Hajime Hoshi
c112c31e7e
audio: Reimplement audio by using multiple oto.Player
2019-04-30 18:20:52 +09:00
Hajime Hoshi
339e76afec
audio: Bug fix: Dead lock at seeking
...
When sending something to channels, a lock should not be used,
or the receiver side might be using the same lock.
Bug: #855
2019-04-30 12:51:22 +09:00
Hajime Hoshi
e19479d243
audio: Add comments about explanation how deadlock happens
...
This might be related to #855
2019-04-30 01:41:34 +09:00
Hajime Hoshi
5ecc595ce4
audio: Bug fix: Reset playing state at the end of the readLoop
2019-04-29 22:31:10 +09:00
Hajime Hoshi
d2979e288d
audio: Bug fix: runningReadLoop must be set to true before starting the goroutine
...
This can cause deadlock by multiple goroutines if runningReadLoop
is set to true in the goroutine.
Related to #855 ?
2019-04-29 21:46:26 +09:00
Hajime Hoshi
89f6eba925
Revert "audio: Bug fix: Make ensureReadLoop exactly atomic"
...
This reverts commit 835497edd3
.
Reason: This causes a dead lock at examples/piano with many notes.
This might be related to #855
2019-04-29 14:57:55 +09:00
Hajime Hoshi
fe3e8e376a
audio: Move seeking from the loop to Seek function
...
Seek should work in both cases the loop runs and not. This change
is a preparation.
2019-04-29 02:27:15 +09:00
Hajime Hoshi
c4c6acacf9
audio: Remove (*mux).hasPlayer
2019-04-29 01:01:29 +09:00
Hajime Hoshi
96012b661f
audio: Bug fix: bufferToInt16 can return smaller result
...
Fixes #854
2019-04-29 00:32:57 +09:00
Hajime Hoshi
835497edd3
audio: Bug fix: Make ensureReadLoop exactly atomic
2019-04-29 00:05:54 +09:00
Hajime Hoshi
b1607de99d
audio: Refactoring
2019-04-28 23:58:06 +09:00
Hajime Hoshi
14b6e95217
audio: Use a boolean value to inidicate inited state intead of channels
...
This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
fe55e55b7e
audio: Refactoring
2019-04-28 19:53:28 +09:00
Hajime Hoshi
1327e2239c
audio: Use a boolean value to indicate suspending state instead of channels
...
This is a preparation to use oto.Players for Players. By using a
boolean value, suspending state can be detected from multiple
oto.Players.
2019-04-28 19:53:28 +09:00
Hajime Hoshi
2b7705e7ad
audio: AppendHookOnBeforeUpdate should treat multiple calbacks
2019-04-28 19:53:22 +09:00
Hajime Hoshi
31758bf3ab
audio: Remove comment
2019-04-28 19:49:37 +09:00
Hajime Hoshi
2bea7d4e1a
audio: Error on duplicated source
...
Fixes #853
2019-04-28 19:39:46 +09:00
Hajime Hoshi
70a225fd7e
audio: Use dummy hooks from tests
2019-04-28 19:35:59 +09:00
Hajime Hoshi
81549a3523
audio: Bug fix: Remove redundant Unlock
2019-04-28 02:44:32 +09:00
Hajime Hoshi
9fc2ae158c
audio: Bug fix: Close always returned error
2019-04-28 02:22:11 +09:00
Hajime Hoshi
e4f0a0aa04
audio: Bug fix: Remove depenency on finalizer
...
This change fixes playerImpl leak by removing dependency on
finalizer usages. Now readLoop can (or should) be called multiple
times even after closing. Only when (*Player).Close is called
explicitly, the read loop cannot be started again.
Fixes #852
2019-04-28 02:03:55 +09:00
Hajime Hoshi
4f831de008
audio: Remove (*playerImpl).sync and use mutex instead
...
This is a preparation to work syncing wihtout the read-loop.
2019-04-28 01:37:52 +09:00
Hajime Hoshi
4ab97ad250
graphics: Add TestImageZeroSizedMipmap
2019-04-25 10:51:59 +09:00
Hajime Hoshi
6022d8856e
graphics: Bug fix: level must be >= 0
...
