Hajime Hoshi
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53952100d3
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restorable: Bug fix: graphics.Image can be recreated and must not be used for restoring
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2017-01-21 04:24:39 +09:00 |
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Hajime Hoshi
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50b50effc0
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graphics: Bug fix: Can't delete object after GL context is restored
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2017-01-21 03:05:21 +09:00 |
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Hajime Hoshi
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bccf76867e
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graphics: Try to restore the context on browsers (WIP)
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2017-01-21 02:56:26 +09:00 |
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Hajime Hoshi
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de987be85f
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opengl: Add IsContextLost
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2017-01-20 02:20:41 +09:00 |
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Hajime Hoshi
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6e84919ed5
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affine: Make Scale/Translate faster
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2017-01-20 01:08:14 +09:00 |
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Hajime Hoshi
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48c8934838
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affine: Refactoring
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2017-01-20 00:46:25 +09:00 |
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Hajime Hoshi
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dfcd9fc30c
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graphics: Make matrices faster
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2017-01-20 00:37:51 +09:00 |
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Hajime Hoshi
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71a4465c6f
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graphics: Improve matrices speed
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2017-01-19 12:07:31 +09:00 |
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Hajime Hoshi
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9087269212
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graphics: Make copying GeoM faster
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2017-01-19 10:59:07 +09:00 |
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Hajime Hoshi
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3331f17723
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graphics: Bug fix: start pixel must start at 0 (#303)
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2017-01-19 10:40:59 +09:00 |
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Hajime Hoshi
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333b0956ff
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graphics: Improve speed by merging vertices arrays into one
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2017-01-19 01:27:04 +09:00 |
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Hajime Hoshi
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a744285b51
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graphics: Make copying ColorM faster
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2017-01-18 02:25:23 +09:00 |
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Hajime Hoshi
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c44ee9cde2
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graphics: Refactoring
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2016-12-29 01:15:57 +09:00 |
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Hajime Hoshi
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aeaa877949
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restorable: Remove (*restorable).width/height
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2016-12-27 10:58:46 +09:00 |
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Hajime Hoshi
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5c403d9969
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graphics: Avoid copying images twice
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2016-12-27 10:43:05 +09:00 |
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Hajime Hoshi
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260b938422
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graphics: CopyImage optimization
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2016-12-27 03:21:07 +09:00 |
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Hajime Hoshi
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5c9b9ef6cb
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graphics: Add BenchmarkCopyImageNRGBA
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2016-12-27 01:57:36 +09:00 |
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Hajime Hoshi
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006f87d02b
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graphics: Stop CopyImage blocking on browsers
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2016-12-27 01:57:15 +09:00 |
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Hajime Hoshi
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3db15bc5bf
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graphics: Avoid copying color.RGBA struct
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2016-12-27 01:08:22 +09:00 |
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Hajime Hoshi
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6b4801ac7a
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graphics: Make copying images faster
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2016-12-27 00:50:14 +09:00 |
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Hajime Hoshi
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15f7a605c5
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graphics: Create framebuffers lazily
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2016-12-14 23:40:43 +09:00 |
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Hajime Hoshi
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b86f1771e4
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ui: Add goroutine so that blocking is available everywhere
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2016-11-29 01:40:06 +09:00 |
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Hajime Hoshi
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7bd2fb6ce2
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graphics: Bug fix: ColorM.Scale worked wrongly
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2016-11-27 23:27:20 +09:00 |
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Hajime Hoshi
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a1e868b822
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ui: Don't use 'image-rendering' CSS on Safari (#293)
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2016-11-26 23:45:06 +09:00 |
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Hajime Hoshi
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411721a4da
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ui: Add TODO
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2016-11-26 02:35:55 +09:00 |
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Hajime Hoshi
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74c552ea6c
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opengl: Should access the prototype of WebGLRenderingContext on Safari (#293)
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2016-11-26 01:17:22 +09:00 |
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Hajime Hoshi
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3e2f2e9f08
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opengl: Update error messages
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2016-11-26 00:57:02 +09:00 |
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Hajime Hoshi
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e47c3bbbfb
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graphics: Limit image size strictly
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2016-11-05 03:06:18 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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b2780fb585
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graphics: Merge commands when appending
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2016-11-03 17:40:52 +09:00 |
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Hajime Hoshi
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50b2d8ee94
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graphics: Use float values for vertices
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2016-11-02 02:34:01 +09:00 |
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Hajime Hoshi
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b2be6681d4
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graphics: Bug fix: invalid calc of num of quads
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2016-11-02 02:08:12 +09:00 |
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Hajime Hoshi
