Commit Graph

394 Commits

Author SHA1 Message Date
Hajime Hoshi
419bb4c1e9 all: use uint32 instead of float32 for uniform values
This is a preparation for other types of uniform values.

Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
fde964312c internal/packing: reland: refactoring
This change basically relands these commits:

 * e08078d84a
 * 8fa36cc7ef

but with a fix internal/restorable not to create too many images.

Updates #2327
2022-11-11 21:55:11 +09:00
Hajime Hoshi
f04e391cb4 all: rename emptyImage -> whiteImage 2022-10-21 15:26:56 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
cb79e4eabe internal/restorable: improve pixelsForRestore usages
Updates #2375
2022-10-06 15:54:54 +09:00
Hajime Hoshi
c6b37e9809 internal/restorable: use pixelsForRestore only when restoring is needed
Updates #2375
2022-10-06 15:09:21 +09:00
Hajime Hoshi
34562c3337 internal/restorable: clear pixelsForRestore at Dispose
Updates #2375
2022-10-06 15:04:12 +09:00
Hajime Hoshi
e66bac5c3f internal/restorable: reuse byte slices for restoring
Updates #2375
2022-10-06 14:52:20 +09:00
Hajime Hoshi
85d8a5889a Revert "internal/restorable: reuse bytes instead of allocations"
This reverts commit 8cf3c31cf6.

Reason: This didn't improve the situation.

Updates #2375
2022-10-06 14:11:09 +09:00
Hajime Hoshi
8cf3c31cf6 internal/restorable: reuse bytes instead of allocations
Updates #2375
2022-10-06 12:41:47 +09:00
Hajime Hoshi
72983d966b all: remove unused conditions
Now Kage shaders are always used.

The situtation is different from when we fixed for #1355, so we removed
the fast path for #1335. We have to re-check the current performance.

Updates #1355
2022-10-02 23:50:48 +09:00
Hajime Hoshi
de8f85651d internal/restorable: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 22:51:34 +09:00
Hajime Hoshi
0ae2b1bc24 all: remove unnecessary conditions
Now a Kage shader is always used.
2022-10-02 22:30:59 +09:00
Hajime Hoshi
6fca8edc1b internal/graphicscommand: remove unused arguments from DrawTriangles
Updates #2369
2022-10-02 22:21:11 +09:00
Hajime Hoshi
311aa7dcf8 all: use Kage shaders in internal packages
Updates #2369
2022-10-02 19:17:09 +09:00
Hajime Hoshi
18fa00d25d internal/restorable: update comments 2022-09-14 02:20:11 +09:00
Hajime Hoshi
6179158812 internal/restorable: bug fix: no pixels were read only with DrawTriangles
Closes #2324
2022-09-14 02:17:14 +09:00
Hajime Hoshi
b36c21648f internal/restorable: refactoring: remove a redundant FlushCommands call
readPixelsFromGPU already flushes commands.
2022-09-13 08:43:02 -07:00
Hajime Hoshi
6b906bb813 internal/restorable: extend the staleRegion when the image is already stale on WritePixels
This is a kind of refactoring. There seems no case that this condition
change is really needed, but this is more logical.
2022-09-13 07:29:53 -07:00
Hajime Hoshi
243c224003 internal/restorable: bug fix: wrong panic on mixing DrawTriangles and WritePixels
When DrawTriangles is called and then WritePixels is called on a
sub-image, a panic happened. However, this panic actually happens
only when the graphics driver requires restoring (e.g. OpenGL ES
on Android). The situation was very limited, but this was a real
problem on Android.

This panic was introduced to prevent a rendering bug by a inmature
graphics drivers, but we should no longer need this. This change
just removes the panic.

Updates #292
2022-09-13 06:18:55 -07:00
Hajime Hoshi
40362aa62d internal/restorable: bug fix: readPixelsFromGPU might be called for a non-stale image
Actually readPixelsFromGPUIfNeeded can invoke this.

Closes #2322
2022-09-13 15:34:43 +09:00
Hajime Hoshi
4824cbc755 internal/graphicscommand: bug fix: IsInvalidated was not concurrent-safe
This function was not called actually, so this is not a real problem.
However, this could be a potential problem for a future GLES driver (#292).

Updates #292
Closes #2321
2022-09-13 12:23:19 +09:00
Hajime Hoshi
ae41530f1c internal/graphicscommand: move availableFilename to graphicscommand 2022-08-31 13:26:14 +09:00
Hajime Hoshi
fd5d142453 internal/restorable: bug fix: needed to copy the stale region when extending an image
Updates #2274
2022-08-27 23:29:50 +09:00
Hajime Hoshi
b2f874a244 image/rectangle: read pixels only for necessary parts
Closes #2274
2022-08-27 23:23:33 +09:00
Hajime Hoshi
af894d5c83 internal/restorable: rename ReplacePixels -> WritePixels
Updates #2236
2022-08-08 03:16:26 +09:00
Hajime Hoshi
70f5e84098 internal/graphicsdriver: rename ReplacePixels to WritePixels
Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
bf5f7ee34d internal/restorable: refactoring: replace At with ReadPixels
Updates #1995
2022-08-05 23:37:27 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Hajime Hoshi
7bf179472b internal/restorable: change the naming convention: Num -> Count 2022-07-13 02:11:12 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
8522bfd0bf internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.

