a temporary solution, write
zero values on the players when audio is suspended.

Fixes #975
2019-11-07 01:13:00 +09:00
Hajime Hoshi
3c29fbdce2 jsutil: Refactoring: SliceToTypedArray -> CopySliceToJS
This unifieslocations of the temporary buffer.
2019-10-30 00:35:48 +09:00
Hajime Hoshi
fe805d7fd1 audio/vorbis/internal/stb: Bug fix: Forbid to use it from Wasm 2019-10-28 00:07:38 +09:00
Hajime Hoshi
f50875ff4b Change the build tag strategy: GopehrJS or not GopherJS 2019-10-27 23:33:22 +09:00
Hajime Hoshi
124389561c audio: Bug fix: The dummy player should have long enough buffer
In the current implementation, the audio context will be ready
when a player's Write is finished. If the buffer is too short,
Write finishes immediately without accessing the low audio layer
and the audio context would be ready without playing anything.

This change changes the dummy buffer to have a long enough buffer
so that Write will be wait for acutual audio playing.

Fixes #970
2019-10-23 02:41:12 +09:00
Hajime Hoshi
b78f678700 audio: Bug fix: (*Context).IsReady never returned true unless there is a player
The audio context is never ready unless there is a player. This is
problematic when a user tries to play audio after the context is
ready. Play a dummy player to avoid the blocking.

Fixes #969
2019-10-22 23:45:13 +09:00
Hajime Hoshi
689d230cb7 vorbis: Embed files for tests
Updates #881
2019-09-15 19:50:56 +09:00
Hajime Hoshi
dbb8a5e873 audio: Block all the players when suspended
This avoid to write 0 bytes when the app is in background. This
should reduce CPU usage.

Updates #931
2019-09-07 02:03:59 +09:00
Hajime Hoshi
c52e043006 Add jsutil package for new API of Go 1.13
Audio part still cannot be compiled due to Oto.

Fixes #878
2019-06-15 00:49:57 +09:00
Hajime Hoshi
13ce1c28b4 uidriver/mobile: Use timer.NewTimer instead of time.After
timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Acid147
21abd85a63 Small cleanup (#877)
* Remove unused variables and constants
* Remove redundant return statement
* Change flock.NewFlock to flock.New
2019-05-26 18:06:43 +09:00
Hajime Hoshi
3ce8babd9b audio: Remove unnecessary sleepings 2019-05-02 23:57:33 +09:00
Hajime Hoshi
bd85d0e08d audio: Add TestPauseBeforeInit
This confirms that Pause before initialization should not launch
another loop.
2019-05-02 21:39:08 +09:00
Hajime Hoshi
7e2a679b17 audio: Context should be reset for each test
As the context remembers the last error, the context should be
re-created for each test.
2019-05-02 21:35:20 +09:00
Hajime Hoshi
396f257629 audio: Fix comments 2019-05-02 04:10:33 +09:00
Hajime Hoshi
876340da17 audio: Bug fix: context.ready should be set true after writing 2019-05-02 03:27:43 +09:00
Hajime Hoshi
2e35d9dc70 audio: Refactoring 2019-05-02 03:21:56 +09:00
Hajime Hoshi
5dd12afd38 audio: Stop the loop when pausing
This change reduces the necessity to fill zero bytes.
2019-05-02 03:16:45 +09:00
Hajime Hoshi
5121b072f1 audio: Change init from a variable to a channel 2019-05-02 02:37:32 +09:00
Hajime Hoshi
bea5b0f685 audio: Add comments 2019-05-02 02:11:35 +09:00
Hajime Hoshi
2aa79e0aa4 audio/vorbis/internal/stb: Bug fix: Make the package buildable only under 'js' environment
Building `syscall/js` itself can be done only under 'js'
environment.

See also https://travis-ci.org/hajimehoshi/ebiten/builds/526786060
2019-05-01 17:50:59 +09:00
Hajime Hoshi
10fb5e33be Replace GopherWasm with syscall/js
Fixes #857
2019-05-01 17:28:00 +09:00
Hajime Hoshi
c112c31e7e audio: Reimplement audio by using multiple oto.Player 2019-04-30 18:20:52 +09:00
Hajime Hoshi
339e76afec audio: Bug fix: Dead lock at seeking
When sending something to channels, a lock should not be used,
or the receiver side might be using the same lock.