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b188a0dd99
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affine: Stop using multiple-dimension array for consistency
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2016-11-01 23:32:27 +09:00 |
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Hajime Hoshi
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edf336499c
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affine: Revert ColorM implementation to use float64 array
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2016-11-01 23:32:24 +09:00 |
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Hajime Hoshi
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4915531450
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affine: Add ColorM.Equals
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2016-11-01 00:28:07 +09:00 |
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Hajime Hoshi
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d02c67a996
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graphics: Use affine.ColorM instead of graphics.Matrix
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2016-11-01 00:20:27 +09:00 |
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Hajime Hoshi
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84baee8ca7
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Add internals/affine
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2016-11-01 00:13:19 +09:00 |
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Hajime Hoshi
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49fb2635ec
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graphics: Remove glMatrix
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2016-10-29 05:02:22 +09:00 |
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Hajime Hoshi
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6de9e6696e
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graphics: Cache total bytes
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2016-10-29 01:07:19 +09:00 |
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Hajime Hoshi
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fbf6b6c525
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graphics: Calc capacity of vertices
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2016-10-27 01:42:18 +09:00 |
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Hajime Hoshi
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5a1eb24138
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graphics: Improve speed by using []int16 instead of []uint8
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2016-10-26 00:20:41 +09:00 |
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Hajime Hoshi
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a65ededc3c
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graphics: Merge draw commands if possible
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2016-10-25 11:53:00 +09:00 |
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Hajime Hoshi
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a70f61b1d5
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graphics: Remove passing GeoM to the lower layers
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2016-10-25 10:42:49 +09:00 |
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Hajime Hoshi
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96053702ed
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graphics: Bug fix: Remove modelview_matrix
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2016-10-25 03:17:14 +09:00 |
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Hajime Hoshi
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a2cc291573
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graphics: Rename variables
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2016-10-25 03:04:06 +09:00 |
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Hajime Hoshi
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ebf7f0df00
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graphics: Add geometry matrix info to vertices
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2016-10-25 01:56:59 +09:00 |
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Hajime Hoshi
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bc8a8fbae8
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graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func
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2016-10-23 03:12:11 +09:00 |
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Hajime Hoshi
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2c844ec70c
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graphics: Refactoring: Simplify NextPowerOf2Int
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2016-10-23 01:59:04 +09:00 |
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Hajime Hoshi
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e72ccee61b
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graphics: Expose graphics.QuadVertexNum
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2016-10-23 01:52:55 +09:00 |
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Hajime Hoshi
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af4130c0d6
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graphics: Bug fix: wrong argument in VertexAttribPointer
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2016-10-22 20:47:33 +09:00 |
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Hajime Hoshi
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f21f6d357e
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graphics: Bug fix: Command splitting threshold is more strict on browsers?
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2016-10-22 20:25:58 +09:00 |
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Hajime Hoshi
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27acc5efd9
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opengl: Use uint8 intead of byte
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2016-10-22 18:45:32 +09:00 |
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Hajime Hoshi
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17ad889bba
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graphics: Add a comment
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2016-10-22 16:57:09 +09:00 |
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Hajime Hoshi
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d981466aed
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graphics: Use opengl.DataType
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2016-10-22 16:52:58 +09:00 |
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Hajime Hoshi
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9abeb29d2a
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opengl: Add DataType
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2016-10-22 14:51:23 +09:00 |
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Hajime Hoshi
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e5e9b178ae
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opengl: Fix argument order of VertexAttribPointer
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2016-10-22 14:00:45 +09:00 |
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Hajime Hoshi
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80e3a3497c
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opengl: BufferSubData should be able to take generic type
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2016-10-22 03:21:53 +09:00 |
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Hajime Hoshi
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37c0461573
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internal: Fix LicenseComment not to use LICENSE file
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2016-10-21 00:30:51 +09:00 |
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Hajime Hoshi
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3264532004
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doc: Add and use LicenseYear
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2016-10-21 00:12:31 +09:00 |
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Hajime Hoshi
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3efabe988a
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graphics: Reduce magic numbers
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2016-10-17 11:16:17 +09:00 |
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Hajime Hoshi
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cbcbdb0b97
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graphics: Refactoring: Introduce arrayBufferLayoutPart
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2016-10-17 10:36:33 +09:00 |
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Hajime Hoshi
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8ee859df31
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graphics: Refactoring: Introduce arrayBufferLayout
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2016-10-17 10:03:25 +09:00 |
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Hajime Hoshi
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c1b4624890
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graphics: Remove unused const
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2016-10-17 01:07:16 +09:00 |
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Hajime Hoshi
