Commit Graph

159 Commits

Author SHA1 Message Date
Hajime Hoshi
2fbfd0bdcb opengl: Remove struct usages to avoid copying 2018-02-19 01:38:17 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
eeea25f202 opengl: Remove 'normalize' argument from VertexAttribPointer 2017-12-03 19:21:59 +09:00
Hajime Hoshi
71ca838193 opengl: Refactoring 2017-12-03 03:55:59 +09:00
Hajime Hoshi
847ba9de0c graphics: Refactoring: Move adjustment logic for glClearColor to opengl package 2017-12-03 03:51:42 +09:00
Hajime Hoshi
c2fab6cca3 graphics: Bug fix: glClear doesn't treat 0 or 1 correctly
Fixes #452
2017-12-02 22:25:02 +09:00
Hajime Hoshi
4a5420d6f2 opengl: Remove Node.js support (#141) 2017-12-02 16:46:55 +09:00
Hajime Hoshi
d455b9b8bb opengl: SetViewport no longer returns error 2017-09-25 00:17:20 +09:00
Hajime Hoshi
b590005c7a opengl: BindFramebuffer no longer returns error 2017-09-25 00:14:25 +09:00
Hajime Hoshi
ade56f8176 opengl: BindTexture no longer returns error 2017-09-25 00:11:19 +09:00
Hajime Hoshi
2d5b062c3c opengl: Refactoring: Replace NewBuffer with new funcs
Replace NewBuffer with NewArrayBuffer and NewElementArrayBuffer
2017-09-01 01:30:09 +09:00
Hajime Hoshi
d46d9ac7c2 opengl: Remove GlslHighpSupported 2017-07-24 22:59:25 +09:00
Hajime Hoshi
26a83c0e00 opengl: Define Texture/Framebuffer Equals for JS performance 2017-07-02 22:18:49 +09:00
Hajime Hoshi
7d181e3182 opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
Hajime Hoshi
90ec2c79ce opengl: Bug fix: return error when error occurs 2017-05-30 01:46:48 +09:00
Hajime Hoshi
b409631515 Add FreeBSD support (#352) 2017-05-11 19:09:13 +09:00
Hajime Hoshi
bb993a481b graphics: Bug fix: Outside texels are used (#317) 2017-02-06 09:10:44 +09:00
Hajime Hoshi
0ef1e61d55 mobile: Fix iOS tag usages (#310) 2017-01-26 01:32:33 +09:00
Hajime Hoshi
6e897d1479 graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305) 2017-01-22 01:37:08 +09:00
Hajime Hoshi
bccf76867e graphics: Try to restore the context on browsers (WIP) 2017-01-21 02:56:26 +09:00
Hajime Hoshi
de987be85f opengl: Add IsContextLost 2017-01-20 02:20:41 +09:00
Hajime Hoshi
74c552ea6c opengl: Should access the prototype of WebGLRenderingContext on Safari (#293) 2016-11-26 01:17:22 +09:00
Hajime Hoshi
3e2f2e9f08 opengl: Update error messages 2016-11-26 00:57:02 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
346bc53d53 Move internal/opengl -> internal/graphics/internal/opengl 2015-01-26 23:27:28 +09:00
Hajime Hoshi
d994f34d53 Add image.ReplacePixels; Add example/noise (#89) 2015-01-20 23:58:58 +09:00
Hajime Hoshi
683ffafe8d Bug fix: image.Pixels didn't work on WebGL 2015-01-17 19:06:58 +09:00
Hajime Hoshi
58e2f27513 Use gl.* types instead of int 2015-01-17 14:21:38 +09:00
Hajime Hoshi
8c15b57d58 Add image.DrawLine / DrawLines 2015-01-17 14:17:42 +09:00
Hajime Hoshi
fe69c04f8f Bug fix: Structs containing js.Object can't be compared (for now) 2015-01-17 00:56:38 +09:00
