Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
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2016-05-20 00:07:06 +09:00 |
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Hajime Hoshi
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76ea075896
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Add example/mobile (not-compilable yet)
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2016-05-19 03:17:50 +09:00 |
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Hajime Hoshi
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b1afe6aeb2
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loop: Refactoring: Remove FPS
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2016-05-18 23:27:28 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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faff188574
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ui: Move Now() to internal/loop and hide it
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2016-05-18 11:24:17 +09:00 |
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Hajime Hoshi
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cd5436712b
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ui: Hide Init() func
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2016-05-18 11:12:23 +09:00 |
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Hajime Hoshi
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a35064db7d
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ui: Add ui.GLContext()
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2016-05-18 11:10:03 +09:00 |
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Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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Hajime Hoshi
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7f19d4a1ac
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ui: Remove CurrentUI()
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2016-05-18 10:51:11 +09:00 |
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Hajime Hoshi
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4d04413bf9
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ui: Move the run loop to internal/ui
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2016-05-18 10:46:23 +09:00 |
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Hajime Hoshi
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5c68ee4034
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ui: Use events in the game loop
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2016-05-18 02:03:41 +09:00 |
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Hajime Hoshi
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49c156d2b5
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ui: Rename DoEvents -> Update
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2016-05-18 01:22:01 +09:00 |
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Hajime Hoshi
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fbd07b1865
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graphics: Simplify the size of pixels
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2016-05-16 12:27:28 +09:00 |
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Hajime Hoshi
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46cbd0c4a0
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graphics: Add a func to delete programs and buffers
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2016-05-16 11:54:34 +09:00 |
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Hajime Hoshi
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ba6d10dec0
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graphics: Remove indexBufferLines
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2016-05-16 11:34:41 +09:00 |
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Hajime Hoshi
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d6bfa72c5c
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graphics: Remove openGLState.initialize
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2016-05-16 11:32:26 +09:00 |
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Hajime Hoshi
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9f2b53d24c
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graphics: Add InitializeIfNeeded function (preparing for Android)
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2016-05-15 04:05:57 +09:00 |
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Hajime Hoshi
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ebe6296222
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opengl: Remove (*Program).Equals
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2016-05-15 02:37:25 +09:00 |
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Hajime Hoshi
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a3272d0b49
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graphics: Refactoring: Reduce global variables
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2016-05-15 02:29:54 +09:00 |
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Hajime Hoshi
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295e3c0a0a
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ui: Bug fixed: there was an error shadowed and not used
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2016-05-14 03:25:44 +09:00 |
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Hajime Hoshi
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a04ce352f8
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opengl: Bug fixed: there were some errors shadowed and not used
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2016-05-14 03:24:01 +09:00 |
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Hajime Hoshi
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0083fe5df1
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Changed the copyright year to 2013 (#216)
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2016-05-14 00:20:27 +09:00 |
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Hajime Hoshi
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9d569e3e49
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graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
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2016-05-12 11:23:52 +09:00 |
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Hajime Hoshi
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9c2857c15d
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graphics: Compile error of shaders should panic
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2016-05-11 00:49:31 +09:00 |
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Hajime Hoshi
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c07f16d9a4
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opengl: Prepare for Android
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2016-05-11 00:47:54 +09:00 |
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Hajime Hoshi
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2fee1fae22
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graphics: Dispose now returns errors
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2016-05-07 23:34:10 +09:00 |
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Hajime Hoshi
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57a9ecd821
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ui: Refactoring
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2016-05-07 22:27:10 +09:00 |
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Hajime Hoshi
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9560824dfc
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opengl: Add context.go
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2016-05-07 19:42:07 +09:00 |
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Hajime Hoshi
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df23b57b16
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openg: Refactoring
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2016-05-07 19:26:35 +09:00 |
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Hajime Hoshi
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de541bdd7d
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opengl: Update context_mobile.go
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2016-05-07 19:12:19 +09:00 |
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Hajime Hoshi
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e99736d5a5
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opengl: Refactoring
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2016-05-07 19:07:56 +09:00 |
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Hajime Hoshi
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209b4e6864
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ui: Add Main for the OS main thread
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2016-05-06 21:30:23 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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07da7a2348
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graphics: Refactoring
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2016-04-08 04:39:13 +09:00 |
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Hajime Hoshi
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b2c5cb164a
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graphics: Calculate vertices ahead of locking
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2016-04-08 03:18:52 +09:00 |
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Hajime Hoshi
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492f471ec3
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graphics: Early return when num of vertices is 0
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2016-04-08 02:49:53 +09:00 |
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Hajime Hoshi
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75ef9a6d47
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ui: Add read-write lock
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2016-03-26 17:24:40 +09:00 |
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Hajime Hoshi
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4a60343fe6
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ui: Don't use currentUI directly
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2016-03-26 15:17:01 +09:00 |
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Hajime Hoshi
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95485441f4
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ui: Remove dataset attributes
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2016-03-25 01:15:47 +09:00 |
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Hajime Hoshi
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fb3bf4e3b4
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ui: Add CurrentUI()
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2016-03-25 00:38:30 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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6efead974f
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ui: Rename ActualScale -> ActualScreenScale
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2016-03-23 01:14:28 +09:00 |
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Hajime Hoshi
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62dffe5405
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Add ebiten.ScreenScale() (#191)
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2016-03-23 00:44:16 +09:00 |
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Hajime Hoshi
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2157061479
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ui: Use actualScale to calc minimum window size
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2016-03-22 12:01:53 +09:00 |
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Hajime Hoshi
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993a55abde
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ui: Set window width limitation for Windows (#165)
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2016-03-22 11:56:40 +09:00 |
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Hajime Hoshi
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b02df7b542
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graphics: Bug fix #186 by clearing non-black-or-white color
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2016-03-17 03:31:12 +09:00 |
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Hajime Hoshi
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8f15978c83
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ui: Bug fix: Quit soon after the window is closed (#185)
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2016-03-15 00:32:06 +09:00 |
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