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dc0254db40
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ui: Optimized scaling on browsers
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2016-09-15 10:04:48 +09:00 |
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Hajime Hoshi
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1f8cd41326
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windows: Add comments
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2016-09-11 22:34:39 +09:00 |
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Hajime Hoshi
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5cd048011e
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restorable: Fix a comment
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2016-09-10 01:36:56 +09:00 |
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Hajime Hoshi
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959abec06d
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restoring: Refactoring: Add Image.screen and unify restoring functions
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2016-09-04 02:31:50 +09:00 |
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Hajime Hoshi
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c73860caa2
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restorable: Bug fix: volatile images are not relaiable when restoring
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2016-09-04 02:16:58 +09:00 |
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Hajime Hoshi
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865a45e052
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restorable: Reset states after restoring
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2016-09-04 02:11:02 +09:00 |
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Hajime Hoshi
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d386f57ac6
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restoring: Refactoring: Add Image.volatile
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2016-09-04 02:06:54 +09:00 |
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Hajime Hoshi
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43e8349567
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graphics: Remove imageImpl.width/height
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2016-09-04 01:25:02 +09:00 |
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Hajime Hoshi
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b8b7e97511
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restorable: Remove arguments from restoring functions
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2016-09-04 00:57:23 +09:00 |
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Hajime Hoshi
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02151e48ea
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restorable: Remove Image()
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2016-09-04 00:53:30 +09:00 |
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Hajime Hoshi
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82febc9c6e
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restorable: Reduce Image() usage and remove MakeStale()
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2016-09-03 23:54:52 +09:00 |
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Hajime Hoshi
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e7558036ae
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restorable: Remove IsStale
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2016-09-03 23:42:44 +09:00 |
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Hajime Hoshi
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cae75fac69
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graphics: Bug fix: Invalid Clear calling in Dispose
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2016-09-03 23:42:28 +09:00 |
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Hajime Hoshi
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fb3724a40e
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graphics: Remove imageImpl.image member
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2016-09-03 23:08:51 +09:00 |
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Hajime Hoshi
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438afdac5b
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restorable: Add NewImage
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2016-09-03 22:24:37 +09:00 |
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Hajime Hoshi
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9c079917f1
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Rename pixels -> restorable
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2016-09-03 22:19:59 +09:00 |
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Hajime Hoshi
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071b65f173
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loop: Remove IsRunning
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2016-09-03 21:14:06 +09:00 |
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Hajime Hoshi
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cd885ce7c5
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ui: Add SetCursorVisibility (#258)
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2016-09-03 18:54:21 +09:00 |
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Hajime Hoshi
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d08beef412
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ui: Bug fix: ScreenScale should not cause deadlock (#264)
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2016-09-03 18:04:22 +09:00 |
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Hajime Hoshi
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87efaafcff
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Update GLFW version 3.1 -> 3.2
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2016-09-03 16:25:43 +09:00 |
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Hajime Hoshi
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84b512a3ac
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ui: Bug fix: Remove unneeded argument
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2016-09-03 02:12:11 +09:00 |
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Hajime Hoshi
|
ec70ea3be5
|
ui: Refactoring
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2016-09-03 01:06:16 +09:00 |
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Hajime Hoshi
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db782ff0d9
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ui: Remove UserInterface interface
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2016-09-03 00:20:05 +09:00 |
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Hajime Hoshi
|
f204c14f90
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ui: Rename Run -> RunMainThreadLoop
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2016-09-03 00:00:44 +09:00 |
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Hajime Hoshi
|
6164ecb9fc
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ui: Reduce functions in UserInterface
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2016-09-02 23:45:54 +09:00 |
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Hajime Hoshi
|
128dcaa342
|
ui: Rename Main -> Run
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2016-09-02 02:59:40 +09:00 |
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Hajime Hoshi
|
571d67f967
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ui: Reduce methods in UserInterface
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2016-09-02 02:31:03 +09:00 |
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Hajime Hoshi
|
93a994f1d6
|
ui: Refactoring on mobile
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2016-09-02 01:34:51 +09:00 |
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Hajime Hoshi
|
453c2c4589
|
ui: Remove Terminate
|
2016-09-02 01:07:41 +09:00 |
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Hajime Hoshi
|
6da16aa1a0
|
ui: Refactoring: Remove events
|
2016-09-02 00:53:05 +09:00 |
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Hajime Hoshi
|
b95d714eed
|
loop: Simplify update
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2016-09-01 22:21:58 +09:00 |
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Hajime Hoshi
|
068bc55ded
|
loop: Remove comments
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2016-09-01 10:37:08 +09:00 |
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Hajime Hoshi
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1e0bdf844d
|
loop: Bug fix: vsync should not use channels on browsers (#259)
|
2016-09-01 10:36:00 +09:00 |
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Hajime Hoshi
|
57a32464dc
|
loop: Use RLock
|
2016-08-30 23:56:34 +09:00 |
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Hajime Hoshi
|
53e1f90146
|
graphics: Bug fix: Don't store interface color.Color value inside (#261)
|
2016-08-30 23:34:18 +09:00 |
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Hajime Hoshi
|
c23224c56b
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loop: Bug fix: the threshold to detect if the game stops was too strict (#)
|
2016-08-29 01:40:43 +09:00 |
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Hajime Hoshi
|
cddaae55dd
|
ui: Simplify vsync
|
2016-08-28 17:09:58 +09:00 |
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