Hajime Hoshi
8564ba8541 Use (un)signed short vertices (#90) 2015-01-16 10:37:26 +09:00
Hajime Hoshi
037f35b0db Pass color values for each vertex on drawing rects 2015-01-16 01:57:07 +09:00
Hajime Hoshi
2ec8c39cdd Remove the first argument of FillFramebuffer 2015-01-15 23:42:08 +09:00
Hajime Hoshi
3e376cae18 Update for the latest GopherJS (js.Object can't be casted to other types) 2015-01-15 23:26:05 +09:00
Hajime Hoshi
3200ae58a4 Fix a comment 2015-01-14 23:38:25 +09:00
Hajime Hoshi
cb26342b3d Bug fix (#85): The limit of the size of vertices was wrong 2015-01-14 23:29:14 +09:00
Hajime Hoshi
f27ba0ea03 Enable gopherjs test 2015-01-14 23:16:06 +09:00
Hajime Hoshi
f0519b8604 Use location cache 2015-01-12 23:16:34 +09:00
Hajime Hoshi
d96de18074 Remove TODOs 2015-01-09 12:13:29 +09:00
Hajime Hoshi
1dd1403aac Bug fix: opengl.NewBuffer may accept integer value (glfw) 2015-01-09 02:28:16 +09:00
Hajime Hoshi
636ae84ad5 Resolve TODOs 2015-01-09 02:02:56 +09:00
Hajime Hoshi
265a85e922 Update for newer gopherjs 2015-01-04 22:25:58 +09:00
Hajime Hoshi
f80850ef14 Reduce calling gl.Flush 2015-01-03 16:21:09 +09:00
Hajime Hoshi
52e610845b Avoid using struct key 2015-01-03 16:16:43 +09:00
Hajime Hoshi
3ad8d8ea2c Use attrib location cache 2015-01-03 15:56:54 +09:00
Hajime Hoshi
13a94d3446 Avoid type switch 2015-01-03 15:52:02 +09:00
Hajime Hoshi
71d463c102 Avoid copying for performance; Use location caches 2015-01-03 15:21:47 +09:00
Hajime Hoshi
447bda7d68 Remove calling gl.checkFramebufferStatus 2015-01-03 02:01:30 +09:00
Hajime Hoshi
ae04bb17f6 Reduce calling glFlush 2015-01-03 01:14:36 +09:00
Hajime Hoshi
5c755f2f31 Fix BindFramebuffer to pass JS null object explicitly 2015-01-02 23:52:40 +09:00
Hajime Hoshi
24c39bcd18 Fix shaders for WebGL 2015-01-02 23:31:32 +09:00
Hajime Hoshi
bd4434c62c Add loadimage_js.go 2015-01-02 16:48:07 +09:00
Hajime Hoshi
cadb3fffdf Add ui_js.go and input_js.go 2015-01-02 15:20:05 +09:00
Hajime Hoshi
438380bb6e Add context_js.go 2014-12-31 23:34:50 +09:00
Hajime Hoshi
25fb0a9e31 Unify Uniform* methods 2014-12-31 20:07:27 +09:00
Hajime Hoshi
e10bcb3dd8 Move some methods to opengl.Context 2014-12-31 19:27:41 +09:00
Hajime Hoshi
cdcc46543b Remove all dependencies on go-gl/gl from internal/graphics 2014-12-31 17:54:29 +09:00
Hajime Hoshi
f88154f380 Add opengl.Context.NewBuffer 2014-12-31 17:45:23 +09:00
Hajime Hoshi
37828c452f Add opengl.AttribLocation 2014-12-31 17:01:08 +09:00
Hajime Hoshi
b8dde70b03 Add opengl.UniformLocation 2014-12-31 16:48:25 +09:00
Hajime Hoshi
dc6a153c65 Add opengl.Context.NewShader 2014-12-31 16:12:13 +09:00
Hajime Hoshi
a4a4c91eb1 Add opengl.Framebuffer.Fill 2014-12-31 15:26:06 +09:00
Hajime Hoshi
fbcd04cda8 Add opengl.Framebuffer.SetAsViewport 2014-12-31 15:22:15 +09:00
Hajime Hoshi
b1d4ce2120 Add opengl.Texture.Pixels 2014-12-31 15:11:19 +09:00
Hajime Hoshi
cc9b874dd0 Add opengl.NewTexture 2014-12-31 15:00:28 +09:00