Closes #2180
2022-07-05 23:30:26 +09:00
Hajime Hoshi
6b814888b5 internal/atlas: always use DrawTriangles at putOnAtlas
DrawTriangles was introduced at #1508, and apparently there is no
reason we should use ReplacePixels here. So, simplify the logic by
using only DrawTriangles.
2022-06-10 02:58:04 +09:00
Hajime Hoshi
6b212d7642 internal/restorable: refactoring: add Image.needsRestoring 2022-06-08 02:24:10 +09:00
Hajime Hoshi
9f729cf5c3 internal/restorable: remove SetVolatile 2022-06-08 02:20:09 +09:00
Hajime Hoshi
b8e8d72377 internal/restorable: rename ImageTypeScreenFramebuffer -> ImageTypeScreen 2022-06-07 23:45:35 +09:00
Hajime Hoshi
73c893e977 internal/restorable: refactoring: unify NewScreenFramebufferImage and NewImage 2022-06-06 09:33:50 +09:00
Hajime Hoshi
31fd736ca5 internal/graphicscommand: refactoring: unify NewScreenFrameBufferImage and NewImage 2022-06-06 09:21:11 +09:00
Hajime Hoshi
cb0cbb4efa internal/restorable: refactoring: introduce ImageType 2022-06-06 09:13:55 +09:00
Hajime Hoshi
6710808cd1 ebiten: compile shaders at NewShader
Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
f75a70dc40 internal/graphicscommand: treat []float32 instead of interface{} for uniform variables 2022-04-03 03:51:52 +09:00
Hajime Hoshi
34e23f5256 internal/restorable: treat texels instead of pixels
Updates #1820
2022-04-02 04:25:27 +09:00
Hajime Hoshi
81b9f91f86 internal/graphicscommand: compile shaders lazily
With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.

This change delays compiling shaders until the graphics commands
are actually executed in the main loop.

Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
Hajime Hoshi
dfc9eeaaec internal/restorable: bug fix: the parameter mask was not passed correctly 2022-03-21 05:40:13 +09:00
Hajime Hoshi
5c79b86412 internal/restorable: add a new parameter specifying a mask for ReplacePixels 2022-03-21 03:08:58 +09:00
Hajime Hoshi
5fe6791b5d internal/graphicscommand: add a new paramter 'mask' to ReplacePixels 2022-03-21 01:11:01 +09:00
Hajime Hoshi
c1a0d83f8d internal/restorable: simplify the implementation of rect
Allow overlapped regions at pixelsRecords.

This removes the members `last*` for caching. These were introduced
at 7e7751bd43, and apparently these
are no longer needed.
2022-03-21 00:06:30 +09:00
Hajime Hoshi
54b4e87506 internal/restorable: bug fix: ReplacePixels on a sub-image might panic on Android
If regions by ReplacePixel are overlapped, this can panics. This can
happen only on Android, where a context lost can happen.

Thus, a sub-image cannot call a direct ReplacePixels. internal/buffer
has to care this.
2022-03-20 18:01:37 +09:00
Hajime Hoshi
4cbce71b2b internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
Hajime Hoshi
7d0f95e9be internal/graphicsdriver: refactoring: replace Uniform with []float32
Closes #2016
2022-03-13 03:42:13 +09:00
Hajime Hoshi
b22309a0e5 internal/graphicsdriver: replace Pixels with ReadPixels
Now preparing a byte slice is the caller's responsibility.
2022-02-27 20:03:13 +09:00
Hajime Hoshi
df60c4c92d internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
Hajime Hoshi
06f4142ca0 internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
dbe101a8ef internal/restorable: Remove draw-triangles-history items explicitly
Updates #1803
2021-09-09 12:57:50 +09:00
Hajime Hoshi
8f857daf3e internal/restorable: Bug fix: Forbid NewImage before the graphics driver is ready 2021-09-09 03:58:58 +09:00
Hajime Hoshi
a3570331dd internal/restorable: Delay initializing emptyImage
Now NeedsRestorable can always return a correct value.
2021-09-09 03:27:22 +09:00
Hajime Hoshi
18903db1c6 internal/atlas: Bug fix: Unexpected padding in screenshots
Closes #1736
2021-07-29 16:09:29 +09:00
Hajime Hoshi
21aa96f9f5 internal/affine: Refactoring: Make ColorM interface 2021-07-27 12:10:22 +09:00
Hajime Hoshi
b466a0cbd7 ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
c725937cc6 internal/graphics: Reuse the vertices backend
This is basically a reland of 9cb631e30f.
This change locks the vertices backend at the end-frame phase to
protect from vertices usages by other goroutines.

Updates #1546
Closes #1681
2021-06-27 02:31:01 +09:00
Hajime Hoshi
38ce46328a internal/atlas: Reuse byte array for ReplacePixels
This reduces memory allocation at ReplacePixels.