Bug: #855
2019-04-30 12:51:22 +09:00
Hajime Hoshi
e19479d243 audio: Add comments about explanation how deadlock happens
This might be related to #855
2019-04-30 01:41:34 +09:00
Hajime Hoshi
5ecc595ce4 audio: Bug fix: Reset playing state at the end of the readLoop 2019-04-29 22:31:10 +09:00
Hajime Hoshi
d2979e288d audio: Bug fix: runningReadLoop must be set to true before starting the goroutine
This can cause deadlock by multiple goroutines if runningReadLoop
is set to true in the goroutine.

Related to #855?
2019-04-29 21:46:26 +09:00
Hajime Hoshi
89f6eba925 Revert "audio: Bug fix: Make ensureReadLoop exactly atomic"
This reverts commit 835497edd3.

Reason: This causes a dead lock at examples/piano with many notes.
This might be related to #855
2019-04-29 14:57:55 +09:00
Hajime Hoshi
fe3e8e376a audio: Move seeking from the loop to Seek function
Seek should work in both cases the loop runs and not. This change
is a preparation.
2019-04-29 02:27:15 +09:00
Hajime Hoshi
c4c6acacf9 audio: Remove (*mux).hasPlayer 2019-04-29 01:01:29 +09:00
Hajime Hoshi
96012b661f audio: Bug fix: bufferToInt16 can return smaller result
Fixes #854
2019-04-29 00:32:57 +09:00
Hajime Hoshi
835497edd3 audio: Bug fix: Make ensureReadLoop exactly atomic 2019-04-29 00:05:54 +09:00
Hajime Hoshi
b1607de99d audio: Refactoring 2019-04-28 23:58:06 +09:00
Hajime Hoshi
14b6e95217 audio: Use a boolean value to inidicate inited state intead of channels
This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
fe55e55b7e audio: Refactoring 2019-04-28 19:53:28 +09:00
Hajime Hoshi
1327e2239c audio: Use a boolean value to indicate suspending state instead of channels
This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
2b7705e7ad audio: AppendHookOnBeforeUpdate should treat multiple calbacks 2019-04-28 19:53:22 +09:00
Hajime Hoshi
31758bf3ab audio: Remove comment 2019-04-28 19:49:37 +09:00
Hajime Hoshi
2bea7d4e1a audio: Error on duplicated source
Fixes #853
2019-04-28 19:39:46 +09:00
Hajime Hoshi
70a225fd7e audio: Use dummy hooks from tests 2019-04-28 19:35:59 +09:00
Hajime Hoshi
81549a3523 audio: Bug fix: Remove redundant Unlock 2019-04-28 02:44:32 +09:00
Hajime Hoshi
9fc2ae158c audio: Bug fix: Close always returned error 2019-04-28 02:22:11 +09:00
Hajime Hoshi
e4f0a0aa04 audio: Bug fix: Remove depenency on finalizer
This change fixes playerImpl leak by removing dependency on
finalizer usages. Now readLoop can (or should) be called multiple
times even after closing. Only when (*Player).Close is called
explicitly, the read loop cannot be started again.

Fixes #852
2019-04-28 02:03:55 +09:00
Hajime Hoshi
4f831de008 audio: Remove (*playerImpl).sync and use mutex instead
This is a preparation to work syncing wihtout the read-loop.
2019-04-28 01:37:52 +09:00
Hajime Hoshi
acc4ef4e11 audio: Add comments 2019-04-01 01:59:10 +09:00
Hajime Hoshi
df2604c221 audio: Comment about ownership
This behavior might be changed at version 2 though (#837).
2019-04-01 01:32:14 +09:00
Hajime Hoshi
cba109ebee audio/mp3: Bug fix: Accept non-io.Closer at Resampling 2019-04-01 00:04:57 +09:00
Hajime Hoshi
49c0b64b60 audio/mp3: Bug fix: Close source when needed 2019-03-31 22:58:22 +09:00
Hajime Hoshi
aa042980ee audio/mp3: Remove Close calls
Close is removed at 14af46a99b
2019-03-31 22:42:34 +09:00