Hajime Hoshi
4aad9d37e9
internal/shaderir: cache offset calculations for HLSL
2024-11-24 21:59:45 +09:00
Hajime Hoshi
c5d664ccf7
internal/shaderir/hlsl: refactoring
2024-11-24 18:47:49 +09:00
Hajime Hoshi
fab511e96b
internal/graphicsdriver/playstation5: bug fix: compile error
2024-11-17 19:13:46 +09:00
Hajime Hoshi
2d1e286e87
internal/graphicsdriver/playstation5: avoid a Go pointer to a Go pointer
2024-11-17 18:48:11 +09:00
Hajime Hoshi
b6d539d8e8
internal/graphicsdriver/opengl: refactoring
2024-11-07 13:25:26 +09:00
Hajime Hoshi
4be626f707
internal/graphicsdriver/opengl: bug fix: use GLX when possible for ES
...
Use GLX when possible. EGL with an X window might not work well on
Wayland unfortunately.
Closes #3152
2024-11-07 02:07:13 +09:00
Hajime Hoshi
1014e45365
internal/graphicsdriver/playstation5: bug fix: compilation error
2024-11-03 19:47:18 +09:00
Hajime Hoshi
72e2941e95
internal/graphicsdriver/playstation5: update NewShader
2024-11-03 19:09:38 +09:00
Hajime Hoshi
c13e4fea7d
internal/graphicsdriver/playstation5: update
2024-11-02 22:18:23 +09:00
TotallyGamerJet
6452cbc895
internal/cocoa: bring back NSInvocation for CopyFromTexture ( #3136 )
...
This is a partial revert of c3ea539
but keeps the change for removal of NSInvocation in SetScissorRect, GetBytes,
and ReplaceRegion.
Closes #3135
2024-10-19 23:59:45 +09:00
Hajime Hoshi
c3ea539cdb
internal/cocoa: remove NSInvocation
...
Closes #2950
2024-10-19 13:32:14 +09:00
TotallyGamerJet
5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations ( #3133 )
...
Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
Hajime Hoshi
7f87ecaddc
internal/graphicscommand: better debug info for blending
2024-10-15 18:26:27 +09:00
Hajime Hoshi
8c84be54b5
internal/graphicsdriver/playstation5: add kBlend* consts
2024-10-14 00:12:27 +09:00
Hajime Hoshi
02e87d027c
internal/glfw: reduce TLS usages
2024-10-12 23:11:20 +09:00
Hajime Hoshi
201bb36822
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
...
Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2
all: rename files
...
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
...
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
...
This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f
internal/graphicsdriver/playstation5: bug fix: need to adjust image size
2024-10-06 16:29:59 +09:00
Hajime Hoshi
1c475eff78
internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer
2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb
internal/graphicsdriver/playstation5: add Shader
2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a
internal/graphicsdriver/playstation5: add PixelsArgs
2024-09-29 17:46:26 +09:00
Hajime Hoshi
a499a976f7
internal/graphicsdriver/playstation5: change the name convention
2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a
internal/graphpicsdriver/playstation5: add consts
2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c
internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions
2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81
internal/graphicsdriver/playstation5: add Begin and End
2024-09-23 17:30:53 +09:00
Hajime Hoshi
9a511fecb5
internal/jsutil: move to internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
Hajime Hoshi
a36f6210c0
all: use Go 1.20 APIs
...
Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
3eda0dd387
internal/graphicsdriver/playstation5: add extern C
2024-09-01 20:08:52 +09:00
Hajime Hoshi
ca54ce69c4
internal/graphicsdriver/playstation5: bug fix: compile error
2024-09-01 20:00:41 +09:00
Hajime Hoshi
7f1e6cb538
internal/graphicsdriver/playstation5: add ebitengine_SetVertices
2024-09-01 19:47:21 +09:00
Hajime Hoshi
f98003bcd5
ebiten: add ColorSpace and RunGameOptions.ColorSpace
...
This works only for macOS Metal and WebGL so far.
Closes #2871
2024-08-28 03:03:57 +09:00
Hajime Hoshi
bff760af01
internal/shader: bug fix: test failures
...
Updates #2640
2024-08-25 17:43:44 +09:00
Hajime Hoshi
fef487e09d
internal/shaderir/hlsl: refactoring: more flexible generation
...
Updates #2640
2024-08-25 17:27:00 +09:00
Hajime Hoshi
ed45843c13
internal/graphicsdriver/opengl: assume custom attributes are vec4
...
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
2024-08-25 17:11:28 +09:00
Hajime Hoshi
7142a3bcd9
internal/graphicsdriver/opengl: bug fix: total must be reset
2024-08-25 15:29:22 +09:00
Hajime Hoshi
3547d999b1
internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
2024-08-25 11:45:54 +09:00
Hajime Hoshi
17322c9c3b
all: reduce files for PS5
2024-08-17 23:06:01 +09:00
Hajime Hoshi
435c8b75eb
internal/graphicsdriver/opengl: automatically adjust the array buffer layout
...
Updates #2640
2024-08-12 04:08:02 +09:00
Hajime Hoshi
6cd00f3b88
internal/graphicsdriver/opengl: exclude playstation5
2024-08-11 22:41:21 +09:00
Hajime Hoshi
89933bf0ab
internal/graphicsdriver/playstation5: bug fix: compile error
2024-08-10 21:52:38 +09:00
Hajime Hoshi
332da38565
internal/graphicsdriver/playstation5: update DrawTriangles
...
A Go pointer in a C struct could cause some troubles.
2024-08-10 21:21:09 +09:00
Hajime Hoshi
a5235eea86
internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
...
Closes #2944
2024-08-10 01:21:35 +09:00
Hajime Hoshi
2a34d1d47b
internal/graphicsdriver/opengl/gl: use PureGo version for Android again
...
This is basically a revert for 297efea68b
.
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
2024-08-05 23:34:56 +09:00
Hajime Hoshi
aba652c323
internal/graphicsdriver/playstation5: add DrawTriangles
2024-08-04 19:13:36 +09:00
Hajime Hoshi
9bd17de2d3
internal/graphicsdriver/opengl: remove unused members
2024-08-04 04:26:53 +09:00
Hajime Hoshi
297efea68b
internal/graphicsdriver/opengl/gl: use C version for Android
...
Unfortunately PureGo's dlopen didn't work on some Android devices.
Use the Cgo version instead in the same way as v2.7.
Closes #3052
2024-08-01 11:52:07 +09:00
Hajime Hoshi
3106f98b52
internal/graphicsdriver/opengl/gl: add more error messages to load libraries
2024-07-31 21:35:24 +09:00
Hajime Hoshi
ef5ac4175d
all: use bufio.Reader to improve reading speed
2024-07-29 02:28:37 +09:00