Hajime Hoshi
efb759d23c Add package internal/opengl 2014-12-31 03:04:52 +09:00
Hajime Hoshi
450a8da267 Rename internal/opengl -> internal/graphics 2014-12-31 02:55:17 +09:00
Hajime Hoshi
0f569807e2 Bug fix: rename short32Size -> float32Size 2014-12-31 02:46:37 +09:00
Hajime Hoshi
957b4d392f Refactoring: Hide some functions of opengl 2014-12-31 02:06:08 +09:00
Hajime Hoshi
22035e79fe Reduce panics (#16) 2014-12-29 00:21:40 +09:00
Hajime Hoshi
4a07c6f0df Refactoring: gl bug fix 2014-12-27 17:58:39 +09:00
Hajime Hoshi
48f639db02 Bug fix: glfw's framebuffer might be lately changed after consuming some events 2014-12-26 20:44:35 +09:00
Hajime Hoshi
ce81251730 Bug fix: gl.EnableClientState should not be called 2014-12-26 20:13:57 +09:00
Hajime Hoshi
f2fbd991d2 Rename ImageDrawOptions -> DrawImageOptions (#43) 2014-12-26 01:39:48 +09:00
Hajime Hoshi
389b2b75f2 Remove currentVBO 2014-12-26 01:19:08 +09:00
Hajime Hoshi
c156cb1e66 Use VBO for vertices, tex coords (#2) 2014-12-26 01:11:42 +09:00
Hajime Hoshi
7f6e440d97 Use VBO for indices (#2) 2014-12-25 23:16:18 +09:00
Hajime Hoshi
373371d1b2 Change license comments style to use magic comments (magic comments like +build should be placed before a general comment) 2014-12-24 11:04:10 +09:00
Hajime Hoshi
27fe3d9ab8 Reduce depndencies on go-gl/gl 2014-12-23 04:32:36 +09:00
Hajime Hoshi
cd9efd3932 Implement image.Image at ebiten.Image (#35) 2014-12-23 01:27:11 +09:00
Hajime Hoshi
095c3ca380 Rename opengl.Image (that is originally wrong) -> opengl.Framebuffer 2014-12-23 00:01:22 +09:00
Hajime Hoshi
1663ad2250 Remove shader programColorFinal 2014-12-22 22:49:14 +09:00
Hajime Hoshi
2620414409 Simplify shaders 2014-12-22 21:51:58 +09:00
Hajime Hoshi
a3b0831472 Change the texture pixel format to premultiplied alpha (#36) 2014-12-22 21:39:25 +09:00
Hajime Hoshi
0f8ac49055 Unify RenderTarget and Image into Image (#34) 2014-12-22 11:10:08 +09:00
Hajime Hoshi
89c6e7c371 Add comments 2014-12-22 01:54:07 +09:00
Hajime Hoshi
99434fa9d3 Bug fix: Consider color.Color.RGBA returns alpha-premultiplied values 2014-12-22 01:05:21 +09:00
Hajime Hoshi
79b67db0d8 Rename AdjustSizeForTexture -> NextPowerOf2Int 2014-12-21 02:05:08 +09:00
Hajime Hoshi
59270a6b54 Refactoring 2014-12-21 01:04:49 +09:00
Hajime Hoshi
aed317649f Rename members of TextureQuad 2014-12-21 00:59:32 +09:00
Hajime Hoshi
991adb7449 Change RenderTexture to interface 2014-12-21 00:36:27 +09:00
Hajime Hoshi
01e0d42451 Remove GraphicsContext; Add rendering methods to RenderTarget (#26) 2014-12-20 23:24:15 +09:00
Hajime Hoshi
d4cd858eeb Improve alphablending example 2014-12-20 19:11:06 +09:00
Hajime Hoshi
df35a0ce1e Bug fix: the default framebuffer can't bind a texture 2014-12-20 18:57:00 +09:00
Hajime Hoshi
02660346c3 Call gl.Flush in DrawTexture 2014-12-20 15:36:31 +09:00
Hajime Hoshi
ccef1b5e65 Remove unneeded shaders 2014-12-20 05:59:07 +09:00