Updates #1681
2021-06-26 03:48:25 +09:00
Hajime Hoshi
26b9fa20c1 internal/graphics: Bug fix: Race condition at QuadVertices
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.

This change fixes this issue by basically reverting
9cb631e30f.

Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
6b3c51921c internal/driver: Remove Image.Sync
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.

Updates #1508
2021-02-26 23:16:28 +09:00
Hajime Hoshi
9341d21614
internal/shareable: Call DrawTriangles instead of ReplacePixels at makeShared (#1513)
When context losts never happen, reading pixels and call replace-pixels command are not needed.

Closes #1508
2021-02-26 12:56:22 +09:00
Hajime Hoshi
44bb004cb7 internal/restorable: Avoid allocating new slices for drawTrianglesHistory 2021-01-30 19:13:03 +09:00
Hajime Hoshi
ed494dbf59 restorable: Reland: Do not record pixels if restoring is not requried
This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.

Fixes #1022
2020-11-14 15:00:16 +09:00
Hajime Hoshi
c7330883ef restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.

As a side effect, SubImage is avilable for Fill.

Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
a8f96ee9af graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
48b46345d7 restorable: Refactoring 2020-11-04 02:03:47 +09:00
Hajime Hoshi
831c7ca6f4 restorable: Refactoring: Use the smaller empty image 2020-10-31 03:06:44 +09:00
Hajime Hoshi
fa53160e18 mipmap: Stop using negative mipmaps
Negative mipmaps tend to allocate extremely big images.

Instead, encourage to use images with explicit padding when enlarging
the image.

Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
f3ef2e2af5 Performance optimization for the path without a shader
Fixes #1355
2020-09-21 05:43:24 +09:00
Hajime Hoshi
7329880f40 restorable: Make the image stale when volatile state changes 2020-08-19 21:13:05 +09:00
Hajime Hoshi
8aef1f9080 restorable: Enable to set the 'volatile' state later
Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
64a6b39240 Revert "restorable: Do not record pixels if restoring is not requried"
This reverts commit 5e1f263d6d.

Reason: Issue #1304
2020-08-17 00:00:12 +09:00
Hajime Hoshi
5e1f263d6d restorable: Do not record pixels if restoring is not requried
Fixes #1022
2020-08-16 20:07:17 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images 2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033 ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
b83f0acc4d Remove source-region information from vertices
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40 driver: Add Region and sourceRegion parameter at Draw
This is a preparation to remove source-region information from
vertices.

Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
4c640d2500 buffered, restorable: Remove copying pixels
Instead, the callers (ebiten.NewImageFromImage and
(*ebiten.Image).ReplacePixels) have responsibility to copy the
pixels now. This change should reduce unnecessary copying pixels.

Updates #1222
2020-07-01 02:56:40 +09:00
Hajime Hoshi
dea3785750 shareable, restorable, graphicscommand: Remove making arrays at DrawTriangles
Updates #1220
2020-06-29 13:37:37 +09:00
Hajime Hoshi
a1abe6b728 restorable: Add padding when renderingn the empty image 2020-06-26 14:01:49 +09:00
Hajime Hoshi
2a63512c6e driver: Add AddressUnsafe
This skips the source-region check and reduces 'if' branches from
shader programs.

AddressUnsafe is internal only so far. We might expose this value
later.

Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
2f843c49a6 shader: Fix the case when the source image is nil for shaders 2020-06-04 01:35:35 +09:00
Hajime Hoshi
c0cd7ec59c restorable: Update comments 2020-05-30 16:06:22 +09:00
Hajime Hoshi
f80719ef9a driver: Use slices for uniform variables instead of maps
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
7b9cc8deb4 restorable: Add tests to dispose shaders
When a shader is disposed, all the images depending on it should
become stale, i.e., discard its all the rendering history items,
because they cannot be restored due to the lack of data on the GPU.
2020-05-26 00:20:11 +09:00
Hajime Hoshi
8e6f19b37a restorable: Add a test using shaders with multiple sources 2020-05-25 23:57:55 +09:00
Hajime Hoshi
ca73f17dd4 restorable: Bug fix: Fill didn't invalidate its dependencies
Fixes #1170
2020-05-25 23:37:25 +09:00
Hajime Hoshi
732f288d20 restorable: Add Shader (WIP) 2020-05-25 00:50:01 +09:00
Hajime Hoshi
a4d419bab1 graphicscommand: Merge DrawTriangles and DrawShader 2020-05-24 02:36:09 +09:00
Hajime Hoshi
46601bb516 graphics: Fill the screenshot in black when the screen is not transparent
Fixes #997
2020-02-06 03:08:16 +09:00
Hajime Hoshi
b3bdf51905
graphicscommand: Return the error immediately (#1060)
Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.

This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.

Fixes #971
2020-01-19 01:18:56 +09:00
Hajime Hoshi
42056c2d61 restorable: Refactoring: Remove Clear
Fill now fills the whole texture.
2019-12-02 03:03:07 +09:00
Hajime Hoshi
e42cff071c restorable: Merge two 'copy' into one
Fixes #983
2019-11-16 02:10:53 +09:00