There was a cache that level can be negative. This change fixes
this.
2019-04-25 02:49:59 +09:00
Hajime Hoshi
cce41e8152
graphics: Rename DrawImage -> DrawTriangles for consistency
2019-04-22 23:12:36 +09:00
Hajime Hoshi
020cba22c5
vector: Implement miter limit
...
Fixes #843
2019-04-20 23:08:20 +09:00
Hajime Hoshi
7d9bc8586e
graphcisdriver/metal: Better comment
2019-04-20 17:05:05 +09:00
Hajime Hoshi
b99f4c61b5
graphicsdriver/metal: Make (*Driver).Flush do nothing
2019-04-20 16:50:40 +09:00
Hajime Hoshi
72be1bde24
graphicsdriver/metal: Set and reset screenDrawable more correctly
2019-04-20 16:26:34 +09:00
Hajime Hoshi
a064955a13
graphicsdriver/metal: Use NSAutoreleasePool to release drawable correctly
...
Fixes #847
2019-04-20 15:20:38 +09:00
Hajime Hoshi
bfe1d2208e
Revert "graphicsdriver/metal: Bug fix: Release drawable correctly"
...
This reverts commit c44accbfb5
.
Reason: This change doesn't make sense
2019-04-20 00:28:09 +09:00
Hajime Hoshi
c44accbfb5
graphicsdriver/metal: Bug fix: Release drawable correctly
...
Fixes #847
2019-04-19 20:23:00 +09:00
Hajime Hoshi
865523048d
uidriver/js: Bug fix: Touches were not updated correctly
...
Fixes #846
2019-04-15 03:01:02 +09:00
Hajime Hoshi
5487dd9ea8
examples/vector: Add rotating points and lines by them
2019-04-14 23:15:03 +09:00
Hajime Hoshi
5525e8c7c1
vector: Reduce vertices and remove gaps
...
Fixes #842
2019-04-14 22:45:16 +09:00
Hajime Hoshi
c44b03cfdd
Bug fix: Add vector/internal/math
2019-04-14 16:49:01 +09:00
Hajime Hoshi
edbb5b4e0d
vector: Better line joints
...
Bug: #842
2019-04-14 15:48:20 +09:00
Hajime Hoshi
66cfe104ab
tmp
2019-04-14 02:34:42 +09:00
Hajime Hoshi
6bd9ef6abd
vector: Bug fix: wrong color value
2019-04-14 02:11:25 +09:00
Hajime Hoshi
8d912a402f
examples/vector: Render more texts
2019-04-14 01:58:20 +09:00
Hajime Hoshi
d7bd89d32b
Add vector package (Work in progress)
2019-04-14 00:37:38 +09:00
Hajime Hoshi
f262210410
input: Improve CursorPosition document
2019-04-13 12:46:32 +09:00
Hajime Hoshi
e6c0c73b9e
graphicscommand: Add assertion (the screen cannot be a render source)
2019-04-13 00:22:11 +09:00
Hajime Hoshi
5afcc65387
shareable: Add comments
2019-04-11 18:15:56 -07:00
Hajime Hoshi
c8cc98e307
graphics: Fix documents about At
2019-04-11 14:12:22 -07:00
Hajime Hoshi
61156dd90e
graphics: Rename pixelsToSet -> pendingPixels
2019-04-11 14:02:41 -07:00
Hajime Hoshi
de64f3519d
Add eihigh to AUTHORS
2019-04-11 04:41:00 -04:00
eihigh
06edbffa79
docs: Change docs about go-bindata into rakyll/statik ( #840 )
...
go-bindata is not appropriate because no longer maintained.
2019-04-11 04:39:45 -04:00
Hajime Hoshi
db689f4e50
driver: Remove UI.Loop and add UI.RunWithoutMainLoop
2019-04-09 21:55:59 -04:00
Hajime Hoshi
dea7118733
Update Oto version
2019-04-09 19:41:41 -04:00